I have two structures, with values that should compute a pondered average, like this simplified version:
typedef struct
{
int v_move, v_read, v_suck, v_flush, v_nop, v_call;
} values;
typedef struct
{
int qtt_move, qtt_read, qtt_suck, qtd_flush, qtd_nop, qtt_call;
} quantities;
And then I use them to calculate:
average = v_move*qtt_move + v_read*qtt_read + v_suck*qtt_suck + v_flush*qtd_flush + v_nop*qtd_nop + v_call*qtt_call;
Every now and them I need to include another variable. Now, for instance, I need to include v_clean and qtt_clean. I can't change the structures to arrays:
typedef struct
{
int v[6];
} values;
typedef struct
{
int qtt[6];
} quantities;
That would simplify a lot my work, but they are part of an API that need the variable names to be clear.
So, I'm looking for a way to access the members of that structures, maybe using sizeof(), so I can treat them as an array, but still keep the API unchangeable. It is guaranteed that all values are int, but I can't guarantee the size of an int.
Writing the question came to my mind... Can a union do the job? Is there another clever way to automatize the task of adding another member?
Thanks,
Beco
What you are trying to do is not possible to do in any elegant way. It is not possible to reliably access consecutive struct members as an array. The currently accepted answer is a hack, not a solution.
The proper solution would be to switch to an array, regardless of how much work it is going to require. If you use enum constants for array indexing (as #digEmAll suggested in his now-deleted answer), the names and the code will be as clear as what you have now.
If you still don't want to or can't switch to an array, the only more-or-less acceptable way to do what you are trying to do is to create an "index-array" or "map-array" (see below). C++ has a dedicated language feature that helps one to implement it elegantly - pointers-to-members. In C you are forced to emulate that C++ feature using offsetof macro
static const size_t values_offsets[] = {
offsetof(values, v_move),
offsetof(values, v_read),
offsetof(values, v_suck),
/* and so on */
};
static const size_t quantities_offsets[] = {
offsetof(quantities, qtt_move),
offsetof(quantities, qtt_read),
offsetof(quantities, qtt_suck),
/* and so on */
};
And if now you are given
values v;
quantities q;
and index
int i;
you can generate the pointers to individual fields as
int *pvalue = (int *) ((char *) &v + values_offsets[i]);
int *pquantity = (int *) ((char *) &q + quantities_offsets[i]);
*pvalue += *pquantity;
Of course, you can now iterate over i in any way you want. This is also far from being elegant, but at least it bears some degree of reliability and validity, as opposed to any ugly hack. The whole thing can be made to look more elegantly by wrapping the repetitive pieces into appropriately named functions/macros.
If all members a guaranteed to be of type int you can use a pointer to int and increment it:
int *value = &(values.v_move);
int *quantity = &(quantities.qtt_move);
int i;
average = 0;
// although it should work, a good practice many times IMHO is to add a null as the last member in struct and change the condition to quantity[i] != null.
for (i = 0; i < sizeof(quantities) / sizeof(*quantity); i++)
average += values[i] * quantity[i];
(Since the order of members in a struct is guaranteed to be as declared)
Writing the question came to my mind... Can a union do the job? Is there another clever way to automatize the task of adding another member?
Yes, a union can certainly do the job:
union
{
values v; /* As defined by OP */
int array[6];
} u;
You can use a pointer to u.values in your API, and work with u.array in your code.
Personally, I think that all the other answers break the rule of least surprise. When I see a plain struct definition, I assume that the structure will be access using normal access methods. With a union, it's clear that the application will access it in special ways, which prompts me to pay extra attention to the code.
It really sounds as if this should have been an array since the beggining, with accessor methods or macros enabling you to still use pretty names like move, read, etc. However, as you mentioned, this isn't feasible due to API breakage.
The two solutions that come to my mind are:
Use a compiler specific directive to ensure that your struct is packed (and thus, that casting it to an array is safe)
Evil macro black magic.
How about using __attribute__((packed)) if you are using gcc?
