Freeing a dynamically allocated 2D structure - c

I've dynamically allocated a structure, conceptually very similar to a matrix, to hold a set of strings. I've encountered a problem while trying to free the memory. My code looks like this:
# include <stdio.h>
# include <string.h>
# include <malloc.h>
# define SIZE 2
typedef struct fork{
char** dataPointersArray;
char* dataArray;
}fork;
int main(int argc, char* argv[]){
fork forkDS;
int i;
char* dataArrayPtr;
unsigned char data[255] = "some data"; /* this is actually a function's output */
int PtrIndex;
/* allocate memory for the arrays */
forkDS.dataPointersArray = (char**) calloc(SIZE ,sizeof(char*));
if(forkDS.dataPointersArray == NULL){
printf("couldn't allocate memory \n");
}
forkDS.dataArray = (char*) calloc(SIZE, 255);
if( forkDS.dataArray == NULL){
free(forkDS.dataPointersArray);
printf("couldn't allocate memory \n");
}
dataArrayPtr = forkDS.dataArray;
for(i = 0; i < SIZE; i++){
/* update the dataPointers Array */
forkDS.dataPointersArray[i] = dataArrayPtr;
/* copy data into data array */
memcpy(dataArrayPtr,data,20);
dataArrayPtr[255] = '\0';
/* update the pointer of the data array */
dataArrayPtr = dataArrayPtr + 256;
}
for (PtrIndex = 0; PtrIndex < 2; PtrIndex++) {
if (*(forkDS.dataPointersArray + PtrIndex) != NULL) {
*(forkDS.dataPointersArray + PtrIndex) = NULL;
}
}
/* DEBUG comment - this 2 lines works */
free(forkDS.dataArray);
forkDS.dataArray = NULL;
/* DEBUG comment - the next line fails */
free(forkDS.dataPointersArray);
forkDS.dataPointersArray = NULL;
return 0;
}
So the structure actually contains 2 arrays, one of pointers to strings, and the other one contains the strings aligned one after the other, separated by a terminating \0.
The code works fine, and the for loop in the end works as well. The first call to free also works. The problem is that the last call to free fails.
Although trying to search all possible data on the issue, all the examples I've found regarded the case where the second array, which holds the strings, is allocated step by step in a for loop, and freed afterwards in a for loop as well.
I wanted to avoid using dynamic allocation in a loop, and therefore my code looks different.
Does anyone know what the problem is?
======================================================================================
Thanks a lot to all of you who answered me. Eventually, the bug was solved. The problem was that the dataPointersArray was filled with more than SIZE elements in some other piece of code, which seemed innocent at first, and actually caused the free call to fail.
Thanks again for the comments!
Shachar

You are allocating SIZE*255 bytes, but using SIZE * 256 bytes:
forkDS.dataArray = (char*) calloc(SIZE, 255);
dataArrayPtr = forkDS.dataArray;
//SIZE TIMES loop:
dataArrayPtr = dataArrayPtr + 256;
So when you are NULLing the pointers, you probably overwrite control data placed past the end of the array by malloc that free is looking for.

You allocated the space for an array consisting of SIZE lines with 255 characters each. The highest index on each line therefore is 254 = 255 - 1. As you write the \0 character, you write it at the beginning of the next line. After the last iteration, you would be off by SIZE bytes.
Just another detail: If any of the memory allocations failed, the program would only print its error messages, but it won't stop causing a SEGFAULT later.

