How do I center the OpenFileDialog to its parent Window in WPF? - wpf

I'm using WPF's OpenFileDialog, and I'm looking for a way to make sure it is centered in the parent window when shown. It seems to be missing obvious properties like StartupPosition that might enable this.
Does anybody know the secret?
Update: It seems that the first time I open it, it does appear in the center of the parent, but if I move it, it then remembers its position, and doesn't open centered on subsequent occassions.

here is the code of a generic class that allows to play with "sub dialogs" like this one:
public class SubDialogManager : IDisposable
{
public SubDialogManager(Window window, Action<IntPtr> enterIdleAction)
:this(new WindowInteropHelper(window).Handle, enterIdleAction)
{
}
public SubDialogManager(IntPtr hwnd, Action<IntPtr> enterIdleAction)
{
if (enterIdleAction == null)
throw new ArgumentNullException("enterIdleAction");
EnterIdleAction = enterIdleAction;
Source = HwndSource.FromHwnd(hwnd);
Source.AddHook(WindowMessageHandler);
}
protected HwndSource Source { get; private set; }
protected Action<IntPtr> EnterIdleAction { get; private set; }
void IDisposable.Dispose()
{
if (Source != null)
{
Source.RemoveHook(WindowMessageHandler);
Source = null;
}
}
private const int WM_ENTERIDLE = 0x0121;
protected virtual IntPtr WindowMessageHandler(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == WM_ENTERIDLE)
{
EnterIdleAction(lParam);
}
return IntPtr.Zero;
}
}
And this is how you would use it in a standard WPF app. Here I just copy the parent window size, but I'll let you do the center math :-)
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void button1_Click(object sender, RoutedEventArgs e)
{
bool computed = false; // do this only once
int x = (int)Left;
int y = (int)Top;
int w = (int)Width;
int h = (int)Height;
using (SubDialogManager center = new SubDialogManager(this, ptr => { if (!computed) { SetWindowPos(ptr, IntPtr.Zero, x, y, w, h, 0); computed= true; } }))
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.ShowDialog(this);
}
}
[DllImport("user32.dll")]
private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, int flags);
}

CommonDialog in WPF does not inherit from window class, so it does not have StartupPosition property.
Check this blog post for one solution: OpenFileDialog in .NET on Vista
In short, it wraps dialog in a window and then shows it.

Related

ElementHost flickers black borders on resize

Disclaimer: This is not a duplicated post. I googled about the issue. Also read this, this and this SO questions. I tried some of those things but nothing seemed to help.
Consider the following simple example code. It's just an empty ElementHost inside a WinForm (no WPF control inside):
using System.Windows.Forms;
using System.Windows.Forms.Integration;
namespace WindowsFormsApplication15
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
ElementHost host = new ElementHost();
host.Dock = DockStyle.Fill;
this.Controls.Add(host);
}
}
}
When you resize the form, you can see two black edges at the form border:
Please, ¿someone could give a working solution over my example to fix this issue?
Try this (same idea as the first link you provided, but better performance):
public class ElementHost2 : ElementHost {
public ElementHost2() {
this.AutoSize = true;
}
public override Size GetPreferredSize(Size proposedSize) {
Form f = this.FindForm();
Size s = f.ClientSize;
return s;
}
private const uint WM_SETREDRAW = 0xB;
[DllImport("user32.dll")]
private static extern int SendMessage(IntPtr hWnd, uint Msg, int wParam, int lParam);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
private const uint NOSIZE = 0x0001;
private const uint NOMOVE = 0x0002;
private const uint NOZORDER = 0x0004;
private const uint NOREDRAW = 0x0008;
private const uint NOACTIVATE = 0x0010;
private const uint DRAWFRAME = 0x0020;
private const uint FRAMECHANGED = 0x0020;
private const uint SHOWWINDOW = 0x0040;
private const uint HIDEWINDOW = 0x0080;
private const uint NOCOPYBITS = 0x0100;
private const uint NOOWNERZORDER = 0x0200;
private const uint NOREPOSITION = 0x0200;
private const uint NOSENDCHANGING = 0x0400;
private const uint DEFERERASE = 0x2000;
private const uint ASYNCWINDOWPOS = 0x4000;
protected override void OnResize(EventArgs e) {
base.OnResize(e);
SendMessage(this.Handle, WM_SETREDRAW, 0, 0);
SendMessage(this.Handle, WM_SETREDRAW, 1, 0);
// forces window to redraw:
SetWindowPos(this.Handle, IntPtr.Zero, 0, 0, 0, 0, NOSIZE | NOMOVE| NOZORDER | NOACTIVATE | SHOWWINDOW);
}
// better performance?
protected override void OnPaintBackground(PaintEventArgs pevent) {
//base.OnPaintBackground(pevent);
}
protected override void OnPaint(PaintEventArgs e) {
//base.OnPaint(e);
}
}
class Form2 : Form {
ElementHost host = new ElementHost2();
public Form2() {
Controls.Add(host);
this.BackColor = Color.Red;
var p = new System.Windows.Controls.DockPanel();
p.Background = System.Windows.Media.Brushes.Red;
host.Child = p;
p.Children.Add(new System.Windows.Controls.TextBox { Width = 100, Height = 20 });
}
}
The issue is not related to ElementHost and Winforms. It's just a WPF issue, and I found the answer in the following SO question:
How to fix the WPF form resize - controls lagging behind and black background?

