Initializing arrays of type char - c

I want to initialize arbitrary large strings. It is null terminated string of characters, but I cannot print its content.
Can anybody tell me why?
char* b;
char c;
b = &c;
*b = 'm';
*(b+1) = 'o';
*(b+2) = 'j';
*(b+3) = 'a';
*(b+4) = '\0';
printf("%s\n", *b);

Your solution invokes undefined behaviour, because *(b+1) etc. are outside the bounds of the stack variable c. So when you write to them, you're writing all over memory that you don't own, which can cause all sorts of corruption. Also, you need to printf("%s\n", b) (printf expects a pointer for %s).
The solution depends on what you want to do. You can initialize a pointer to a string literal:
const char *str1 = "moja";
You can initialize a character array:
char str2[] = "moja";
This can also be written as:
char str2[] = { 'm', 'o', 'j', 'a', '\0' };
Or you can manually assign the values of your string:
char *str3 = malloc(5);
str3[0] = 'm';
str3[1] = 'o';
str3[2] = 'j';
str3[3] = 'a';
str3[4] = '\0';
...
free(str3);

This might result in a segmentation fault! *(b+1), *(b+2) etc refer to unallocated areas. First allocate memory and then write into it!

b doesn't have enough space to hold all those characters. Allocate enough space using malloc or declare b as a char array.

Your code is not safe at all! You allocate only 1 char on the stack with char c; but write 5 chars into it! this will give you a stack-overflow which can be very dangerous.
Another thing: you mustn't dereference the string when printing it: printf("%s\n", b);
Why not simply write const char *b = "mojo";?

You need to assign memory space for it, either with malloc or using a static array. Here, in your code, you're using the address of just one character to store at the addresses of that characters, and others following it. This is not defined.
Note, step by step, what you're doing. First, you assign the pointer to point to a single char space in memory. Then, by using *b = 'm' you set that memory to the character 'm'. But then, you access to the next memory position (that is undefined, because no memory is reserved for that position) to store another value. This won't work.
How to do it?
You have two options. For example:
char *b;
char c[5];
b = &c[0];
*b = 'm';
... //rest of your code
This will work because you have space for 5 chars in c. The other option is to directly assign memory for b using malloc:
char * b = (char*) malloc(5);
*b = 'm';
... // rest of your code
Finally, maybe not what you want, but you can either initialize a char array or pointer using a string literal:
char c[] = "hello";
const char* b = "abcdef";

The printf does not print because it expect a char*, so you should pass b, not *b.
To initialize a pointer to a string constant you can do something like:
char *s1 = "A string"
or
char s2[] = "Another string"
or allocate a buffer with char *b = malloc(5) and then write to this buffer (as you did, or with the string functions)
what you did was taking the address of a single char memory location and then write past to it, possibly overwriting other variables or instructions and thus possibly leading to data corruption or crash.

If you write the following instead of your printf, it will print the first character.
printf("%c\n", *b);
In order for you to have arbitrarily large strings, you will need to use a library such as bstring or write one of your own.
This is because, in C one needs to get memory, use it and free it accordingly. b in your case only points to a character unless you allocate memory to it using malloc. And for malloc you have to specify a fixed size.
For arbitrarily large string, you need to encapsulate the actual pointer to character in a data structure of your own, and then manage its size according to the length of the string that is to be set as its value.

printf("%s\n", *b);
why *?
printf("%s\n", b);
is what you want

Related

Reveres the string doesn't work in C [duplicate]