Related

How do i read from a text file and allocate memory space using malloc for a 2d string array for each word in the text file

i am new to coding and am having a problem with the following.
I am required to read from a text file, each row will contain:
command arg1 arg2 arg3...
command arg1 arg2
command
command arg1 arg2 ... arg9
etc
What i am trying to do is read this entire file into a 2D string array called array using malloc. This way if i were to do:
array[0][0] i would access command arg1 arg2 arg3
array[1][0] i would access command arg1 arg2
and so on.
I also know there is a max of 100 rows and 256 characters per line. Below is how i attempted to declare my malloc however when trying to allocate strings to the 2d array, it only allocated single characters.
I dont quite understand how to do this, detailed explanation would be greatly appreciated
int row = 100;
int col = 256;
int **array;
array = (int**)malloc(row*sizeof(array));
if(!array){
perror("Error occured allocating memory");
exit(-1);
}
for(int i = 0; i<row;i++){
array[i] = (int*)malloc(col*sizeof(array));
}
If I got it right, you need to set up a two dimensional array of char * instead of int.
That is, you address the correct row by dereferencing once (array[the_ith_row]), and then address the correct element(command, arg1, arg2, ...) by another dereference (array[the_ith_row][the_jth_col]).
Notice: strings like "arg1" and "command" are treated as "array of chars" therefore you need to store a char * in order to access them. int could only store one char(with some extra space consumption), therefore won't work here.
So, the correct one should look like:
#include <string.h>
int row = 100;
int col = 256;
char ***array;
array = (char ***)malloc(row * sizeof(char **));
if (!array) {
perror("Error occured allocating memory");
exit(-1);
}
for (int i = 0; i < row; i++) {
array[i] = (char **)malloc(col * sizeof(char *));
}
// Do some example assignments
for (int j = 0; j < col; j++) {
array[i][j] = strcpy((char *)malloc(100), "test_string");
}
//therefore printf("%s", array[0][0]); will print test_string"
UPDATE: I missed some * here..
You are allocating using sizeof(array) which is not the correct unit of allocation that you want.
It looks like what you want are two different kinds of memory allocations or objects.
The first is an array of pointers to character strings since the file data is a series of character strings.
The second kind of memory allocation is for the memory to hold the actual character string.
The first kind of memory allocation, to an array of pointers to character strings would be:
char **pArray = malloc (100 * sizeof(char *)); // allocate the array of character string pointers
The second kind of memory allocation, to a character string which is an array of characters would be:
char *pString = malloc ((256 + 1) * sizeof(char)); // allocate a character array for up to 256 characters
The 256 + 1 is needed in order to allocate space for 256 characters plus one more for the end of string character.
So to allocate the entire needed space, you would do the following:
int iIndex;
int nMax = 100;
char **pArray = malloc (nMax, sizeof(char *)); // allocate array of rows
for (iIndex = 0; iIndex < nMax; iIndex++) {
pArray[iIndex] = malloc ((256 + 1) * sizeof (char)); // allocate a row
}
// now use the pArray to read in the lines of text from the file.
// for the first line, pArray[0], second pArray[1], etc.
Using realloc()
A question posed is using the realloc() function to adjust the size of the allocated memory.
For the second kind of memory, memory for the actual character string, the main thing is to use realloc() as normal to expand or shrink the amount of memory. However if memory is reduced, you need to consider if the text string was truncated and a new end of string terminator is provided to ensure the text string is properly terminated with and end of string indicator.
// modify size of a text string memory area for text string in pArray[i]
// memory area. use a temporary and test that realloc() worked before
// changing the pointer value in pArray[] element.
char *p = realloc (pArray[i], (nSize + 1) * sizeof (char));
if (p != NULL) {
pArray[i] = p; // valid realloc() so replace our pointer.
pArray[i][nSize] = 0; // ensure zero terminator for string
}
If you ensure that when the memory area for pArray] is set to NULL after allocating the array, you can just use the realloc() function as above without first using malloc() since if the pointer in the argument to realloc() is NULL then realloc() will just do a malloc() for the memory.
For the first kind of memory, you will need to consider freeing any memory whose pointers may be destroyed when the allocated array is shortened. This means that you will need to do a bit more management and keeping management data about the allocated memory area. If you can guarantee that you will only be increasing the size of the array and never shortening it then you don't need to do any management and you can just use the same approach as provided for the second kind of memory above.
However if the memory allocated for the first kind of memory will need to be smaller as well as larger, you need to have some idea as to the size of the memory area allocated. Probably the easiest would be to have a simple struct that would provide both a pointer to the array allocated as well as the max count of items the array can hold.
typedef struct {
size_t nCount;
char **pArray;
} ArrayObj;
Warning: the following code has not been tested or even compiled. Also note that this only works for if the memory allocation will be increased.
Then you would wrap the realloc() function within a management function. This version of the function only handles if realloc() is always to expand the array. If making it smaller you will need to handle that case in this function.
ArrayObj ArrayObjRealloc (ArrayObj obj, size_t nNewCount)
{
// make the management a bit easier by just adding one to the count
// to determine how much memory to allocate.
char **pNew = realloc (obj.pArray, (nNewCount + 1) * sizeof (char *));
if (pNew != NULL) {
size_t ix;
// realloc() worked and provided a valid pointer to the new area.
// update the management information we are going to return.
// set the new space to NULL to have it in an initial and known state.
// initializing the new space to NULL will allow for knowing which array
// elements have a valid pointer and which don't.
obj.pArray = pNew;
for (ix = nNewCount; ix >= obj.nCount; ix--) {
obj.pArray[ix] = NULL;
}
obj.nCount = nNewCount;
}
return obj;
}
and use this function something like
AnyObj obj = {0, NULL};
// allocate for the first time
obj = ArrayObjRealloc (obj, 100);
// do stuff with the array allocated
strcpy (obj.pArray[i], "some text");
// make the array larger
obj = ArrayObjRealloc (obj, 150);

