I would like to know how to save arrays of my iOS app. I used a method, but it only saved on my iPod Touch. I'd tested on iPad and it didn't work.
What I need is a code to save my app array on any device...
Anyone can help me?
Here is the code:
myAppViewController.h:
- (NSString *)GetApplicationDocumentsDirectory;
- (void)applicationWillTerminate:(NSNotification *)notification;
myAppViewController.m:
-(NSString*) GetApplicationDocumentsDirectory {
static NSString* documentsDirectory = nil;
if (documentsDirectory == nil) {
documentsDirectory = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask,
YES)
objectAtIndex:0] retain];
}
NSString *fullFileName = [NSString stringWithFormat:#"%#/TarefasSalvas.plist", documentsDirectory];
return fullFileName;
}
- (void)applicationWillTerminate:(NSNotification *)notification{
NSMutableArray *array = [[NSMutableArray alloc] init];
[array addObject:lisTitulos];
[array addObject:lisImagens];
[array addObject:lisData];
[array addObject:lisDetalhes];
[array writeToFile:[self GetApplicationDocumentsDirectory] atomically:YES];
}
- (void)viewDidLoad {
[super viewDidLoad];
NSString *filePath = [self GetApplicationDocumentsDirectory];
//if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) {
NSMutableArray *array = [[NSMutableArray alloc] initWithContentsOfFile:filePath];
if (array != nil){
lisTitulos = [array objectAtIndex:0];
lisImagens = [array objectAtIndex:1];
lisData = [array objectAtIndex:2];
lisDetalhes = [array objectAtIndex:3];
}
else {
NSDate *date = [NSDate date];
NSDateFormatter *dateFormat = [[NSDateFormatter alloc] init];
[dateFormat setLocale:[NSLocale currentLocale]];
[dateFormat setDateFormat:#"dd/MM/YYYY"];
NSString *dateNow = [dateFormat stringFromDate:date];
lisTitulos = [[NSMutableArray alloc] initWithObjects:#"Titulo",nil];
lisImagens = [[NSMutableArray alloc] initWithObjects:#"0.png",nil];
lisData = [[NSMutableArray alloc] initWithObjects:dateNow,nil];
lisDetalhes = [[NSMutableArray alloc] initWithObjects:#"",nil];
}
UIApplication *app = [UIApplication sharedApplication];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:app];
}
Thanks
It is possible that you're just sending the app to the background and not terminating them. On such occasion, applicationWillTerminate: will not be called. That seems to be the likely cause as the rest of the code looks fine.
And your GetApplicationDocumentsDirectory seems a bit strangely named as it gets the path to the file in which the array is stored. In addition to that,
NSString *fullFileName = [NSString stringWithFormat:#"%#/TarefasSalvas.plist", documentsDirectory];
is not the correct way of getting the file path. You should use thestringByAppendingPathComponent: method on documentsDirectory like this,
NSString *fullFileName = [documentsDirectory stringByAppendingPathComponent:#"TarefasSalvas.plist"];
It would also make sense to declare fullFileName as the static variable rather than documentsDirectory.
Thanks #Deepak.
After u giving me the hint about making the Log Alerts on Debugging, I noticed that the iPad is killing the App and then the app can't call the applicationWillTerminate: method as you mentioned before.
So I solved the Problem changing my code to:
- (void)applicationWillTerminate:(NSNotification *)notification{
[self SavingStatus];
}
-(void)SavingStatus {
NSMutableArray *array = [[NSMutableArray alloc] init];
[array addObject:lisTitulos];
[array addObject:lisImagens];
[array addObject:lisData];
[array addObject:lisDetalhes];
[array writeToFile:[self GetApplicationDocumentsDirectory] atomically:YES];
}
As you can see, I created a method that I call on applicationWillTerminate: method and everytime the app reload the Table data:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
...
[self SavingStatus];
return cell;
}
By this way, even if your device Kill the App before it Close normally, the informations will be saved anyway =D.
Thanks again to #Deepak
and everybody who replied me.
Related
Github Source URL: https://github.com/cwRichardKim/RKSwipeCards
So, I need to change up some code in 'DraggableViewBackground.m'.
rather than an array of text as is on the stock source code, I need to create an array of images...
