Object detection methodologies [closed] - c

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I have an assignment of object detection.
I have googled but I didn't find all object detection methods.
Can anyone show me all the methods of object detection?

For starters, have a look at this post.
Then Google around (I'm sorry, you've said you've tried, but I just don't believe that a Google search on object detection gave you zero useful results). Look up things you're not sure about on Wikipedia. Finally, refine your question to be directed at a specific issue. You'll get a lot more useful input that way, and you'll learn more, too.
I don't think anyone here would indulge in teaching you all methods of object detection. To put it bluntly, you're simply asking for too much.

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How to use AngularJS for writing the interface of a node-red custom node? [closed]

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I am referring to the .html file associated with the node, not to the UI related nodes. I asked on the official forum and the response was that at the moment Angular is not used. My opinion is that it can be useful for writing nodes faster, without having to use only jQuery.
Thank you!
Short answer, at the this time you can not do this. Asking on here isn't going to get you a different answer.
If you want this to change then you need to make a very strong case (on the forum) as to why this needs to be done. The node's config (as described in the nodes HTML file) really shouldn't be that complicated that it needs a complex framework to lay it out.

Description of reactjs reducer related terms [closed]

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Please give a brief description of middleware,thunk & redux-logger used in reactjs..
In reactjs, middleware is a piece of code that bridges two or more parts of an application. Thunk is also a piece of software that is primarily used to delay a calculation until its result is needed, or to insert operations at the beginning or end of the other subroutine. Redux-logger, as the name suggests, it is simply a logger. It is used to spit out information about the previous and current state of an application that uses redux.
I hope this was brief.
Please refer to this, this and this to learn about these technologies in depth.

Artificial Intelligence for a Chess game [closed]

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I am new to Artificial programming and I was asked to make a program that stores the moves taken every time and so on. Can anyone of you can give me an idea just to how artificial works and how I should proceed?
Firstly you will have to take a look at languages you can use for AI, have a look at (this is if you want to go really advanced) https://en.wikipedia.org/wiki/List_of_programming_languages_for_artificial_intelligence
Then you can have a look at some tutorials to guide you:
http://www.gamedev.net/page/resources/_/technical/artificial-intelligence/chess-programming-part-i-getting-started-r1014
Note that this can get very complicated, depending on how advanced you want your AI to be. There are also a number of different algorithms that you can use.
This is quite a widely discussed subject, especially with the game of Chess. Google should have all the answers you are looking for.
Some links that you might find helpful:
http://www.aihorizon.com/essays/chessai/intro.htm
https://en.wikipedia.org/wiki/Artificial_intelligence
http://www.quora.com/What-is-the-best-way-to-learn-Artificial-Intelligence-for-a-beginner
http://compsci.ca/v3/viewtopic.php?t=14779
Beginning AI programming

Groovy download files [closed]

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I just had a quick question about downloading files. I was reading this page:
http://groovy.codehaus.org/Simple+file+download+from+URL
Can someone explain what the difference is between the two ways explained on that page? (Aside from overriding the leftshift operator) Is there any significance for doing it one way or the other?
The former method is far cleaner and is what you would do in most cases.
The second is effectively enhancing the File object within the use closure. I can't see where it would be useful in this context, but say in your code you were often putting content from urls into files, or you had a dsl where you wanted to allow for that functionality, you could use categories to extend the file object.
Personally, I see the example as really just showing (a rather impractical) use for categories.

Documenting CakePHP components [closed]

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I'm mostly concerned with documenting Controller actions, e.g http://foo.bar/app/thing/action/param. How would you recommend documenting these? I'm less interested in the method of generating the documentation (e.g. phpdoc or doxygen) and more a style of doing it. Should I list the parameters and return values as if I were documenting any other method?
In terms of format, I typically follow the same (well, similar) convention used by the CakePHP project itself (http://book.cakephp.org/view/509/Coding-Standards#Commenting-code-601). It's similar enough to JavaDoc that I found it easy to adopt and works nicely with the phpDoc engine. I do tend to include #param values as well as #return. I often find it helpful to provide a bit of additional explanation for acceptable/expected values.

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