Copying very large strings in memory [closed]

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I'm trying to implement a solution to copy a large string in memory in C.
Can you give me any advice about implementation or any reference?
I'm thinking to copy byte by byte since I don't know the length (probably I can't calculate it with strlen() since the string is very large).
Another concern is that I will have to reallocate memory on every step and I don't know how is the best way to do that. Is there any way that I can reallocate using only the reference to the last position of the memory already alocated and filled? Thus if the memory allocation fails, it will not affect the rest of the memory already filled.
What is the best value to return from this function? Should I return the number of bytes that were succesfully copied?
If there is a memory allocation fail, does realloc() set any global variable that I can check in the main function after I call the copying function? As I don't want to just return NULL from it if at some point realloc() fails, but I want to return a value more useful.
strlen() won't fail, as it uses size_t to descirbe the string's size, and size_t is large enough to hold the size of any object on the machine the program runs on.
So simply do
#define _XOPEN_SOURCE 500 /* for strdup */
#include <string.h>
int duplicate_string(const char * src, char ** pdst)
{
int result = 0;
if (NULL == ((*pdst) = strdup(src)))
{
result = -1;
}
return result;
}
If this fails try using an more clever structure to hold the data, for example by chopping it into slices:
#define _XOPEN_SOURCE 700 /* for strndup */
#include <string.h>
int slice_string(const char * src, char *** ppdst, size_t s)
{
int result = 0;
size_t s_internal = s + 1; /* Add one for the 0-terminator. */
size_t len = strlen(src) + 1;
size_t n =len/s_internal + (len%s_internal ?1 :0);
*ppdst = calloc(n + 1, sizeof(**ppdst)); /* +1 to have a stopper element. */
if (NULL == (*ppdst))
{
result = -1;
goto lblExit;
}
for (size_t i = 0; i < n; ++i)
{
(*ppdst)[i] = strndup(src, s);
if (NULL == (*ppdst)[i])
{
result = -1;
while (--i > 0)
{
free((*ppdst)[i]);
}
free(*ppdst);
*ppdst = NULL;
goto lblExit;
}
src += s;
}
lblExit:
return result;
}
Use such functions by trying dump copy first and if this fails by slicing the string.
int main(void)
{
char * s = NULL;
read_big_string(&s);
int result = 0;
char * d = NULL;
char ** pd = NULL;
/* 1st try dump copy. */
result = duplicate_string(s, &d);
if (0 != result)
{
/*2ndly try to slice it. */
{
size_t len = strlen(s);
do
{
len = len/2 + (len%2 ?1 :0);
result = slice_string(s, &pd, len);
} while ((0 != result) || (1 == len));
}
}
if (0 != result)
{
fprintf(stderr, "Duplicating the string failed.\n");
}
/* Use copies. */
if (NULL != d)
{
/* USe result from simple duplication. */
}
if (NULL != pd)
{
/* Use result from sliced duplication. */
}
/* Free the copies. */
if (NULL != pd)
{
for (size_t i = 0; pd[i]; ++i)
{
free(pd[i]);
}
}
free(pd);
free(d);
return 0;
}
realloc() failing
If there is a memory allocation fail, does realloc() set any global variable that I can check in the main function after I call the copying function? As I don't want to just return NULL from it if at some point realloc() fails, but I want to return a value more useful.
There's no problem with realloc() returning null if you use realloc() correctly. If you use realloc() incorrectly, you get what you deserve.
Incorrect use of realloc()
char *space = malloc(large_number);
space = realloc(space, even_larger_number);
If the realloc() fails, this code has overwritten the only reference to the previously allocated space with NULL, so not only have you failed to allocate new space but you also cannot release the old space because you've lost the pointer to it.
(For the fastidious: the fact that the original malloc() might have failed is not critical; space will be NULL, but that's a valid first argument to realloc(). The only difference is that there would be no previous allocation that was lost.)
Correct use of realloc()
char *space = malloc(large_number);
char *new_space = realloc(space, even_larger_number);
if (new_space != 0)
