I'm hoping what I'm trying to do is possible using Visual States...
What I want to do is have a button that toggles a stackPanel between two states: 'In' and 'Out'. I would then call VisualStateManager.GoToState on the button's click event, to toggle between the two states.
The problem I've run into is I can't figure out how to attach states to the StackPanel. It won't let me using Expression Blend. So I'm stuck... Is there anyway to animate in and out this panel using VisualStateManager? (I know I could use Storyboards and create and In and Out animation, but I'd preffer to use States if possible)
I really hope this is possible. Otherwise what is VisualStateManager good for besides doing gimmicky rollover effects on buttons?
Thanks for any help!
just fired up Blend and got this:
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
x:Class="WpfApplication1.MainWindow"
x:Name="Window"
Title="MainWindow"
Width="640" Height="480">
<StackPanel x:Name="LayoutRoot">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="PanelState">
<VisualState x:Name="In"/>
<VisualState x:Name="Out">
<Storyboard>
<ThicknessAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Margin)" Storyboard.TargetName="stackPanel">
<EasingThicknessKeyFrame KeyTime="0" Value="-65,15,0,0"/>
</ThicknessAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<i:Interaction.Behaviors>
<ei:DataStateBehavior Binding="{Binding IsChecked, ElementName=toggleButton}" Value="True" TrueState="In" FalseState="Out"/>
</i:Interaction.Behaviors>
<Button Content="Button" Width="50" HorizontalAlignment="Left" Click="Button_Click"/>
<StackPanel x:Name="stackPanel" Height="100" HorizontalAlignment="Left" Margin="0,15,0,0">
<TextBlock><Run Text="Funnytext"/></TextBlock>
</StackPanel>
<ToggleButton x:Name="toggleButton" Content="Toggle" Width="50" HorizontalAlignment="Left"/>
</StackPanel>
</Window>
and code behind:
private void Button_Click(object sender, System.Windows.RoutedEventArgs e)
{
var sgs=VisualStateManager.GetVisualStateGroups(LayoutRoot);
var sg=sgs[0] as VisualStateGroup;
VisualStateManager.GoToElementState(LayoutRoot, ((VisualState) sg.States[sg.CurrentState == sg.States[0]?1:0]).Name,true);
}
(didn't know what stackpanel you meant so i just included two)
EDIT: my bad, didn't notice I didn't include the clickhandler. For for your convenience I included an example to use a Togglebutton to toggle the states...
Related
In one of the windows of my WPF application, the button width cannot be changed to smaller size whatever I do. I tried change the property of "width" in xaml, drag the button in designer, or pragmatically change it using c#. Even if I created a new button in that window, the width could only be changed to larger size but could not be changed to smaller size. Though there was no error or warning, none of the approaches successfully change the width. The weird thing was, I could change the height of the button smaller or larger easily by dragging, and in my other window, I can change the buttons width and height smaller or larger easily. I am using the same style for all the buttons in all the windows. If I drag the button, there will be no response of it unless I unlock the one of the litlle "knot" around it, but it will look like this:
The only thing is that I use a notification template for this window and there are some animation effects. But I didn't see any major difference between it and others. Here is the XAML code:
<Window x:Class="Timebreak.NotiWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Timebreak"
mc:Ignorable="d"
Title="TimeBreak" Height="450" Width="450"
WindowStyle="None" AllowsTransparency="True" Opacity="0.7" Background="#f9f9ff"
WindowStartupLocation="Manual" Left="0" Top="0">
<Grid>
<Button x:Name="button1" Content="OK" Margin="358,341,13,72" Click="Submit_Click" FontSize="16" VerticalAlignment="Top" HorizontalAlignment="Left"/>
<RadioButton x:Name="radioButton" Content="Yes. I want to stand up and take a break for (minutes)" HorizontalAlignment="Left" Height="26" Margin="31,105,0,0" VerticalAlignment="Top" Width="368" Checked="radioButton_Checked" FontSize="14"/>
<RadioButton x:Name="radioButton1" Content="No. I don't want to stand up and take a break because" HorizontalAlignment="Left" Margin="31,206,0,0" VerticalAlignment="Top" FontSize="14" Checked="radioButton1_Checked"/>
<Slider x:Name="slider" HorizontalAlignment="Left" Height="23" Margin="40,136,0,0" VerticalAlignment="Top" Width="374" IsSnapToTickEnabled="True" ValueChanged="slider_ValueChanged" Maximum="30" Minimum="1" Cursor="Hand" AutoToolTipPlacement="TopLeft" Interval="29" IsMoveToPointEnabled="True" TickPlacement="BottomRight"/>
<!-- Animation -->
<Grid.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)">
<SplineDoubleKeyFrame KeyTime="0:0:0" Value="0"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)">
<SplineDoubleKeyFrame KeyTime="0:0:2" Value="1"/>
<SplineDoubleKeyFrame KeyTime="0:0:4" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Grid.Triggers>
<Grid.RenderTransform>
<ScaleTransform ScaleY="1" />
</Grid.RenderTransform>
</Grid>
Does ideas about it? Thanks in advance!
