Surprisingly one can show more than one dialog at a time by putting the ShowDialog() call on the Dispatcher:
uiDispatcher.BeginInvoke(new Func<bool?>(myWindow.ShowDialog));
How come this works and still the UI remains running responding to user interaction once the dialog is shown (I would have thought not since ShowDialog() blocks the thread it is on which has to be the UI thread), one can even go on showing new dialogs:
Window myWindow;
for(int i = 0; i < 5; i ++)
{
myWindow = new Window();
uiDispatcher.BeginInvoke(new Func<bool?>(myWindow.ShowDialog));
}
And the UI is still responsive.
Is there something I should beware of relying on this behaviour? (I want to show one dialog on top of another when some background thread wants to - this works - the only unwanted behaviour seems to be when switching apps sometimes WPF does not know which dialog should be on top - but still allows you to bring one of the dialogs to the front by clicking on it which is unusual for a dialog as clicking outside a dialog is usually not allowed).
UPDATE: One issue I have come across is if you hide one of your dialogs the user can interact with all other Windows again! (not just the other dialogs). See: WPF Dialog not modal?
Showing a dialog does not block the UI thread -- otherwise you won't be able to interact with the dialog.
It merely marks the fact that there is a modal dialog outstanding, and that it should disable inputs to all other non-dialog windows.
If you shuff a ShowDialog call into the dispatcher, the dispatcher will allow an additional dialog to be created because you are not doing something which is prohibited when a modal dialog is outstanding -- which is to input into other non-dialog windows.
Your new dialog is fully functional, because it is a dialog, and you are not trying to input into non-dialog windows.
Switching applications should bring any modal dialog out to the front, but since you have more than one modal dialogs, the system will get confused as to which one should be top-most. I'd suggest you trap the activation event and just manually bring the necessary dialog top-most.
Related
I'm developing a GUI in Linux (Ubuntu 16.04 - WM: Gnome) using GTK+3 and the graphic library cairo.
After clicked on a push button (Plot), using the instruction of cairo I draw a red square on a new top window where I put a GtkDrawingArea.
In this window I also put a push button (Cancel) that clicked, hide the window. In this way, if I re-push "Plot", the red square reappear.
The issue is the "x" icon present in the top bar of the window.
If (no me) a user push this x, the window disapper and if he re-push the "Plot" an error is reported.
The question is: it is possible avoid this possible cause of error?
(remove this "x" from the top bar of the window or in some way disable its functionality).
I tryed to find alone a solution and the possibility found are:
1 - Remove from the window the property of "decorated".
The top bar disapper (so also the x) but is not possible move the window on the screen
2 - Using the function gtk_window_set_deletable(window, FALSE) (used before to show the window), but the x is always there and pushing it the window is destroyed.
If you think that can be useful, I can report the code.
I'm waiting your suggestion.
Edit:
Now we know what you want to achieve: display a separate window but avoid destroying it so you can display it again. You already have in the "Cancel" button of your secondary window the logic to hide it.
The cleanest solution is to just do the same: when the user tries to close the secondary window, hide it instead. This way the user is not frustrated of seeing something that apparently doesn't work as expected. Hidden or closed, it's different for you but it's the same for the user.
So you just need to connect to the delete-event of that secondary window, and hide it. There's even no need to create a specific callback for that, GTK+ provides it for you: you just need to connect the delete-event to gtk_widget_hide_on_delete. To display the window again, just call gtk_widget_show_all on it.
Original answer:
I realize the plot
"realize" is a term that has a defined meaning in GTK+. Don't use it out of context, and try to use an alternate term if you're not talking about widget realization.
What I would like is to remove this "x" from the top bar of the window
or in some way disable its functionality.
Do you understand this is ultra annoying for a user and defeats a unified user experience? Would you like to use applications that do random different things?
Anyway, one way of disabling the closing button is to connect to the delete-event and return TRUE there to stop the propagation of the event. The button will still be there but do nothing, so you will have to kill the app to exit it.
To make the button disappear, gtk_window_set_deletable will ask the Window Manager to do that, but we'd need some code to know what's wrong with your attempt.
From a production application, we notice that our WPF buttons fire the ICommand.Execute method twice on fast double click.
Now, on every Command, the application is covered with a full-screen spinner animation, preventing any further interaction with the application.