So you could declare your structures as:
typedef struct
{
int v_move, v_read, v_suck, v_flush, v_nop, v_call;
} __attribute__((packed)) values;
typedef struct
{
int qtt_move, qtt_read, qtt_suck, qtd_flush, qtd_nop, qtt_call;
} __attribute__((packed)) quantities;
According to the gcc manual, your structures will then use the minimum amount of memory possible for storing the structure, omitting any padding that might have normally been there. The only issue would then be to determine the sizeof(int) on your platform which could be done through either some compiler macros or using <stdint.h>.
One more thing is that there will be a performance penalty for unpacking and re-packing the structure when it needs to be accessed and then stored back into memory. But at least you can be assured then that the layout is consistent, and it could be accessed like an array using a cast to a pointer type like you were wanting (i.e., you won't have to worry about padding messing up the pointer offsets).
Thanks,
Jason
this problem is common, and has been solved in many ways in the past. None of them is completely safe or clean. It depends on your particuar application. Here's a list of possible solutions:
1) You can redefine your structures so fields become array elements, and use macros to map each particular element as if it was a structure field. E.g:
struct values { varray[6]; };
#define v_read varray[1]
The disadvantage of this approach is that most debuggers don't understand macros. Another problem is that in theory a compiler could choose a different alignment for the original structure and the redefined one, so the binary compatibility is not guaranted.
2) Count on the compiler's behaviour and treat all the fields as it they were array fields (oops, while I was writing this, someone else wrote the same - +1 for him)
3) create a static array of element offsets (initialized at startup) and use them to "map" the elements. It's quite tricky, and not so fast, but has the advantage that it's independent of the actual disposition of the field in the structure. Example (incomplete, just for clarification):
int positions[10];
position[0] = ((char *)(&((values*)NULL)->v_move)-(char *)NULL);
position[1] = ((char *)(&((values*)NULL)->v_read)-(char *)NULL);
//...
values *v = ...;
int vread;
vread = *(int *)(((char *)v)+position[1]);
Ok, not at all simple. Macros like "offsetof" may help in this case.
Related
I have been writing C for a decent amount of time, and obviously am aware that C does not have any support for explicit private and public fields within structs. However, I (believe) I have found a relatively clean method of implementing this without the use of any macros or voodoo, and I am looking to gain more insight into possible issues I may have overlooked.
The folder structure isn't all that important here but I'll list it anyway because it gives clarity as to the import names (and is also what CLion generates for me).
- example-project
- cmake-build-debug
- example-lib-name
- include
- example-lib-name
- example-header-file.h
- src
- example-lib-name
- example-source-file.c
- CMakeLists.txt
- CMakeLists.txt
- main.c
Let's say that example-header-file.h contains:
typedef struct ExampleStruct {
int data;
} ExampleStruct;
ExampleStruct* new_example_struct(int, double);
which just contains a definition for a struct and a function that returns a pointer to an ExampleStruct.
Obviously, now if I import ExampleStruct into another file, such as main.c, I will be able to create and return a pointer to an ExampleStruct by calling
ExampleStruct* new_struct = new_example_struct(<int>, <double>);,
and will be able to access the data property like: new_struct->data.
However, what if I also want private properties in this struct. For example, if I am creating a data structure, I don't want it to be easy to modify the internals of it. I.e. if I've implemented a vector struct with a length property that describes the current number of elements in the vector, I wouldn't want for people to just be able to change that value easily.
So, back to our example struct, let's assume we also want a double field in the struct, that describes some part of internal state that we want to make 'private'.
