A "dynamic bitfield" in C - c

In this question, assume all integers are unsigned for simplicity.
Suppose I would like to write 2 functions, pack and unpack, which let you pack integers of smaller width into, say, a 64-bit integer. However, the location and width of the integers is given at runtime, so I can't use C bitfields.
Quickest is to explain with an example. For simplicity, I'll illustrate with 8-bit integers:
* *
bit # 8 7 6 5 4 3 2 1
myint 0 1 1 0 0 0 1 1
Suppose I want to "unpack" at location 5, an integer of width 2. These are the two bits marked with an asterisk. The result of that operation should be 0b01. Similarly, If I unpack at location 2, of width 6, I would get 0b100011.
I can write the unpack function easily with a bitshift-left followed by a bitshift right.
But I can't think of a clear way to write an equivalent "pack" function, which will do the opposite.
Say given an integer 0b11, packing it into myint (from above) at location 5 and width 2 would yield
* *
bit # 8 7 6 5 4 3 2 1
myint 0 1 1 1 0 0 1 1
Best I came up with involves a lot of concatinating bit-strings with OR, << and >>. Before I implement and test it, maybe somebody sees a clever quick solution?

Off the top of my head, untested.
int pack(int oldPackedInteger, int bitOffset, int bitCount, int value) {
int mask = (1 << bitCount) -1;
mask <<= bitOffset;
oldPackedInteger &= ~mask;
oldPackedInteger |= value << bitOffset;
return oldPackedInteger;
}
In your example:
int value = 0x63;
value = pack(value, 4, 2, 0x3);
To write the value "3" at an offset of 4 (with two bits available) when 0x63 is the current value.

Related

Long multiplication of a pair of uint64 values [duplicate]

This question already has answers here:
How many 64-bit multiplications are needed to calculate the low 128-bits of a 64-bit by 128-bit product?
(2 answers)
Closed 2 years ago.
How can I multiply a pair of uint64 values safely in order to get the result as a pair of LSB and MSB of the same type?
typedef struct uint128 {
uint64 lsb;
uint64 msb;
};
uint128 mul(uint64 x, uint64 y)
{
uint128 z = {0, 0};
z.lsb = x * y;
if (z.lsb / x != y)
{
z.msb = ?
}
return z;
}
Am I computing the LSB correctly?
How can I compute the MSB correctly?
As said in the comments, the best solution would probably using a library which does that for you. But i will explain how you can do it without a library, because i think you asked to learn something. It is probably not a very efficient way but it works.
When we where in school and we had to multiply 2 numbers without a calculator, we multiplied 2 digits, had a result with 1-2 digits, and wrote them down and in the end we added them all up. We spited the multiplication up so we only had to calculate a single digit multiplication at once. A similar thing is possible with higher numbers on a CPU. But there we do not use decimal digits, we use half of the register size as digit. With that, we can multiply 2 digits and become 2 digits, in one register. In decimal 13*42 can be calculated as:
3* 2 = 0 6
10* 2 = 2 0
3*40 = 1 2 0
10*40 = 0 4 0 0
--------
0 5 4 6
A similar thing can be done with integers. To make it simple, i multiply 2 8 bit numbers to a 16 bit number on a 8 bit CPU, for that i only multiple 4 bit with 4 bit at a time. Lets multiply 0x73 with 0x4F.
0x03*0x0F = 0x002D
0x70*0x0F = 0x0690
0x03*0x40 = 0x00C0
0x70*0x40 = 0x1C00
-------
0x22BD
You basically create an array with 4 elements, in your case each element has the type uint32_t, store or add the result of a single multiplication in the right element(s) of the array, if the result of a single multiplication is too large for a single element, store the higher bits in the higher element. If an addition overflows carry 1 to the next element. In the end you can combine 2 elements of the array, in your case to two uint64_t.

How to extract bits from a number in C?

