Silverlight Open Child Window counter - silverlight

I have a silverlight application which uses a child window as a processing dialog. The child window open can be called from more that one event.
What I would like to do is to add a counter to the Child Window Show() that increments by one on each call. That way, I should then be able to only call the Close() if the counter is at zero. This would allow for all the completed events to run and call a Close() and decrement the value by one with each call.
To be honest I'm not sure where to start with this one but any help or guidance would be great.
Thanks

Its not 100% clear what you are trying to accomplish, but a good way to retrieve all your opened childwindow objects is the following method :
VisualTreeHelper.GetOpenPopups()
Note that this is available since Silverlight version 4.0 only
Good luck.

Related

Launch WPF executable and set parent?

I have a WPF executable and I want another program to launch it and set this launching program as the parent windows of my WPF executable (The main purpose is that when the launching program is closed the WPF executable is also shut down). I thought I could make it like this: I pass the Hwnd as one command line parameter (as integer-string), and I can call the SetParent or whatever function inside my WPF executable code to specify the parent. However, I can't make it work. Can anybody tell me how to do that, or any other way to do that? Thanks!
You can't. Window handles are per-process.
Besides, you wouldn't want to. It's problematic enough to have a parent window in another thread -- that causes the message queues of the two threads to become attached, i.e., they effetively share the same message queue from then on. So now if either thread locks up, or does some lengthy processing, both threads are frozen. (And there's no way to later detach the message queues, as far as I'm aware.) Imagine trying to extend this cross-process.
If you must start some new code and use an existing window as a parent, you can't go cross-process. You would have to load the WPF code into your process and call a method in it, passing your parent window as a parameter. The simplest way to load that code into your process would be to change your WPF application to a class library (.dll), and either add a reference to that .dll, or load it dynamically using Reflection.
As #Joe White said you cannot achieve this straightaway ... I think I can "guess" what you are getting at ....
You probably have a WinForm MDI parent (its exe already) and you want to launch another WPF window (another exe) as its child. Am I correct?
Hmmmm then you would have to create a new WinForm child window with WinFormWPFHostApp in it and then refer the WPF assemblies to this project and try to host the Content of the MainWindow from that other WPF application.
refer this article...

Need to force refresh on a WPF Label

I am making an asynchronous call to a web service. Since it might take a few seconds there is a status Label used to let the user know what's going on. But even though the call is async the first call seems to block for a few seconds and the status label takes too long to get updated. In WinForms I could force the label to refresh (using Update() I think) but not in WPF. Any super easy ways to get this working?
Thanks,
Gerry
You could move the entire call logic into a QueueWorkUserItem or BackgroundWorker block. That way the first proxy initialization would not block the UIThread (before the async. Begin/End pattern kicks in). Assuming that you are using databinding the object exposing the property bound to the Label implemented INotifyPropertyChanged everything should happen automagically.
I'd (wildly) guess that the blocking is due to the creation/initialization of the service proxy classes. If so, you could try to create the proxy earlier, or call your asynchronous web service in another thread.
The general answer to your question about refreshing controls... I have always relied on data binding to do this. That won't help though if the main UI thread is stuck doing something. And if the UI thread is stuck, I don't know that there's any way to get it to draw.
There isn't a way to tell the label to refresh that will actually work in your case. If the UI is being blocked, it won't refresh. Basically, when you actually get to the point where you update the label's text, it will show in WPF. The only possible exception that I can think to that would be if you are using a non-WPF control but even then it should work.
My suggestion would be to update the label before you perform the first action (even before variables are initialized, since this might be where the issue actually is). Here is a pseudocode example of what I mean (just in case I wasn't clear):
private void KickOffProcess()
{
label1.Text = "Processing ..."; //This is where you need to move the label update code
AsyncCall();
}