In our implementation file (example-source-file.c), let's say we have the following code:
#include <stdlib.h>
#include <stdbool.h>
typedef struct ExampleStruct {
int data;
double val;
} ExampleStruct;
ExampleStruct* new_example_struct(int data, double val) {
ExampleStruct* new_example_struct = malloc(sizeof(ExampleStruct));
example_struct->data=data;
example_struct->val=val;
return new_example_struct;
}
double get_val(ExampleStruct* e) {
return e->val;
}
This file simply implements that constructor method for getting a new pointer to an ExampleStruct that was defined in the header file. However, this file also defines its own version of ExampleStruct, that has a new member field not present in the header file's definition: double val, as well as a getter which gets that value. Now, if I import the same header file into main.c, which contains:
#include <stdio.h>
#include "example-lib-name/example-header-file.h"
int main() {
printf("Hello, World!\n");
ExampleStruct* test = new_example(6, 7.2);
printf("%d\n", test->data); // <-- THIS WORKS
double x = get_val(test); // <-- THIS AND THE LINE BELOW ALSO WORK
printf("%f\n", x); //
// printf("%f\n", test->val); <-- WOULD THROW ERROR `val not present on struct!`
return 0;
}
I tested this a couple times with some different fields and have come to the conclusion that modifying this 'private' field, val, or even accessing it without the getter, would be very difficult without using pointer arithmetic dark magic, and that is the whole point.
Some things I see that may be cause for concern:
This may make code less readable in the eyes of some, but my IDE has arrow buttons that take me to and from the definition and the implementation, and even without that, a one line comment would provide more than enough documentation to point someone in the direction of where the file is.
Questions I'd like answers on:
Are there significant performance penalties I may suffer as a result of writing code this way?
Am I overlooking something that may make this whole ordeal pointless, i.e. is there a simpler way to do this or is this explicitly discouraged, and if so, what are the objective reasons behind it.
Aside: I am not trying to make C into C++, and generally favor the way C does things, but sometimes I really want some encapsulation of data.
Am I overlooking something that may make this whole ordeal pointless, i.e. is there a simpler way to do this or is this explicitly discouraged, and if so, what are the objective reasons behind it.
Yes: your approach produces undefined behavior.
C requires that
All declarations that refer to the same object or function shall have compatible type; otherwise, the behavior is undefined.
(C17 6.2.7/2)
and that
An object shall have its stored value accessed only by an lvalue expression that has one of the following types:
a type compatible with the effective type of the object,
a qualified version of a type compatible with the effective type of the object,
[...]
an aggregate or union type that includes one of the aforementioned types among its members (including, recursively, a member of a
subaggregate or contained union), or
a character type.
(C17 6.5/7, a.k.a. the "Strict Aliasing Rule")
Your two definitions of struct ExampleStruct define incompatible types because they specify different numbers of members (see C17 6.2.7/1 for more details on structure type compatibility). You will definitely have problems if you pass instances by value between functions relying on different of these incompatible definitions. You will have trouble if you construct arrays of them, whether dynamically, automatically, or statically, and attempt to use those across boundaries between TUs using one definition and those using another. You may have problems even if you do none of the above, because the compiler may behave unexpectedly, especially when optimizing. DO NOT DO THIS.
Other alternatives:
Opaque pointers. This means you do not provide any definition of struct ExampleStruct in those TUs where you want to hide any of its members. That does not prevent declaring and using pointers to such a structure, but it does prevent accessing any members, declaring new instances, or passing or receiving instances by value. Where member access is needed from TUs that do not have the structure definition, it would need to be mediated by accessor functions.
Just don't access the "private" members. Do not document them in the public documentation, and if you like, explicity mark them (in code comments, for example) as reserved. This approach will be familiar to many C programmers, as it is used a lot for structures declared in POSIX system headers.
As long as the public has a complete definition for ExampleStruct, it can make code like:
ExampleStruct a = *new_example_struct(42, 1.234);
Then the below will certainly fail.
printf("%g\n", get_val(&a));
I recommend instead to create an opaque pointer and provide access public functions to the info in .data and .val.
Think of how we use FILE. FILE *f = fopen(...) and then fread(..., f), fseek(f, ...), ftell(f) and eventually fclose(f). I suggest this model instead. (Even if in some implementations FILE* is not opaque.)
Are there significant performance penalties I may suffer as a result of writing code this way?
Probably:
Heap allocation is expensive, and - today - usually not optimized away even when that is theoretically possible.
