Including header files more than once - c

#include <stdio.h>
#include <stdio.h>
int main ()
{
printf ("hello world");
return 0;
}
when I compile this, the compiler doesn't give any warning/error for including stdio.h twice. Why is it so? Aren't the functions scanf, printf etc. declared and defined twice now?
Thanks, in advance

Typically, header files are written similar to the below example to prevent this problem:
#ifndef MYHEADER
#define MYHEADER
...
#endif
Then, if included more than once, then 2nd instance skips the content.

In addition to the use of include guards, as pointed out by Mark Tolonen's answer, there is no problem with declaring a function more than once, as long as the declarations are compatible. This is perfectly fine:
int foo(int, char *);
int foo(int a, char *p);
extern int foo(int x, char y[]);
In fact, since every definition is also a declaration, whenever you "forward-declare" a function declared in the same file, you are declaring the function twice.
What is not OK is to create multiple external definitions of a function; but well-written header files should not create external definitions - only declarations. The (single) definition of the printf and scanf functions should be in an object file, which is linked with your program when it is built.

No, the header files usually define a flag and then use #ifndef to include themselves only if the flag was undefined.
Open one up and see.

As an aside, doing the "#ifndef" trick is appropriate for headers used by other people (like the standard headers).
If you need the #ifndef for a "private" program, then you are doing it "wrong". That is, you can and should organize headers within a project so they are not included more than once.
One reason that this is helpful is that keeps headers you think you have deleted from popping up again.
Since you can't control how public headers are used, this trick is reasonable for public headers. This trick is completely unnecessary for private headers.

Related

Why is extern required for global variable on Linux but not Mac when compiling shared object? [duplicate]