Creating WPF components in background thread

Im working on a reporting system, a series of DocumentPage are to be created through a DocumentPaginator. These documents include a number of WPF components that are to be instantiated so the paginator includes the correct things when later sent to the XpsDocumentWriter (which in turn is sent to the actual printer).
My problem now is that the DocumentPage instances take quite a while to create (enough for Windows to mark the application as frozen) so I tried to create them in a background thread, which is problematic since WPF expects the attributes on them to be set from the GUI thread. I would also like to have a progress bar showing up, indicating how many pages have been created so far. Thus, it looks like Im trying to get two things to happen in parallell on the GUI.
The problem is hard to explain and Im really not sure how to tackle it. In short:
Create a series of DocumentPage's.
These include WPF components
These are to be created on a background thread, or use some other trick so the application isnt frozen.
After each page is created, a WPF ProgressBar should be updated.
If there is no decent way to do this, alternate solutions and approaches are more than welcome.
You should be able to run the paginator in a background thread as long as the thread is STA.
After you've set up your thread, try this prior to running it.
thread.SetApartmentState(ApartmentState.STA);
If you really must be on the GUI thread, then check out the Freezable class, as you might have to move the objects from your background thread to the GUI thread.
If the portions that require the UI thread are relatively small, you can use the Dispatcher to perform those operations without blocking the UI. There's overhead associated with this, but it may allow the bulk of the calculations to occur in the background and will interleave the work on the UI thread with other UI tasks. You can update the progress bar with the Dispatcher as well.
My guess is that everything that is time-consuming to create is within your Visual. If so, there is an easy solution: Don't create actual DocumentPage objects and their associated Visuals until DocumentPaginator.GetPage() is called.
As long as the code that consumes your document only requests one or two pages at a time there will be no performance bottleneck.
If you're printing to the printer or to a file, everything can be done on a background thread, but if you're displaying onscreen you only need to display a few DocumentPages at a time anyway. In either case you won't get any UI lockups.
The worst case scenario would be an app that displays pages in a thumbnail view. In this case, I would:
The thumbnail view would bind its ItemsSource to a "RealizedPages" collection which initially is filled with dummy pages
Whenever a dummy page is measured, it queues a dispatcher operation at DispatcherPriority.Background to call DocumentPaginator.GetPage() and then replace the dummy page in the RealizedPages collection with the real page.
If there are performance concerns even with realizing a single page because of the number of separate items, this same general approach can be used within whatever ItemsControl on the page has the large number of items.
One more note: The XPS printing system doesn't ever process more than one DocumentPage at a time, so if you know that's your client you can actually just keep returning the same DocumentPage over and over again with appropriate modifications.
Elaborating further on Ray Burns' answer: Couldn't you have your dataprocessing done in a class on a background thread and then databind the DocumentPage's properties to this class when the processing is done?
A little late to the game on this one, but I just worked out a solution to this so I thought I would share. In order to display the UI elements they have to be created on the UI thread on which they will be displayed. Since the long running task is on the UI thread, it will prevent a progress bar from updating. To get around this, I created the progress bar on a new UI thread and created the pages on the main UI thread.
Thread t = new Thread(() =>
{
ProgressDialog pd = new ProgressDialog(context);
pd.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterScreen;
pd.Show();
System.Windows.Threading.Dispatcher.Run();
});
t.SetApartmentState(ApartmentState.STA);
t.IsBackground = true;
t.Start();
Action(); //we need to execute the action on the main thread so that UI elements created by the action can later be displayed in the main UI
'ProgressDialog' was my own WPF window for displaying progress information.
'context' holds the progress data for my progress dialog. It includes a cancelled property so that I can abort the action running on the main thread. It also includes a complete property so the progress dialog can close when the Action has finished.
'Action' is the method used to create all the UI elements. It monitors the context for the cancel flag and stops generating the UI elements if the flag is set. It sets the complete flag when it is done.
I don't remember the exact reason I had to set Thread 't' to an STA thread and IsBackground to true, but I am pretty sure it won't work without them.

