pointer to a pointer to a struct giving headache . . - c

I'm not sure how to explain this but this piece of code bellow can compile perfectly but when you run it, SIGSEV.
Please, can anyone tell precisely where I got things wrong?
The fact is I want to be able to access elements by index as below and at the same time to be able to work with struct.
#include <stdio.h>
#include <stdlib.h>
/* This is a struct describing properties of an element */
struct element{
int age;
char* name;
};
/* This struct contains a pointer to a pointer on a element "struct element" */
struct person{
struct element** p;
int id;
};
/* Thus function initializes a struct person by allocation memory for it */
struct person* init(int size)
{
struct person* sample = (struct person* )malloc(size*sizeof(struct person));
sample->p = NULL;
sample->id = 0;
return sample;
}
/* use this function to insert a new element in the struct */
void insert(struct person* sample, char* _name, int _age)
{
sample->p[sample->id]->name = _name; /* the program crashes here according to the debugger , but why?? */
sample->p[sample->id]->age = _age; /* of course, this will cause trouble too because it has the same construct as the previous one */
sample->id++;
}
/* main entry */
int main()
{
struct person* student = init(10); /* Allocating space for 10 students */
insert(student, "kido", 8);
printf("Your name is %s and your age is %d", student->p[0]->name, student->p[0]->age); /* we can't write student->p->name */
return 0;
}

The problem is in the insert method at the line of code you flagged in the question
sample->p[sample->id]->name = _name;
Nowhere in your program do you allocate memory for the p array inside of the person struct. Hence this value will always be NULL. Attempting to assign to this value will rightfully lead to a crash of your program.
To fix this you need to ensure the p array is large enough to accommodate the index provided by the expression sample->id. Best way to accomplish this is to use the realloc function and add a field to person to store the size of the p array
Here's a quick sample. Note: Error checking and 0 initialization of memory omitted for bevity.
struct person{
struct element** p;
size_t length;
int id;
};
void insert(struct person* sample, char* _name, int _age)
{
if (sample->id >= sample->length) {
sample->p = realloc(sample->p, sizeof(element*) * sample->id);
}
...
}
It does seem odd though that the name and age are always indexed via the sample->id field. This indicates that it's always placed in the same location in which case an array is not needed. Can you elaborate on how this is supposed to function?

In your init() function you set sample->p = NULL. In your insert() function you try to dereference the ->p member sample->p[sample->id]->name . Since you've not pointed ->p to any storage, you can't dereference it.

Starting program: /home/nathan/c/seg
Program received signal SIGSEGV, Segmentation fault.
0x0000000000400597 in insert (sample=0x601010, _name=0x400730 "kido", _age=8)
at seg.c:28
28 sample->p[sample->id]->name = _name; /* the program craches here according to the debugger , but why?? */
(gdb) backtrace
#0 0x0000000000400597 in insert (sample=0x601010, _name=0x400730 "kido",
_age=8) at seg.c:28
#1 0x0000000000400601 in main () at seg.c:38
(gdb) p sample->id
$1 = 0
(gdb) p sample->p
$2 = (struct element **) 0x0
sample->p is not being properly initialized. If you look in init, it is indeed initialized to NULL. sample->p[anything] therefore dereferences a null pointer, causing a segfault.

When you call your init() function, you allocate memory for a number of person structures, and set the 'p' pointer of the first structure to NULL.
Then you try to write the memory pointed by 'p'. Which is, of course, still NULL.
Given your comments, I don't think init() is doing what you want it to do. It's allocating space for a person structure array, rather than a person with a 'p' array. Also, why the double pointer?
Recheck your design :) I usually do it in a whiteboard, or pencil and paper, using boxes for my 'objects' and arrows for my pointers. It will clarify your ideas, and possibly show you mistakes before they ever reach the code.

struct person* init(int size)
{
struct person* sample = (struct person* )malloc(size*sizeof(struct person));
sample->p = NULL; // p is a pointer to a pointer which is initialized to NULL
// So, it cannot be dereferenced with out pointing to a valid
// memory location.
// sample -> p = (struct person**) malloc( sizeof(struct *person) );
// sample[p] = (struct(person*)) malloc( sizeof(struct person) );
// struct** -> struct* -> struct
sample->id = 0;
return sample;
}
And now, these two statements are valid -
sample->p[sample->id]->name = _name;
sample->p[sample->id]->age = _age;