Does ideas about it?
You forgot to post the markup of the custom Style that you are obviously using but you could try to set the MinWidth property of the Button to 0:
<Button x:Name="button1" Content="OK" Margin="358,341,13,72" Click="Submit_Click" FontSize="16"
VerticalAlignment="Top" HorizontalAlignment="Left" MinWidth="0"/>
Please post your all relevants parts of your XAML markup and code if still cannot increase the width of the Button.
Consider the following usercontrol:
This is a custom usercontrol that I have written that has two nested elements.
FilterContent displays a special type of markup that filters content on the right hand side of the screen
MainContent hosts the filtered content.
The only real purpose of the control is to provide consistent UI and animation across the application, as this filter/content pattern is used frequently.
The (simplified) Xaml of the usercontrol look as follows:
<UserControl>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="7*"/>
</Grid.ColumnDefinitions>
<ContentPresenter Grid.Column="0" Content="{Binding ElementName=filterControl, Path=FilterControl}" DataContext="{Binding}" />
<ContentPresenter Grid.Column="1" Content="{Binding ElementName=filterControl, Path=MainControl}" DataContext="{Binding}" />
</Grid>
The codebehind is :
public sealed partial class FilterPaneControl : UserControl
{
public static DependencyProperty FilterControlProperty = DependencyProperty.Register("FilterControl", typeof(object), typeof(FilterPaneControl), new PropertyMetadata(default(object), PropertyChangedCallback));
public static DependencyProperty MainControlProperty = DependencyProperty.Register("MainControl", typeof (object), typeof (FilterPaneControl), new PropertyMetadata(default(object)));
public FilterPaneControl()
{
this.InitializeComponent();
}
public object FilterControl
{
get { return (object)GetValue(FilterControlProperty); }
set { SetValue(FilterControlProperty, value); }
}
public object MainControl
{
get { return (object) GetValue(MainControlProperty); }
set { SetValue(MainControlProperty, value); }
}
}
The usage of the control in an implementing page is :
<Generic:FilterPaneControl>
<Generic:FilterPaneControl.FilterControl>
<Grid>
<TextBlock Text="Filter Content here"/>
</Grid>
</Generic:FilterPaneControl.FilterControl>
<Generic:FilterPaneControl.MainControl>
<Grid>
<TextBlock Text="Main Content here"/>
</Grid>
</Generic:FilterPaneControl.MainControl>
</Generic:FilterPaneControl>
That works fine!
The Problem
The problem is when I then want to reference some of the content within the control from the implementing page. A good case for this is visual states for handling snap/portrait (WinRT implementation)
<Generic:FilterPaneControl>
<Generic:FilterPaneControl.FilterControl>
<Grid>
<TextBlock x:Name="filterContent1" Text="Filter Content here"/>
</Grid>
</Generic:FilterPaneControl.FilterControl>
<Generic:FilterPaneControl.MainControl>
<Grid>
<TextBlock Text="Main Content here"/>
</Grid>
</Generic:FilterPaneControl.MainControl>
</Generic:FilterPaneControl>
<VisualStateManager.VisualStateGroups>
<VisualState x:Name="FullScreenPortrait">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DiscreteObjectKeyFrame KeyTime="0" Value="200"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateManager.VisualStateGroups>
This leads to a run-time exception, as the visualstatemanager cannot find the referenced element 'filterContent1' even though it exists in the Visual Tree.
Additionally, if I try and reference the element directly in an Page.Loaded event handler, filterContent1 is null.
It is as if the nested Xaml doesn't render until later - which is throwing the visualstatemanager too.
Any suggestions?
First, VisualStateManager should be placed in a single panel with the element for which it is done, otherwise it would be an exception. For your case it turns out like this:
<Generic:FilterPaneControl>
<Generic:FilterPaneControl.FilterControl>
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualState x:Name="FullScreenPortrait">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DiscreteObjectKeyFrame KeyTime="0" Value="200"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateManager.VisualStateGroups>
<TextBlock x:Name="filterContent1" Text="Filter Content here"/>
</Grid>
</Generic:FilterPaneControl.FilterControl>
...
