Why would our software run so much slower under virtualization? - c

I'm trying to figure out why our software runs so much slower when run under virtualization. Most of the stats I've seen, say it should be only a 10% performance penalty in the worst case, but on a Windows virtual server, the performance penalty can is 100-400%. I've been trying to profile the differences, but the profile results don't make a lot of sense to me. Here's what I see when I profile on my Vista 32-bit box with no virtualization:
And here's one run on a Windows 2008 64-bit server with virtualization:
The slow one is spending a very large amount of it's time in RtlInitializeExceptionChain which shows as 0.0s on the fast one. Any idea what that does? Also, when I attach to the process my machine, there is only a single thread, PulseEvent however when I connect on the server, there are two threads, GetDurationFormatEx and RtlInitializeExceptionChain. As far as I know, the code as we've written in uses only a single thread. Also, for what it's worth this is a console only application written in pure C with no UI at all.
Can anybody shed any light on any of this for me? Even just information on what some of these ntdll and kernel32 calls are doing? I'm also unsure how much of the differences are 64/32-bit related and how many are virtual/not-virtual related. Unfortunately, I don't have easy access to other configurations to determine the difference.

I suppose we could divide reasons for slower performance on a virtual machine into two classes:
1. Configuration Skew
This category is for all the things that have nothing to do with virtualization per se but where the configured virtual machine is not as good as the real one. A really easy thing to do is to give the virtual machine just one CPU core and then compare it to an application running on a 2-CPU 8-core 16-hyperthread Intel Core i7 monster. In your case, at a minimum you did not run the same OS. Most likely there is other skew as well.
2. Bad Virtualization Fit
Things like databases that do a lot of locking do not virtualize well and so the typical overhead may not apply to the test case. It's not your exact case, but I've been told the penalty is 30-40% for MySQL. I notice an entry point called ...semaphore in your list. That's a sign of something that will virtualize slowly.
The basic problem is that constructs that can't be executed natively in user mode will require traps (slow, all by themselves) and then further overhead in hypervisor emulation code.

I'm assuming that you're providing enough resources for your virtual machines, the benefit of virtualization is consolidating 5 machines that only run at 10-15% CPU/memory onto a single machine that will run at 50-75% CPU/memory and which still leaves you 25-50% overhead for those "bursty" times.
Personal anecdote: 20 machines were virtualized but each was using as much CPU as it could. This caused problems when a single machine was trying to use more power than a single core could provide. Therefore the hypervisor was virtualizing a single core over multiple cores, killing performance. Once we throttled the CPU usage of each VM to the maximum available from any single core, performance skyrocketed.

Related

When does using more than one stream gain benefit in CUDA?

I have written a CUDA program which already gets a speedup compared to a serial version of 40 (2600k vs GTX 780). Now I am thinking about using several streams for running several kernels parallel. Now my questions are: How can I measure the free resources on my GPU (because if I have no free resources on my GPU the use of streams would make no sense, am I right?), and in which case does the use of streams make sense?
If asked I can provide my code of course, but at the moment I think that it is not needed for the question.
Running kernels concurrently will only happen if the resources are available for it. A single kernel call that "uses up" the GPU will prevent other kernels from executing in a meaningful way, as you've already indicated, until that kernel has finished executing.
The key resources to think about initially are SMs, registers, shared memory, and threads. Most of these are also related to occupancy, so studying occupancy (both theoretical, i.e. occupancy calculator, as well as measured) of your existing kernels will give you a good overall view of opportunities for additional benefit through concurrent kernels.
In my opinion, concurrent kernels is only likely to show much overall benefit in your application if you are launching a large number of very small kernels, i.e. kernels that encompass only one or a small number of threadblocks, and which make very limited use of shared memory, registers, and other resources.
The best optimization approach (in my opinion) is analysis-driven optimization. This tends to avoid premature or possibly misguided optimization strategies, such as "I heard about concurrent kernels, I wonder if I can make my code run faster with it?" Analysis driven optimization starts out by asking basic utilization questions, using the profiler to answer those questions, and then focusing your optimization effort at improving metrics, such as memory utilization or compute utilization. Concurrent kernels, or various other techniques are some of the strategies you might use to address the findings from profiling your code.
You can get started with analysis-driven optimization with presentations such as this one.
If you specified no stream, the stream 0 is used. According to wikipedia (you may also find it in the cudaDeviceProp structure), your GTX 780 GPU has 12 streaming multiprocessors which means there could be an improvement if you use multiple streams. The asyncEngineCount property will tell you how many concurrent asynchronous memory copies can run.
The idea of using streams is to use an asyncmemcopy engine (aka DMA engine) to overlap kernel executions and device2host transfers. The number of streams you should use for best performance is hard to guess because it depends on the number of DMA engines you have, the number of SMs and the balance between synchronizations/amount of concurrency. To get an idea you can read this presentation (for instance slides 5,6 explain the idea very well).
Edit: I agree that using a profiler is needed as a first step.