Related

Free in a structure element

Hello I have a question regarding malloc and free type of things.
suppose I have a structure with another structure inside it
typedef struct All{
int number;
} A;
typedef struct Bet{
A *point;
} B;
Then I create a B.
B* first = malloc(sizeof(B));
first->point=malloc(sizeof(A));
Now lets say I want to make a function that deletes the struct B entirely.
For the delete function I know we have to use
free(first);
So do I also have to free(first->point) or will it disappear automatically if i do free(first);
I want to add more to what #thisisbenmanley said and build an actual explination that will also show how to wrap part of the code you write.
The basics
I'll cover just malloc() and free() here. Whenever you call malloc() there should be a free() also. Let's take this example with a simple int.
int *p = malloc(sizeof(int));
*p = 5;
printf("%d", *p);
free(p);
It is the same for a struct. Another example:
typedef struct Person
{
int Age;
int Height;
}Person;
Person* p = malloc(sizeof(Person));
p->Age = 20;
p->Height = 185;
// do something with it ...
free(p);
Another very important thing you have to know: malloc() can return NULL if the allocation fails. It actually means that there is no space to allocate the block. It is very important to actually check for it. For example:
int* v = malloc(sizeof(int)*999999999);
if (v == NULL)
{
printf("Allocation failed.");
return -1;
}
// Allocation successfull. Do something with the vector ...
Structures in structures and structures with pointers
If structures do not contain pointers just free() will do the job. Example:
typedef struct Point
{
int x;
int y;
}Point;
typedef struct Line
{
Point a;
Point b;
}Line;
// this will allocate actually 4 ints
Line* p = malloc(sizeof(Line));
// this is how you access each point's coordinates.
p->a.x;
// do something ...
// this will free both points (the 4 ints)
free(p);
Now this is where code can get very unclear depending on each situation. If a structure contains one or more pointers if might prove difficult to keep the code simple to read. Suppose the following struct:
typedef struct Person
{
int Age;
int Height;
char* FName;
char* LName;
char* Address;
}Person;
If you want to allocate a Person you need 4 malloc() calls. If you also add error checking it will be quite voluminous. Definetly this should be wrapped inside a function:
Person* AllocPerson()
{
// i'm skipping it now so that my point is clear, but checking
// if malloc returned NULL is recommended
Person* p = malloc(sizeof(Person));
p->FName = malloc(sizeof(char)*30);
p->LName = malloc(sizeof(char)*30);
p->Address = malloc(sizeof(char)*40);
return p;
}
Now whenever you need a Person you can just Person* p = AllocPerson();. Same goes with a FreePerson() function which will take 4 free() calls so that after you finished working with the struct, you simply call FreePerson(p).
void FreePerson(Person* p)
{
free(p->FName);
free(p->LName);
free(p->Address);
free(p);
}
You can evolve the AllocPerson function even further and turn it into a Create function:
Person* CreatePerson(int Age, int Height, char* FirstName, char* LastName, char* Address)
{
// i'm skipping it now so that my point is clear, but checking
// if malloc returned NULL is recommended
Person* p = malloc(sizeof(Person));
p->FName = malloc(sizeof(char)*30);
p->LName = malloc(sizeof(char)*30);
p->Address = malloc(sizeof(char)*40);
p->Age = Age;
p->Height = Height;
strcpy(p->FName, FirstName);
strcpy(p->LName, LastName);
strcpy(p->Address, Address);
return p;
}
Now you can just do this whenever you need a person:
Person* p = CreatePerson(20, 180, "Alex", "Boris", "Street nr. 5");
The CreatePerson() function both allocates and initialises fields of a Person instance. This aproach of making a Create and Delete function to a structure is widely used in C, especially when you have to use an already made API.
Important notes
Always free() memory even though after exiting main() your OS will take care of the blocks still allocated. This is considered good practice.
Try to use dynamic memory as less as possible. The Heap is slower than the Stack!
Try to reuse allocated space whenever possible. Allocating and Freeing are expensive operations!
You would also have to free(first->point). When you free(first), all that will deallocate is the bytes holding the struct first, which only holds a pointer. That alone will not touch the actual memory address pointed to by point; free(first->point) beforehand would cover that.

I can alter a struct member from one location but not from the other

I am trying to implement a linked list in C - starting simple, with one list containing one node. However, I stumble upon some issues when trying to add data to the node. Here's my implementation thus far:
struct mylist_node {
int data;
};
struct mylist {
struct mylist_node *head_pt;
};
void mylist_init(struct mylist* l){
struct mylist_node head_node;
head_node.data = 5; //First try
l->head_pt = &head_node;
l->head_pt->data = 5; //Second try
};
And my main method:
int main()
{
struct mylist ml, *ml_pointer;
ml_pointer = &ml;
mylist_init(ml_pointer);
printf("%d\n", ml_pointer->head_pt->data);
ml_pointer->head_pt->data = 4;
printf("%d\n", ml_pointer->head_pt->data);
return 0;
}
This should print out
5
4
If my knowledge of pointers is correct. However, it prints out
0
4
As you can see I try to set the node data twice within the mylist_init method. Neither appears to be working - meanwhile, writing to and reading from it from my main method works just fine. What am I doing wrong?
In mylist_init, you're storing the address of a local variable in the struct pointed to by l. That variable goes out of scope when the function returns, so the memory it occupied is no longer valid, and thus the pointer that previously pointed to it now points to an invalid location. Returning the address of a local variable a dereferencing that address invokes undefined behavior.
Your function needs to allocate memory dynamically using malloc so the memory will still be valid when the function returns.
void mylist_init(struct mylist* l){
struct mylist_node *head_node = malloc(sizeof(*head_node));
l->head_pt = head_node;
l->head_pt->data = 5;
};
Also, don't forget to free the memory when you're done using it.
For starters, you have to allocate memory for your node, the way you were doing it, your node is a local variable on the stack which will likely get overwritten after the function exits.
void mylist_init(struct mylist* l)
{
struct mylist_node *head_node = (struct mylist_node *)malloc(sizeof(struct mylist_node));
head_node.data = 5; //First try
l->head_pt = head_node;
};

