TabItem header click - wpf

I have defined a control template/style for my tab items as follows:
<Style x:Key="TabItemStyle" TargetType="{x:Type TabItem}">
<Setter Property="Header" Value="{Binding Content.DataContext.Header, RelativeSource={RelativeSource Self}}" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type TabItem}">
<Grid Width="Auto" Height="Auto" x:Name="TabItemRoot" Margin="10,0,10,0">
<Button Command="{Binding Content.DataContext.HeaderClickedCommand}">
<ContentPresenter Margin="13,5,13,5"
x:Name="Content"
ContentSource="Header"
RecognizesAccessKey="True">
</ContentPresenter>
</Button>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
When I click on the tab header the command bound to the button is called OK, however, the click event appears to have eaten the SelectionChanged event and therefore the tab page doesn't change.
Is there a better way to implement this so I can call a VM method and get still get the tab page to change?
Update as per comment
The idea being that if the user clicks the header of the currently active tab it updates the active tabs content through changes in the VM. Thanks

Here is my way to implement such functionality, but whether it is better or not - it's matter of taste.
The main xaml looks so:
<TabControl ItemsSource="{Binding TabItems}">
<TabControl.ItemTemplate>
<DataTemplate>
<Grid>
<TextBlock Text="{Binding Title}"/>
<i:Interaction.Triggers>
<i:EventTrigger EventName="MouseLeftButtonDown">
<local:ExecuteCommandAction Command="{Binding HeaderClickCommand}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Grid>
</DataTemplate>
</TabControl.ItemTemplate>
</TabControl>
There is no ControlTemplate, just DataTemplate with the attached property Interaction.Triggers, where the prefix i is defined in this string:
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
This library can be found in MS Blend SDK or with the library mvvm light (on codeplex).
Also, don't confuse EventTriggers that has the prefix i and generic EventTriggers, they are different at some point, but I don't know exactly what the difference is, except that the EventTrigger class from the custom library work with Silverlight too.
In my example the trigger is subscribed to the event MouseLeftButtonDown and calls the special action class every time when the event is raised.
This action class is a custom class and it is defined in code:
/// <summary>
/// Behaviour helps to bind any RoutedEvent of UIElement to Command.
/// </summary>
[DefaultTrigger(typeof(UIElement), typeof(System.Windows.Interactivity.EventTrigger), "MouseLeftButtonDown")]
public class ExecuteCommandAction : TargetedTriggerAction<UIElement>
{
/// <summary>
/// Dependency property represents the Command of the behaviour.
/// </summary>
public static readonly DependencyProperty CommandParameterProperty = DependencyProperty.RegisterAttached("CommandParameter",
typeof(object), typeof(ExecuteCommandAction), new FrameworkPropertyMetadata(null));
/// <summary>
/// Dependency property represents the Command parameter of the behaviour.
/// </summary>
public static readonly DependencyProperty CommandProperty = DependencyProperty.RegisterAttached("Command",
typeof(ICommand), typeof(ExecuteCommandAction), new FrameworkPropertyMetadata(null));
/// <summary>
/// Gets or sets the Commmand.
/// </summary>
public ICommand Command
{
get
{
return (ICommand)this.GetValue(CommandProperty);
}
set
{
this.SetValue(CommandProperty, value);
}
}
/// <summary>
/// Gets or sets the CommandParameter.
/// </summary>
public object CommandParameter
{
get
{
return this.GetValue(CommandParameterProperty);
}
set
{
this.SetValue(CommandParameterProperty, value);
}
}
/// <summary>
/// Invoke method is called when the given routed event is fired.
/// </summary>
/// <param name="parameter">
/// Parameter is the sender of the event.
/// </param>
protected override void Invoke(object parameter)
{
if (this.Command != null)
{
if (this.Command.CanExecute(this.CommandParameter))
{
this.Command.Execute(this.CommandParameter);
}
}
}
}
That is all. Now the command doesn't prevent the tabcontrol from selection of items.