Properly maximizing WPF window with WindowStyle=None

There are two problems with WPF windows when the WindowStyle=None option is used.
The window covers the Taskbar when maximized.
Once maximized, the window cannot be dragged down to unmaximize.
How can these problems be corrected?
Preferably without using Windows.Forms.
There are other answers to these problems online. However none of them take into acount how the solution will perform on setups with multiple monitors. Especially if the primary monitor is not the left-most in the setup.
I designed this code taking into account single and multiple monitors setups.
This solution also does not bring in Windows.Forms as a reference, it uses unmanagaged calls.
XAML
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Background="AliceBlue" WindowStyle="None" Height="350" Width="525" SourceInitialized="Window_SourceInitialized">
<Grid>
<Rectangle Name="rctHeader" Height="40" VerticalAlignment="Top" Fill="CadetBlue" PreviewMouseLeftButtonDown="rctHeader_PreviewMouseLeftButtonDown" PreviewMouseLeftButtonUp="rctHeader_PreviewMouseLeftButtonUp" PreviewMouseMove="rctHeader_PreviewMouseMove"/>
</Grid>
</Window>
Code Behind
using System.Runtime.InteropServices;
using System.Windows.Interop;
private bool mRestoreIfMove = false;
public MainWindow()
{
InitializeComponent();
}
void Window_SourceInitialized(object sender, EventArgs e)
{
IntPtr mWindowHandle = (new WindowInteropHelper(this)).Handle;
HwndSource.FromHwnd(mWindowHandle).AddHook(new HwndSourceHook(WindowProc));
}
private static System.IntPtr WindowProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
switch (msg)
{
case 0x0024:
WmGetMinMaxInfo(hwnd, lParam);
break;
}
return IntPtr.Zero;
}
private static void WmGetMinMaxInfo(System.IntPtr hwnd, System.IntPtr lParam)
{
POINT lMousePosition;
GetCursorPos(out lMousePosition);
IntPtr lPrimaryScreen = MonitorFromPoint(new POINT(0, 0), MonitorOptions.MONITOR_DEFAULTTOPRIMARY);
MONITORINFO lPrimaryScreenInfo = new MONITORINFO();
if (GetMonitorInfo(lPrimaryScreen, lPrimaryScreenInfo) == false)
{
return;
}
IntPtr lCurrentScreen = MonitorFromPoint(lMousePosition, MonitorOptions.MONITOR_DEFAULTTONEAREST);
MINMAXINFO lMmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));
if (lPrimaryScreen.Equals(lCurrentScreen) == true)
{
lMmi.ptMaxPosition.X = lPrimaryScreenInfo.rcWork.Left;
lMmi.ptMaxPosition.Y = lPrimaryScreenInfo.rcWork.Top;
lMmi.ptMaxSize.X = lPrimaryScreenInfo.rcWork.Right - lPrimaryScreenInfo.rcWork.Left;
lMmi.ptMaxSize.Y = lPrimaryScreenInfo.rcWork.Bottom - lPrimaryScreenInfo.rcWork.Top;
}
else
{
lMmi.ptMaxPosition.X = lPrimaryScreenInfo.rcMonitor.Left;
lMmi.ptMaxPosition.Y = lPrimaryScreenInfo.rcMonitor.Top;
lMmi.ptMaxSize.X = lPrimaryScreenInfo.rcMonitor.Right - lPrimaryScreenInfo.rcMonitor.Left;
lMmi.ptMaxSize.Y = lPrimaryScreenInfo.rcMonitor.Bottom - lPrimaryScreenInfo.rcMonitor.Top;
}
Marshal.StructureToPtr(lMmi, lParam, true);
}
private void SwitchWindowState()
{
switch (WindowState)
{
case WindowState.Normal:
{
WindowState = WindowState.Maximized;
break;
}
case WindowState.Maximized:
{
WindowState = WindowState.Normal;
break;
}
}
}
private void rctHeader_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (e.ClickCount == 2)
{
if ((ResizeMode == ResizeMode.CanResize) || (ResizeMode == ResizeMode.CanResizeWithGrip))
{
SwitchWindowState();
}
return;
}
else if (WindowState == WindowState.Maximized)
{
mRestoreIfMove = true;
return;
}