Dereferencing a pointer for member access is expensive; although this might get optimized away with link-time-optimization... if you're lucky.
i.e. is there a simpler way to do this
Well, you could use a slack array of the same size as your private fields, and then you wouldn't need to go through pointers all the time:
#define EXAMPLE_STRUCT_PRIVATE_DATA_SIZE sizeof(double)
typedef struct ExampleStruct {
int data;
_Alignas(max_align_t) private_data[EXAMPLE_STRUCT_PRIVATE_DATA_SIZE];
} ExampleStruct;
This is basically a type-erasure of the private data without hiding the fact that it exists. Now, it's true that someone can overwrite the contents of this array, but it's kind of useless to do it intentionally when you "don't know" what the data means. Also, the private data in the "real" definition will need to have the same, maximal, _AlignAs() as well (if you want the private data not to need to use AlignAs(), you will need to use the real alignment quantum for the type-erased version).
The above is C11. You can sort of do about the same thing by typedef'ing max_align_t yourself, then using an array of max_align_t elements for private data, with an appropriate length to cover the actual size of the private data.
An example of the use of such an approach can be found in CUDA's driver API:
Parameters for copying a 3D array: CUDA_MEMCPY3D vs
Parameters for copying a 3D array between two GPU devices: CUDA_MEMCPY3D_peer
The first structure has a pair of reserved void* fields, hiding the fact that it's really the second structure. They could have used an unsigned char array, but it so happens that the private fields are pointer-sized, and void* is also kind of opaque.
This causes undefined behaviour, as detailed in the other answers. The usual way around this is to make a nested struct.
In example.h, one defines the public-facing elements. struct example is not meant to be instantiated; in a sense, it is abstract. Only pointers that are obtained from one of it's (in this case, the) constructor are valid.
struct example { int data; };
struct example *new_example(int, double);
double example_val(struct example *e);
and in example.c, instead of re-defining struct example, one has a nested struct private_example. (Such that they are related by composite aggregation.)
#include <stdlib.h>
#include "example.h"
struct private_example {
struct example public;
double val;
};
struct example *new_example(int data, double val) {
struct private_example *const example = malloc(sizeof *example);
if(!example) return 0;
example->public.data = data;
example->val = val;
return &example->public;
}
/** This is a poor version of `container_of`. */
static struct private_example *example_upcast(struct example *example) {
return (struct private_example *)(void *)
((char *)example - offsetof(struct private_example, public));
}
double example_val(struct example *e) {
return example_upcast(e)->val;
}
Then one can use the object as in main.c. This is used frequently in linux kernel code for container abstraction. Note that offsetof(struct private_example, public) is zero, ergo example_upcast does nothing and a cast is sufficient: ((struct private_example *)e)->val. If one builds structures in a way that always allows casting, one is limited by single inheritance.
I wrote a dynamic array like this:
#include <stdlib.h>
typedef struct {
size_t capacity;
size_t len;
} __dynarray_header;
void* dynarray_new() {
__dynarray_header* header = malloc(sizeof(__dynarray_header));
header->capacity = 0;
header->len = 0;
return header + 1;
}
The dynamic array can be accessed with a [] operation. When resizing, I can use __dynarray_header*)array - 1 to retrieve capacity and length information.
The idea works in small tests. However, GCC warns about breaking strict-aliasing.
I've also found some larger projects segfault without the -fno-strict-aliasing compiler option (with -O3 optimization).
I know what strict-aliasing is, and why my code breaks strict-aliasing.
My question is: Is there a better way to implement a dynamic array supporting both the [] operation and dynamic resizing than the one I showed above?
Extra:
A demo program using this dynamic array:
int* arr = dynarray_new();
arr = dynarray_resize(sizeof(int) * 2);
arr[0] = 1;
arr[1] = 2;
arr = dynarray_resize(sizeof(int) * 4);
arr[2] = 3;
arr[3] = 4;
dynarray_free(arr);
The technique that the C standard foresees for such a thing are flexible arrays, as was already mentionned:
typedef struct {
size_t capacity;
size_t len;
unsigned char data[];
} dynarray_header;
If you allocate (or re-allocate) such a struct with enough space you may access the data element like any unsigned char array. char types may alias any other data type, so you wouldn't have problems with that.
