WPF Thread issue - wpf

I have a very complex WPF application where the pages that I display and processed are in dlls. This works fine so far.
I set up a timer in the main page of the app that looks for communication coming in from an external source. When I get a communication (and I am being vague to not not add confusion) I parse it and if the message is "xyx" I need to start the XYL dll's UI. I get the calling thread must be sta bacause many ui components require this.
I see the write ups on the web about having to call the Invoke() and that I can't use a worker thread but rather a background thread.
Is my problem the System.Timers.Timer that I am using? Is that causing a worker thread? I am not sure where in my calls I need to start a thread to run this (or how to handle it).
Any suggestions?

System.Timers.Timer runs on a worker thread and cannot access UI elements. See here and here for more information on that.
It's ok to use that kind of timer, you just need to get back to the UI (dispatcher) thread before you touch the UI pieces. You can do this by calling Dispatcher.Invoke or Dispatcher.BeginInvoke and passing in the delegate you want to run. That'll get the new UI pieces onto your original UI thread. If you want them to run on their own UI thread (perhaps in a different window) then you need to set that up yourself.

Timers normally run on a threadpool thread which are MTA.
Use a DispatcherTimer instead or use Dispatcher.Invoke. The dll's UI will then run on the same thread as main page's UI (which is STA)
If you want the dll's UI to run on a different thread you need to create the thread yourself and set it to STA.

Related

How to create a STA thread for F# Asynchronous workflow

I am attempting to write a printed form in F# using WPF controls—-and do so in an asynchronous workflow. Being new to this, I can’t figure out how to place the wpf controls, consumed by the F# asynchronous block, on a STA thread, without blocking the main thread.
I have a lot of printed forms and do not want to block the main thread.
How is a STA thread created for the F# asynchronous workflow?
Thanks in advance for any help.
In pure WPF I don't think you have STA - that concept comes from the COM model. What you do have is a specific UI thread that must be used for communicating with the UI. To get that thread you can use SynchronizationContext.Current property when you are certain you are on the UI thread (e.g. in an event handler). Note: If SynchronizationContext.Current is null then you will be running in the thread pool rather than on the UI thread.
If you then pass that SynchronizationContext object into your async {} code, you should be able to rejoin the UI thread by calling Async.SwitchToContext

WPF Dispatcher and Work Stealing?

I have an application which uses WPF for its GUI but, on command kicks off a very heavy processing load.
I noticed that my GUI was rather sluggish when the engine (heavy processing) was running and when using the 'Application Timeline' tool in VS2015, I noticed that some of my engine code was being run on the UI thread.
The engine is started with the following line which, if i understand the LongRunningflag, creates a new thread and runs the given function on that thread.
rootTask = Task.Factory.StartNew(DoWork, TaskCreationOptions.LongRunning);
The DoWork method referenced above repeatedly uses Parallel.For to queue up hundreds of tasks.
Is it possible that the dispatcher thread is 'helping-out' by running tasks from the TaskScheduler queue? If so, is it possible to prevent this to keep the GUI responsive (allbeit to the detriment of the background tasks)?
Is it possible that the dispatcher thread is 'helping-out' by running tasks from the TaskScheduler queue?
No, as far as I know, that's not possible. If some code that comes from the Task really executes on the dispatcher thread, then that means the task had to explicity schedule it there.

Is GTK+ 3 thread safe?

I have an app that has multiple threads. Some of the threads are using libraries that are built on top of the pthread API.
Reading through the docs it seems that at one time you had to call gdk_threads_enter and gdk_threads_leave.
But looking at the docs, the whole lot seems to be deprecated. Now they are saying you need to do everything from the main thread. But after the main_thread enters gtk_main() how am I supposed to signal that thread to e.g. refresh some widgets like a menu I'm building dynamically from another thread which pulls the menu items from a REST web service and is long running. I assume I shouldn't just do that from the other thread according to the documentation. Although it's guarded with a lock and still appears to work. I do get occasional crashes and I'm not really sure if it's because of this this.
Gtk:: widgets are not thread safe. So, never update Gtk::Widget inside a thread, update the widget inside a timer function which gets started on a regular period.

Is it possible to make synchronous network call on ui thread in wpf (windows phone)

Is it possible to make a synchronous network call on UI thread in WPF (Windows Phone 8).
(I know it's cons, but still i need this functionality to make it work with some ported code)
Tried using autoresetevent method. Due to deadlock, it is blocking ui thread and app hangs forever.
Even tried with webclient. still the UI thread is getting blocked and app hangs forever.
Any help...
This is a very bad idea - I've found that doing this by accident will actually lead to a complete deadlock of your UI. You need to use an asynchronous method.
Callbacks from asynchronous network operations are queued on the UI thread. If you block the thread to wait for it, the callback will never arrive because it is waiting for access to the same thread.
You do have another option though... If you have ported the code, then you will have to change it to support async operations.

How does the Dispatcher thread work in wpf a UI control

How does the Dispatcher thread work in wpf a UI control?
Edit.
If you have a long running task, delegate it to a background thread using a BackGroundWorker, and then you won't need to use the dispatcher to pass messages back to the UI. This is a very good article.
Its a very broad question. I suggest you start here with WPF Architecture.
Most objects in WPF derive from
DispatcherObject, which provides the
basic constructs for dealing with
concurrency and threading. WPF is
based on a messaging system
implemented by the dispatcher. This
works much like the familiar Win32
message pump; in fact, the WPF
dispatcher uses User32 messages for
performing cross thread calls.
There are really two core concepts to
understand when discussing concurrency
in WPF – the dispatcher and thread
affinity.
During the design phase of WPF, the
goal was to move to a single thread of
execution, but a non-thread
"affinitized" model. Thread affinity
happens when a component uses the
identity of the executing thread to
store some type of state. The most
common form of this is to use the
thread local store (TLS) to store
state. Thread affinity requires that
each logical thread of execution be
owned by only one physical thread in
the operating system, which can become
memory intensive. In the end, WPF’s
threading model was kept in sync with
the existing User32 threading model of
single threaded execution with thread
affinity. The primary reason for this
was interoperability – systems like
OLE 2.0, the clipboard, and Internet
Explorer all require single thread
affinity (STA) execution.
Given that you have objects with STA
threading, you need a way to
communicate between threads, and
validate that you are on the correct
thread. Herein lies the role of the
dispatcher. The dispatcher is a basic
message dispatching system, with
multiple prioritized queues. Examples
of messages include raw input
notifications (mouse moved), framework
functions (layout), or user commands
(execute this method). By deriving
from DispatcherObject, you create a
CLR object that has STA behavior, and
will be given a pointer to a
dispatcher at creation time.

Resources