This github repo contains a minimalistic repro of the issue. Note that:
when the Button's Command fires, the "IsBusy" flag is set to true
as a consequence, the BusyIndicator overlay will be shown
as a consequence, the Button cannot be pressed again until after 300ms
However, especially on slow computers, when fast double-clicking (really fast, like gaming fast that is), it is possible to fire the command twice without the BusyIndicator blocking the second call (this can be seen if the output shows 2 'click' lines right after one another).
This is unexpected behavior to me, as the IsBusy flag is set to true right away on the UI thread.
How come a second click is able to pass through?
I would expect the IsBusy Binding to show the overlay on the UI thread, blocking any further interaction?
The github sample also contains 2 workarounds:
using the ICommand.CanExecute to block the Execute handler
using the PreviewMouseDown to prevent double clicks
I'm trying to understand what the issue is.
What work-around would you prefer?
Diagnosis
This is only my guess and not a solid and confirmed info, but it seems that when you click the mouse button, the hit-testing is done immediately, but all the mouse related events are only scheduled to be raised (using the Dispatcher I presume). The important thing is that the control that is clicked is determined at the time the click occurred, and not after the previous click has been completely handled (including all UI changes that potentially follow).
So in your case, even if the first click results in showing the BusyIndicator covering (and thus blocking) the Button, if you manage to click for the second time before the BusyIndicator is actually shown (and that does not happen immediately), the click event on the Button will be scheduled to be raised (which will happen after the BusyIndicator is shown), causing the command to be executed again even though at that point the BusyIndicator will possibly be blocking the Button.
Solution
If your goal is to prevent command execution while the previous one is still executing the obvious choice is to make the Command.CanExecute result depend on the state of the IsBusy flag. Moreover, I wouldn't even call it a workaround, but a proper design.
What you're facing here is a clear-cut example of why you shouldn't make your business logic rely on UI. Firstly, because rendering strongly depends on the machine's processing power, and secondly because covering a button with another control by far does not guarantee the button cannot be "clicked" (using for example UI Automation framework).
For cross-platform parity reasons, my GetOpenFileName() specifies no owner and I explicitly disable all toplevel windows myself. The problem is re-enabling. In order to re-enable these windows correctly, I need to re-enable them before the dialog closes.
In the case of the user choosing a file, this is no issue: I just check for CDN_FILEOK in the hook procedure. No issues, no messed-up focus.
How can I do the same, but for cancelling the dialog box?
I have tried WM_DESTROY in the hook procedure, but that runs after the dialog box has been hidden (too late). I have tried WM_COMMAND, but that doesn't seem to cover all cases. I'm not sure what other options I have.
I need to target Windows XP and newer for now; that also means no Common Item Dialogs. Thanks!
Alternative: if there was a way to do a callback-based GetOpenFileName() that returned control to my message loop, like on Mac OS X with beginSheetModalForWindow:, I could be able to specify a parent window and avoid this hack.
There is no CDN notification when the dialog is canceled. If the user presses the Cancel button, you could try intercepting the BN_CLICKED notification that it sends to the dialog, or even subclass the button itself. But if the user cancels the dialog through other means (clicking the red X, pressing ESC, etc), you will likely have to catch the WM_CLOSE message instead.
I have a WPF window myWindow, which I open using myWindow.ShowDialog() ?? true and listen to the DialogResult (DialogResult = true) to execute some code.
When I set it to either true or false, the window is disposed, is there a way I can prevent this window from closing while also getting the DialogResult? Also, is there a another way I can approach this problem?
What do you want to happen? For example:
You might want a modal dialog (so users can't interact with the rest of the UI while it is visible) but you want code to run in the main program in response to some user action in the dialog. In this case, add events to your dialog that the main program can respond to.
Or you might actually want a modeless dialog, which lets users interact with the rest of the program without completing the dialog. In this case, don't use ShowWindow, just show an owned window.
I have a winforms MDI app where a window that is a "child" of the MDI form pops up a dialog, like this:
AddPartsForm partsForm = new AddPartsForm( );
partsForm.StartPosition = FormStartPosition.CenterParent;
DialogResult result = partsForm.ShowDialog( this );
As you can see, I have attempted both to center the dialog within its parent, and to establish who the parent is. This generally works. The dialog itself is a form with a dropdown list from which to select something that fills a grid on the same form. Occasionally, the loading of the grid takes up to ten seconds.
During the loading, I am careful not to move my mouse or click on anything. Yet, every so often (but not always) when the grid loads, the dialog "disappears" behind the form that called it. I can find it in the system tray, but I want this not to happen. There must be a parent/child or owner/child convention that most everyone uses and I have missed, because I do not see this kind of behavior in most software that I use.