If your compiler doesn't support flexible arrays, just put a [1] in there for data.
BTW, names starting with underscores are reserved in file scope, you are not supposed to use these.
The main optimization afforded by -fstrict-aliasing is that references to foo * can be arbitrarily moved past references to bar * in most circumstances. The segfaults you see are likely due to a reference getting moved past a free type operation somewhere.
While this feels a little dirty, you may be able to make it work under C89 by adding a union of prospective array element types into your structure, such as:
typedef struct {
size_t capacity;
size_t len;
union {
int i;
double d;
my_type mt;
etc e;
/* add additional types here. */
} array_head;
} __dynarray_header;
Then, instead of returning header + 1, return (void *)&(header->array_head).
Now, even with strict aliasing, the compiler is more likely to consider a pointer to __dynarray_header to possibly alias a pointer to anything in that union, unless the pointers are also restrict-qualified. (I'm assuming for your use case, they are not, at least in the contexts that trigger seg-faults.)
Still... as Dennis Ritchie said, it seems like "unwarranted chumminess with the implementation." Or, in other words, a hack. Good luck!
(Edit: As Carl above reminded me, in C99 you can use flexible array members. I haven't used them, simply because C99 support doesn't seem to be the default in the C compilers I use. Here's IBM's reference: http://pic.dhe.ibm.com/infocenter/iseries/v7r1m0/index.jsp?topic=%2Frzarg%2Fflexible.htm )
I saw some C code like this:
// A:
typedef uint32_t in_addr_t;
struct in_addr { in_addr_t s_addr; };
And I always prefer like this:
// B:
typedef uint32_t in_addr;
So my question is: what's the difference / benefit of doing it in A from B?
It's a layer to introduce type safety, and it can be helpful 'for future expansion'.
One problem with the former is that it's easy to 'convert' a value of a type represented by a typedefed builtin to any of several other types or typedefed builtins.
consider:
typedef int t_millisecond;
typedef int t_second;
typedef int t_degrees;
versus:
// field notation could vary greatly here:
struct t_millisecond { int ms; };
struct t_second { int s; };
struct t_degrees { int f; };
In some cases, it makes it a little clearer to use a notation, and the compiler will also forbid erroneous conversions. Consider:
int a = millsecond * second - degree;
this is a suspicious program. using typedefed ints, that's a valid program. Using structs, it's ill-formed -- compiler errors will require your corrections, and you can make your intent explicit.
Using typedefs, arbitrary arithmetic and conversions may be applied, and they may be assigned to each other without warning, which can can become a burden to maintain.
Consider also:
t_second s = millisecond;
that would also be a fatal conversion.
It's just another tool in the toolbox -- use at your discretion.
Justin's answer is essentially correct, but I think some expansion is needed:
EDIT: Justin expanded his answer significantly, which makes this one somewhat redundant.
Type safety - you want to provide your users with API functions which manipulate the data, not let it just treat it as an integer. Hiding the field in a structure makes it harder to use it the wrong way, and pushes the user towards the proper API.
For future expansion - perhaps a future implementation would like to change things. Maybe add a field, or break the existing field into 4 chars. With a struct, this can be done without changing APIs.
What's your benefit? That your code won't break if implementation changes.
I have code in my header file that looks like:
typedef struct _bn bnode;
I can do
bnode b;
just fine, but
b[i], where i is an int gives me the following error:
invalid use of undefined type ‘struct _bn’
Any ideas?
As stated, b is not an array and, as such, can not be accessed as one.
Also, how do you expect the compiler to figure out the size of that structure? When you do something like bnode b[i] a certain amount of space is to be set aside for later use. As you have it there no size.
What is your opacity intended to do for you? Maybe if you explain further what you are trying to accomplish you will get a more revealing answer...
As far as an API/library goes, normally if you're going to need an opaque structure, you don't allow the user of the API to declare things like arrays or static instances because of this. Not knowing anything about the structure is the name of the game so you're probably going to have to define some functions to manipulate them. Most C libraries that declare opaque structures often has accessor and modification functions.