DragMove();
}
private void rctHeader_PreviewMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
mRestoreIfMove = false;
}
private void rctHeader_PreviewMouseMove(object sender, MouseEventArgs e)
{
if (mRestoreIfMove)
{
mRestoreIfMove = false;
double percentHorizontal = e.GetPosition(this).X / ActualWidth;
double targetHorizontal = RestoreBounds.Width * percentHorizontal;
double percentVertical = e.GetPosition(this).Y / ActualHeight;
double targetVertical = RestoreBounds.Height * percentVertical;
WindowState = WindowState.Normal;
POINT lMousePosition;
GetCursorPos(out lMousePosition);
Left = lMousePosition.X - targetHorizontal;
Top = lMousePosition.Y - targetVertical;
DragMove();
}
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool GetCursorPos(out POINT lpPoint);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr MonitorFromPoint(POINT pt, MonitorOptions dwFlags);
enum MonitorOptions : uint
{
MONITOR_DEFAULTTONULL = 0x00000000,
MONITOR_DEFAULTTOPRIMARY = 0x00000001,
MONITOR_DEFAULTTONEAREST = 0x00000002
}
[DllImport("user32.dll")]
static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
this.X = x;
this.Y = y;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct MINMAXINFO
{
public POINT ptReserved;
public POINT ptMaxSize;
public POINT ptMaxPosition;
public POINT ptMinTrackSize;
public POINT ptMaxTrackSize;
};
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class MONITORINFO
{
public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));
public RECT rcMonitor = new RECT();
public RECT rcWork = new RECT();
public int dwFlags = 0;
}
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left, Top, Right, Bottom;
public RECT(int left, int top, int right, int bottom)
{
this.Left = left;
this.Top = top;
this.Right = right;
this.Bottom = bottom;
}
}
I have a nice quick and dirty solution. Try following code when maximize your none bordered window:
if (WindowState == WindowState.Normal)
{
WindowStyle = WindowStyle.SingleBorderWindow;
WindowState = WindowState.Maximized;
WindowStyle = WindowStyle.None;
}
The trick is to set the WindowStyle to SingleBorderWindow then maximize the window and set it back to None.
Such a nice code leebickmtu!
I had a little issue with multiple monitors, in windows 10 : since there is a taskBar on each screen, if you maximize your window on a secondary screen his taskbar become hidden.
I just modify a bit this method, in order to have relative position from any screen :
private static void WmGetMinMaxInfo(System.IntPtr hwnd, System.IntPtr lParam)
{
POINT lMousePosition;
GetCursorPos(out lMousePosition);
IntPtr lCurrentScreen = MonitorFromPoint(lMousePosition, MonitorOptions.MONITOR_DEFAULTTONEAREST);
MINMAXINFO lMmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));
MONITORINFO lCurrentScreenInfo = new MONITORINFO();
if (GetMonitorInfo(lCurrentScreen, lCurrentScreenInfo) == false)
{
return;
}
//Position relative pour notre fenêtre
lMmi.ptMaxPosition.X = lCurrentScreenInfo.rcWork.Left - lCurrentScreenInfo.rcMonitor.Left;
lMmi.ptMaxPosition.Y = lCurrentScreenInfo.rcWork.Top - lCurrentScreenInfo.rcMonitor.Top;
lMmi.ptMaxSize.X = lCurrentScreenInfo.rcWork.Right - lCurrentScreenInfo.rcWork.Left;
lMmi.ptMaxSize.Y = lCurrentScreenInfo.rcWork.Bottom - lCurrentScreenInfo.rcWork.Top;
Marshal.StructureToPtr(lMmi, lParam, true);
}
Hope this help...