Code-behind to test this xaml:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
var items = new ObservableCollection<TabItemViewModel>
{
new TabItemViewModel("Item 1"), new TabItemViewModel("Item 2"), new TabItemViewModel("Item 3")
};
this.DataContext = new MainViewModel(){TabItems = items};
}
}
public class MainViewModel
{
public ObservableCollection<TabItemViewModel> TabItems { get; set; }
}
public class TabItemViewModel
{
public TabItemViewModel(string title)
{
this.Title = title;
this.HeaderClickCommand = new RelayCommand(() => MessageBox.Show("Clicked "+this.Title));
}
public string Title { get; set; }
public RelayCommand HeaderClickCommand { get; set; }
}
To call the command only when an item is selected, change this code:
<local:ExecuteCommandAction Command="{Binding HeaderClickCommand}"
CommandParameter="{Binding IsSelected, RelativeSource={RelativeSource FindAncestor, AncestorType=TabItem}}"/>
And this (the second parameter is the CanExecute delegate, it checks IsSelected == true):
this.HeaderClickCommand = new RelayCommand<bool>(b => {/*???*/}, b => b == true);

Related

SelectAll text on Custom TextBox control in a DataGrid on CellEditingTemplate

The question says it all: I can use Events to select all the text in a DataGrid Custom TextBox, BUT it does not work when the TextBox is initially created (i.e. When the cell enters edit mode and create the TextBox).
IF I click in the TextBox after it is created the text is fully selected, but it should already be selected after the TextBox is displayed. This does not work. I tried setting Focus in Code, or using FocusManager in XAML but not helps.
Here is the Code (less the Dependency Properties):
<ResourceDictionary xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:ccont = "clr-namespace:App.Controls">
<!-- Default style for the Validation Buttons -->
<Style TargetType="{x:Type ccont:vokDataGridEdit}">
<Setter Property="SnapsToDevicePixels" Value="true" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type ccont:vokDataGridEdit}">
<TextBox Text = "{Binding Text, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged, RelativeSource={RelativeSource AncestorType=ccont:vokDataGridEdit}}"
BorderThickness = "0"
ContextMenuService.Placement = "Right"
ContextMenuService.PlacementTarget = "{Binding Path=., RelativeSource={RelativeSource Self}}"
x:Name = "TextBox">
<TextBox.ContextMenu>
<ContextMenu x:Name="Menu">
<ContextMenu.Template>
<ControlTemplate>
<Border CornerRadius = "5"
Background = "LightGray"
BorderThickness = "1"
BorderBrush = "Gray"
Padding = "2">
<StackPanel Orientation="Vertical">
<!-- Title -->
<TextBlock Text="Test" x:Name = "Test" />
<!-- TODO: List of matches -->
<TextBox Text = "{Binding Text, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged, RelativeSource={RelativeSource AncestorType=ccont:vokDataGridEdit}}"
BorderThickness = "0" />
</StackPanel>
</Border>
</ControlTemplate>
</ContextMenu.Template>
</ContextMenu>
</TextBox.ContextMenu>
</TextBox>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
And Code (Dependency Properties not shown):
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
namespace App.Controls
{
/// <summary>
/// DataGrid Edit control (see: https://www.c-sharpcorner.com/article/wpf-routed-events/ for RoutedEvents)
/// </summary>
public class vokDataGridEdit : Control
{
static vokDataGridEdit()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(vokDataGridEdit), new FrameworkPropertyMetadata(typeof(vokDataGridEdit)));
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
// Demo purpose only, check for previous instances and remove the handler first
if (this.GetTemplateChild("TextBox") is TextBox button)
{
button.PreviewMouseLeftButtonDown += this.SelectContentPreparation;
button.GotKeyboardFocus += this.SelectContent;
button.MouseDoubleClick += this.SelectContent;
//button.GotFocus += this.SelectContent;
}
}
/// <summary>
/// Prepare the Control to ensure it has focus before subsequent event fire
/// </summary>
private void SelectContentPreparation(object sender, MouseButtonEventArgs e)
{
if (sender is TextBox tb)
{
if (!tb.IsKeyboardFocusWithin)
{
e.Handled = true;
tb.Focus();
}
}
}
private void SelectContent(object sender, RoutedEventArgs e)
{
if (sender is TextBox tb)
{
e.Handled = true;
tb.SelectAll();
}
}
}
}
Ok finaly using a Behavior solved my issue in conjunction with using Events on the CustomControl. I still have no clues why it did not work using Events though...