One example is from Lua (obviously a Lua state is an single use structure but it's the idea):
typedef struct lua_State lua_State;
void lua_pushnumber(lua_State *s, lua_Number n);
In this case, if you decided you needed multiple Lua states, you would do something like the following:
lua_State *states[5];
for(int i = 0; i < 5; i++)
states[i] = lua_open();
I think the general rule-of-thumb is that if you're working with opaque structures, you're going to be working through pointers only, which is pretty much the only way to go about it anyway.
Sounds like you either want an opaque pointer/PIMPL implementation, or you should include the appropriate header file.
Structs in C++ are almost identical to classes, so the same techniques apply.
You can't define an array of opaque structs. If you do you get an error such as:
error: array type has incomplete element type
(the specific error text will vary; the one above is from gcc 4.4.1).
But what you can do is create an array of pointers to opaque structs. This is doable as the details of the struct do not affect the size of the pointer.
typedef struct _bn bnode;
bnode *b[20];
You have to at least know the size of bnode to be able to make an array of them.
You could do, in your opaque definition of bnode:
typedef struct bnode_struct {
uint8_t opaque_bytes[1024]; /* magically just "know" how big it is. */
} bnode;
Then you can do:
bnode b[10];
and it will work.
What would be the differences between using simply a void* as opposed to a union? Example:
struct my_struct {
short datatype;
void *data;
}
struct my_struct {
short datatype;
union {
char* c;
int* i;
long* l;
};
};
Both of those can be used to accomplish the exact same thing, is it better to use the union or the void* though?
I had exactly this case in our library. We had a generic string mapping module that could use different sizes for the index, 8, 16 or 32 bit (for historic reasons). So the code was full of code like this:
if(map->idxSiz == 1)
return ((BYTE *)map->idx)[Pos] = ...whatever
else
if(map->idxSiz == 2)
return ((WORD *)map->idx)[Pos] = ...whatever
else
return ((LONG *)map->idx)[Pos] = ...whatever
There were 100 lines like that. As a first step, I changed it to a union and I found it to be more readable.
switch(map->idxSiz) {
case 1: return map->idx.u8[Pos] = ...whatever
case 2: return map->idx.u16[Pos] = ...whatever
case 3: return map->idx.u32[Pos] = ...whatever
}
This allowed me to see more clearly what was going on. I could then decide to completely remove the idxSiz variants using only 32-bit indexes. But this was only possible once the code got more readable.
PS: That was only a minor part of our project which is about several 100’000 lines of code written by people who do not exist any more. The changes to the code have to be gradual, in order not to break the applications.
Conclusion: Even if people are less used to the union variant, I prefer it because it can make the code much lighter to read. On big projects, readability is extremely important, even if it is just you yourself, who will read the code later.
Edit: Added the comment, as comments do not format code:
The change to switch came before (this is now the real code as it was)
switch(this->IdxSiz) {
case 2: ((uint16_t*)this->iSort)[Pos-1] = (uint16_t)this->header.nUz; break;
case 4: ((uint32_t*)this->iSort)[Pos-1] = this->header.nUz; break;
}
was changed to
switch(this->IdxSiz) {
case 2: this->iSort.u16[Pos-1] = this->header.nUz; break;
case 4: this->iSort.u32[Pos-1] = this->header.nUz; break;
}
I shouldn't have combined all the beautification I did in the code and only show that step. But I posted my answer from home where I had no access to the code.
In my opinion, the void pointer and explicit casting is the better way, because it is obvious for every seasoned C programmer what the intent is.
Edit to clarify: If I see the said union in a program, I would ask myself if the author wanted to restrict the types of the stored data. Perhaps some sanity checks are performed which make sense only on integral number types.
But if I see a void pointer, I directly know that the author designed the data structure to hold arbitrary data. Thus I can use it for newly introduced structure types, too.
Note that it could be that I cannot change the original code, e.g. if it is part of a 3rd party library.