leebickmtu's answer is basically correct, but has some extraneous code and picks the monitor based one where the cursor is, rather than where the window is. That would have the wrong behavior if the mouse is on a different monitor and the user presses Win+Up to maximize. We should be using MonitorFromWindow to identify the monitor to maximize to.
Put the following in your window codebehind:
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
((HwndSource)PresentationSource.FromVisual(this)).AddHook(HookProc);
}
public static IntPtr HookProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == WM_GETMINMAXINFO)
{
// We need to tell the system what our size should be when maximized. Otherwise it will
// cover the whole screen, including the task bar.
MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));
// Adjust the maximized size and position to fit the work area of the correct monitor
IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
if (monitor != IntPtr.Zero)
{
MONITORINFO monitorInfo = new MONITORINFO();
monitorInfo.cbSize = Marshal.SizeOf(typeof(MONITORINFO));
GetMonitorInfo(monitor, ref monitorInfo);
RECT rcWorkArea = monitorInfo.rcWork;
RECT rcMonitorArea = monitorInfo.rcMonitor;
mmi.ptMaxPosition.X = Math.Abs(rcWorkArea.Left - rcMonitorArea.Left);
mmi.ptMaxPosition.Y = Math.Abs(rcWorkArea.Top - rcMonitorArea.Top);
mmi.ptMaxSize.X = Math.Abs(rcWorkArea.Right - rcWorkArea.Left);
mmi.ptMaxSize.Y = Math.Abs(rcWorkArea.Bottom - rcWorkArea.Top);
}
Marshal.StructureToPtr(mmi, lParam, true);
}
return IntPtr.Zero;
}
private const int WM_GETMINMAXINFO = 0x0024;
private const uint MONITOR_DEFAULTTONEAREST = 0x00000002;
[DllImport("user32.dll")]
private static extern IntPtr MonitorFromWindow(IntPtr handle, uint flags);
[DllImport("user32.dll")]
private static extern bool GetMonitorInfo(IntPtr hMonitor, ref MONITORINFO lpmi);
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
public RECT(int left, int top, int right, int bottom)
{
this.Left = left;
this.Top = top;
this.Right = right;
this.Bottom = bottom;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct MONITORINFO
{
public int cbSize;
public RECT rcMonitor;
public RECT rcWork;
public uint dwFlags;
}
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
this.X = x;
this.Y = y;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct MINMAXINFO
{
public POINT ptReserved;
public POINT ptMaxSize;
public POINT ptMaxPosition;
public POINT ptMinTrackSize;
public POINT ptMaxTrackSize;
}
If only one monitor is used another simple approach is to set the maximum height of the window. The System.Windows.SystemParameters class provides some usefull values e.g. PrimaryScreenHeight or MaximizedPrimaryScreenHeight.
In my sample code i use MaximizedPrimaryScreenHeight and subtract the ResizeBorderThickness i set in WindowChrome.
using System.Windows;
using System.Windows.Shell;
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Thickness resizeBorderThickness = WindowChrome.GetWindowChrome(this).ResizeBorderThickness;
this.MaxHeight = SystemParameters.MaximizedPrimaryScreenHeight - resizeBorderThickness.Top - resizeBorderThickness.Bottom;
}
}
Building on Dennis' excellent solution:
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
HandleWinMaximized();
StateChanged += MainWindow_StateChanged;
}
private void MainWindow_StateChanged(object sender, EventArgs e)
{
HandleWinMaximized();
}
private void HandleWinMaximized()
{
if (WindowState == WindowState.Maximized)
{
WindowStyle = WindowStyle.SingleBorderWindow;
WindowStyle = WindowStyle.None;
}
}