Second, usually VisualStateManager placed in either a Template / Style, or UserControl. The transition to the states is carried out either in code or through XAML (with special techniques). Sample of set state behind code:
VisualStateManager.GoToState(NameOfControl, "State1", true);
Third, in a manner:
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DiscreteObjectKeyFrame KeyTime="0" Value="200"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
Width not sets, in my case is an exception. We need to use animation something like this:
<Storyboard Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DoubleAnimation To="200" Duration="0:0:1.0"/>
</Storyboard>
As proof of his words, I give an example:
MainWindow
<Window x:Class="VSMinUserControlHelp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:VSMinUserControlHelp"
Title="MainWindow" Height="350" Width="525"
WindowStartupLocation="CenterScreen">
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="40"/>
</Grid.RowDefinitions>
<local:UserControl1 x:Name="Control1" Height="118" VerticalAlignment="Top" Margin="50,12,101,0" />
<StackPanel Orientation="Horizontal" Grid.Row="1">
<Button Name="State1Button" Width="75" Click="State1Button_Click">State1</Button>
</StackPanel>
</Grid>
</Window>
Code behind
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void State1Button_Click(object sender, RoutedEventArgs e)
{
VisualStateManager.GoToState(Control1, "State1", true);
}
}
UserControl
<UserControl x:Class="VSMinUserControlHelp.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="Common1">
<VisualState x:Name="State1">
<Storyboard Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DoubleAnimation To="200" Duration="0:0:1.0"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<TextBlock x:Name="filterContent1" Background="Aqua" Width="100" HorizontalAlignment="Left" Text="Filter Content here"/>
</Grid>
</UserControl>
Note: Example run on VS 2010, Windows XP, not tested under WinRT.
I'm trying to achieve the same animation than VS2012 setup window, autosizing and centering on every content size change in a nice animated way.
The problem is that it can't be done purely by code as I don't know the final window size (for what I rely on SizeToContent="WidthAndHeight"), but letting SizeToContent="WidthAndHeight" by it's own does not allow me to animate the transition
Is there any way to do it?
I think the simplest way to achieve this is to use custom visual states within your window class. I made a small test project that you can download here: https://dl.dropboxusercontent.com/u/14810011/ResizingWindow.zip
You need Visual Studio 2012 to execute it.
The Main Window XAML looks like this:
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ResizingWindow"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
x:Name="Window" x:Class="ResizingWindow.MainWindow"
Title="MainWindow" Width="350" Height="300" WindowStyle="None" ResizeMode="NoResize" WindowStartupLocation="CenterScreen">
<Window.DataContext>
<local:MainWindowViewModel />
</Window.DataContext>
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="ExtendedStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.6">
<VisualTransition.GeneratedEasingFunction>
<CubicEase EasingMode="EaseOut"/>
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TextBlock">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)" Storyboard.TargetName="Window">
<EasingDoubleKeyFrame KeyTime="0" Value="300"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Extended">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)" Storyboard.TargetName="Window">
<EasingDoubleKeyFrame KeyTime="0" Value="400"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TextBlock">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid.RowDefinitions>
<RowDefinition Height="300"/>
<RowDefinition Height="100"/>
</Grid.RowDefinitions>
<Border Background="#FF6C6C6C">
<Grid>
<TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Hey, I here is some really cool content." VerticalAlignment="Top" FontSize="32" FontFamily="Segoe UI Light" TextAlignment="Center" Margin="0,50,0,0"/>
<CheckBox Content="I want to see more" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="0,0,0,15" IsChecked="{Binding ShowAdditionalContent}">
<i:Interaction.Behaviors>
<ei:DataStateBehavior Binding="{Binding ShowAdditionalContent}" Value="False" TrueState="Normal" FalseState="Extended"/>
</i:Interaction.Behaviors>
</CheckBox>
<Button Content="" HorizontalAlignment="Right" VerticalAlignment="Top" FontFamily="Segoe UI Symbol" FontSize="21.333" Style="{DynamicResource ButtonStyle}" Margin="0,5,5,0" Click="CloseMainWindow"/>
</Grid>
</Border>
<Border Grid.Row="1" Background="#FF383838">
<TextBlock x:Name="TextBlock" TextWrapping="Wrap" Text="You can see this, when the check box is activated." FontFamily="Segoe UI Light" FontSize="18.667" TextAlignment="Center" HorizontalAlignment="Center" VerticalAlignment="Center" Foreground="Silver"/>
</Border>
</Grid>
</Window>
The aspects you have to notice are the following:
The main window consists of a grid whose second row is hidden by default. This is achieved by setting the window height to 300 while the grid actually uses 400 logical units. One could also calculate this height dynamically during runtime, but for this simple example, this is not necessary.
The second row becomes visible when the "Extended" visual state is activated. This is actually done using the check box which updates the corresponding view model and the attached DataStateBehavior (this is part of the Blend SDK) that responds to it. When the state is changed, this behavior ensures that the corresponding visual state is activated, i.e. "Normal" when the checkbox is unchecked and "Extended" when it is checked.