I have been struggling for a few hours with all sorts of C tutorials and books related to pointers but what I really want to know is if it's possible to change a char pointer once it's been created.
This is what I have tried:
char *a = "This is a string";
char *b = "new string";
a[2] = b[1]; // Causes a segment fault
*b[2] = b[1]; // This almost seems like it would work but the compiler throws an error.
So is there any way to change the values inside the strings rather than the pointer addresses?
When you write a "string" in your source code, it gets written directly into the executable because that value needs to be known at compile time (there are tools available to pull software apart and find all the plain text strings in them). When you write char *a = "This is a string", the location of "This is a string" is in the executable, and the location a points to, is in the executable. The data in the executable image is read-only.
What you need to do (as the other answers have pointed out) is create that memory in a location that is not read only--on the heap, or in the stack frame. If you declare a local array, then space is made on the stack for each element of that array, and the string literal (which is stored in the executable) is copied to that space in the stack.
char a[] = "This is a string";
you can also copy that data manually by allocating some memory on the heap, and then using strcpy() to copy a string literal into that space.
char *a = malloc(256);
strcpy(a, "This is a string");
Whenever you allocate space using malloc() remember to call free() when you are finished with it (read: memory leak).
Basically, you have to keep track of where your data is. Whenever you write a string in your source, that string is read only (otherwise you would be potentially changing the behavior of the executable--imagine if you wrote char *a = "hello"; and then changed a[0] to 'c'. Then somewhere else wrote printf("hello");. If you were allowed to change the first character of "hello", and your compiler only stored it once (it should), then printf("hello"); would output cello!)
No, you cannot modify it, as the string can be stored in read-only memory. If you want to modify it, you can use an array instead e.g.
char a[] = "This is a string";
Or alternately, you could allocate memory using malloc e.g.
char *a = malloc(100);
strcpy(a, "This is a string");
free(a); // deallocate memory once you've done
A lot of folks get confused about the difference between char* and char[] in conjunction with string literals in C. When you write:
char *foo = "hello world";
...you are actually pointing foo to a constant block of memory (in fact, what the compiler does with "hello world" in this instance is implementation-dependent.)
Using char[] instead tells the compiler that you want to create an array and fill it with the contents, "hello world". foo is the a pointer to the first index of the char array. They both are char pointers, but only char[] will point to a locally allocated and mutable block of memory.
The memory for a & b is not allocated by you. The compiler is free to choose a read-only memory location to store the characters. So if you try to change it may result in seg fault. So I suggest you to create a character array yourself. Something like: char a[10]; strcpy(a, "Hello");
It seems like your question has been answered but now you might wonder why char *a = "String" is stored in read-only memory. Well, it is actually left undefined by the c99 standard but most compilers choose to it this way for instances like:
printf("Hello, World\n");
c99 standard(pdf) [page 130, section 6.7.8]:
The declaration:
char s[] = "abc", t[3] = "abc";
defines "plain" char array objects s and t whose elements are initialized with character string literals.
This declaration is identical to char
s[] = { 'a', 'b', 'c', '\0' }, t[] = { 'a', 'b', 'c' };
The contents of the arrays are modifiable. On the other hand, the declaration
char *p = "abc";
defines p with type "pointer to char" and initializes it to point to an object with type "array of char" with length 4 whose elements are initialized with a character string literal. If an attempt is made to use p to modify the contents of the array, the behavior is undefined.
You could also use strdup:
The strdup() function returns a pointer to a new string which is a duplicate of the string s.
Memory for the new string is obtained with malloc(3), and can be freed with free(3).
For you example:
char *a = strdup("stack overflow");
All are good answers explaining why you cannot modify string literals because they are placed in read-only memory. However, when push comes to shove, there is a way to do this. Check out this example:
#include <sys/mman.h>
#include <unistd.h>
#include <stddef.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
int take_me_back_to_DOS_times(const void *ptr, size_t len);
int main()
{
const *data = "Bender is always sober.";
printf("Before: %s\n", data);
if (take_me_back_to_DOS_times(data, sizeof(data)) != 0)
perror("Time machine appears to be broken!");
memcpy((char *)data + 17, "drunk!", 6);
printf("After: %s\n", data);
return 0;
}
int take_me_back_to_DOS_times(const void *ptr, size_t len)
{
int pagesize;
unsigned long long pg_off;
void *page;
pagesize = sysconf(_SC_PAGE_SIZE);
if (pagesize < 0)
return -1;
pg_off = (unsigned long long)ptr % (unsigned long long)pagesize;
page = ((char *)ptr - pg_off);
if (mprotect(page, len + pg_off, PROT_READ | PROT_WRITE | PROT_EXEC) == -1)
return -1;
return 0;
}
I have written this as part of my somewhat deeper thoughts on const-correctness, which you might find interesting (I hope :)).
Hope it helps. Good Luck!
You need to copy the string into another, not read-only memory buffer and modify it there. Use strncpy() for copying the string, strlen() for detecting string length, malloc() and free() for dynamically allocating a buffer for the new string.
For example (C++ like pseudocode):
int stringLength = strlen( sourceString );
char* newBuffer = malloc( stringLength + 1 );
// you should check if newBuffer is 0 here to test for memory allocaton failure - omitted
strncpy( newBuffer, sourceString, stringLength );
newBuffer[stringLength] = 0;
// you can now modify the contents of newBuffer freely
free( newBuffer );
newBuffer = 0;
char *a = "stack overflow";
char *b = "new string, it's real";
int d = strlen(a);
b = malloc(d * sizeof(char));
b = strcpy(b,a);
printf("%s %s\n", a, b);