I need to extract specific part (no of bits) of a short data type in C.
Fox example, i have a binary of 45 as 101101 and i just want 2 bits in middle such as (10)
I started with C code 2 days ago so don't given a lot of functions.
How do i extract them ?
Please search for bit-wise operations for more general information, and bit masking for your specific question. I wouldn't recommend to jump to bits if you are new to programming though.
The solution will slightly change depending on whether your input will be fixed in length. If it won't be fixed, you need to arrange you mask accordingly. Or you can use a different method, this is probably simplest way.
In order to get specific bits that you want, you can use bitmasking.
E.g you have 101101 and you want those middle two bits, if you & this with 001100, only bits that are 1 on the mask will remain unchanged in the source, all the other bits will be set to 0. Effectively, you will have those bits that you are interested in.
If you don't know what & (bitwise and) is, it takes two operands, and returns 1 only if first AND second operands are 1, returns 0 otherwise.
input : 1 0 1 1 0 1
mask : 0 0 1 1 0 0
result : 0 0 1 1 0 0
As C syntax, we can do this like:
unsigned int input = 45;
unsigned int mask = 0b001100; // I don't know if this is standard notation. May not work with all compilers
// or
unsigned int mask = 12; // This is equivalent
unsigned int result = input & mask; // result contains ...001100
As yo can see, we filtered the bits we wanted. The next step depends on what you want to do with those bytes.
At this point, the result 001100 corresponds to 12. I assume this is not really useful. What you can do is, you can move those bits around. In order to get rid of 0s at the right, we can shit it 2 bits to the right. For this, we need to use >> operator.
0 0 1 1 0 0 >> 2 ≡ 0 0 0 0 1 1
result = result >> 2; // result contains ...011
From there, you can set a bool variable to store each of them being 1 or 0.
unsigned char flag1 = result & 0b01; // or just 1
unsigned char flag2 = result & 0b10; // or just 2
You could do this without shifting at all but this way it's more clear.
You need to mask the bits that you want to extract. If suppose you want to create mask having first 4 bits set. Then you can do that by using:
(1 << 4) - 1
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
void print_bin(short n)
{
unsigned long i = CHAR_BIT * sizeof(n);
while(i--)
putchar('0' + ((n >> i) & 1));
printf("\n");
}
int main()
{
short num = 45; /* Binary 101101 */
short mask = 4; /* 4 bits */
short start = 0; /* Start from leftmost bit
position 0 */
print_bin((num >> start) & ((1 << mask) - 1)); /* Prints 1101 */
mask = 2; /* 2 bits */
start = 1; /* start from bit indexed at position 1 */
print_bin((num >> start) & ((1 << mask) - 1)); /* Prints 10 */
return 0;
}
Output:
0000000000001101
0000000000000010

How to detect in C whether your machine is 32-bits

So I am revising for an exam and I got stuck in this problem:
2.67 ◆◆
You are given the task of writing a procedure int_size_is_32() that yields 1
when run on a machine for which an int is 32 bits, and yields 0 otherwise. You are
not allowed to use the sizeof operator. Here is a first attempt:
1 /* The following code does not run properly on some machines */
2 int bad_int_size_is_32() {
3 /* Set most significant bit (msb) of 32-bit machine */
4 int set_msb = 1 << 31;
5 /* Shift past msb of 32-bit word */
6 int beyond_msb = 1 << 32;
7
8 /* set_msb is nonzero when word size >= 32
9 beyond_msb is zero when word size <= 32 */
10 return set_msb && !beyond_msb;
11 }
When compiled and run on a 32-bitSUNSPARC, however, this procedure returns 0. The following compiler message gives us an indication of the problem: warning: left shift count >= width of type
A. In what way does our code fail to comply with the C standard?
B. Modify the code to run properly on any machine for which data type int is
at least 32 bits.
C. Modify the code to run properly on any machine for which data type int is
at least 16 bits.
__________ MY ANSWERS:
A: When we shift by 31 in line 4, we overflow, bec according to the unsigned integer standard, the maximum unsigned integer we can represent is 2^31-1
B: In line 4 1<<30
C: In line 4 1<<14 and in line 6 1<<16
Am I right? And if not why please? Thank you!
__________ Second tentative answer:
B: In line 4 (1<<31)>>1 and in line 6: int beyond_msb = set_msb+1; I think I might be right this time :)
A: When we shift by 31 in line 4, we overflow, bec according to the unsigned integer standard, the maximum unsigned integer we can represent is 2^31-1
The error is on line 6, not line 4. The compiler message explains exactly why: shifting by a number of bits greater than the size of the type is undefined behavior.
B: In line 4 1<<30
C: In line 4 1<<14 and in line 6 1<<16
Both of those changes will cause the error to not appear, but will also make the function give incorrect results. You will need to understand how the function works (and how it doesn't work) before you fix it.
For first thing shifting by 30 will not create any overflow as max you can shift is word size w-1.
So when w = 32 you can shift till 31.
Overflow occurs when you shift it by 32 bits as lsb will now move to 33rd bit which is out of bound.
So the problem is in line 6 not 4.
For B.
0xffffffff + 1
If it is 32 bit then it will result 0 otherwise some nozero no.
There is absolutely no way to test the size of signed types in C at runtime. This is because overflow is undefined behavior; you cannot tell if overflow has happened. If you use unsigned int, you can just count how many types you can double a value that starts at 1 before the result becomes zero.
If you want to do the test at compile-time instead of runtime, this will work:
struct { int x:N; };
where N is replaced by successively larger values. The compiler is required to accept the program as long as N is no larger than the width of int, and reject it with a diagnostic/error when N is larger.
You should be able to comply with the C standard by breaking up the shifts left.
B -
Replace Line 6 with
int beyond_msb = (1 << 31) << 1;
C -
Replace Line 4 with
int set_msb = ((1 << 15) << 15) << 1 ;
Replace Line 6 with
int beyond_msb = ((1 << 15) << 15) << 2;
Also, as an extension to the question the following should satisify both B and C, and keep runtime error safe. Shifting left a bit at a time until it reverts back to all zeroes.
int int_size_is_32() {
//initialise our test integer variable.
int x = 1;
//count for checking purposes
int count = 0;
//keep shifting left 1 bit until we have got pushed the 1-bit off the left of the value type space.
while ( x != 0 ) {
x << 1 //shift left
count++;
}
return (count==31);
}