CustomControl XAML:
<ResourceDictionary xmlns = "http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x = "http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:b = "http://schemas.microsoft.com/xaml/behaviors"
xmlns:ccont = "clr-namespace:App.Controls"
xmlns:res = "clr-namespace:App.Controls.Resources"
xmlns:valid = "clr-namespace:App.Controls.Validation"
xmlns:conv = "clr-namespace:Common.MVVM.Converter;assembly=Common.MVVM"
xmlns:behav = "clr-namespace:Common.MVVM.Behavior;assembly=Common.MVVM">
<!-- Default style for the Validation Buttons -->
<Style TargetType="{x:Type ccont:vokDataGridEdit}">
<Setter Property="SnapsToDevicePixels" Value="true" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type ccont:vokDataGridEdit}">
<Grid>
<!-- !!! The Value edited !!! -->
<TextBox BorderThickness = "0"
x:Name = "textBox">
<!-- Create a binding proxy to serve binding properties to data validation Binding Wrapper
see: https://social.technet.microsoft.com/wiki/contents/articles/31422.wpf-passing-a-data-bound-value-to-a-validation-rule.aspx -->
<TextBox.Resources>
<valid:BindingProxy x:Key="proxy" Context="{Binding HintsInternal, RelativeSource={RelativeSource AncestorType=ccont:vokDataGridEdit}}"/>
</TextBox.Resources>
<!-- Bind with data validation -->
<TextBox.Text>
<Binding RelativeSource = "{RelativeSource AncestorType=ccont:vokDataGridEdit}"
Path = "Text"
Mode = "TwoWay"
UpdateSourceTrigger = "PropertyChanged"
ValidatesOnExceptions = "True">
<Binding.ValidationRules>
<valid:vokDataGridEditValidation>
<valid:vokDataGridEditValidation.Bindings>
<valid:vokDataGridEditValidationBindings InvalidEntries="{Binding Context, Source={StaticResource proxy}}" />
</valid:vokDataGridEditValidation.Bindings>
</valid:vokDataGridEditValidation>
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
<!-- Select all text on focus -->
<b:Interaction.Behaviors>
<behav:TextBoxSelectAllBehavior />
</b:Interaction.Behaviors>
</TextBox>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
And CustomControl event declarations:
/// <summary>
/// DataGrid Edit control (see: https://www.c-sharpcorner.com/article/wpf-routed-events/ for RoutedEvents)
/// </summary>
public class vokDataGridEdit : Control
{
#region Initialization
static vokDataGridEdit()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(vokDataGridEdit), new FrameworkPropertyMetadata(typeof(vokDataGridEdit)));
}
/// <summary>
/// Set event handlers when applying the template
/// </summary>
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
// OnLoaded set focus to the TextBox (lambda and own Event need not Garbage Collection) and ensure it has focus for new text input
if (this.GetTemplateChild("textBox") is TextBox textBox)
{
this.Loaded += (sender, e) => { textBox.Focus(); };
this.PreviewTextInput += (sender, e) => { textBox.Focus(); };
}
}
#endregion
// Skipping Dependency Properties
}
And Finaly the behavior based on an Answer by user Rekshino here (https://stackoverflow.com/a/60844159/12886393):
/// <summary>
/// Behavior for control to select all text in TextBox on GotFocus
/// </summary>
public class TextBoxSelectAllBehavior : Behavior<TextBox>
{
/// <summary>
/// Flag marking if Selection is to be performed on MouseUp
/// </summary>
private bool _doSelectAll = false;
/// <summary>
/// Setup the behavior
/// </summary>
protected override void OnAttached()
{
base.OnAttached();
this.AssociatedObject.GotFocus += this.AssociatedObject_GotFocus;
this.AssociatedObject.PreviewMouseUp += this.AssociatedObject_MouseUp;
this.AssociatedObject.PreviewMouseDown += this.AssociatedObject_MouseDown;
}
/// <summary>
/// Select all via dispatcher if action set for MouseUp
/// </summary>
private void AssociatedObject_MouseUp(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
if (this._doSelectAll)
{
this.AssociatedObject.Dispatcher.BeginInvoke((Action)(() => { this.AssociatedObject.SelectAll(); }));
}
this._doSelectAll = false;
}
/// <summary>
/// Triggers SelectAll on mouse up if focus was not set
/// </summary>
private void AssociatedObject_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
this._doSelectAll = !this.AssociatedObject.IsFocused;
}
/// <summary>
/// Selects all
/// </summary>
private void AssociatedObject_GotFocus(object sender, System.Windows.RoutedEventArgs e)
{
this.AssociatedObject.SelectAll();
}
/// <summary>
/// Clean-up the behavior
/// </summary>
protected override void OnDetaching()
{
this.AssociatedObject.GotFocus -= this.AssociatedObject_GotFocus;
this.AssociatedObject.PreviewMouseUp -= this.AssociatedObject_MouseUp;
this.AssociatedObject.PreviewMouseDown -= this.AssociatedObject_MouseDown;
base.OnDetaching();
}
}

How can create layout dynamically in WPF (MVVM Pattern)

How can create layout dynamically in WPF (MVVM Pattern)? Scenario is as follows:
Something like a application for camera viewer,
At startup there is a main view with a button in the top of screen with label("Add camera"),When camera is added, it will be display in whole of main screen, after selecting second camera, screen should be divided into two parts, after selecting third camera, screen should be divided into third parts and so on.