Benchmark for cache-to-cache latency

I'm looking for a benchmark that can measure the cache latencies and bandwidth of the processors. In particular I need the measurement for cache-to-cache times from one core to another (including different die and different socket).
Something which runs on linux is required.
A web page showing the results of such tests on the most recent CPUs would also be a good compromise for now.
Try lmbench3, it has all kind of benchmarks including the ones you want

Combine multi Cores into SIngle Core Processing , on linux , Possible?

I am thinking about an idea , where a lagacy application needing To run on full performance on Core i7 cpu. Is there any linux software / utility to combine all cores for that application, so it can process at some higher performance than using only 1 core?
the application is readpst and it only uses 1 Core for Processing outlook PST files.
Its ok if i can't use all cores , it will be fine if can use like 3 cores.
Possible? or am i drunk?
I will rewrite it to use multiple cores if my C knowledge on multi forking is good.
Intel Nehalem-based CPUs (i7, i5, i3) already do this to an extent.
By using their Turbo Boost mode, when a single core is being used it is automatically over-clocked until the power and temperature limits are reached.
The newer versions of the i7 (the 2K chips) do this even better.
Read this, and this.
"Possible? or am i drunk?"
You're drunk! If this was easy in the general case, Intel would have built it into the processors by now!
What you're looking for is called 'Single System Image' or SSI. There is scant information on the internet about people doing such a thing, as it tends to be reserved for super computing (and perhaps servers).
http://en.wikipedia.org/wiki/Single_system_image
No, the application needs to be multi-threaded to use more than one core. You're of course free to write a multi-threaded version of that application if you wish, but it may not be easy to make sure the different threads don't mess each other up.
If you want it to alleviate multiple cores then you could write a multi-threaded version of your program. But only in the case that it is actually parallelizable. You said you were reading from pst-files, take care not to run into IO bottlenecks.
A great library for working with threads, mutex, semaphores and so on is POSIX Threads.
There is'nt available such an application, but it is possible.
When a OS will run in a VM, then the hypervisor could make use of a few CPUs to identify which CPU code could run parallel, and are not required to run sequentially, and then they could be actually done with a few other CPUs at once,
In the next second when the Operating CPUs are idle (because they finished their work faster then the menager can provide them with new they can start calculating the next second of instructions.
The reason why we need to do this on the Hypervisor level, and not within the OS, is because of memory locking this wouldnt be possible.