Stock section:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[super layoutSubviews];
[self setupView];
exampleCardLabels = [[NSArray alloc]initWithObjects:#"first",#"second",#"third",#"fourth",#"last", nil]; //%%% placeholder for card-specific information
loadedCards = [[NSMutableArray alloc] init];
allCards = [[NSMutableArray alloc] init];
cardsLoadedIndex = 0;
[self loadCards];
}
return self;
}
I have looked at various implementations of image array, but still comes up with some errors what I can't resolve.
this is my edited code for the array:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[super layoutSubviews];
[self setupView];
exampleCardGraphics = [[NSArray alloc]initWithObjects:00_quote#2x.png, 01_quote#2x.png,02_quote#2x.png,03_quote#2x.png,04_quote#2x.png,05_quote#2x.png,06_quote#2x.png,07_quote#2x.png,08_quote#2x.png,09_quote#2x.png,10_quote#2x.png,11_quote#2x.png,12_quote#2x.png,13_quote#2x.png,14_quote#2x.png,15_quote#2x.png,16_quote#2x.png,17_quote#2x.png,18_quote#2x.png,19_quote#2x.png,20_quote#2x.png,21_quote#2x.png,22_quote#2x.png,23_quote#2x.png,24_quote#2x.png,25_quote#2x.png,26_quote#2x.png,27_quote#2x.png,28_quote#2x.png,29_quote#2x.png,30_quote#2x.png,31_quote#2x.png,32_quote#2x.png,33_quote#2x.png,34_quote#2x.png,35_quote#2x.png,36_quote#2x.png,37_quote#2x.png,38_quote#2x.png,39_quote#2x.png,40_quote#2x.png,41_quote#2x.png,42_quote#2x.png,43_quote#2x.png,44_quote#2x.png,45_quote#2x.png,46_quote#2x.png,47_quote#2x.png,48_quote#2x.png,nil]; //%%% placeholder for card-specific information
loadedCards = [[NSMutableArray alloc] init];
allCards = [[NSMutableArray alloc] init];
cardsLoadedIndex = 0;
[self loadCards];
}
return self;
}
I get returned "Invalid suffix '_quote' on integer constant"
How would I resolve this to get images pulled into the array, and subsequently one image for each swipe card ?
I have changed a few other things, however only instance names, which have been changed accordingly in corresponding files, so the build still succeeds but I can't get the image array to work.
Please help!
Thanks.
According Apple's docs, SCNMaterial.diffuse.contents can be a AVPlayer.
In this case material appear content of video.
Everything seems ok but I get several sceneKit error logs:
[SceneKit] Error: Could not get pixel buffer (CVPixelBufferRef)
Below is my code. Move [_player play] to viewWillAppear does't help.
- (void)viewDidLoad {
[super viewDidLoad];
self.boxNode = [self.sceneView.scene.rootNode childNodeWithName:#"box" recursively:YES];
NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:#"/VRF_SuLie.MP4"];
AVURLAsset *asset = [AVURLAsset assetWithURL:[NSURL fileURLWithPath:path]];
AVPlayerItem *item = [AVPlayerItem playerItemWithAsset:asset];
_player = [AVPlayer playerWithPlayerItem:item];
self.boxNode.geometry.firstMaterial.diffuse.contents = _player;
}
-(void)viewDidAppear:(BOOL)animated{
[super viewDidAppear:animated];
[_player play];
}
How to avoid this error?
hello friends i am new to iPhone please do help me.And my question is how to load this array in UIWebView?
- (void)viewDidLoad {
[super viewDidLoad];
first_heading = [[NSArray alloc] initWithObjects:#"Vocabulary", #"Grammar",
#"Right or wrong?",#"Grammar",
#"Right or wrong?",#"Vocabulary",
#"Right or wrong?",#"Grammar",
#"Right or wrong?",#"Grammar",
#"Vocabulary",#"Grammar",#"Grammar",#"Vocabulary",
#"Grammar",#"Vocabulary",#"Vocabulary",
#"Grammar",#"Right or wrong?",#"Grammar",
#"Grammar",#"Right or wrong?",#"Vocabulary",
#"Grammar",#"Right or wrong?",#"Grammar",nil];
NSString *htmlstring =[first_heading objectAtIndex:0];
[webView loadHTMLString:htmlstring baseURL:nil];
}
Still a bit new and I am having some issues I was hoping someone could help with. I am trying to load a JSON string coming from my server into a collectionview in iOS6
I can pull in the data using a fetchedData method called from the viewDidLoad method and that part works fine. In the fetchedData method, I break out the JSON data and place it in NSDictionaries and NSArrays and can dump the correct data to the log to see it.
The problem is when I try and use any of the information elsewhere in my code such as get the amount of elements in any of hte arrays to use as a counter to fill the collectionview.
It may be that I am tired but I can't seem to get my head around this part. The declaration of many of the main variables was in the fetchedData method and I thought since the were declared there it could be the reason I could not see them elsewhere so I moved the declaration of the variables to the interface section and was hoping this would make the variables GLOBAL and the fetchedData method continues to work just fine, but nowhere else.