How can do it in WPF?
Use listview and customize item panel to UniformGrid
<ListView ItemsSource="{Binding}" VerticalAlignment="Stretch" FlowDirection="LeftToRight" Grid.Row="1" ScrollViewer.VerticalScrollBarVisibility="Hidden" ScrollViewer.HorizontalScrollBarVisibility="Hidden">
<ListView.ItemContainerStyle>
<Style TargetType="ListViewItem">
<Setter Property="HorizontalContentAlignment" Value="Stretch"/>
<Setter Property="VerticalContentAlignment" Value="Stretch"/>
</Style>
</ListView.ItemContainerStyle>
<ListView.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid ClipToBounds="True"></UniformGrid>
</ItemsPanelTemplate>
</ListView.ItemsPanel>
<ListView.ItemTemplate>
<DataTemplate >
<Border BorderThickness="2">
<DockPanel Background="Red" VerticalAlignment="Stretch" HorizontalAlignment="Stretch">
<TextBlock Text="{Binding Id}" VerticalAlignment="Stretch" HorizontalAlignment="Stretch"></TextBlock>
</DockPanel>
</Border>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
Code Behind
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
ObservableCollection<Camera> cameraList = new ObservableCollection<Camera>();
public MainWindow()
{
InitializeComponent();
this.DataContext = cameraList;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
int sn = cameraList.Count + 1;
cameraList.Add(new Camera() { Id = sn.ToString()});
}
}
public class Camera
{
public string Id { get; set; }
}
Ok this is just a little example. I used a viewmodel, with InotifyPropertyChanged implemented, a button with a Command binded and triggers on the column of the grid. Here is the working example
XAML
<Window x:Class="WpfApp2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:local="clr-namespace:WpfApp2"
mc:Ignorable="d"
Title="MainWindow">
<Window.DataContext>
<local:MyViewModel></local:MyViewModel>
</Window.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="50"/>
<RowDefinition/>
</Grid.RowDefinitions>
<Button Grid.Row="0" Content="Add Camera" Command="{Binding AddCamera}" Margin="10" VerticalAlignment="Center" FontSize="15" Width="90" Height="26" FontWeight="DemiBold"/>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions >
<ColumnDefinition >
<ColumnDefinition.Style>
<Style TargetType="{x:Type ColumnDefinition}">
<Setter Property="Width" Value="0" />
<Style.Triggers>
<DataTrigger Binding="{Binding Camera1}" Value="True">
<Setter Property="Width" Value="*" />
</DataTrigger>
</Style.Triggers>
</Style>
</ColumnDefinition.Style>
</ColumnDefinition>
<ColumnDefinition >
<ColumnDefinition.Style>
<Style TargetType="{x:Type ColumnDefinition}">
<Setter Property="Width" Value="0" />
<Style.Triggers>
<DataTrigger Binding="{Binding Camera2}" Value="True">
<Setter Property="Width" Value="*" />
</DataTrigger>
</Style.Triggers>
</Style>
</ColumnDefinition.Style>
</ColumnDefinition>
</Grid.ColumnDefinitions>
<TextBlock Text=" CAMERA1" Width="100" HorizontalAlignment="Center" Height="100" Grid.Column="0"/>
<TextBlock Text=" CAMERA2" Width="100" HorizontalAlignment="Center" Height="100" Grid.Column="1"/>
</Grid>
</Grid>
</Window>
As you can see i placed 2 textblock in the inner grid to represent your "cameras"
now the viewmodel
-Viewmodel
namespace WpfApp2
{
public class MyViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
private bool camera1 = false;
private bool camera2 = false;
public bool Camera1
{
get { return camera1; }
set
{
camera1 = true;
NotifyPropertyChanged();
}
}
public bool Camera2
{
get { return camera2; }
set
{
camera2 = true;
NotifyPropertyChanged();
}
}
private RelayCommand addCamera;
private void Add()
{
if (Camera1 == false)
{
Camera1 = true;
}
else
Camera2 = true;
}
public ICommand AddCamera
{
get
{
addCamera = new RelayCommand(() => Add());
return addCamera;
}
}
}
}
If you understand MVVM you shouldn't be surprised by the viewmodel i presented above
as Extra an utility that i use to implement Commands
-Relay Command
namespace WpfApp2
{
internal class RelayCommand<T> : ICommand
{
#region Fields
readonly Action<T> _execute = null;
readonly Predicate<T> _canExecute = null;
#endregion // Fields
#region Constructors
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action<T> execute, Predicate<T> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute((T)parameter);
}
public event EventHandler CanExecuteChanged
{
add
{
if (_canExecute != null)
CommandManager.RequerySuggested += value;
}
remove
{
if (_canExecute != null)
CommandManager.RequerySuggested -= value;
}
}
public void Execute(object parameter)
{
_execute((T)parameter);
}
#endregion // ICommand Members
}
/// <summary>
/// A command whose sole purpose is to
/// relay its functionality to other
/// objects by invoking delegates. The
/// default return value for the CanExecute
/// method is 'true'.