Singly Linked List in C incorrect output

So I'm doing some linked list revison and Im trying to just load a list with some numbers and then print it out. Below is my code:
#include <stdio.h>
#include <stdlib.h>
typedef struct stack {
int data;
struct stack *next;
}*stack;
stack create_s(void){
stack s = (void*)malloc(sizeof(stack));
s->next = NULL;
return s;
}
void push_s(stack s, int data) {
while (s->next != NULL) {
s = s->next;
}
s->next = (void*)malloc(sizeof(stack));
s=s->next;
s->data = data;
s->next = NULL;
}
void print_s(stack s) {
if (s==NULL) {
return;
}
else {
while (s->next != NULL) {
printf("%d\n",s->data);
s=s->next;
}
}
}
int main (void) {
stack s = create_s();
push_s(s,2);
push_s(s,4);
push_s(s,6);
push_s(s,8);
print_s(s);
return 0;
}
My output is however:
-1853045587
2
4
6
when it should be
2
4
6
8
Is it printing the address of my struct at the beginning? Also, why is it not printing my last element?
Thanks
The code contains several errors, but the first thing that catches the eye is that your memory allocation is already obviously broken
stack s = (void*)malloc(sizeof(stack));
You defined stack as a pointer type. This means that sizeof(stack) evaluates to pointer size and the above malloc allocates enough space to store a single pointer, not enough for the entire struct stack object. The same memory allocation error is present in push_s as well.
Here's some advice
Don't hide pointer types behind typedef names. Define your stack as
typedef struct stack{
int data;
struct stack *next;
} stack;
and use stack * wherever you need a pointer. I.e. make that * visible instead of hiding it "inside" a typedef name. This will make your code easier to read.
Don't cast the result of malloc. Anyway, what is the point of casting it to void * when it is void * already???
Don't use sizeof with types unless you really really have to. Prefer to use sizeof with expressions. Learn to use the following malloc idiom
T *p = malloc(sizeof *p);
or, in your case
struct stack *s = malloc(sizeof *s);
This will allocate a memory block of appropriate size.
Also, as #WhozCraig noted in the comments, the very first node in your list is apparently supposed to serve as a "sentinel" head node (with undefined data value). In your code you never initialize the data value in that head node. Yet in your print_s function you attempt to print data value from the head node. No wonder you get garbage (-1853045587) as the first line in your output. Don't print the very first node. Skip it, if it really is supposed to serve as a sentinel.
Also, the cycle termination condition in print_s looks strange
while (s->next != NULL)
Why are you checking s->next for NULL instead of checking s itself? This condition will terminate the cycle prematurely, without attempting to print the very last node in the list. This is the reason why you don't see the last element (8) in your output.
The actual cause of the given output can be fixed by changing:
s=s->next;
s->data = data;
to
s->data = data;
s=s->next;

A hashtable of pointers in C?