space = new_space;
This saves and tests the result of realloc() before overwriting the value in space.
Continually growing memory
Another concern is that I will have to reallocate memory on every step and I don't know how is the best way to do that. Is there any way that I can reallocate using only the reference to the last position of the memory already allocated and filled? Thus if the memory allocation fails, it will not affect the rest of the memory already filled.
The standard technique for avoiding quadratic behaviour (which really does matter when you're dealing with megabytes of data) is to double the space allocated for your working string when you need to grow it. You do that by keeping three values:
Pointer to the data.
Size of the data area that is allocated.
Size of the data area that is in use.
When the incoming data won't fit in the space that is unused, you reallocate the space, doubling the amount that is allocated unless you need more than that for the new space. If you think you're going to be adding more data later, then you might add double the new amount. This amortizes the cost of the memory allocations, and saves copying the unchanging data as often.
struct String
{
char *data;
size_t length;
size_t allocated;
};
int add_data_to_string(struct String *str, char const *data, size_t datalen)
{
if (str->length + datalen >= str->allocated)
{
size_t newlen = 2 * (str->allocated + datalen + 1);
char *newdata = realloc(str->data, newlen);
if (newdata == 0)
return -1;
str->data = newdata;
str->allocated = newlen;
}
memcpy(str->data + str->length, data, datalen + 1);
str->length += datalen;
return 0;
}
When you've finished adding to the string, you can release the unused space if you wish:
void release_unused(struct String *str)
{
char *data = realloc(str->data, str->length + 1);
str->data = data;
str->allocated = str->length + 1;
}
It is very unlikely that shrinking a memory block will move it, but the standard says:
The realloc function deallocates the old object pointed to by ptr and returns a
pointer to a new object that has the size specified by size. The contents of the new
object shall be the same as that of the old object prior to deallocation, up to the lesser of
the new and old sizes.
The realloc function returns a pointer to the new object (which may have the same
value as a pointer to the old object), or a null pointer if the new object could not be
allocated.
Note that 'may have the same value as a pointer to the old object' also means 'may have a different value from a pointer to the old object'.
The code assumes that it is dealing with null terminated strings; the memcpy() code copies the length plus one byte to collect the terminal null, for example, and the release_unused() code keeps a byte for the terminal null. The length element is the value that would be returned by strlen(), but it is crucial that you don't keep doing strlen() on megabytes of data. If you are dealing with binary data, you handle things subtly differently.
use a smart pointer and avoid copying in the first place
OK, let's use Cunningham's Question to help figure out what to do. Cunningham's Question (or Query - your choice :-) is:
What's the simplest thing that could possibly work?
-- Ward Cunningham
IMO the simplest thing that could possibly work would be to allocate a large buffer, suck the string into the buffer, reallocate the buffer down to the actual size of the string, and return a pointer to that buffer. It's the caller's responsibility to free the buffer they get when they're done with it. Something on the order of:
#define BIG_BUFFER_SIZE 100000000
char *read_big_string(FILE *f) /* read a big string from a file */
{
char *buf = malloc(BIG_BUFFER_SIZE);
fgets(buf, BIG_BUFFER_SIZE, f);
realloc(buf, strlen(buf)+1);
return buf;
}
This is example code only. There are #includes which are not included, and there's a fair number of possible errors which are not handled in the above, the implementation of which are left as an exercise for the reader. Your mileage may vary. Dealer contribution may affect cost. Check with your dealer for price and options available in your area. Caveat codor.
Share and enjoy.