/// </summary>
internal class RelayCommand : ICommand
{
#region Fields
readonly Action _execute;
readonly Func<bool> _canExecute;
#endregion // Fields
#region Constructors
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action execute, Func<bool> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute();
}
public event EventHandler CanExecuteChanged
{
add
{
if (_canExecute != null)
CommandManager.RequerySuggested += value;
}
remove
{
if (_canExecute != null)
CommandManager.RequerySuggested -= value;
}
}
public void Execute(object parameter)
{
_execute();
}
#endregion // ICommand Members
}
}
Basically everything work around the DataTrigger inserted in the ColumnDefinition style. Note that when you press add camera, the Column will take all the available space thanks to Width = "*", so that every time you add a camera, each one will take the same amount of space. Of course this is just an example and you should work on it to add features like remove camera, add the opposite trigger (to put again the width to 0) etc. , but it's just to give you an idea.
P.S.: Someone will tell you that assign the datacontext as i did, is the biggest mistake you can do in MVVM. I don't agree with this, however, you have to find your way, when working with MVVM and i used datacontext as i did just to write this example faster

Bind a button to the selected item

I have a button and want to change the click handler every time I change tabs. I was hoping to perform this with Binding.
<Window x:Class="BWCRenameUtility.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vpan="clr-namespace:BWCRenameUtility.View.VersionPanels"
Title="MainWindow" Height="526" Width="525">
<Grid>
<DockPanel>
<TextBlock Text="Foo" DockPanel.Dock="Top" TextWrapping="Wrap" Padding="10" />
<Grid DockPanel.Dock="Bottom">
<!-- This is not correct, how do I perform this binding correct? -->
<Button Content="Export..." HorizontalAlignment="Right" Margin="10" Click="{Binding SelectedItem.Content.PerformExport,ElementName=tabcontrol}" />
</Grid>
<TabControl Name="tabcontrol">
<TabItem Header="1.2.5">
<vpan:VersionPanel1_2_5/>
</TabItem>
<TabItem Header="1.2.8">
<vpan:VersionPanel1_2_8/> <!-- These can be of the same Type by inheritance -->
</TabItem>
</TabControl>
</DockPanel>
</Grid>
</Window>
As you can see, the Button.Click is not bound correctly and I want to know how this works in WPF.
You can achieve this with Commands, you will create a ICommand for each of toy TabItem ViewModels and bind the Buttons Command property to that Command
The RelayCommand is a very common way to handle stuff like this and can be used throughout your application
Relay command:
public class RelayCommand : ICommand
{
#region Fields
readonly Action<object> _execute;
readonly Predicate<object> _canExecute;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand"/> class.
/// </summary>
/// <param name="execute">The execute.</param>
public RelayCommand(Action<object> execute) : this(execute, null) { }
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand"/> class.
/// </summary>
/// <param name="execute">The action to execute.</param>
/// <param name="canExecute">The can execute.</param>
/// <exception cref="System.ArgumentNullException">execute</exception>
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion
#region ICommand Members
/// <summary>
/// Defines the method that determines whether the command can execute in its current state.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
/// <returns>
/// true if this command can be executed; otherwise, false.
/// </returns>
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute.