It's more common to use a union to hold actual objects rather than pointers.
I think most C developers that I respect would not bother to union different pointers together; if a general-purpose pointer is needed, just using void * certainly is "the C way". The language sacrifices a lot of safety in order to allow you to deliberately alias the types of things; considering what we have paid for this feature we might as well use it when it simplifies the code. That's why the escapes from strict typing have always been there.
The union approach requires that you know a priori all the types that might be used. The void * approach allows storing data types that might not even exist when the code in question is written (though doing much with such an unknown data type can be tricky, such as requiring passing a pointer to a function to be invoked on that data instead of being able to process it directly).
Edit: Since there seems to be some misunderstanding about how to use an unknown data type: in most cases, you provide some sort of "registration" function. In a typical case, you pass in pointers to functions that can carry out all the operations you need on an item being stored. It generates and returns a new index to be used for the value that identifies the type. Then when you want to store an object of that type, you set its identifier to the value you got back from the registration, and when the code that works with the objects needs to do something with that object, it invokes the appropriate function via the pointer you passed in. In a typical case, those pointers to functions will be in a struct, and it'll simply store (pointers to) those structs in an array. The identifier value it returns from registration is just the index into the array of those structs where it has stored this particular one.
Although using union is not common nowadays, since union is more definitive for your usage scenario, suits well. In the first code sample it's not understood the content of data.
My preference would be to go the union route. The cast from void* is a blunt instrument and accessing the datum through a properly typed pointer gives a bit of extra safety.
Toss a coin. Union is more commonly used with non-pointer types, so it looks a bit odd here. However the explicit type specification it provides is decent implicit documentation. void* would be fine so long as you always know you're only going to access pointers. Don't start putting integers in there and relying on sizeof(void*) == sizeof (int).
I don't feel like either way has any advantage over the other in the end.
It's a bit obscured in your example, because you're using pointers and hence indirection. But union certainly does have its advantages.
Imagine:
struct my_struct {
short datatype;
union {
char c;
int i;
long l;
};
};
Now you don't have to worry about where the allocation for the value part comes from. No separate malloc() or anything like that. And you might find that accesses to ->c, ->i, and ->l are a bit faster. (Though this might only make a difference if there are lots of these accesses.)
It really depends on the problem you're trying to solve. Without that context it's really impossible to evaluate which would be better.
For example, if you're trying to build a generic container like a list or a queue that can handle arbitrary data types, then the void pointer approach is preferable. OTOH, if you're limiting yourself to a small set of primitive data types, then the union approach can save you some time and effort.
If you build your code with -fstrict-aliasing (gcc) or similar options on other compilers, then you have to be very careful with how you do your casting. You can cast a pointer as much as you want, but when you dereference it, the pointer type that you use for the dereference must match the original type (with some exceptions). You can't for example do something like:
void foo(void * p)
{
short * pSubSetOfInt = (short *)p ;
*pSubSetOfInt = 0xFFFF ;
}
void goo()
{
int intValue = 0 ;
foo( &intValue ) ;
printf( "0x%X\n", intValue ) ;
}
Don't be suprised if this prints 0 (say) instead of 0xFFFF or 0xFFFF0000 as you may expect when building with optimization. One way to make this code work is to do the same thing using a union, and the code will probably be easier to understand too.
The union reservs enough space for the largest member, they don't have to be same, as void* has a fixed size, whereas the union can be used for arbitrary size.
#include <stdio.h>
#include <stdlib.h>
struct m1 {
union {
char c[100];
};
};
struct m2 {
void * c;
};
int
main()
{
printf("sizeof m1 is %d ",sizeof(struct m1));
printf("sizeof m2 is %d",sizeof(struct m2));
exit(EXIT_SUCCESS);
}
Output:
sizeof m1 is 100 sizeof m2 is 4
EDIT: assuming you only use pointers of the same size as void* , I think the union is better, as you will gain a bit of error detection when trying to set .c with an integer pointer, etc'.
void* , unless you're creating you're own allocator, is definitely quick and dirty, for better or for worse.