vector replication in c

how can i define an array in c which works like vector? This array should take any amount of values. It can take 0 values or 10 values or 100 values.
The code below works but gives me a runtime error that stack was corrupted.
int i = 0;
int* aPtr = &i;
int* head = aPtr;
for(i=0;i<6;i++){
(*aPtr)=i;
aPtr++;
}
Similarly how can i use char* str to take any amount of characters followed by null character in end to make a string?
Practice for interviews :)
There are many ways to do this in C, depending on your requirements, but you said "any number of values" (which usually means as many as will fit in memory). That's commonly done using realloc to grow the size of an array dynamically. You'll need to keep some bookkeeping information too on the size of the array as it grows.
void
store (vector_t * v, int idx, int value)
{
if (v->size < idx) {
v->size = idx * 2;
v->data = realloc(v->data, v->size);
}
v->data[idx] = value;
}
This being tagged "homework", I've left some details to fill in such as the definition of vector_t.
In Your for loop , after the first iteration, you are trying to access aPtr which points to a memory location which was not declared or reserved before. In the first iteration, the int i did the memory allocation for you.
What you could do though would be to initally allocate the memory required using malloc .
Once this memory is allocated , and if you walk through only the allocated stack space, you wont come across a run time error.
PS:Your code does not work if it just compiles. Any program may contain run time as well as compile time errors. Your code sample is a very common example of run-time error.
This isn't too difficult. The important thing to remember is that you will need to initially allocate memory for your array using malloc(...) or calloc(...). After that you can easily allocate (or deallocate) memory as items are added or removed. The method for dynamically adding or removing memory (which is used to store the items in the array) is realloc(...). The wiki page for C Dynamic Memory Allocation is actually pretty informative. I've provided an example below showing how to initially allocate a char* array, then increase the size and decrease the size.
#include "stdio.h"
#include "stdlib.h"
int main()
{
char *myDynamicString;
/* allocate initial memory */
myDynamicString = (char *)malloc(sizeof(char) * 2);
myDynamicString[1] = '\0';
/* set values */
myDynamicString[0] = 'A';
/* prints: A */
printf("String: %s\n", myDynamicString);
/* make string bigger */
myDynamicString = (char *)realloc(myDynamicString, sizeof(char) * 6);
myDynamicString[5] = '\0';
/* set values */
myDynamicString[1] = 'P';
myDynamicString[2] = 'P';
myDynamicString[3] = 'L';
myDynamicString[4] = 'E';
/* prints: APPLE */
printf("Bigger String: %s\n", myDynamicString);
/* make string smaller */
myDynamicString = (char *)realloc(myDynamicString, sizeof(char) * 3);
myDynamicString[2] = '\0';
/* set values */
myDynamicString[1] = 'Z';
/* prints: AZ */
printf("Smaller String: %s\n", myDynamicString);
/* don't forget to release the memory */
free(myDynamicString);
return 0;
}