How to initialize a char array using a char pointer in C

Let's say I have a char pointer called string1 that points to the first character in the word "hahahaha". I want to create a char[] that contains the same string that string1 points to.
How come this does not work?
char string2[] = string1;
"How come this does not work?"
Because that's not how the C language was defined.
You can create a copy using strdup() [Note that strdup() is not ANSI C]
Refs:
C string handling
strdup() - what does it do in C?
1) pointer string2 == pointer string1
change in value of either will change the other
From poster poida
char string1[] = "hahahahaha";
char* string2 = string1;
2) Make a Copy
char string1[] = "hahahahaha";
char string2[11]; /* allocate sufficient memory plus null character */
strcpy(string2, string1);
change in value of one of them will not change the other
What you write like this:
char str[] = "hello";
... actually becomes this:
char str[] = {'h', 'e', 'l', 'l', 'o'};
Here we are implicitly invoking something called the initializer.
Initializer is responsible for making the character array, in the above scenario.
Initializer does this, behind the scene:
char str[5];
str[0] = 'h';
str[1] = 'e';
str[2] = 'l';
str[3] = 'l';
str[4] = 'o';
C is a very low level language. Your statement:
char str[] = another_str;
doesn't make sense to C.
It is not possible to assign an entire array, to another in C. You have to copy letter by letter, either manually or using the strcpy() function.
In the above statement, the initializer does not know the length of the another_str array variable. If you hard code the string instead of putting another_str, then it will work.
Some other languages might allow to do such things... but you can't expect a manual car to switch gears automatically. You are in charge of it.
In C you have to reserve memory to hold a string.
This is done automatically when you define a constant string, and then assign to a char[].
On the other hand, when you write string2 = string1,
what you are actually doing is assigning the memory addresses of pointer-to-char objects. If string2 is declares as char* (pointer-to-char), then it is valid the assignment:
char* string2 = "Hello.";
The variable string2 now holds the address of the first character of the constanta array of char "Hello.".
It is fine, also, to write string2 = string1 when string2 is a char* and string1 is a char[].
However, it is supposed that a char[] has constant address in memory. Is not modifiable.
So, it is not allowed to write sentences like that:
char string2[];
string2 = (something...);
However, you are able to modify the individual characters of string2, because is an array of characters:
string2[0] = 'x'; /* That's ok! */

changing one char in a c string

I am trying to understand why the following code is illegal:
int main ()
{
char *c = "hello";
c[3] = 'g'; // segmentation fault here
return 0;
}
What is the compiler doing when it encounters char *c = "hello";?
The way I understand it, its an automatic array of char, and c is a pointer to the first char. If so, c[3] is like *(c + 3) and I should be able to make the assignment.
Just trying to understand the way the compiler works.
String constants are immutable. You cannot change them, even if you assign them to a char * (so assign them to a const char * so you don't forget).
To go into some more detail, your code is roughly equivalent to:
int main() {
static const char ___internal_string[] = "hello";
char *c = (char *)___internal_string;
c[3] = 'g';
return 0;
}
This ___internal_string is often allocated to a read-only data segment - any attempt to change the data there results in a crash (strictly speaking, other results can happen as well - this is an example of 'undefined behavior'). Due to historical reasons, however, the compiler lets you assign to a char *, giving you the false impression that you can modify it.
Note that if you did this, it would work:
char c[] = "hello";
c[3] = 'g'; // ok
This is because we're initializing a non-const character array. Although the syntax looks similar, it is treated differently by the compiler.
there's a difference between these:
char c[] = "hello";
and
char *c = "hello";
In the first case the compiler allocates space on the stack for 6 bytes (i.e. 5 bytes for "hello" and one for the null-terminator.
In the second case the compiler generates a static const string called "hello" in a global area (aka a string literal, and allocates a pointer on the stack that is initialized to point to that const string.
You cannot modify a const string, and that's why you're getting a segfault.
You can't change the contents of a string literal. You need to make a copy.
#include <string.h>
int main ()
{
char *c = strdup("hello"); // Make a copy of "hello"
c[3] = 'g';
free(c);
return 0;
}

Is it possible to modify a string of char in C?