WPF - Anchoring window position to other than TopLeft

I'm trying to anchor a WPF Window (NOT a control inside a window) to TopRight for example, by default Windows anchors all windows to top left.
I tried the following code
private void OnWindowSizeChanged(object sender, SizeChangedEventArgs e)
{
double delta = e.PreviousSize.Width - e.NewSize.Width;
Left += delta;
}
It works, but the window stutters/flickers during rapid size changes (e.g Animations)
I tried googling it but did not find a good solution, am I missing something ?
I managed to solve the problem with the help of this post.
Here's the code
public partial class MainWindow : Window
{
private double right;
public MainWindow()
{
InitializeComponent();
}
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
HwndSource source = PresentationSource.FromVisual(this) as HwndSource;
right = Left + Width;
source.AddHook(WndProc);
}
private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
if (msg == (int)WindowMessage.WindowPositionChanging)
{
var windowPosition = (WindowPosition)Marshal.PtrToStructure(lParam, typeof(WindowPosition));
bool isMove = !windowPosition.Flags.HasFlag(WindowPositionFlags.NoMove); //0x0002
bool isSize = !windowPosition.Flags.HasFlag(WindowPositionFlags.NoSize); //0x0001
if (isMove)
{
right = windowPosition.Left + windowPosition.Width;
}
else if (isSize)
{
windowPosition.Left = (int)(right - windowPosition.Width);
windowPosition.Top = (int)Top;
windowPosition.Flags = (WindowPositionFlags)((int)windowPosition.Flags & 0xfffd); //remove the NoMove flag
Marshal.StructureToPtr(windowPosition, lParam, true);
}
}
return IntPtr.Zero;
}
Hope it helps someone

How can I prevent focus stealing, but still get focus when returning to my app using Alt+Tab?

