How to write a commom class for two ViewModel classes? - wpf

I have two viewmodel classes called ChangePwdViewModel.cs and ExpiringPwdViewModel.cs.
ChangPwd.xaml binds to ChangePwdViewModel and ExpiringPwd.xaml binds to ExpiringPwdViewModel.
Both have the property as below.
private string _message;
public string Message
{
get { return _message; }
set { _message = value; OnPropertyChanged("Message"); }
}
In each class, there's a function called ValidatePwd() to validate the new password.
In this function, Message property is updated.
Eg.
if (IsAlphaNumeric(this.NewPassword) == false || IsAlphaNumeric(this.CfmPassword) == false)
{
this.Message = "Invalid new password, only characters and numbers are accepted, password must contain at least one character and one number";
this.ResetPasswordFields();
return false;
}
I want to create a common class to write this function and used by two viewmodel. But, How can I update the Message Property of the viewmodels from this class?

How about putting it in a base class:
class ViewModelBase
{
private string _message;
public string Message
{
get { return _message; }
set { _message = value; OnPropertyChanged("Message"); }
}
public bool VerifyPassword(string newPassword)
{
....
}
}
class ChangePwdViewModel : ViewModelBase
{
}
class ExpiringPwdViewModel : ViewModelBase
{
}
Update:
If you can't use a base class because your view models already have a base class then you could use an interface as suggested by others. However this means that you will still have to implement the interface in all your view model classes so you don't gain that much in terms of avoiding multiple implementations (except that you have a contract for your view models then which is usually a good thing to have).
You can achieve some kind of "multiple inheritance" in C# by using a tool like Dynamic Proxy which allows you to create mixins. So you could implement the Message property and password verification in one class and then create a mixin proxy which merges the view model with that implementation. It's not as nice as you will have to create all your view model instances via the proxy generator but it can be made to work. Have a look at this tutorial if it sounds like an option for you.

You could have the two ViewModel classes implement a common interface, say IMessage that implemented a single property - Message.
Then your common class or a function would take a parameter of type IMessage that it could use to update the message.

I would suggest to avoid base classes (could cause potential design issues in future) in such cases, I would rather suggest to pass through constructor an algorithm of validation, smth like this:
public class MyViewModel
{
public MyViewModel(Func<bool> validationAlgorithm)
{
// ... save function to use later for a validation
}
}

Related

Use of Wrapper class for deserialization in callout?

I found the following use of a wrapper class, and was wondering if it is a good practice or whether its just duplication of code for no reason.
//Class:
public class SomeClass{
public Integer someInt;
public String someString;
}
//Callout Class:
public class CalloutClass{
public SomeClass someMethod(){
//...code to do a callout to an api
SomeClass someClassObj = (SomeClass)JSON.Deserialize(APIResponse.getBody(), SomeClass.class);
return someClassObj;
}
}
//Controller:
public class SomeController {
public SomeController(){
someClassObj = calloutClassObj.someMethod();
SomeWrapper wrapperObj = new SomeWrapper();
for(SomeClass iterObj : someClassObj){
wrapperObj.someWrapperInt = iterObj.someInt;
wrapperObj.someWrapperString = iterObj.someString;
}
}
public class someWrapper{
public Integer someWrapperInt{get;set;}
public String someWrapperString{get;set;}
}
}
The wrapper class "someWrapper" could be eliminated if we just use getters and setters ({get;set;}) in "SomeClass."
Could anyone explain if there could be a reason for following this procedure?
Thanks,
James
My assumption (because, code in controller is extra pseudo) is
SomeClass is a business entity, purpose of which is to store/work with business data. By work I mean using it's values to display it (using wrapper in controller), to calculate smth in other entities or build reports... Such kind of object should be as lightweight as possible. You usually iterate through them. You don't need any methods in such kind of objects. Exception is constructor with parameter(s). You might want to have SomeObject__c as parameter or someWrapper.
someWrapper is a entity to display business entity. As for wrapper classes in controllers. Imagine, that when you display entity on edit page and enter a value for someWrapperInt property, you want to update someWrapperString property (or you can just put validation there, for example, checking if it is really Integer). Usually, as for business entity, you don't want such kind of functionality. But when user create or edit it, you may want smth like this.

How do I get the Model instance from inside its wrapping ViewModel?