When I put in breaks in the cell definition area I can see in the debugger window the variables come up as empty.
I am not sure what sections of the code you may want to see so let me know and I can post them but maybe someone could give an example of how arrays and dictionary items can be accessed in multiple methods.
To avoid confusion and to expose my hodgepodge of code at this point anyway here is the .m file or at least most of it Please don't rip to hard on the coding style I have been trying anything I could think of and tore it up pretty hard myself and it was late.
#import "ICBCollectionViewController.h"
#import "ICBCollectionViewCell.h"
#import "ICBDetailViewController.h"
#interface ICBCollectionViewController () {
NSDictionary* json;
NSDictionary* title;
NSDictionary* shortDescrip;
NSDictionary* longDescrip;
NSDictionary* price;
NSDictionary* path;
NSDictionary* sKU;
NSDictionary* audiotrack;
NSDictionary* audiotracksize;
NSArray* titles;
NSArray* shortDescription;
NSArray* longDescription;
NSArray* prices;
// NSArray* paths;
NSArray* SKUs;
NSArray* audiotracks;
NSArray* audiotracksizes;
}
#end
/*
#interface NSDictionary(JSONCategories)
+(NSDictionary*)dictionaryWithContentsOfJSONURLString:(NSString*)urlAddress;
-(NSData*)toJSON;
#end
#implementation NSDictionary(JSONCategories)
+(NSDictionary*)dictionaryWithContentsOfJSONURLString:(NSString*)urlAddress
{
NSData* data = [NSData dataWithContentsOfURL: [NSURL URLWithString: urlAddress] ];
__autoreleasing NSError* error = nil;
id result = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error];
if (error != nil) return nil;
return result;
}
-(NSData*)toJSON
{
NSError* error = nil;
id result = [NSJSONSerialization dataWithJSONObject:self options:kNilOptions error:&error];
if (error != nil) return nil;
return result;
}
#end
*/
#implementation ICBCollectionViewController
#synthesize paths;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
dispatch_async(kBgQueue, ^{
NSData* data = [NSData dataWithContentsOfURL: imobURL];
[self performSelectorOnMainThread:#selector(fetchedData:) withObject:data waitUntilDone:YES];
});
// Do any additional setup after loading the view.
}
- (void)fetchedData:(NSData *)responseData {
NSError* error;
//parse out the json data
json = [NSJSONSerialization JSONObjectWithData:responseData options:kNilOptions error:&error];
titles = [json objectForKey:#"title"]; //2
shortDescription = [json objectForKey:#"shortD"];
longDescription = [json objectForKey:#"longD"];
prices = [json objectForKey:#"price"];
self.paths = [json objectForKey:#"path"];
SKUs = [json objectForKey:#"SKU"];
audiotracks = [json objectForKey:#"audiotrack"];
audiotracksizes = [json objectForKey:#"audiotracksize"];
NSLog(#"paths: %#", paths); //3
// NSLog(#"shortDescrip: %#", shortDescription);
NSInteger t=7;
// 1) Get the latest loan
title = [titles objectAtIndex:t];
shortDescrip = [shortDescription objectAtIndex:t];
longDescrip = [longDescription objectAtIndex:t];
price = [prices objectAtIndex:t];
path = [paths objectAtIndex:t];
sKU = [SKUs objectAtIndex:t];
audiotrack = [audiotracks objectAtIndex:t];
audiotracksize = [audiotracksizes objectAtIndex:t];
//NSLog(title.count text);
//NSLog(title.allValues);
// 2) Get the data
NSString* Title = [title objectForKey:#"title"];
NSString* ShortDescrip = [shortDescrip objectForKey:#"shortD"];
NSString* LongDescrip = [longDescrip objectForKey:#"longD"];
NSNumber* Price = [price objectForKey:#"price"];
NSString* Path = [path objectForKey:#"path"];
NSString* SKU = [sKU objectForKey:#"SKU"];
NSString* AudioTrack = [audiotrack objectForKey:#"audiotrack"];
NSNumber* AudioTrackSize = [audiotracksize objectForKey:#"audiotracksize"];
/*************************HERE THE DATA EXISTS*******************************/
/******** Path = "XYXYXYXYXYXY" for example ********************************/
// 3) Set the label appropriately
NSLog([NSString stringWithFormat:#"Here is some data: Title: %# Path %# SKU: %# Price: %# Track %# Size %#",Title, Path, SKU, Price, LongDescrip, AudioTrackSize]);
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
//DetailSegue
if ([segue.identifier isEqualToString:#"DetailSegue"]) {
ICBCollectionViewCell *cell = (ICBCollectionViewCell *)sender;
NSIndexPath *indexPath = [self.collectionView indexPathForCell:cell];
ICBDetailViewController *dvc = (ICBDetailViewController *)[segue destinationViewController];
dvc.img = [UIImage imageNamed:#"MusicPlayerGraphic.png"];
}
}
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section{
NSLog(#"paths qty = %d",[paths count]);
return 20;
}
// The cell that is returned must be retrieved from a call to -dequeueReusableCellWithReuseIdentifier:forIndexPath:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath{