Following MS guidelines, my WPF application's App constructor includes the following code for proper focus behavior:
HwndSource.DefaultAcquireHwndFocusInMenuMode = false;
Keyboard.DefaultRestoreFocusMode = RestoreFocusMode.None;
As explained in this article, these settings prevent focus stealing.
However, setting DefaultRestoreFocusMode to None has a bad side effect. When using Alt+Tab to leave a WPF application and then return to it, the WPF application doesn't get focus. However, if I don't set DefaultRestoreFocusMode to none, it does get focus as expected. Is there a way to prevent focus stealing but have focus still set when returning to a WPF application via Alt+Tab?
-Craig
I prevent my wpf window from getting focus by doing the below and i can still activate it by using ALT-TAB or clicking on it's taskbar item.
Here you change the window styles on your window so that it has no activate.
var yourWindow = new YourWindowType();
//set the windowstyle to noactivate so the window doesn't get focus
yourWindow.SourceInitialized += (s, e) =>
{
var interopHelper = new WindowInteropHelper(yourWindow);
int exStyle = User32.GetWindowLong(interopHelper.Handle, (int)WindowLongFlags.GWL_EXSTYLE);
User32.SetWindowLong(interopHelper.Handle, (int)WindowLongFlags.GWL_EXSTYLE, exStyle | (int)WindowStylesEx.WS_EX_NOACTIVATE);
//If you have trouble typing into your form's textboxes then do this
ElementHost.EnableModelessKeyboardInterop(yourWindow);
};
This is something i added as an extra precaution, plus it lets you drag your window around if it is borderless:
private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
switch (msg)
{
//don't activate the window when you click on it.
case WindowMessage.WM_MOUSEACTIVATE:
handled = true;
return (IntPtr)MouseActivate.MA_NOACTIVATE;
//For Borderless Windows: occurs while dragging. it reports new position before it has been finalized.
//otherwise you wont see the window moving while you're dragging it
case WindowMessage.WM_MOVING:
RECT rect = (RECT)Marshal.PtrToStructure(lParam, typeof(RECT));
User32.SetWindowPos(new WindowInteropHelper(this).Handle, Hwnd.HWND_TOPMOST,
rect.Left, rect.Top, rect.Width, rect.Height,
SetWindowPosFlags.SWP_NOACTIVATE | SetWindowPosFlags.SWP_NOSIZE);
break;
}
return IntPtr.Zero;
}
These add a hook so that WndProc is actually called in WPF:
private void Window_Loaded(object sender, RoutedEventArgs e)
{
HwndSource source = HwndSource.FromHwnd(new WindowInteropHelper(this).Handle);
if (source == null) return;
source.AddHook(WndProc);
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
HwndSource source = HwndSource.FromHwnd(new WindowInteropHelper(this).Handle);
if (source == null) return;
source.RemoveHook(WndProc);
}
Just an FYI.. this still works even though you don't get focus:
private void WpfPillForm_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
this.DragMove();
}
Here's the Win32 API declarations so you don't have to look them up:
[StructLayout(LayoutKind.Sequential)]
public struct WINDOWPOS
{
public IntPtr hwnd;
public IntPtr hwndInsertAfter;
public int x;
public int y;
public int cx;
public int cy;
public int flags;
}
[StructLayout(LayoutKind.Sequential)]
struct RECT
{
public int left, top, right, bottom;
}
public static class MouseActivate
{
public const int MA_ACTIVATE = 1;
public const int MA_ACTIVATEANDEAT = 2;
public const int MA_NOACTIVATE = 3;
public const int MA_NOACTIVATEANDEAT = 4;
}
public enum WindowLongFlags : int
{
GWL_EXSTYLE = -20,
GWLP_HINSTANCE = -6,
GWLP_HWNDPARENT = -8,
GWL_ID = -12,
GWL_STYLE = -16,
GWL_USERDATA = -21,
GWL_WNDPROC = -4,
DWLP_USER = 0x8,
DWLP_MSGRESULT = 0x0,
DWLP_DLGPROC = 0x4
}
public const int WM_MOVING = 0x0216;
public const uint WS_EX_NOACTIVATE = 0x08000000,
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, SetWindowPosFlags uFlags);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern int GetWindowLong(IntPtr hwnd, int index);

How do I move a wpf window into a negative top value?

If I use dragMove the wpf window will not move to a location where the y value is negative. I can however set the windows top value to a negative value. Is there a simple way to enable dragMove to allow the top of the window to be moved above the displays 0 position?
Edit:
It seems that this is the default window's handling of moveWindow. Verified with a call to SendMessage( hwnd, WM_SYSCOMMAND, SC_MOVE, null);
As I found, the window will move to "negative" location, but will then jump back. To prevent this you could do something like:
public partial class Window1: Window {
public Window1() {
InitializeComponent();
}
private void Window_MouseDown(object sender, MouseButtonEventArgs e) {
DragMove();
}
public struct WINDOWPOS {
public IntPtr hwnd;
public IntPtr hwndInsertAfter;
public int x;
public int y;
public int cx;
public int cy;
public UInt32 flags;
};
private static IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled) {
switch(msg) {
case 0x46://WM_WINDOWPOSCHANGING
if(Mouse.LeftButton != MouseButtonState.Pressed) {
WINDOWPOS wp = (WINDOWPOS)Marshal.PtrToStructure(lParam, typeof(WINDOWPOS));
wp.flags = wp.flags | 2; //SWP_NOMOVE
Marshal.StructureToPtr(wp, lParam, false);
}
break;
}
return IntPtr.Zero;
}
private void Window_Loaded(object sender, RoutedEventArgs e) {
HwndSource source = HwndSource.FromHwnd(new WindowInteropHelper(this).Handle);
source.AddHook(new HwndSourceHook(WndProc));
}
}
Handling WM_WINDOWPOSCHANGING this way will prevent any movement of the window unless left mouse button is pressed. This includes maximizing the window and programmatic change of window position as well, so you'll have to adapt the code if you need another behavior.

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