Short version:
If I have ViewModel, containing its Model object and exposing its properties, how do I get the model "back" after it has been edited? If the Model-inside-ViewModel is public, it violates encapsulation, and if it is private, I cannot get it (right?).
Longer version:
I am implementing a part of an application which displays collections of objects. Let's say the objects are of type Gizmo, which is declared in the Model layer, and simply holds properties and handle its own serialization/deserialization.
In the Model layer, I have a Repository<T> class, which I use to handle collections of MasterGizmo and DetailGizmo. One of the properties of this repository class is an IEnumerable<T> Items { get; } where T will be some of the Gizmo subtype.
Now since Gizmo doesn't implement INPC, I have created the following classes in ViewModel layer:
GizmoViewModel, which wraps every public property of a Gizmo so that setting any property raises PropertyChanged accordingly;
[**] RepositoryViewModel<T>, which has an ObservableCollection<GizmoViewModel> whose CollectionChanged is listened to by a method that handles Adds, Removes and Updates to the repository.
Notice that the Model layer has a "Repository of Models", while the ViewModel layer has a "ViewModel with an ObservableCollection of ViewModels".
The doubt is related to the [**] part above. My RepositoryViewModel.CollectionChangedHandler method is as follows:
void CollectionChangedHandler(object sender, NotifyCollectionChangedEventArgs e)
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var added in e.NewItems)
{
var gvm = added as GizmoViewModel;
if (gvm != null)
{
//// IS ANY OF THE ALTERNATIVES BELOW THE RIGHT ONE?
// Gizmo g = gvm.RetrieveModel(); ?? proper getter ??
// Gizmo g = GetModelFromViewModel(gvm); ?? external getter ??
// Gizmo g = gvm.Model; ?? public model property ??
_gizmo_repository.Add(g);
}
}
break;
....
Besides that, if anyone can detect any MVVM smell here, I'll be happy to know.
We can deal with our Models even outside the View and ViewModel layers, so leaving the model publicly accessible from ViewModel is I believe acceptable.
Let say you are creating the Models in "DataLayer" you can pass the instance of the Model to the ViewModel. To illustrate my point:
///Models ////////////////////////////
public interface IGizmo{}
public class Gizmo:IGizmo{}
public class SuperGizmo : IGizmo {}
public class SuperDuperGizmo : IGizmo { }
//////////////////////////////////////
public interface IGizmoViewModel<out T>
{
T GetModel();
}
public abstract class GizmoViewModelBase : IGizmoViewModel<IGizmo>
{
protected GizmoViewModelBase(IGizmo model)
{
_Model = model;
}
private readonly IGizmo _Model;
public IGizmo GetModel()
{
return _Model;
}
}
public class GizmoViewModel : GizmoViewModelBase
{
public GizmoViewModel(Gizmo model)
: base(model) { }
}
public class SuperDuperGizmoViewModel : GizmoViewModelBase
{
public SuperDuperGizmoViewModel(SuperDuperGizmo model)
: base(model){}
}
Your repository of Models will be updated on whatever updates it get from the ViewModel as long as you passed the same instance. So there is no need to have a repository of ViewModels to get the updates.
Reading your code, I think there is something of a mixup regarding your ViewModel and Model separation.
So, as I understand it, when your ObservableCollection of GizmoViewModel's changes, you are trying to add the Gizmo instance of the new item back to your Model?
I would approach this differently. You should create your Gizmo instances inside your Model layer, and when you do this you should add it to the Repository.
Otherwise, you haven't provided enough information - or rather, you have provided too much but it is the wrong sort of information. You need to describe the situation in which you want to do this, where these GizmoViewModels are created, etc.
From what I can see here, your GizmoViewModel has a dependency to your Repository<T>, so why not pass in the repository when you create your view model?
public class GizmoViewModel
{
private IRepository<Gizmo> _Repo;
//Underlying model (Doesn't implement INotifyPropertyChanged)
private Gizmo _Model;
//Wrapping properties
public int MyProperty
{
get { return _Model.Property; }
set
{
_Model.Property = value;
NotifyOfPropertyChange();
}
}
...
public GizmoViewModel(IRepository<Gizmo> repo)
{
_Repo = repo;
}
public void AddToRepo()
{
_Repo.Add(_Model);
}
...
It would be even better if these methods are inside the RepositoryViewModel base class. You can really go crazy with inheritance here. Perhaps something like this:
var gvm = added as IRepositoryViewModel;
if (gvm != null)
gvm.AddToRepo();
You can then simply call AddToRepo when you need to add the view model's underlying model to the repository.
Perhaps not the most elegant solution, however if encapsulation is what's worrying you, then you need to ensure that your dependencies are properly managed.
"If the Model-inside-ViewModel is public, it violates encapsulation"
Your assertion above is completely wrong and is killing your code.
By setting the Model property in ViewModel as private, you are forced to repeat your self ( code smells ), as you will need to define in your ViewModel, the same properties as you did for your Model, effectively transforming it into a Model class that mimics the Model it is supposed to expose to the View.
In MVVM the ViewModel role is to provide the View with all the presentation data and logic that it needs and for sure the Model is fundamental part of this data, by hidding it from the View you are killing MVVM.