How to set the 513th bit of a char[1024] in C?

I was recently asked in an interview how to set the 513th bit of a char[1024] in C, but I'm unsure how to approach the problem. I saw How do you set, clear, and toggle a single bit?, but how do I choose the bit from such a large array?
int bitToSet = 513;
inArray[bitToSet / 8] |= (1 << (bitToSet % 8));
...making certain assumptions about character size and desired endianness.
EDIT: Okay, fine. You can replace 8 with CHAR_BIT if you want.
#include <limits.h>
int charContaining513thBit = 513 / CHAR_BIT;
int offsetOf513thBitInChar = 513 - charContaining513thBit*CHAR_BIT;
int bit513 = array[charContaining513thBit] >> offsetOf513thBitInChar & 1;
You have to know the width of characters (in bits) on your machine. For pretty much everyone, that's 8. You can use the constant CHAR_BIT from limits.h in a C program. You can then do some fairly simple math to find the offset of the bit (depending on how you count them).
Numbering bits from the left, with the 2⁷ bit in a[0] being bit 0, the 2⁰ bit being bit 7, and the 2⁷ bit in a[1] being bit 8, this gives:
offset = 513 / CHAR_BIT; /* using integer (truncating) math, of course */
bit = 513 % CHAR_BIT;
a[offset] |= (0x80>>bit)
There are many sane ways to number bits, here are two:
a[0] a[1]
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 This is the above
7 6 5 4 3 2 1 0 15 14 13 12 11 10 9 8 This is |= (1<<bit)
You could also number from the other end of the array (treating it as one very large big-endian number).
Small optimization:
The / and % operators are rather slow, even on a lot of modern cpus, with modulus being slightly slower. I would replace them with the equivalent operations using bit shifting (and subtraction), which only works nicely when the second operand is a power of two, obviously.
x / 8 becomes x >> 3
x % 8 becomes x-((x>>3)<<3)
for this second operation, just reuse the result from the initial division.
Depending on the desired order (left to right versus right to left), it might change. But the general idea assuming 8 bits per byte would be to choose the byte as. This is expanded into lots of lines of code to hopefully show more clearly the intended steps (or perhaps it just obfuscates the intention):
int bitNum = 513;
int bytePos = bitNum / 8;
Then the bit position would be computed as:
int bitInByte = bitNum % 8;
Then set the bit (assuming the goal is to set it to 1 as opposed to clear or toggle it):
charArray[bytePos] |= ( 1 << bitInByte );
When you say 513th are you using index 0 or 1 for the 1st bit? If it's the former your post refers to the bit at index 512. I think the question is valid since everywhere else in C the first index is always 0.
BTW
static char chr[1024];
...
chr[512>>3]=1<<(512&0x7);