How to declare an array with an arbitrary size

Ok, this is a C programming homework question. But I'm truly stuck.
I ask the user to input words, and then I insert the input into an array, but I can't have any control over the number of words the user types.
I guess what I'm asking is how do you declare a an array in C without declaring its length and without asking the user what the length should be.
I know this has something to do with malloc, but if you could give me some examples of how to do this, I would really appreciate it.
You can malloc a block of memory large enough to hold a certain number of array items.
Then, before you exceed that number, you can use realloc to make the memory block bigger.
Here's a bit of C code that shows this in action, reallocating an integer array whenever it's too small to hold the next integer.
#include <stdio.h>
#include <stdlib.h>
int main (void) {
int *xyzzy = NULL; // Initially NULL so first realloc is a malloc.
int currsz = 0; // Current capacity.
int i;
// Add ten integers.
for (i = 0; i < 10; i++) {
// If this one will exceed capacity.
if (i >= currsz) {
// Increase capacity by four and re-allocate.
currsz += 4;
xyzzy = realloc (xyzzy, sizeof(int) * currsz);
// Should really check for failure here.
}
// Store number.
xyzzy[i] = 100 + i;
}
// Output capacity and values.
printf ("CurrSz = %d, values =", currsz);
for (i = 0; i < 10; i++) {
printf (" %d", xyzzy[i]);
}
printf ("\n");
return 0;
}
You can realloc it every time like:
int size = 0;
char **array = malloc(0);
while(/* something */)
{
char *string = // get input
size++;
array = realloc(array, size * sizeof(char*));
array[size - 1] = string;
}
Or in chunks if you care about speed.
Yes, you want malloc. Checkout this tut.
http://www.cprogramming.com/tutorial/dynamic_memory_allocation.html
This site is good in general for learning.
Here is an example of using realloc, it is basically exactly what you are asking to do.
http://www.cplusplus.com/reference/clibrary/cstdlib/realloc/
0) obviously you will need multiple buffers, so you will need a list like structure: perhaps a record with char array 100 chars and a pointer to next structure
1) You need to capture the words char by char and store them in your buffer
2) once the buffer is full you allocate another record, chain it with the previous one and keep going until you are out of mem or the process is over.
That should be better performance than realloc function. I believe malloc is trying to give contious block of memory. Therefore the list like structure will be faster and work better.