OpenMP debug newbie questions

I am starting to learn OpenMP, running examples (with gcc 4.3) from https://computing.llnl.gov/tutorials/openMP/exercise.html in a cluster. All the examples work fine, but I have some questions:
How do I know in which nodes (or cores of each node) have the different threads been "run"?
Case of nodes, what is the average transfer time in microsecs or nanosecs for sending the info and getting it back?
What are the best tools for debugging OpenMP programs?
Best advices for speeding up real programs?
Typically your OpenMP program does not know, nor does it care, on which cores it is running. If you have a job management system that may provide the information you want in its log files. Failing that, you could probably insert calls to the environment inside your threads and check the value of some environment variable. What that is called and how you do this is platform dependent, I'll leave figuring it out up to you.
How the heck should I (or any other SOer) know ? For an educated guess you'd have to tell us a lot more about your hardware, o/s, run-time system, etc, etc, etc. The best answer to the question is the one you determine from your own measurements. I fear that you may also be mistaken in thinking that information is sent around the computer -- in shared-memory programming variables usually stay in one place (or at least you should think about them staying in one place the reality may be a lot messier but also impossible to discern) and is not sent or received.
Parallel debuggers such as TotalView or DDT are probably the best tools. I haven't yet used Intel's debugger's parallel capabilities but they look promising. I'll leave it to less well-funded programmers than me to recommend FOSS options, but they are out there.
i) Select the fastest parallel algorithm for your problem. This is not necessarily the fastest serial algorithm made parallel.
ii) Test and measure. You can't optimise without data so you have to profile the program and understand where the performance bottlenecks are. Don't believe any advice along the lines that 'X is faster than Y'. Such statements are usually based on very narrow, and often out-dated, cases and have become, in the minds of their promoters, 'truths'. It's almost always possible to find counter-examples. It's YOUR code YOU want to make faster, there's no substitute for YOUR investigations.
iii) Know your compiler inside out. The rate of return (measured in code speed improvements) on the time you spent adjusting compilation options is far higher than the rate of return from modifying the code 'by hand'.
iv) One of the 'truths' that I cling to is that compilers are not terrifically good at optimising for use of the memory hierarchy on current processor architectures. This is one area where code modification may well be worthwhile, but you won't know this until you've profiled your code.
You cannot know, the partition of threads on different cores is handled entirely by the OS. You speaking about nodes, but OpenMP is a multi-thread (and not multi-process) parallelization that allow parallelization for one machine containing several cores. If you need parallelization across different machines you have to use a multi-process system like OpenMPI.
The order of magnitude of communication times are :
huge in case of communications between cores inside the same CPU, it can be considered as instantaneous
~10 GB/s for communications between two CPU across a motherboard
~100-1000 MB/s for network communications between nodes, depending of the hardware
All the theoretical speeds should be specified in your hardware specifications. You should also do little benchmarks to know what you will really have.
For OpenMP, gdb do the job well, even with many threads.
I work in extreme physics simulation on supercomputer, here are our daily aims :
use as less communication as possible between the threads/processes, 99% of the time it is communications that kill performances in parallel jobs
split the tasks optimally, machine load should be as close as possible to 100% all the time
test, tune, re-test, re-tune... . Parallelization is not at all a generic "miracle solution", it generally needs some practical work to be efficient.

Getting CPU time in OS X

I have an objective-c application for OS X that compares two sqlite DB's and produces a diff in json format. The db are quite large (10,000 items with many fields). Sometimes this applications runs in about 55 sec(using 95% of the cpu). Sometimes it takes around 8 min (using 12% of the cpu). This is with the same DB's. When it is only using a small portion of the cpu the rest is available. There does not appear to be anything taking priority over the process. Adding "nice -20" on the command seems to assure I get the cpu usage. My questions are
If nothing else is using the cpu why
does my app not take advantage of
it?
Is there something I can do
programatically to change this?
Is there something I can do to OS X to
change this?
Question 1:
Since, I assume, you have to read in the databases from disk, you aren't making full use of the CPU because your code is blocking on disk reads. On Mac OS X there is a lot of stuff running in the background that doesn't use a lot of CPU time but does send out a lot of disk reads, like Spotlight.
Question 2:
Probably not, other than make the most efficient use of disk access possible.
Question 3:
Shut down any other processes that are accessing the disk. This includes many system processes that you really shouldn't shut down, so I don't think there's much you can do here other than try running it on Darwin without all the Mac OS X fanciness.
It sounds like you're IO bound in the long cases. Are you doing anything else on the machine? The CPU isn't throttling itself - it's definitely waiting for something.
You can use some of the developer tools to look at your app while it's running - perhaps most useful would be "Instruments", which is a GUI on top of dtrace. You should have this installed if you're running the most recent Xcode. You can also use Shark, which is somewhat easier to use at first glance, but less informative in the long run.
Usually you get all the performance that's available. If the CPU is not at 100% there's something blocking it. In case of databases it's often locking. Use Shark to find out what's going on in your application.
When your program uses little CPU, probably because it is waiting for disk, especially when other processes are accessing to the disk at the same time. Another possibility is your program uses too much memory and the OS begins to use swap space.

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