I have been struggling for a few hours with all sorts of C tutorials and books related to pointers but what I really want to know is if it's possible to change a char pointer once it's been created.
This is what I have tried:
char *a = "This is a string";
char *b = "new string";
a[2] = b[1]; // Causes a segment fault
*b[2] = b[1]; // This almost seems like it would work but the compiler throws an error.
So is there any way to change the values inside the strings rather than the pointer addresses?
When you write a "string" in your source code, it gets written directly into the executable because that value needs to be known at compile time (there are tools available to pull software apart and find all the plain text strings in them). When you write char *a = "This is a string", the location of "This is a string" is in the executable, and the location a points to, is in the executable. The data in the executable image is read-only.
What you need to do (as the other answers have pointed out) is create that memory in a location that is not read only--on the heap, or in the stack frame. If you declare a local array, then space is made on the stack for each element of that array, and the string literal (which is stored in the executable) is copied to that space in the stack.
char a[] = "This is a string";
you can also copy that data manually by allocating some memory on the heap, and then using strcpy() to copy a string literal into that space.
char *a = malloc(256);
strcpy(a, "This is a string");
Whenever you allocate space using malloc() remember to call free() when you are finished with it (read: memory leak).
Basically, you have to keep track of where your data is. Whenever you write a string in your source, that string is read only (otherwise you would be potentially changing the behavior of the executable--imagine if you wrote char *a = "hello"; and then changed a[0] to 'c'. Then somewhere else wrote printf("hello");. If you were allowed to change the first character of "hello", and your compiler only stored it once (it should), then printf("hello"); would output cello!)
No, you cannot modify it, as the string can be stored in read-only memory. If you want to modify it, you can use an array instead e.g.
char a[] = "This is a string";
Or alternately, you could allocate memory using malloc e.g.
char *a = malloc(100);
strcpy(a, "This is a string");
free(a); // deallocate memory once you've done
A lot of folks get confused about the difference between char* and char[] in conjunction with string literals in C. When you write:
char *foo = "hello world";
...you are actually pointing foo to a constant block of memory (in fact, what the compiler does with "hello world" in this instance is implementation-dependent.)
Using char[] instead tells the compiler that you want to create an array and fill it with the contents, "hello world". foo is the a pointer to the first index of the char array. They both are char pointers, but only char[] will point to a locally allocated and mutable block of memory.
The memory for a & b is not allocated by you. The compiler is free to choose a read-only memory location to store the characters. So if you try to change it may result in seg fault. So I suggest you to create a character array yourself. Something like: char a[10]; strcpy(a, "Hello");
It seems like your question has been answered but now you might wonder why char *a = "String" is stored in read-only memory. Well, it is actually left undefined by the c99 standard but most compilers choose to it this way for instances like:
printf("Hello, World\n");
c99 standard(pdf) [page 130, section 6.7.8]:
The declaration:
char s[] = "abc", t[3] = "abc";
defines "plain" char array objects s and t whose elements are initialized with character string literals.
This declaration is identical to char
s[] = { 'a', 'b', 'c', '\0' }, t[] = { 'a', 'b', 'c' };
The contents of the arrays are modifiable. On the other hand, the declaration
char *p = "abc";
defines p with type "pointer to char" and initializes it to point to an object with type "array of char" with length 4 whose elements are initialized with a character string literal. If an attempt is made to use p to modify the contents of the array, the behavior is undefined.
You could also use strdup:
The strdup() function returns a pointer to a new string which is a duplicate of the string s.
Memory for the new string is obtained with malloc(3), and can be freed with free(3).
For you example:
char *a = strdup("stack overflow");
All are good answers explaining why you cannot modify string literals because they are placed in read-only memory. However, when push comes to shove, there is a way to do this. Check out this example:
#include <sys/mman.h>
#include <unistd.h>
#include <stddef.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
int take_me_back_to_DOS_times(const void *ptr, size_t len);
int main()
{
const *data = "Bender is always sober.";
printf("Before: %s\n", data);
if (take_me_back_to_DOS_times(data, sizeof(data)) != 0)
perror("Time machine appears to be broken!");
memcpy((char *)data + 17, "drunk!", 6);
printf("After: %s\n", data);
return 0;
}
int take_me_back_to_DOS_times(const void *ptr, size_t len)
{
int pagesize;
unsigned long long pg_off;
void *page;
pagesize = sysconf(_SC_PAGE_SIZE);
if (pagesize < 0)
return -1;
pg_off = (unsigned long long)ptr % (unsigned long long)pagesize;
page = ((char *)ptr - pg_off);
if (mprotect(page, len + pg_off, PROT_READ | PROT_WRITE | PROT_EXEC) == -1)
return -1;
return 0;
}
I have written this as part of my somewhat deeper thoughts on const-correctness, which you might find interesting (I hope :)).
Hope it helps. Good Luck!
You need to copy the string into another, not read-only memory buffer and modify it there. Use strncpy() for copying the string, strlen() for detecting string length, malloc() and free() for dynamically allocating a buffer for the new string.
For example (C++ like pseudocode):
int stringLength = strlen( sourceString );
char* newBuffer = malloc( stringLength + 1 );
// you should check if newBuffer is 0 here to test for memory allocaton failure - omitted
strncpy( newBuffer, sourceString, stringLength );
newBuffer[stringLength] = 0;
// you can now modify the contents of newBuffer freely
free( newBuffer );
newBuffer = 0;
char *a = "stack overflow";
char *b = "new string, it's real";
int d = strlen(a);
b = malloc(d * sizeof(char));
b = strcpy(b,a);
printf("%s %s\n", a, b);