/// </summary>
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
/// <summary>
/// Defines the method to be called when the command is invoked.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public void Execute(object parameter)
{
_execute(parameter);
}
#endregion
}
And you would use in the following fashion in your application
ViewModel or Control:
public class VersionPanel1_2_8 : VersionPanel
{
public ICommand MyCommand { get; internal set; }
public VersionPanel1_2_8()
{
MyCommand = new RelayCommand(x => MethodToExecute());
}
private void MethodToExecute()
{
}
}
Xaml:
<Window x:Class="BWCRenameUtility.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vpan="clr-namespace:BWCRenameUtility.View.VersionPanels"
Title="MainWindow" Height="526" Width="525">
<Grid>
<DockPanel>
<TextBlock Text="Foo" DockPanel.Dock="Top" TextWrapping="Wrap" Padding="10" />
<Grid DockPanel.Dock="Bottom">
<!-- This is not correct, how do I perform this binding correct? -->
<Button Content="Export..." HorizontalAlignment="Right" Margin="10" Command="{Binding SelectedItem.Content.MyCommand,ElementName=tabcontrol}" />
</Grid>
<TabControl Name="tabcontrol">
<TabItem Header="1.2.5">
<vpan:VersionPanel1_2_5/>
</TabItem>
<TabItem Header="1.2.8">
<vpan:VersionPanel1_2_8/> <!-- These can be of the same Type by inheritance -->
</TabItem>
</TabControl>
</DockPanel>
</Grid>
</Window>
You need to bind Button's Command property to your command in WPF like,
Command="{Binding SelectedItem.Content.PerformExport, ElementName=tabcontrol}"
Click is an event, if you want you can also do event to command binding (binding any event to command in your viewmodel) however that is not necessary in your case

Unable to fire TreeView properties events

I am having problem with the following code. I have a TreeView Control which is bound to a Collection. The TreeView does get populated with the desired results. HOwever the "IsSelected" property and ContextMenu's click Command is not firing. Following is the XAML code.
<UserControl x:Class="Plan.Views.PadView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:v="clr-namespace:Planner.Views"
xmlns:vm="clr-namespace:Planner.ViewModels"
<Grid>
<StackPanel Orientation="Vertical">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<StackPanel Grid.Row="1" Grid.Column="0" Orientation="Horizontal" OpacityMask="#FFECF5F5">
<TreeView ItemsSource="{Binding Pads}" Name="tree_View" Width="190">
<TreeView.ItemContainerStyle >
<Style TargetType="{x:Type TreeViewItem}">
<Setter Property="IsSelected" Value="{Binding WellPadViewModel.IsSelected}" />
<Setter Property="ContextMenu">
<Setter.Value>
<ContextMenu>
<MenuItem Header="Rename" Command="{Binding RelativeSource={RelativeSource AncestorType={x:Type TreeView}}, Path=DataContext.RenameCommand}" />
</ContextMenu>
</Setter.Value>
</Setter>
<Style.Triggers>
<Trigger Property="IsSelected" Value="True">
</Trigger>
</Style.Triggers>
</Style>
</TreeView.ItemContainerStyle >
<TreeView.ItemTemplate>
<HierarchicalDataTemplate ItemsSource="{Binding Members}">
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding Name}" >
<TextBlock.InputBindings>
<KeyBinding Key="F2" Command="{Binding RenameCommand}"/>
</TextBlock.InputBindings>
</TextBlock>
</StackPanel>
</HierarchicalDataTemplate>
</TreeView.ItemTemplate>
</TreeView>
</StackPanel>
</Grid>
</StackPanel>
</Grid>
</UserControl>
And here is my ViewModel
using System;
using System.Collections.ObjectModel;
using System.Windows;
using System.Windows.Input;
using System.ComponentModel;
using WPFApplication;
namespace FieldPlanner.ViewModels
{
public class PlanViewModel : BaseViewModel
{
Collection<Pads> pads = new Collection<Pads>();
public PlanViewModel()
{
IsSelected = true;
pads = new Collection<Pad>();
}
private ICommand _RenameCommand;
public ICommand RenameCommand
{
get
{
if (_RenameCommand == null)
{
_RenameCommand = new RelayCommand1((o) =>
{
// Your logic should go here
MessageBox.Show("Please rename me");
});
}
return _RenameCommand;
}
}
public ObservableCollection<PadInfo> Members { get; set; }
private static object _selectedItem = null;
// This is public get-only here but you could implement a public setter which also selects the item.
// Also this should be moved to an instance property on a VM for the whole tree, otherwise there will be conflicts for more than one tree.
public static object SelectedItem
{
get { return _selectedItem; }
private set
{
if (_selectedItem != value)
{
_selectedItem = value;
OnSelectedItemChanged();
}
}
}
public static void OnSelectedItemChanged()
{
// Raise event / do other things
}
private bool _isSelected;
public bool IsSelected
{
get { return _isSelected; }
set
{
if (_isSelected != value)
{
_isSelected = value;
OnPropertyChanged("IsSelected");
if (_isSelected)
{
SelectedItem = this;
}
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
var handler = this.PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
/// <summary>
/// Class to hold the Pads info for a tree
/// </summary>
public class Pad
{
/// <summary>
/// Default Constructor
/// </summary>
public Pad()
{
this.Members = new ObservableCollection<PadInfo>();
}
/// <summary>
/// Name of the pad
/// </summary>
public string Name { get; set; }
/// <summary>
/// Members of the pad
/// </summary>
public ObservableCollection<PadInfo> Members { get; set; }
}
/// <summary>
/// Class to hold the well and slot IDs snapped to a pad
/// </summary>
public class PadInfo
{
/// <summary>
/// Slot ID
/// </summary>
public string SlotID { get; set; }
/// <summary>
/// Well ID
/// </summary>
public string WellID { get; set; }
}
public class RelayCommand1 : ICommand
{
#region Fields
readonly Action<object> _execute;
readonly Predicate<object> _canExecute;
#endregion // Fields
#region Constructors
public RelayCommand1(Action<object> execute)
: this(execute, null)
{
}
public RelayCommand1(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
// [DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public void Execute(object parameter)
{
_execute(parameter);
}
#endregion // ICommand Members
}
}
How can I identify the issue?
