why are getters and setters required in objective c? - objective-c-2.0

i have read several answers on stackoverflow with this question in my mind, but my question is a little different.
what i want to know is for variables that are not dependent on other variables of the class, why can't i declare the variable public like we do in java and then access the variable directly?
i mean in objective c, if i have a variable which i have declared in the interface of a class, why can't i directly (without making its getters and setters) access with,
self.variable or instanceofclass.variable....?
this is what we usually do in java and other object oriented languages.
getters and setters have their own advantages, but when you are doing simple things,would it not be better if you access variables in the way i have mentioned above.
PS: i am very new to objective c, so if we can access the variables in the way that i am claiming we cannot , please excuse. i have tried doing so, but there was an error, hence i am asking, but it very well could have been due to something else. so again please excuse.
thank you in advance.

because it is fundamentally wrong. If you expose a member variable as public, you are exposing internal details of a storage strategy which is not supposed to be known to the client. This will make your life much harder if, in the future, you want to implement smart strategies like allocation on the fly, or even just putting a print statement every time the variable is accessed, for debug purposes. Accessing a public variable gives you much less freedom than calling a method, and you are bound to your choice because accessing a member var and calling a member function use different syntaxes, so you will have to go around and fix your code everywhere.
The only situation where this is not an issue is when you have a pure struct, a class whose members are purely to hold and carry around a bunch of data under a collective name, and the storage strategy is already exposed by the very nature of the bunch of data you are carrying around.

Related

Is there non static function in Elixir?

I am newbie in Elixir, coming from java background. I saw Elixir's function as static methods in java. So I wonder, is there any non-static method / function in Elixir?
Thank you
Nope - all functions belong to a module. Elixir is not an class-oriented language, so the concept of "instance methods vs. class methods" is not applicable.
Aside from typical named functions which belong to a module, there are anonymous functions, similar to lambdas in Java.
The accepted answer is correct and I upvoted it. The basic building blocks in OOP are objects. On the BEAM (Erlang VM), the basic building blocks are processes. So, the distinction between static/instance methods just doesn't make sense.
However, when thinking about what instance methods do in an object oriented language, there is something that does a similar thing in Elixir.
Instance methods, when contrasted with class methods, are the ones that work with internal object state. Elixir doesn't have classes or objects, but it does have processes. A GenServer process instance maintains state and passes it into each callback function. So, when you're looking for something that will have state and functions to modify it or return some piece of it, then you want to reach for a GenServer in Elixir.
All the functions will still belong to the Module. They aren't a unique type of function, but they do allow you to manipulate the state of a given instance of the process because the state gets passed in as a parameter and returned within the function's result.
In response to the comment by #ibgib, yes, when compared with an object oriented language like Java or C#, you can think of all modules and functions in Elixir/Erlang as being static. This is comparing apples to oranges, but if it helps when learning to think of them that way, I think that's OK. Just realize that there isn't any such thing as instance methods here.

Persisting Objects while Still Preserving Loose Coupling

I working on a project in a microcontroller and I need to persist some settings. Pretend this is an iPod. I need to save various settings like CurrentSongPlaying, CurrentVolume, etc. so that when I turn on again I can restore those settings. The trouble I'm running into is that makes sense to store all my Non-Volatile Settings in a single struct that I can serialize/de-serialize from memory but I can't find a way to make that happen without the class doing the serialization/de-serialization from non-volatile memory including every class that contains a setting that will need to be saved for size/type information. Is there some sort of design pattern that will allow me to persist all these settings to memory without having to know about what I'm saving?
Looks like you just need an associative array. An associative array (or map) is a container that allows you to map different values to unique keys. It can have a fixed or dynamic size depending on the implementation. Coupled with a proper serialization mechanism, it allows you to save and restore its state without having to know its content in advance.
However, C does not provide this data structure out-of-the-box. Look at this question for a few implementations. The most common implementation is the hash table, also called a hash map.
OOP and classes are not easy to implement in C.
If using C is a must, I would write the struct to file.
Then I would read them and parse them during initialization upon reboot.
You can think of this as serializing your structs yourself.