static NSString *identifier=#"Cell";
ICBCollectionViewCell *cell = (ICBCollectionViewCell *)[collectionView dequeueReusableCellWithReuseIdentifier:identifier forIndexPath:indexPath];
// paths = [json objectForKey:#"path"];
NSDictionary* path = [paths objectAtIndex:indexPath.row];
NSString* Path = [path objectForKey:#"path"];
// NSString* Path = [paths objectAtIndex:indexPath.row];
NSLog(#"%d",indexPath.row);
/***********************HERE IT DOES NOT**************************/
/******** Path = "" **********************************************/
NSLog(#"xxx");
NSLog(path);
NSLog(paths);
NSLog(Path);
NSLog(#"ZZZ");
Path=#"deepsleep";
NSLog(#"xxx");
NSLog(Path);
NSLog(#"ZZZ");
// paths = [json objectForKey:#"path"];
// NSString* Path = [path objectForKey:#"path"];
NSString *imagefile = [NSString stringWithFormat:#"https://imobilize.s3.amazonaws.com/glennharrold/data/%#/mid.png", Path];
NSLog(imagefile);
NSURL *url1=[NSURL URLWithString:imagefile];
dispatch_async(kBgQueue, ^{
NSData *data1 = [NSData dataWithContentsOfURL:url1];
cell.imageView.image =[[UIImage alloc]initWithData:data1];
});
return cell;
}
#end
Try breaking out the JSON data and sorting it in the appDelegate. If you declare public variables there #property (nonatomic, strong) NSDictionary *myDict etc., then you can access those variables by importing your appDelegate and using the following code:
AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
NSDictionary *newDict = appDelegate.myDict;
Otherwise, you can store the information in a singleton, or in the root view controller. The key is to store your variables in a class that won't be deallocated. Most often, it is a bad idea to use a viewController for that purpose-- they have a tendency to be navigated away from, which deallocates the memory and gets rid of your variables. Google "model-view-controller" for more info.
I found out what the main issue was it the ViewDidLoad method I was using a background activity to get the JSON data from my server and as that process was running the foreground was also being processed and since the rest of the code was based on a value returned when the background process finished the data was actually null so all data based on that single piece were also null and it looked as if it was not available. Once I made the process run in the foreground all the variable started having values.
Thanks for your assistance with this
I got to a point where my application works perfectly on the simulator but when I load it onto my iPhone the database does not register. I know I have something wrong with my initialization and copying of the db. The database is not saving to the app bundle I guess. I would like direction on what I am doing wrong.
I plan to edit the data in the database as well so would want this taken into consideration.
Here is the code:
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Use this section to bring in database and populate the array
dbPath = #"/users/jr/Documents/projectReference/reference.db";
FMDatabase *database = [FMDatabase databaseWithPath:dbPath];
[database open];
// Init the subjects Array
categories = [[NSMutableArray alloc] init];
subjects = [[NSMutableArray alloc] init];
quotes = [[NSMutableArray alloc] init];
quoteMap = [[NSMutableArray alloc] init];
[self copyDatabaseIfNeeded];
// Open the database from the users filessytem
NSLog(#"Going into the while loop for categories");
FMResultSet *result_categories = [database executeQuery:#"select distinct category from SUBJECT"];
}
- (void) copyDatabaseIfNeeded {
//Using NSFileManager we can perform many file system operations.
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSString *newdbPath = [self dbPath];
BOOL success = [fileManager fileExistsAtPath:newdbPath];
if(!success) {
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"reference.db"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:newdbPath error:&error];
NSLog(#"Database file copied from bundle to %#", newdbPath);
if (!success)
NSAssert1(0, #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
} else {
NSLog(#"Database file found at path %#", newdbPath);
}
}
your static dir #"/users/jr/Documents/projectReference/reference.db" to database is wrong in a iOS context.
you should use relative path detection. if you store your DB at bundle and copy it with other resources, just use this one:
NSString *path = [[NSBundle mainBundle] pathForResource:#"reference" ofType:#"db" inDirectory:#""];
if you create DB at runtime and store it in documents, use this one:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectoryPath = [paths objectAtIndex:0];
NSString *dbPath = [resourcePath stringByAppendingPathComponent:#"reference.db"]
or just read about this here and here.