You have two problems:
IsSelected:
<Setter Property="IsSelected" Value="{Binding WellPadViewModel.IsSelected}" />
In TreeViewItem DataContext is set to instance of Pad and Pad doesn't have property IsSelected You have to do sth like this:
<Setter Property="IsSelected" Value="{Binding DataContext.IsSelected, RelativeSource={RelativeSource AncestorType={x:Type UserControl}}" />
Problem with ContextMenu is much more sirious. ContextMenu isn't in VisualTree so you cannot bind to RelativeSource. Solution is here WPF Relative source- Cannot find source for binding with reference
Best regards
Please set the Tag property in your DataTemplate to TreeViewItem. I have sth like this:
<DataTemplate>
<Grid Width="270" Height="20" Tag="{Binding DataContext, RelativeSource = {RelativeSource AncestorType={x:Type UserControl}}}">
...
<Grid.ContextMenu>
<ContextMenu DataContext="{Binding PlacementTarget, RelativeSource={RelativeSource Self}}">
<MenuItem Header="Edit">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<command:EventToCommand Command="{Binding Tag.YOURCOMMAND}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</MenuItem>
</ContextMenu>
</Grid.ContextMenu>
</Grid>
</DataTemplate>
It should work.

Executing a command on Checkbox.Checked or Unchecked

I have a checkbox control on a window. I'd like to execute a command that will call a method in the associated view model. I'll also need the value of the checkbox as well. I cannot seem to find a way to associate a command with a checkbox. Has anyone done this?
<CheckBox Content="CheckBox"
Command="{Binding YourCommand}"
CommandParameter="{Binding IsChecked, RelativeSource={RelativeSource Self}}" />
If you use MVVM, you can use event triggers like this:
<CheckBox IsChecked="{Binding ServiceOrderItemTask.IsCompleted, Mode=TwoWay}" Content="{Binding ServiceOption.Name}">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Checked">
<i:InvokeCommandAction Command="{Binding DataContext.IsCompletedCheckedCommand, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type t:RadGridView}}}" CommandParameter="{Binding}"/>
</i:EventTrigger>
<i:EventTrigger EventName="Unchecked">
<i:InvokeCommandAction Command="{Binding DataContext.IsCompletedUncheckedCommand, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type t:RadGridView}}}" CommandParameter="{Binding}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
This will work what you requires -
<CheckBox CommandParameter="{Binding}"
Command="{Binding DataContext.AddRemovePresetAssignmentCommand,
RelativeSource={RelativeSource FindAncestor,
AncestorType={x:Type UserControl}}}"
Content="{Binding Path=Name}">
Add System.Windows.Interactivity to your project references.
Add xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" to your XAML namespaces.
<CheckBox IsChecked="{Binding SomeBoolProperty, Mode=OneWay}" Content="Check Meee!">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Checked">
<i:InvokeCommandAction Command="{Binding MyOnCheckedCommand}"/>
</i:EventTrigger>
<i:EventTrigger EventName="Unchecked">
<i:InvokeCommandAction Command="{Binding MyOnUncheckedCommand}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</CheckBox>
I implement INotifyPropertyChanged on my ViewModel as follows:
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string name) => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
The SomeBoolProperty of my ViewModel then looks like this:
private bool _SomeBoolProperty = false;
public bool SomeBoolProperty {
get => _SomeBoolProperty;
set {
_SomeBoolProperty = value;
OnPropertyChanged(nameof(SomeBoolProperty));
}
}
I use RelayCommand as my command implementation from here
https://stackoverflow.com/a/22286816/336753.
The commands on my ViewModel then look like this:
public ICommand MyOnCheckedCommand { get; } = new RelayCommand(o => {
// Do something here.
SomeBoolProperty = true;
});
public ICommand MyOnUncheckedCommand { get; } = new RelayCommand(o => {
// Do something else here.