realloc homework help

For an assignment, part of what I have to do involves the use of malloc and realloc. I first create a 2D array of chars, the dimensions being the number of lines and the number of characters. I then use malloc to allocate enough memory to store input from some file. Using fgets I read one line in at a time, and store it in the array. This part works fine (or so I think). The problem comes in when I try to reallocate memory for more lines if need be. The program flow is supposed to be like this:
Create a character array of 50 lines, with 80 characters per line (working)
Use fgets to read one line at a time and save it to the array (working)
When 50 lines have been read, reallocate the array to allow for 100 lines (not working)
Keep reallocating as need be (not working)
This is what I have so far (the core of it at least, I omitted irrelevant code):
#define NUMBER_OF_LINES 50
#define CHARACTERS_PER_LINE 80
FILE *inputFile = fopen("some.text", "r");
char **lines;
lines = malloc(NUMBER_OF_LINES * sizeof(*lines));
int i;
for (i = 0; i < NUMBER_OF_LINES; i++)
*(lines+i) = malloc(CHARACTERS_PER_LINE * sizeof(char));
int linesRemaining = NUMBER_OF_LINES;
int reallocCount = 1;
i = 0;
while (!feof(inputFile)) {
if (!linesRemaining) {
reallocCount++;
lines = realloc(lines, (NUM_OF_LINES * reallocCount) * sizeof(*lines));
linesRemaining = NUM_OF_LINES;
}
fgets(*(lines+i), CHARS_PER_LINE, inputFile);
i++;
linesRemaining--;
}
My gut tells me the problem is with the realloc, so I'll explain what I think it's doing.
realloc(lines, (NUM_OF_LINES * reallocCount) * sizeof(*lines));
The first argument, lines, is the pointer I would like to reallocate a certain amount of memory. NUM_OF_LINES is the amount I would like to increase the size by. I multiply this by reallocLinesCount, which is a counter that keeps track of how many sets of 50 lines I ought to have. The sizeof(*lines) part is the size of a pointer to a char.
Thank you for reading and any help is greatly appreciated :)
EDIT: thank you all for the responses; I do not have time right now to read all of the answers right now, but all of your answers will be more thoroughly read and understood once this imminent deadline has passed :D
My motto is: "say what you mean". In your case, you MEAN to enlarge your array when it's not big enough to hold your data.
FILE *in; // you fill this in
int nlines=50; // initial value
char **buffer=malloc(nlines * sizeof *buffer);
int i=0;
for(int i=0; !feof(in); ++i)
{
if(i>=nlines)
buffer=realloc(buffer, (nlines+=50)*sizeof *buffer);
buffer[i]=malloc(80);
fgets(buffer[i], 80, in);
}
realloc() will often find out that there is not enough available room to expand the existing array in-place; in that case, it will create an entirely new array of the specified size, copy the contents of the old array to the new one, deallocate the old array, and return a pointer to the new one. So you should write
char **oldLines = lines;
lines = realloc(...);
(the purpose of oldLines is to keep the original pointer in case realloc() runs out of memory and returns NULL, as per #Brian L's tip).
This is how you should realloc:
char **new_lines = realloc(lines, (NUM_OF_LINES * ++reallocLinesCount) * sizeof(*lines));
if (new_lines)
{
lines = new_lines;
}
else
{
// Memory allocation fails. Do some error handling.
}
Read realloc reference for details.
EDIT
You need more allocation for each new lines.
You are allocating more pointers to lines but not the lines themselves. It is in your code at the beginning:
for (i = 0; i < NUMBER_OF_LINES; i++)
*(lines+i) = malloc(CHARACTERS_PER_LINE * sizeof(char));
So after you allocated your number of lines for each line you allocate the space for the line itself. You forgot to do this for the new lines when you reallocate.
Let's first see how realloc() works. It returns a pointer to new
memory on success, and NULL on failure. On failure, it doesn't
touch the old memory, and on success, it free()'s it, after copying
your data to the new place.
So, the way to use realloc() safely is:
/* allocate memory using malloc() */
ptr = malloc(N * sizeof *ptr);
/* make sure malloc succeeded */
...
/* call realloc() */
new_ptr = realloc(ptr, M * sizeof *new_ptr);
/* see if it succeeded */
if (new_ptr) {
/* okay, we can set ptr */
ptr = new_ptr;
} else {
/* realloc failed, old pointer still valid */
}
So, the first thing is that you are using realloc() incorrectly.
You should never say x = realloc(x, ...);, because if realloc()
fails, you assign x to NULL, and the old memory is lost. This is
a memory leak.
Now, on to your problem. Let's say you have successfully read
NUMBER_OF_LINES lines. Now you want to make room for an additional
NUMBER_OF_LINES lines. You would do:
char **new_lines = realloc(lines, NUMBER_OF_LINES*reallocCount*sizeof *new_lines);
if (new_lines) {
lines = new_lines;
} else {
fprintf(stderr, "realloc failed!\n");
return;
}
/* Now, lines[NUMBER_OF_LINES] to lines[2*NUMBER_OF_LINES-1] are
* available to point someplace useful. They don't point anywhere
* useful yet. We have to allocate memory for them, just like earlier */
start = NUMBER_OF_LINES*reallocCount;
for (i=0; i < NUMBER_OF_LINES; ++i) {
/* You weren't allocating memory here, and were writing to
* lines[0] through lines[NUMBER_OF_LINES-1], which is not what
* you want. */
lines[start+i] = malloc(CHARS_PER_LINE * sizeof *lines[start+i]);
/* check the result of malloc here */
}
fgets(lines[start+i], CHARS_PER_LINE, inputFile);
One final note: it's almost always wrong to use while (!feof(fp))
to read lines from a file.

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