The WindowStyle is set to None and the ResizeMode is set to NoResize. This ensures that no border is shown around the window. There is also the option to set AllowTransparency to true but I wouldn't recommend that as this has some serious performance implications. Notice that the default Minimize, Maximize/Restore and Quit buttons will not be present in this modus, too.
Please feel free to ask if you have further questions.
I am wondering if any simple technique to run storyboard if textblock text string was changed. Thank you in advance!
Below is xaml for a user control that will animate the opacity of an item when the Text property of a TextBlock is changed.
It is using a PropertyChangedTrigger and ControlStoryboard action to cause this to happen. These items come from dlls that get installed with Blend, but you can install them separately if you don't have Blend: Blend 4 SDK
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
x:Class="TextboxAnimation.MainPage"
Width="640" Height="480">
<UserControl.Resources>
<Storyboard x:Name="AnAnimation">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetProperty="(UIElement.Opacity)"
Storyboard.TargetName="animationTextBlock">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
<StackPanel x:Name="LayoutRoot" Background="White">
<TextBlock x:Name="textBlock"
HorizontalAlignment="Left" Text="Click Me To Change Text"
MouseLeftButtonDown="TextBlockClicked">
<i:Interaction.Triggers>
<ei:PropertyChangedTrigger Binding="{Binding Text, ElementName=textBlock}">
<ei:ControlStoryboardAction Storyboard="{StaticResource AnAnimation}"/>
</ei:PropertyChangedTrigger>
</i:Interaction.Triggers>
</TextBlock>
<TextBlock
x:Name="animationTextBlock"
Text="Animate Me!" Margin="0,8,0,0" Opacity="0"/>
</StackPanel>
</UserControl>
Here is the code behind that is used for the click event, which changes the TextBlock Text property:
int times = 0;
private void TextBlockClicked(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
times++;
textBlock.Text = String.Format("I've been clicked and changed {0} times!", times);
}
I'm trying to create an animation where an icon (a xaml vector graphic on a Viewbox-wrapped Canvas) goes from having its text (TextBlock) beside it to underneath it.
I currently have the Viewbox and TextBlock in a Horizontally oriented StackPanel. I can change the orientation to vertical, but this is an instant change (not smoothly animated). I can also just set the position of the TextBlock with a TranslateTransform (which can be animated), but this is difficult to do in a reusable way (i.e. without hard-coding values).
Can anyone tell me if there is any WPF-centric way to animate the transition from horizontal to vertical orientation in a stack-panel? Or another way I haven't thought of to achieve the desired effect?
Thanks all!
There is a feature in Blend called FluidLayout that can do this.
In Blend
Create a new state group, set a transition duration and enable fluid layout.
Create two states one for horizontal, one for vertical.
You can then use a behaviour to toggle between them.
If you don't have Blend you can download the SDK which should have the required files Microsoft.Expression.Interactions and System.Windows.Interactivity. Add references to these and try the sample below.
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" xmlns:il="clr-namespace:Microsoft.Expression.Interactivity.Layout;assembly=Microsoft.Expression.Interactions"
xmlns:ic="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions"
x:Class="WpfApplication4.MainWindow"
x:Name="Window"
Title="MainWindow"
Width="640" Height="480">
<Grid x:Name="LayoutRoot">
<VisualStateManager.CustomVisualStateManager>
<ic:ExtendedVisualStateManager/>
</VisualStateManager.CustomVisualStateManager>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="Orientation" ic:ExtendedVisualStateManager.UseFluidLayout="True">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="00:00:00.3000000"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="Vertical"/>
<VisualState x:Name="Horizontal">
<Storyboard>
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="stack" Storyboard.TargetProperty="(StackPanel.Orientation)">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{x:Static Orientation.Horizontal}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<StackPanel x:Name="stack" Margin="8,49,8,8">
<Button Content="Button"/>
<Button Content="Button"/>
<Button Content="Button"/>
<Button Content="Button"/>
<Button Content="Button"/>
</StackPanel>
<Button HorizontalAlignment="Left" Margin="8,8,0,0" VerticalAlignment="Top" Width="97" Height="25" Content="H">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<ic:GoToStateAction StateName="Horizontal"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
<Button HorizontalAlignment="Left" Margin="109,8,0,0" VerticalAlignment="Top" Width="97" Height="25" Content="V">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<ic:GoToStateAction StateName="Vertical"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
</Grid>
</Window>
You can use a similar method to handle the item transition using states to move the elements or by changing Grid.Row,RowSpan,Col. You may need some code to tie everything together. I'm looking at a more elaborate sample I'll post if I sort out the issues.