SomeBoolProperty = false;
});
I got to this question trying to find a way to reuse two commands I already had on my ViewModel. One called when checked and one when unchecked. I use them on some buttons too so did not want to add an extra parametrized command. People were asking here about ViewModel implementation so adding this answer to complete the one from Igor_S. Hope it helps.
I'm late... I used Rohit Vats answer and came up with this code.
The example is a working code extract and it is only here to help to understand every aspects. It is a pushpin that could be either active or inactive and it use a DelegateCommand. You could probably also use a RelayCommand or any other similar class to do the same job.
Command:
using System.Windows.Input;
namespace HQ.Wpf.Util.Command
{
public class StandardCommand
{
public static RoutedUICommand PinPropertyGrid = new RoutedUICommand("Pin property grid", "PinPropertyGrid", typeof(StandardCommand));
Xaml:
<CheckBox HorizontalAlignment="Right"
VerticalAlignment="Top"
Margin="2,0,3,0"
Command="{Binding CommandPinPropertyGrid}"
CommandParameter="{Binding IsChecked, RelativeSource={RelativeSource Self}}">
<CheckBox.Template>
<ControlTemplate TargetType="{x:Type CheckBox}">
<Grid>
<Image x:Name="ImagePushpin" Width="16" Height="16" Source="pack://application:,,,/WpfUtil;component/Images/PushpinUnpinned16x16.png" />
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsChecked" Value="True">
<Setter TargetName="ImagePushpin" Property="Source" Value="pack://application:,,,/WpfUtil;component/Images/PushpinPinned16x16.png" />
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</CheckBox.Template>
</CheckBox>
Model:
public MainWindowViewModel()
{
CommandPinPropertyGrid = new DelegateCommand<bool>(PinPropertyGrid);
...
// ******************************************************************
public DelegateCommand<bool> CommandPinPropertyGrid { get; private set; }
public void PinPropertyGrid(bool pinned)
{
this.IsPropertyGridPinned = pinned;
}
DelegateCommand:
using System;
using System.Windows.Input;
namespace HQ.Wpf.Util.Command
{
/// <summary>
/// Represents a command that forwards the <c>Execute</c> and <c>CanExecute</c> calls to specified delegates.
/// </summary>
public class DelegateCommand<T> : ICommand
{
private readonly Action<T> _executeCallback;
private readonly Predicate<T> _canExecuteCallback;
/////////////////////////////////////////////////////////////////////////////////////////////////////
// OBJECT
/////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Initializes a new instance of the <see cref="DelegateCommand<T>"/> class.
/// </summary>
/// <param name="executeCallback">The execute callback delegate.</param>
public DelegateCommand(Action<T> executeCallback)
: this(executeCallback, null)
{
// No-op
}
/// <summary>
/// Initializes a new instance of the <see cref="DelegateCommand<T>"/> class.
/// </summary>
/// <param name="executeCallback">The execute callback delegate.</param>
/// <param name="canExecuteCallback">The can execute callback delegate.</param>
public DelegateCommand(Action<T> executeCallback, Predicate<T> canExecuteCallback)
{
if (executeCallback == null)
throw new ArgumentNullException("executeCallback");
this._executeCallback = executeCallback;
this._canExecuteCallback = canExecuteCallback;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////
// INTERFACE IMPLEMENTATION
/////////////////////////////////////////////////////////////////////////////////////////////////////
#region ICommand Members
/// <summary>
/// Defines the method that determines whether the command can execute in its current state.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to <see langword="null"/>.</param>
/// <returns>
/// <c>true</c> if this command can be executed; otherwise, <c>false</c>.
/// </returns>
public bool CanExecute(object parameter)
{
return (this._canExecuteCallback == null) ? true : this._canExecuteCallback((T)parameter);
}
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute.
/// </summary>
public event EventHandler CanExecuteChanged
{
add
{
if (this._canExecuteCallback != null)
CommandManager.RequerySuggested += value;
}
remove
{
if (this._canExecuteCallback != null)
CommandManager.RequerySuggested -= value;
}
}
/// <summary>
/// Defines the method to be called when the command is invoked.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to <see langword="null"/>.</param>
public void Execute(object parameter)
{
this._executeCallback((T)parameter);
}
#endregion // ICommand Members
}
}
When you need only the Status of the CheckBox (Checked or Unchecked), then you don't need a Parameter. You can detect the Status of the Checkbox when you use this code:
CheckBox box = e.OriginalSource as CheckBox;
if(box.IsChecked.Value)
DoThis();
else
DoAnotherMethod();
"e" is the ExecutedRoutedEventArgs-Parameter in the Command. You Need box.IsChecked.Value, because box.IsChecked is from Type bool?.

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