My question is about when a function should be referenced with the extern keyword in C.
I am failing to see when this should be used in practice. As I am writing a program all of the functions that I use are made available through the header files I have included. So why would it be useful to extern to get access to something that was not exposed in the header file?
I could be thinking about how extern works incorrectly, and if so please correct me.
Also.. Should you extern something when it is the default declaration without the keyword in a header file?
extern changes the linkage. With the keyword, the function / variable is assumed to be available somewhere else and the resolving is deferred to the linker.
There's a difference between extern on functions and on variables.
For variables it doesn't instantiate the variable itself, i.e. doesn't allocate any memory. This needs to be done somewhere else. Thus it's important if you want to import the variable from somewhere else.
For functions, this only tells the compiler that linkage is extern. As this is the default (you use the keyword static to indicate that a function is not bound using extern linkage) you don't need to use it explicitly.
extern tells the compiler that this data is defined somewhere and will be connected with the linker.
With the help of the responses here and talking to a few friends here is the practical example of a use of extern.
Example 1 - to show a pitfall:
stdio.h:
int errno;
myCFile1.c:
#include <stdio.h>
// Code using errno...
myCFile2.c:
#include <stdio.h>
// Code using errno...
If myCFile1.o and myCFile2.o are linked, each of the c files have separate copies of errno. This is a problem as the same errno is supposed to be available in all linked files.
Example 2 - The fix.
stdio.h:
extern int errno;
stdio.c:
int errno;
myCFile1.c:
#include <stdio.h>
// Code using errno...
myCFile2.c:
#include <stdio.h>
// Code using errno...
Now if both myCFile1.o and MyCFile2.o are linked by the linker they will both point to the same errno. Thus, solving the implementation with extern.
It has already been stated that the extern keyword is redundant for functions.
As for variables shared across compilation units, you should declare them in a header file with the extern keyword, then define them in a single source file, without the extern keyword. The single source file should be the one sharing the header file's name, for best practice.
Many years later, I discover this question. After reading every answer and comment, I thought I could clarify a few details... This could be useful for people who get here through Google search.
The question is specifically about using extern functions, so I will ignore the use of extern with global variables.
Let's define 3 function prototypes:
// --------------------------------------
// Filename: "my_project.H"
extern int function_1(void);
static int function_2(void);
int function_3(void);
The header file can be used by the main source code as follows:
// --------------------------------------
// Filename: "my_project.C"
#include "my_project.H"
void main(void) {
int v1 = function_1();
int v2 = function_2();
int v3 = function_3();
}
int function_2(void) return 1234;
In order to compile and link, we must define function_2 in the same source code file where we call that function. The two other functions could be defined in different source code *.C or they may be located in any binary file (*.OBJ, *.LIB, *.DLL), for which we may not have the source code.
Let's include again the header my_project.H in a different *.C file to understand better the difference. In the same project, we add the following file:
// --------------------------------------
// Filename: "my_big_project_splitted.C"
#include "my_project.H"
void old_main_test(void){
int v1 = function_1();
int v2 = function_2();
int v3 = function_3();
}
int function_2(void) return 5678;
int function_1(void) return 12;
int function_3(void) return 34;
Important features to notice:
When a function is defined as static in a header file, the compiler/linker must find an instance of a function with that name in each module which uses that include file.
A function which is part of the C library can be replaced in only one module by redefining a prototype with static only in that module. For example, replace any call to malloc and free to add memory leak detection feature.
The specifier extern is not really needed for functions. When static is not found, a function is always assumed to be extern.
However, extern is not the default for variables. Normally, any header file that defines variables to be visible across many modules needs to use extern. The only exception would be if a header file is guaranteed to be included from one and only one module.
Many project managers would then require that such variable be placed at the beginning of the module, not inside any header file. Some large projects, such as the video game emulator "Mame" even require that such variables appears only above the first function using them.
In C, extern is implied for function prototypes, as a prototype declares a function which is defined somewhere else. In other words, a function prototype has external linkage by default; using extern is fine, but is redundant.
(If static linkage is required, the function must be declared as static both in its prototype and function header, and these should normally both be in the same .c file).
A very good article that I came about the extern keyword, along with the examples: http://www.geeksforgeeks.org/understanding-extern-keyword-in-c/
Though I do not agree that using extern in function declarations is redundant. This is supposed to be a compiler setting. So I recommend using the extern in the function declarations when it is needed.
If each file in your program is first compiled to an object file, then the object files are linked together, you need extern. It tells the compiler "This function exists, but the code for it is somewhere else. Don't panic."
All declarations of functions and variables in header files should be extern.
Exceptions to this rule are inline functions defined in the header and variables which - although defined in the header - will have to be local to the translation unit (the source file the header gets included into): these should be static.
In source files, extern shouldn't be used for functions and variables defined in the file. Just prefix local definitions with static and do nothing for shared definitions - they'll be external symbols by default.
The only reason to use extern at all in a source file is to declare functions and variables which are defined in other source files and for which no header file is provided.
Declaring function prototypes extern is actually unnecessary. Some people dislike it because it will just waste space and function declarations already have a tendency to overflow line limits. Others like it because this way, functions and variables can be treated the same way.
Functions actually defined in other source files should only be declared in headers. In this case, you should use extern when declaring the prototype in a header.
Most of the time, your functions will be one of the following (more like a best practice):
static (normal functions that aren't
visible outside that .c file)
static inline (inlines from .c or .h
files)
extern (declaration in headers of the
next kind (see below))
[no keyword whatsoever] (normal
functions meant to be accessed using
extern declarations)
When you have that function defined on a different dll or lib, so that the compiler defers to the linker to find it. Typical case is when you are calling functions from the OS API.

