GoToStateAction cannot see my states in Blend - silverlight

I have my visual states defined in UserControl.Resources. This is the sample :-
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="AlbumDetailsStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.3">
<VisualTransition.GeneratedEasingFunction>
<CircleEase EasingMode="EaseIn"/>
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="HideState"/>
<VisualState x:Name="ShowState">
<Storyboard>
<DoubleAnimation Duration="0" To="250" Storyboard.TargetProperty="(FrameworkElement.Width)" Storyboard.TargetName="border" d:IsOptimized="True"/>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(TextBlock.TextWrapping)" Storyboard.TargetName="textBlock">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<TextWrapping>NoWrap</TextWrapping>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="border" d:IsOptimized="True"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<VisualStateManager.CustomVisualStateManager>
<ei:ExtendedVisualStateManager/>
</VisualStateManager.CustomVisualStateManager>
Now i want to change the states from within my itemtemplate of listbox. I am using GoToStateAction behavior of Blend. However it is not able to find my states. But if i try to change states from outside itemtemplate it is available. It is so annoying. How do i workaround this issue?
Thanks in advance :)

Have you tried defining the visual states as part of your root layout container instead of in the resources section?

Related

wpf use VisualStateManager to change Visibility

I'm working on transitioning some code from silverlight to WPF, and my VisualStates are not working correctly.
I am using visualstatemanager to control the visibility of some text fields. I am not using any transitions to animate the change, I just want the fields to be collapsed in one state, then visible in another.
Xaml from silverlight:
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="LostPasswordStates">
<VisualState x:Name="LostPassword_Start">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="lbl_UserName" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="Visible" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="txt_UserName" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="Visible" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="txt_UserName" Storyboard.TargetProperty="(TextBox.IsReadOnly)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="False" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="LostPassword_Success">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="lbl_UserName" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="Collapsed" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="txt_UserName" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="Collapsed" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="btn_Reset" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="Collapsed" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
I get the following exception :
An unhandled exception of type 'System.Windows.Media.Animation.AnimationException' occurred in PresentationCore.dll
Additional information: Cannot animate the 'Visibility' property on a 'System.Windows.Controls.TextBox' using a 'System.Windows.Media.Animation.ObjectAnimationUsingKeyFrames'. For details see the inner exception.
So my question to you is:
If I can't use a System.Windows.Media.Animation.ObjectAnimationUsingKeyFrames for this, what should I be using?
This works for me, using .NET 4.5:
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="LostPasswordStates">
<VisualState x:Name="LostPassword_Start">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="lbl_UserName" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="txt_UserName" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Visible}" />
</ObjectAnimationUsingKeyFrames>
<BooleanAnimationUsingKeyFrames Storyboard.TargetName="txt_UserName" Storyboard.TargetProperty="(TextBox.IsReadOnly)">
<DiscreteBooleanKeyFrame KeyTime="00:00:00" Value="False" />
</BooleanAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="LostPassword_Success">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="lbl_UserName" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="txt_UserName" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="btn_Reset" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Visibility.Collapsed}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
There are two changes to your current code:
Instead of "Collapsed" and "Visible", the Value is set to "{x:Static Visibility.Collapsed}" and "{x:Static Visibility.Visible}";
The IsReadOnly property uses a BooleanAnimationUsingKeyFrames instead of an ObjectAnimationUsingKeyFrames;
You can only animate properties of numeric types (double). Visibility can not be animated because it is enum an there is no way to animate this meaningfull.
If you want to fadeout something you can use the opacity property.

VisualStateManager: Setting Panel.ZIndex

Why can't I set Panel.ZIndex within a VisualStateManager?
I am building a carousel user interface and am struggling to find out why I am unable to set a value for Panel.ZIndex.
This XAML is embedded within a VisualState element:
<Storyboard>
<VisualState>
<ObjectAnimationUsingKeyFrames
Storyboard.TargetName="MidRightRectangle"
Storyboard.TargetProperty="Rectangle.(Panel.ZIndex)">
<DiscreteObjectKeyFrame KeyTime="0" Value="4" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
The TargetProperty is not set correctly.
Try this instead.
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualState x:Name="ZIndexChanged">
<Storyboard>
<Int32AnimationUsingKeyFrames Storyboard.TargetProperty="(Panel.ZIndex)" Storyboard.TargetName="MidRightRectangle">
<EasingInt32KeyFrame KeyTime="0" Value="4"/>
</Int32AnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
I also learned from the previous answer that I can resolve the animation like this:
<Int32Animation Storyboard.TargetName="MidRightRectangle"
Storyboard.TargetProperty="(Panel.ZIndex)"
To="4"
Duration="0:0:.15">
</Int32Animation>

WPF Slider VisualStateManager

I'm trying to do my own Slider Style in XAML, but i don't get it quite right. The VisualState x:Name="Pressed" is not being triggered.
...
<ControlTemplate TargetType="Slider">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup Name="CommonStates">
<VisualState Name="Normal" />
<VisualState Name="MouseOver">
...
</VisualState>
<VisualState Name="Pressed">
<Storyboard>
<ColorAnimation Storyboard.TargetName="RepeatButtonValueBrush" Storyboard.TargetProperty="Color" To="{StaticResource PressedValueColor}" Duration="0"/>
<ColorAnimation Storyboard.TargetName="RepeatButtonRestBrush" Storyboard.TargetProperty="Color" To="{StaticResource PressedTrackColor}" Duration="0"/>
</Storyboard>
</VisualState>
<VisualState Name="Disabled">
...
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
...
</Grid>
</ControlTemplate>
...
What am I doing wrong?
Thanks
You need to call the VisualStateManager.GoToState method to change visual states. See this VisualStateManager and Triggers article.

How to do simple hover button using 2 images in Silverlight

Preferably without using backend code? I'm looking for the cleanest solution for doing a fade in fade out hover button using 2 images. Here is what I have so far
Edit:
I got this to partially work.. problem is now that the mouseout seems abrupt whereas the mouseover seems fine, what am I doing wrong?
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimation BeginTime="0:0:0" Duration="0:0:1" To="1"
Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="mouseOverImage" d:IsOptimized="True"/>
</Storyboard>
</VisualState>
<VisualState x:Name="MouseOut">
<Storyboard>
<DoubleAnimation BeginTime="0:0:0" Duration="0:0:1" To="0"
Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="mouseOverImage" d:IsOptimized="True"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed"/>
<VisualState x:Name="Disabled"/>
</VisualStateGroup>
<VisualStateGroup x:Name="FocusStates">
<VisualState x:Name="Focused"/>
<VisualState x:Name="Unfocused"/>
</VisualStateGroup>
Found out there is no default visual state called mouseout. the normal state will work as the mouseout or mouseleave.
<Storyboard>
<DoubleAnimation BeginTime="0:0:0" Duration="0:0:0.5" From="0" To="1"
Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="mouseOverImage" />
</Storyboard>
</VisualState>
<VisualState x:Name="Normal">
<Storyboard>
<DoubleAnimation BeginTime="0:0:0" Duration="0:0:0.5" From="1" To="0"
Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="mouseOverImage" />
</Storyboard>

Change the source of Image using StoryBoard

I want to change the source of an image using storyboard in silverlight blend on mouse over:
<VisualState x:Name="MouseOver">
<Storyboard>
---code here--
</Storyboard>
</VisualState>
Ok finally solved it :
On mouse hover i just turn out the visbility of an image to colapsed and made the visibility of other image to visible. That's it :)
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity" Storyboard.TargetName="fillColor">
<SplineDoubleKeyFrame KeyTime="0" Value=".35"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="image">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="hoverimage">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>

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