Why does *(str+i) = *(str +j) not work here?

void reverse(char *str){
int i,j;
char temp;
for(i=0,j=strlen(str)-1; i<j; i++, j--){
temp = *(str + i);
*(str + i) = *(str + j);
*(str + j) = temp;
printf("%c",*(str + j));
}
}
int main (int argc, char const *argv[])
{
char *str = "Shiv";
reverse(str);
printf("%s",str);
return 0;
}
When I use char *str = "Shiv" the lines in the swapping part of my reverse function i.e str[i]=str[j] dont seem to work, however if I declare str as char str[] = "Shiv", the swapping part works? What is the reason for this. I was a bit puzzled by the behavior, I kept getting the message "Bus error" when I tried to run the program.
When you use char *str = "Shiv";, you don't own the memory pointed to, and you're not allowed to write to it. The actual bytes for the string could be a constant inside the program's code.
When you use char str[] = "Shiv";, the 4(+1) char bytes and the array itself are on your stack, and you're allowed to write to them as much as you please.
The char *str = "Shiv" gets a pointer to a string constant, which may be loaded into a protected area of memory (e.g. part of the executable code) that is read only.
char *str = "Shiv";
This should be :
const char *str = "Shiv";
And now you'll have an error ;)
Try
int main (int argc, char const *argv[])
{
char *str = malloc(5*sizeof(char)); //4 chars + '\0'
strcpy(str,"Shiv");
reverse(str);
printf("%s",str);
free(str); //Not needed for such a small example, but to illustrate
return 0;
}
instead. That will get you read/write memory when using pointers. Using [] notation allocates space in the stack directly, but using const pointers doesn't.
String literals are non-modifiable objects in both C and C++. An attempt to modify a string literal always results in undefined behavior. This is exactly what you observe when you get your "Bus error" with
char *str = "Shiv";
variant. In this case your 'reverse' function will make an attempt to modify a string literal. Thus, the behavior is undefined.
The
char str[] = "Shiv";
variant will create a copy of the string literal in a modifiable array 'str', and then 'reverse' will operate on that copy. This will work fine.
P.S. Don't create non-const-qualified pointers to string literals. You first variant should have been
const char *str = "Shiv";
(note the extra 'const').
String literals (your "Shiv") are not modifiable.
You assign to a pointer the address of such a string literal, then you try to change the contents of the string literal by dereferencing the pointer value. That's a big NO-NO.
Declare str as an array instead:
char str[] = "Shiv";
This creates str as an array of 5 characters and copies the characters 'S', 'h', 'i', 'v' and '\0' to str[0], str[1], ..., str[4]. The values in each element of str are modifiable.
When I want to use a pointer to a string literal, I usually declare it const. That way, the compiler can help me by issuing a message when my code wants to change the contents of a string literal
const char *str = "Shiv";
Imagine you could do the same with integers.
/* Just having fun, this is not C! */
int *ptr = &5; /* address of 5 */
*ptr = 42; /* change 5 to 42 */
printf("5 + 1 is %d\n", *(&5) + 1); /* 6? or 43? :) */
Quote from the Standard:
6.4.5 String literals
...
6 ... If the program attempts to modify such an array [a string literal], the behavior is undefined.
char *str is a pointer / reference to a block of characters (the string). But its sitting somewhere in a block of memory so you cannot just assign it like that.
Interesting that I've never noticed this. I was able to replicate this condition in VS2008 C++.
Typically, it is a bad idea to do in-place modification of constants.
In any case, this post explains this situation pretty clearly.
The first (char[]) is local data you can edit
(since the array is local data).
The second (char *) is a local pointer to
global, static (constant) data. You
are not allowed to modify constant
data.
If you have GNU C, you can compile
with -fwritable-strings to keep the
global string from being made
constant, but this is not recommended.

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