I have an Android NDK project entirely in C. I have a bunch of .po files, and libintl configured currently.
Unfortunately, according to a Google dev, it looks like I am SOL expecting to use gettext in my project, as Android doesn't support setting locales at such a low-level.
Are there any ways I can continue to support localization my project?
I'm not shure you are looking for this lib but you can try https://code.google.com/p/mofilereader/downloads/detail?name=moFileReaderSDK-0.1.3.zip
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I have a .so file, and cannot find out how to use it in an android app in android studio.
Tried a variety of things, messing around in CMakeLists.txt and native-lib.cpp, but nothing would add this to the libraries available.
I'm new to GAE, WeasyPrint and Python. I realise that WeasyPrint relies on quite a few dependences. I have had a look at the install documentation for Windows. But I cant seem to figure out how I would get it working on GAE. Is there no way to download an version with all the dependencies included and just copy it to my project folder?
Its not possible to run WeasyPrint directly on appengine. You should always read the docs on the dependencies. WeasyPrint is dependent on cairo and pango which are 'c' based libs. You can only run pure python libraries that you supply. There are some directly supported python libraries that do have some 'c' that are supported like PIL and libxml. But that isn't enough for WeasyPrint.
I would like to use XCode 4 as IDE for my C program.
I am using few libraries, which are not installed in system paths. Also, I am using external program for building (waf).
So, basically, I need XCode for everything, except building.
But I can't figure out how to tell XCode where my library include files are for it to be able to autocomplete functions and everything from that libraries?
In the build settings for the Target - look for the HEADER_SEARCH_PATHS setting.
Have you added the library headers to the project? You can just add them by reference.
I'm using Eclipse CDT for a C project.
I found out most of the frameworks require installation to use.
I need one framework that doesn't require installation and just need to include the
.h files or/and .c files so that I can use the framework anywhere.
The MinUnit is very cool but it's tool simple. I can use the MinUnit If there's a plugin like Junit to generate the test function stubs for me.
Is there any Eclipse CDT plugin to generate test function stubs like Junit did?
Thank you!
What about CUnit? When I used it - I just added the files as a sub-project to my development tree.
Pardon me if this is a "noob" question, I'm overextending myself a bit with this.
I'm trying to compile a library written in C for use in an iPhone app I'm developing. I can't seem to figure out how to do this, and I've been searching and trying things for hours.
I've tried using an External Build System project, and selecting the folder where the makefile.in.am.mingw are.
I've tried creating a Static Library project and adding the header\source files to the project. Which looked good until I tried to compile and got 260k+ errors.
When I 'cd' to the directory with the makefiles and type 'make' I get:
No targets specified and no makefile found. Stop.
I have no idea how makefiles work, I just want to use the library!
Is there a simple way to do this? If someone could at least point me in the right direction, I would be quite appreciative.
The makefiles you have are for GNU automake (under MINGW by the look of it). Even if you get them working (automake can be tricky, but it is included in Mac OS X's development thankfully), it probably won't help you much in building an iPhone library.
I did this with an existing C library by creating a new framework target in Xcode with the right include settings, etc gleaned from looking at the makefiles. That created a .framework bundle with headers and an iPhone .a library ready to be used by an iPhone project. You could also just import the C source into the iPhone project, and have it compiled in that way which would probably be quicker.