duplicate symbol error in C

I have the following code layout
header.h
#ifndef _header_h
#define _header_h
void empty(float *array, int l)
{
int i;
for (i=1 ; i<=l ; i++)
{
array[i]=0;
}
}
#endif
and two files (lets call them file1.c and file2.c)
#include "header.h"
void function/*1 or 2*/(){
....
empty(a,b);
....
}
So compiling works fine but the linker command fails as the compiler says that there is a duplicate function definition. How can I avoid that with still using the header file? It is working fine when I only define the function in the header and create another .c file containing the full function. I always thought declaring it in the header is the way to go.
I always thought declaring it in the header is the way to go.
Yes, it is. Declaring it in the header is fine. It is not any good to define it in a header, though. (unless it's static inline, but you probably don't want to do that these days.)
You should never have things in a header that require memory in the running program. This is a rough way of specifying it, but it works pretty well in practice.
In other words, the header should only have the prototype for the function, which is a compile-time thing that doesn't "exist" in the running program (unlike the code of the function itself, which of course exists at runtime):
void empty(float *array, int l);
Then put the code in a separate C file, which you compile and link separately.
You have the function empty defined as a global symbol in the header. This means it will be a visible symbol in all compilation units that include it. There are three general workarounds:
make it a static function
static void empty(...) {...}
put the implementation into a separate compilation unit
in header.h:
void empty(float *array, int l);
in empty.c implement it
instruct your linker to ignore duplicate symbols. This differs from linker to linker, consult man ld.
On OS X: -m flag.
On Linux: -z muldefs

C - Including variable (struct) declarations and functions in separate files

I am working on a C project in which part of the code is generated by a different application. The separate files would contain the following:
Type definitions, main(), and other functions
Variable declarations (whose type definition is in the file above) and functions to work with those variables
As mentioned, the information in the second file is generated by a different program, but it uses the type declarations in the main file. Similarly, the main program uses the variables and functions defined in the second file.
I have tried using the "include" and "extern" statements but have not been very successful at it. Since the two files are getting information from each other, would it be more useful to break them up in three files as follows?
1) Type definitions
2) Variable declarations (using the types defined in file 1) and related functions
3) Main() and the rest of functions that use the two above files
If this was the way to go, how would it work? Would it use include or extern, and how would I need to use these clauses?
Any help you can provide is greatly appreciated. Thank you!
There is nothing wrong with the layout you are suggesting. Perhaps some clarification on what extern and #include do would be helpful.
1) #include is a preprocessor directive which essentially says: `take the named file and pretend it is pasted in place of this directive'
2) extern is a C reserved word. Not to get into too many technicalities, but its meaning is: `the variable named in this statement is defined in a different place'. The space for a variable is reserved by the compiler exactly once, so if a function needs access to the variable in question, some information is needed before the definition is seen by the compiler. An extern declaration has enough information for the function to use the variable and the linker makes sure that a correct variable is used at a later stage.
So in your scenario, the file with type definitions will be #include'd in every file that refers to those types. If you want to collect all the variable definitions in one file, which will be compiled separately from other parts of your project, any file that uses those variables and will be compiled separately, needs to be supplied an extern declaration for each variable defined elsewhere. Note that if you simply include th file with variable definitions, the compiler will see the definition twice (first in the file with the definitions, then in the file that includes it) and assume you are trying to define each variable twice and will issue an error.
Finally, here is a simple scenario (it does not really make sense and is in bad style):
a.c---------
#include "t.h"
mytype a;
mytype b;
int f( int x, int y ) {
return (x + y)*a - b;
}
m.c---------
#include <stdio.h> // for stdout
#include "t.h"
#include "v.h"
int main () {
fprintf( stdout, "%d", a + b - f(1, 2) );
return 0;
}
t.h-----------
typedef int mytype;
v.h-----------
#include "t.h"
extern mytype a, b;
int f( int, int );
v.h and t.h can be combined (it is a question of style and the project requirements). Note that a declaration of f in v.h has an implied extern in front of it.
As outlined in a comment, you will almost certainly need a header — call it header.h — which will be included in both the file containing the main program (file 1, call it main.c) and in the generated file (file 2, call it generated.c).
The header file will contain the type definitions and shared function declarations (and, perish the thought, declarations for any global variables). It will be self-contained and idempotent (see, amongst others, the Stack Overflow questions What are extern variables in C?, Should I use #include in headers?, How to link multiple implementation files in C?, and Linking against a static library).
Both main.c and generated.c will include header.h. To ensure that header.h is self-contained, one (or both) of the files will #include "header.h" as the first header.
Finally fixed. If anybody else has the same problem, I followed Alexsh's steps but I also had to include guards in my .h files to prevent redefinitions (otherwise it wouldn't compile). Thank you very much to both Alexsh and Jonathan for their help!