Cast Observable Collection from base Class to inherited class

I'm writing a WPF application and I'm currently refactoring some reused code to a base ViewModel Class which my other viewmodels can inherit from.
One Property field on this base class is
public class MessageParentBase
{
MessageParentBase() {}
public string Name;
}
internal ObservableCollection<MessageParentBase> _GridData = new ObservableCollection<MessageParentBase>();
I have a subsequent property declaration
public ObservableCollection<MessageParentBase> GridData
{
get { return _GridData; }
set { _GridData = value; }
}
This works great and everything my issue is that the inerited classes actually use the follow class
Public class ChatMessage : MessageParentBase
{
public string Message;
}
and the view contains a grid of data which is bound to this GridData property but the column which should be bound to the Message field from the ChatMessage class is blank and the fields found in the MessageParentBase class are populated.
So I presume there is an issue with the view not knowing to cast up to the ChatMessage from the MessageParentBase class.
Can I inform the view that the objects will be of the type "ChatMessage".
I did try moving the property declaration up to the inherited viewmodel as
public ObservableCollection<ChatMessage> GridData
{
get { return _GridData; }
set { _GridData = value; }
}
but this gives me the following error:-
Cannot implicitly convert type 'System.Collections.ObjectModel.ObservableCollection' to 'System.Collections.ObjectModel.ObservableCollection'
Do I need to cast at the view level or can I change the viewmodels to implement this better?
Any suggestions would be greatly appreciated.
Emlyn
Change the collection to this:
public ObservableCollection<MessageParentBase> GridData { get; set; }
then add into your constructor
this.GridData = new ObservableCollection<MessageParentBase>();
Since WPF uses reflection to retrieve bound data from the data context it should be able to get the values of the derived classes stored in that collection.
Also when you run your application check the output window with Debug selected, the XAML engine will output any binding errors there.
Your ViewModel should contain a list with the type that your grid will show (in this case, the ChatMessage type). You can still use the inheritance to call common methods, but the binded list must be of the ChatMessage type

Exposing collection methods when creating a custom collection

I have to develop a custom collection of objects. The reason is two fold, I need to be able to assign an internal name to the collection and the collection also needs to implement some abstract methods to be treated like any other entity that I have.
So I created an EntityList class. Below is a snippet of the class. It contains a id and a list of entities, plus a bunch of methods. My question is this, so far I have put in the list management methods that I require, such as Add, Insert, Remove and Clear. If you have an EntityList reference called myEntityList you could perform something like myEntityList.Add(newEntity). I do like this approach, but really these methods are just handing off the work to the list. I could also not implement any of these methods and you could perform the same action as above by using myEntityList.Items.Add(newEntity). However, here you are directly accessing a method of a property of the object. I wanted to remove the Items property altogether, however I often need to iterate through the list using a foreach and for that I need access to the actual list.
Here is my class definition, it does not have the overrides to the abstact methods included.
class EntityList
{
String entityId;
List<EntityBase> _entities;
public EntityList()
{
_entities = new List<EntityBase>();
}
public List<EntityBase> Items
{
get { return _entities; }
//set { _entities = value; }
}
public void Add(EntityBase entity)
{
_entities.Add(entity);
}
public void Insert(int index, EntityBase entity)
{
_entities.Insert(index, entity);
}
public void Remove(EntityBase entity)
{
_entities.Remove(entity);
}
public void Clear()
{
_entities.Clear();
}
}
Am I violating some cardinal rules here? How should I manage the list when it is a member of another class?
Just inherit from List<EntityBase> then you won't need to redeclare and implement the list methods.
i.e.
class EntityList : List<EntityBase>
{
String entityId;
//add your extra methods.
}
you should make your class implement IList<EntityBase> (or at the very least, IEnumerable<EntityBase>) this way, you can treat it just like a "normal" list. Before you do this, though, you should probably read the documentation and decide which is best for your needs.
MSDN on IList is here
MSDN on IEnumerable is here

How to extend abstract Entity class in RIA Services

I want to add a bool variable and property to the base Entity class in my RIA services project so that it is available throughout all the entity objects but seem unable to work out how to do this. I know that adding properties to actual entities themselves is easy using .shared.cs and partial classes but adding such properties to the Entity class using similar methods doesn't work.
For example, the following code doesn't work
namespace System.ServiceModel.DomainServices.Client
{
public abstract partial class Entity
{
private bool auditRequired;
public bool AuditRequired
{
get { return auditRequired; }
set { auditRequired = value; }
}
}
}
All that happens is that the existing Entity class gets totally overriden rather than extending the Entity class.
How do I extend the base Entity class so that functionality is available thoughout all derived entity classes?
You won't be able to add a property to the Entity class. This class is already compiled and cannot be modified (partial classes only work because your have the source code of the class in your solution and the code can be merged at compile time).
One option may be to create a class that inherits from Entity, then add your property in this class, and have your entities inherit from your custom class instead of Entity. This might not be practical for use with designers, though.
public class MyEntityBase : Entity
{
private bool auditRequired;
public bool AuditRequired
{
get { return auditRequired; }
set { auditRequired = value; }
}
}
public class Entity1 : MyEntityBase
{
}

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