I am trying to build an initialize a hashtable whose pointers point to another struct in my program. But it seems to give me a segfault when I try to initialize(H). I think I may be allocating memory incorrectly, but I'm not sure if that's what a segmentation fault actually means. The way it is set up, H->hashtable should be an array of hashnodes, right? hashnodes themselves are the pointers to my other structs. Why am I only getting a seg fault at initialize?
#include <stdio.h>
#include <stdlib.h>
typedef struct Position{
char data[12];
struct Hashnode *previous;
struct Position *next;
char letter;
char direction[5];
} *position;
typedef struct Hashnode{
struct Position *INSIDE;
} *hashnode;
typedef struct hash_table{
hashnode *hashtable
} *HTABLE;
HTABLE NewHashtable(){
HTABLE H = (HTABLE) malloc(sizeof(struct hash_table));
if(H == NULL){ printf("Malloc for new hashtable failed."); exit(1);}
return H;
}
void initialize(HTABLE H){
H->hashtable = (hashnode*) malloc(100003*sizeof(hashnode));
int toofer;
for(toofer = 0; toofer<100003; toofer++){
H->hashtable[toofer]->INSIDE = NULL;
}
}
int main(){
HTABLE H = NewHashtable();
initialize(H);
return 0;
}
This:
HTABLE H = (HTABLE) malloc(sizeof(struct hash_table));
is just horrible. It mixes a typedef:ed pointer (why do people still do this?) with the underlying struct name, making it the reader's job to make sure they match. Plus, that cast is a bad idea, too.
It should be:
HTABLE H = malloc(sizeof *H);
if you insist on keeping the typedef.
That said, the code in initialize() is probably failing its malloc() call, which is not checked before being relied on. This is a very bad idea.
Further, there's confusion about what exactly is being allocated. The malloc() code allocates 100003*sizeof(hashnode), but hashnode is (again) typedef:ed as a pointer, not a struct. Then the pointers are dereferenced in the loop, causing mayhem.
H->hashtable = (hashnode*) malloc(100003*sizeof(hashnode));
int toofer;
for(toofer = 0; toofer<100003; toofer++){
H->hashtable[toofer]->INSIDE = NULL;
}
}
The first line allocates a bunch of memory for H->hashtable. It contains random garbage.
Thus, when you enter the loop, H->hashtable[0] is random garbage (because all of H->hashtable is random garbage). But you attempt to follow that random garbage pointer in in your loop. Dereferencing an uninitialized pointer is the fastest way to get a segmentation fault.
Here's a way to help you see it. Say you decided to zero that memory to be safe. Your code would be:
H->hashtable = (hashnode*) malloc(100003*sizeof(hashnode));
memset(H->hashtable, 0, 100003 * sizeof(hashnode));
int toofer;
for(toofer = 0; toofer<100003; toofer++){
H->hashtable[toofer]->INSIDE = NULL;
}
}
Clearly, after that memset, *(H->hashtable) is 0 since that sets all of H->hashtable to 0. So H->hashtable[0] is 0 too and thus H->hashtable[toofer]->INSIDE dereferences a null pointer.
H->hashtable = (hashnode*) malloc(100003*sizeof(hashnode));
should better be
...sizeof(struct Hashnode)...

whats wrong in this program?

Am unable to run this code...
#include<cstdio>
int main()
{
struct a{
int b;
struct a *next;
};
typedef struct a no;
no *n;
n->b = 12;
n->next = NULL;
n->next->b = 12;
n->next->next = NULL;
printf("%d %d", n->b, n->next->b);
getchar();
return 0;
}
When you say:
no *n;
you get an uninitialised pointer. When you use that pointer, you get undefined behaviour.
You allocated space for a pointer to a structure, but you didn't allocate space for the actual structure. This means that you don't have a memory address for the structure you are using.
In addition, the pointer points to some random memory address because you didn't initialize it. As a result, you could be trying to read and write to memory that doesn't belong to you, which can cause your program or even your system to crash because of the undefined behavior that results.
As #Neil Butterworth said, you get an uninitialised pointer. This mean that this pointer could point to anywhere, thus giving an access violation error. The way to fix this is simple, just call malloc() before using that pointer. malloc() gives that pointer a valid and usable address, so no one will complain about that.
You're declaring a struct INSIDE a function.
Declare the struct OUTSIDE of the function.
The typedef should be declared outside the function too.
#include<cstdio>
struct a{
int b;
struct a *next;
};
typedef struct a no;
int main()
{
///... your code...
}
try something like this:
no *n = (no*)malloc(sizeof(no));
#include <cstdio>
/* declaring the struct in the function definition may be possible (I'm not sure,
actually, haha). Unless you have a GOOD reason, it's good practice to declare
structs, globals, typedefs, etc... outside the function */
typedef struct a{
int b;
struct a *next;
} no;
int main()
{
no *n;
/* Here, you have a pointer. Remember these are simply (generally) 32-bit values
defined in your stack space used to store a memory location which points to your
ACTUAL struct a! Depending on what USED to be in the stack space, this could
point ANYWHERE in memory, but usually you will find that it points to the NULL
memory location, which is just address "0". To get this to point to something,
you have to allocate empty space on your heap to store your struct... */
n = malloc(sizeof(no));
/* Now your pointer n points to an allocated 'struct a', and you can use it like
normal */
n->b = 12;
n->next = NULL;
/* You just set n->next, which is another 'no' pointer, to NULL. This means that
n->next points nowhere. So, just like above you have to malloc another instance
of the struct! */
n->next = malloc(sizeof(no));
/* NOW you can use n->next with no ill effects! */
n->next->b = 12;
n->next->next = NULL;
printf("%d %d", n->b, n->next->b);
getchar();
/* After you're done with your structs, you want to free them using the POINTERS
that reference them */
free(n->next);
free(n);
return 0;
}

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