K&R C Exercise Help

I've been going through the K&R C Programming Language book and I'm stuck on Exercise 2-6 which reads:
Write a function setbits(x,p,n,y) that returns x with the n bits that begin at position p set to the rightmost n bits of y, leaving the other bits unchanged.
I'm having trouble understanding the exact thing they're looking for me to do. I looked at a possible answer here, but I still don't really understand. I think it's the wording that's throwing me off. Can anyone maybe explain what they're looking for me to do in a different way? I'm hoping that different wording will help me understand what I need to do code wise.
Expounding on Avi's answer:
int i = setbits(0xAB = b10101011, 5, 3, 0xAA = b10101010);
i equals 0x93 = b10010011
Say your i = 0xAB. In binary, this is: 10101011
Let's number each of the bit positions.
Position #: 7 6 5 4 3 2 1 0
Bit: 1 0 1 0 1 0 1 1
The right-most bit (the least-significant) is position "0". The left-most (most-significant) is position "7".
So the next two values, p and n, are saying "You want to modify n bits starting at bit p." So if p=5 and n=3, you want to start at bit number 5, and in total you're modifying 3 bits. Which means bits 5, 4, 3. "101" in this example.
Position #: 7 6 5 4 3 2 1 0
Bit: 1 0 1 0 1 0 1 1
| |
---------
(Modifying these three bits)
How are we modifying them? We are replacing them. With another set of 3 bits. The three least-significant bits from y.
So here's y:
Position #: 7 6 5 4 3 2 1 0
Bit: 1 0 1 0 1 0 1 0
And the right-most bits would be bits 2, 1, 0. or the value "010". Of course, if the value of n=6, then you'd want to replace those six bits from i with "101010" - the rightmost 6 bits.
So your task is to take the specified bits from i - in this case, "101" - and replace them with the specified bits in y - "010".
If you do this, then your return value is
1 0 1 0 1 0 1 0
For example:
int i = setbits(0xAB = b10101011, 5, 3, 0xAA = b10101010);
i equals 0x93 = b10010011
We take the 3 bits beginning at position 5 in x (101), and replace them with the rightmost three bits from y (010).
That "possible answer" is just code without comments. No wonder it didn't help you.
The question (and probably the answerers) assume that you are familiar with bit fields. This sort of thing is very common in embedded programming where you control hardware registers.
Say there's a register that sets the audio volume level, among other things. It might, at the same time, let you select speakers or microphones and things like that. The bits might look like this:
ssAAAmxx -- Each letter represents a bitfield within that number. To change the volume, you have to alter the value of "AAA". Now, lets say you have something in your program that lets you adjust the volume. It's a simple control, and it always returns a number between 0 and 7. The format for that looks like this:
xxxxxAAA -- You job then, is to take the AAA bits from this (call it "y"), and set them into that number above (call it "x"), without altering the bits that aren't the A's. Thus, the problem would read, "Take the rightmost 3 bits of y, and set them into x, starting with bit 5 (remember, they count bits from zero). Then, 3 and 5 in our example become n and p in the original problem.
The operation is "bitfield insert"
The idea is that y would usually be fewer than n bits, but in case it's not, only use n. In english, the task is to insert y into x beginning at p, using a field width of n.
Replace n bits of x, starting at p position, with the rightmost n bits of y.
And probably you should take advantage of the getbits() routine in chapter 2.9
How about this?
unsigned int
setbits(unsigned int x, int p, int n, unsigned int y)
{
char buffer[65];
unsigned x1 = x >> (p + 1);
x1 <<= (p + 1);
/*
* x1 now contains all the bits before position 'p'.
*/
unsigned x2 = y & ~(~0 << n);
x2 <<= (p + 1) - n;
/*
* x2 now contains the rightmost 'n' bits of 'y', left shifted (p + 1) - n bits.
*/
unsigned x3 = x & ~(~0 << ((p + 1) - n));
/*
* x3 now contains the rightmost (p + 1) - n bits.
*/
return x1 | x2 | x3;
}

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