combining ms access vba codes

Me and my colleague are developing an ms access based application. We are designing and coding different pages/forms in order to divide work. We plan to merge our work later. How can we do that without any problems like spoiling the design and macros? We are using Ms access 2007 for front end and sqlserver 2005 as the datasource.
I found an idea somewhere on bytes.com. I can import forms, reports, queries,data and tables that I want.I'm going to try this. However, it's just an idea.So, need to study this approach by trial and error techniques.
The most important requirement is to complete the overall design before you start coding. For example:
All the forms must have the same style. Help and error information must be provided in the same way on each form. If a user can divide the forms into two sets, you have failed.
The database design must be finished with a complete, written description of each table, its relationships and its attributes.
The purpose and parameters for each major macro must be defined. If macro A1 exists only to service macro A then A1 is not a major macro and only A's author need know of its details until coding is complete.
Agreed a documentation style and detail level. If the application needs enhancement in six or twelve months' time, you should be able to work on the others macros and forms as easily as on your own.
If one of you thinks a change to the design is required after coding has started, this change must be documented, agreed with the other and the change specification added to the master specification.
Many years ago I lectured on (Electronic Data interchange (EDI). With EDI, the specification is divided into two with one set of organisations providing applications for message senders and another set providing applications for message receivers. I often used an example in my lectures to help my audience understand the importance of a complete, unambiguous specification.
I want two shapes, an E and a reverse-E, which I can fit together to create a 10 cm square. I do not care what they are made of providing they fit together perfectly.
If I give this task to a single organisation, this specification will be enough. One organisation might use cardboard, another metal, but I do not care. But suppose I ask one organisation to create the E and another the reverse-E. How detailed does my specification have to be if I am to get my 10 cm square? I would suggest: material, thickness and dimensions of the E. My audience would compete to suggest more and more obscure characteristics that had to match: density, colour, pattern, texture, etc, etc.
I was not always convinced my audience listened to the rest of my lecture because they were searching for a characteristic that would cap all the others. No matter, I had got across my major point which was why EDI specifications were no mind-blowingly detailed.
Your situation will not be so difficult since you and your colleague are probably in the same room and can talk whenever you want. But I hope this example helps you understand how easy is it for the interface between your two parts to be less than seamless if you do not agree the complete design at the beginning. It's the little assumptions - I though you knew I was doing it that way - that will kill your application.
New section
OK, probably most of my earlier advice was inappropriate in your situation.
So you are trying to modify code you did not write in a language you do not know. Good luck; you will need it.
I think scope is going to be your biggest problem. Most modern languages have namespaces allowing you to give a variable or a routine as much or as little scope as you require. VBA only has three levels.
A variable declared within a function or subroutine is automatically private to that function or subroutine.
A variable declared as Private within a module is invisible to functions and subroutines in other modules but is visible to any function or subroutine within the module.
A variable declared as Public within a module is visible to any function or subroutine within the project.
Anything declared within a form is private to that form. If a form wishes to pass a value to an outside function or subroutine, it can do so by writing to a public variable or by passing it in a parameter to a public function or subroutine.
Avoiding Naming Conflicts within VBA Help gives useful advice.
Form and module names will have to be unique across the merged project. You will not be able to avoid have constants, variables, functions and sub-routines which are visible to the other's functions and sub-routines. Avoiding Naming Conflicts offers one approach. An approach I have used successfully is to divide the application into sub-applications and, if necessary, sub-sub-applications and to assign a prefix to each. If every public constant, variable, function and sub-routine name has the appropriate prefix you can simulate namespace type control.

C, design: removing global objects

I'm creating a small Avida-style life simulation. I started out with a very basic, everything-is-global 600-line program in a single file to test some ideas, and now I want to create a real design.
Among other things, I had a global configuration object that every other function got something out of. Now, I must localize the object and pass pointers around. Thing is, mostly everyone needs this object. I've thought of three possible solutions:
a) Keep the configuration object
global (simplest, though not really a
solution)
b) Store pointers everywhere they are
needed (easy enough, though a waste
of memory, since some small
plain-old-data structures would need
it).
c) Create factories for the POD types
that need access to options, and have
the factory perform all operations on
them.
Of my ideas, only (c) sounds logical, but I don't want to needlessly complicate the structure. What would you guys do?
I'm fine with new ideas, and will provide whatever information about the program you want to know.
Thanks in advance!
I have to agree with #Carl Norum: there is nothing wrong with the global config setup you have now. You say that everybody "got something out of" it. As you know, the problem with globals comes when everybody writes into them. In your case, the config info truly is needed globally so deserves to be global.
If you want to make it be a little more decoupled and protected -- a little less global-ish -- then why not add some read/write access routines.
See, storing pointers everywhere isn't going to really solve the problem: it will only add a layer of indirection that will merely disguise or camouflage what are, in reality, the global accesses that are making you nervous. And that extra layer of indirection will add juuuuust enough room for juuuuust a teeny-weeny little bug to creep in.
So, bottom line: if stuff is naturally global then make it global and don't worry about the usual widespread received wisdom that's mostly correct but might not be the right thing in your application. To always be bound by the rules/propaganda that CS teachers put out there is, imo, the perfect example of a foolish consistency.
Global variables are awesome. Spend your time actually getting something done instead of refactoring for no reason. Every company I have worked at uses them heavily.
Ask yourself if you're actually gaining anything by moving it to an object you're just passing around everywhere. Might as well save yourself the extra complexity..
Go for B, unless profiling proves it to be a problem. On most machines, the memory required to store a pointer is very, very trivial.

Global variables in Windows.Forms

This may seem like a dumb topic, but I'm trying to learn some good coding practices.
I'm making a windows.forms application and I have reached a point where my partial Form class has 7 global variables (and their corresponding properties) declared and used - to name a few: one to determine if the app is registered, a Settings object that I need to access in many events, a Logger object, etc.
Is this bad coding? I mean, is it ok to declare a bunch of global variables and make use of them in the various event handlers/methods, or is there some better practice and I should rethink my code, to avoid having them?
I have a lot of work left to do in this application so it's in a first phase now, and with my coding style it looks like it will end up having even more than 20 global variables.
You might consider adding an App.config file and using this for your global settings (such as logger setup, etc). An advantage of this approach is that you can change these settings and restart the app without making code changes.
You can add key/value pairs in your App.config:
<appSettings>
<add key="YourKey" value="YourValue"/>
</appSettings>
and access them in code:
string yourValue = ConfigurationManager.AppSettings["YourKey"];
Performing the proper parsing (e.g. Int32.TryParse(..)) you can store data besides strings there.

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