Progress bar not showing until after task is completed

I have been trying to get a progressbar set to marquee to keep moving while another function is running. After this function runs, I message would display (for this example)
The only way I was able to get this working was with a background worker and then have a
Do
Loop until condition that runs in the main form until the operation is complete followed by my message box.
This seems like a kludge way to accomplish this and a thread.start followed by a thread.join seems like a much nicer way to fix this. However, I was not able to get that working either.
I have included a small demo program if anyone is interested.
http://www.filedropper.com/progressbar
Thanks
Thread.Start and Thread.Join is not the way to do it - that basically blocks your UI thread again. Application.DoEvents isn't the way to go either - you really do want a separate thread.
You could then use Control.Invoke/Control.BeginInvoke to marshal back to the UI thread, but BackgroundWorker makes all this a lot easier. A search for "BackgroundWorker tutorial" yields lots of hits.
EDIT: To show the message when the worker has finished, use the RunWorkerCompleted event. The ReportProgress method and ProgressChanged event are used to handle updating the progress bar. (The UI subscribes to ProgressChanged, and the task calls ReportProgress periodically.)
That is not a kludge. That is the correct way of doing it; what happens with the BackgroundWorker approach? The trick is to use the ReportProgress method to push the change back to the UI (don't update the ProgressBar from the worker).
Use Application.DoEvents() in your function from time to time so that your process has some time to process his events, including redrawing the form.
Alternatively, you can use a worker thread (like a BackgroundWorker) to process your treatement, while the UI thread is displaying your progress bar.
Complementing the answer given by Marc Gravell, the BackbroundWorker has a boolean property WorkerReportsProgress, if it is set to false, when you call ReportProgress, the program will raise an InvalidOperationException

How to wait for a background thread/operation to complete in WPF UI code?

e.g. in Winforms I'd write...
// on UI Thread
BackgroundWorker workerThread = new BackgroundWorker();
workerThread.DoWork += new DoWorkEventHandler(LoadChildren);
workerThread.RunWorkerCompleted += new RunWorkerCompletedEventHandler(OnLoadChildrenCompleted);
while (workerThread.IsBusy)
{
Application.DoEvents();
}
In WPF what is the equivalent of Application.DoEvents in Winforms?
I have a property called Children in my ViewModel class. A HierarchicalDataTemplate has been setup to read Items from the Children property.
A TreeView displays the nodes. When the user expands a node, the children of the node are generated from the results of this property
public Node Children
{
get
{
// 1. time-consuming LINQ query to load children from a SQL DB
// 2. return results
}
}
So I'd like to run 1. on a background thread and wait for it to complete before returning the results... keeping the UI responsive.
Googling led me to this page which has uses DispatcherFrames to simulate the above method. But this seems to be too much work.. which hints at 'Am I doing this right?'
As I understand it, you've got this sort of flow:
Do some prep work (UI thread)
Do some background work (other thread)
Do some finishing work (UI thread)
You want to wait for the second bullet to finish before running the code in the third.
The easiest way to do that is make the second bullet's code call back into the UI thread (in the normal way) to trigger the third bullet to execute. If you really, really want to use local variables from the method, you could always use an anonymous method or lambda expression to create the delegate to pass to the background worker - but normally it would be cleaner to just have a "PostBackgroundWork" method or something like that.
EDIT: This wouldn't be nice for a property as you've shown in your edited question, but I'd refactor that as a request to fetch the children with a callback when it's completed. This avoids the whole mess of reentrancy, and makes it clearer what's actually going on.
Calling DoEvents on the UI thread in a loop like this is not recommended practice in WinForms or WPF.
If your application can't continue until this thread has finished its work, then why is it on another thread?
If some parts of your application can continue, then disable those bits that can't and reenable them when your completion callback is called. Let the rest of the system get on with its stuff. No need for the loop with DoEvents in it, this is not good practice.
Take a look at the community content on MSDN.
This is a good article on DoEvents.
In WPF what is the equivalent of Application.DoEvents in Winforms?
There is none built-in, but you can easily write your own. Indeed, WPF gives you more power around message processing than does Winforms. See my blog post on Dispatcher Frames here. It includes an example showing you how to simulate Application.DoEvents().

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