How to perform conditional function calling in C?

So I am doing some work in C where I have implementation of the same function in both assembly and C and I want to compare the performance of C vs assembly implementation. Now for that I would want to be able to compile and call the function conditionally i.e I would want to create a function which would act as an interface between the caller and the right function that I want to call. somehow I am not sure how to do that.
I was thinking somewhere along the line of following:
//header file containing the C definition and the assembly definition
void getstate(state* m, int* values);
extern void kalmanstate(state* m, int* values);
Then the caller can include the above header file and pass either &getstate or &kalmanstate.
void callTheRightFunction(state* m, int* values, void *fnptr(state*,int*))
{
*fnptr(m,values);
}
However the problem with this is that both getstate and kalmanstate will be compiled which kind of defeats the purpose of my simulation. It does not sound to me the best implementation of the wrapper I want to have. I know conditional execution exists in C but how would I use it to get the right function compile? I mean if I do something like this in the header file:
#ifdef __C__FUNC
void getstate(state* m, int *values);
#endif
#ifdef __kalman
void kalmanstate(state *m, int *values)
#endif
Then in the caller:
include "headerfile.h" //include the above header file
//caller defining _C_FUNC
define __C_FUNC
callTheRightFunction(m,p,&getstate);
But since I include the header file at the beginning when none of them are defined it would probably not include any of them at all and thus will generate runtime errro.
Any suggestions towards right direction would be appreciated. Thanks in advance guys!
Based on your addition to the original question, you were wondering if none of the functions would be compiled. Then you'll have to define __C__FUNC or __kalman before you include the header file:
#define __C__FUNC
#include "header.h"
But to avoid this problem when you don't define anything, an approach would be for you to use just one definition, like this, on the SOURCE file:
#ifdef __GSTATE_USE_C_FUNCTION
void getstate(state* m, int *values)
{
// C version
}
#else
void getstate(state *m, int *values)
{
// Assembly version
}
#endif
And on the header file:
void getstate(state *m, int *values);
(Note the same function name, so you don't need to modify the code when you're calling the function)
But this would only work if you're including the header on the source file where getstate is being implemented too. (*1)
Then if you forgot to define __GSTATE_USE_C_FUNCTION before your header inclusion, the second function would be used, because it triggered the #else.
Now, you'd use it like this on a header file that BOTH source files include (that is, the file that implements the function, and the file that uses it):
// Comment the line below if you want the other version
#define __GSTATE_USE_C_FUNCTION
Of course you'd have to include this header before including the header which contains the prototype declaration.
And on the source file:
// Somewhere else on the code where you use the function
getstate(m, values);
So you'd only have to change the #define line on the global header.
In addition, if your compiler has an option to do preprocessor defining in the command line for it, then you'd not even need to define __GSTATE_USE_C_FUNCTION before the #include, you'd just use as a command line option, something like this (for example in bcc32):
bcc32 /D"__GSTATE_USE_C_FUNCTION" hello.c
This would avoid the problem (*1), and you'd not have to make a global header file that both source files have to include.
I see no problem here.
Options:
name the ASM and C functions that do the same differently. Use if or switch or, god forbid, ?: to call the right one.
Same name setup as above. Use a function pointer. If you assign it the address of the ASM function, then function calls through this pointer will go there. If you assign it the address of the C function, the calls will similarly go to the C function.
Same name setup as above. Define a macro that would expand to either the ASM or the C function's name. You can define the macro at compile time using the compiler's options. Use that macro in the code that needs to call one of the two functions.
Place the ASM and C functions into separate .asm/.s and .c files. When compiling either include one file in the list of compiled files or include the other.

How to correctly use the extern keyword in C

My question is about when a function should be referenced with the extern keyword in C.
I am failing to see when this should be used in practice. As I am writing a program all of the functions that I use are made available through the header files I have included. So why would it be useful to extern to get access to something that was not exposed in the header file?
I could be thinking about how extern works incorrectly, and if so please correct me.
Also.. Should you extern something when it is the default declaration without the keyword in a header file?
extern changes the linkage. With the keyword, the function / variable is assumed to be available somewhere else and the resolving is deferred to the linker.
There's a difference between extern on functions and on variables.
For variables it doesn't instantiate the variable itself, i.e. doesn't allocate any memory. This needs to be done somewhere else. Thus it's important if you want to import the variable from somewhere else.
For functions, this only tells the compiler that linkage is extern. As this is the default (you use the keyword static to indicate that a function is not bound using extern linkage) you don't need to use it explicitly.
extern tells the compiler that this data is defined somewhere and will be connected with the linker.
With the help of the responses here and talking to a few friends here is the practical example of a use of extern.
Example 1 - to show a pitfall:
stdio.h:
int errno;
myCFile1.c:
#include <stdio.h>
// Code using errno...
myCFile2.c:
#include <stdio.h>
// Code using errno...
If myCFile1.o and myCFile2.o are linked, each of the c files have separate copies of errno. This is a problem as the same errno is supposed to be available in all linked files.
Example 2 - The fix.
stdio.h:
extern int errno;
stdio.c:
int errno;
myCFile1.c:
#include <stdio.h>
// Code using errno...
myCFile2.c:
#include <stdio.h>
// Code using errno...
Now if both myCFile1.o and MyCFile2.o are linked by the linker they will both point to the same errno. Thus, solving the implementation with extern.
It has already been stated that the extern keyword is redundant for functions.
As for variables shared across compilation units, you should declare them in a header file with the extern keyword, then define them in a single source file, without the extern keyword. The single source file should be the one sharing the header file's name, for best practice.
Many years later, I discover this question. After reading every answer and comment, I thought I could clarify a few details... This could be useful for people who get here through Google search.
The question is specifically about using extern functions, so I will ignore the use of extern with global variables.
Let's define 3 function prototypes:
// --------------------------------------
// Filename: "my_project.H"
extern int function_1(void);
static int function_2(void);
int function_3(void);
The header file can be used by the main source code as follows:
// --------------------------------------
// Filename: "my_project.C"
#include "my_project.H"
void main(void) {
int v1 = function_1();
int v2 = function_2();
int v3 = function_3();
}
int function_2(void) return 1234;
In order to compile and link, we must define function_2 in the same source code file where we call that function. The two other functions could be defined in different source code *.C or they may be located in any binary file (*.OBJ, *.LIB, *.DLL), for which we may not have the source code.
Let's include again the header my_project.H in a different *.C file to understand better the difference. In the same project, we add the following file:
// --------------------------------------
// Filename: "my_big_project_splitted.C"
#include "my_project.H"
void old_main_test(void){
int v1 = function_1();
int v2 = function_2();
int v3 = function_3();
}
int function_2(void) return 5678;
int function_1(void) return 12;
int function_3(void) return 34;
Important features to notice:
When a function is defined as static in a header file, the compiler/linker must find an instance of a function with that name in each module which uses that include file.
A function which is part of the C library can be replaced in only one module by redefining a prototype with static only in that module. For example, replace any call to malloc and free to add memory leak detection feature.
The specifier extern is not really needed for functions. When static is not found, a function is always assumed to be extern.
However, extern is not the default for variables. Normally, any header file that defines variables to be visible across many modules needs to use extern. The only exception would be if a header file is guaranteed to be included from one and only one module.
Many project managers would then require that such variable be placed at the beginning of the module, not inside any header file. Some large projects, such as the video game emulator "Mame" even require that such variables appears only above the first function using them.
In C, extern is implied for function prototypes, as a prototype declares a function which is defined somewhere else. In other words, a function prototype has external linkage by default; using extern is fine, but is redundant.
(If static linkage is required, the function must be declared as static both in its prototype and function header, and these should normally both be in the same .c file).
A very good article that I came about the extern keyword, along with the examples: http://www.geeksforgeeks.org/understanding-extern-keyword-in-c/
Though I do not agree that using extern in function declarations is redundant. This is supposed to be a compiler setting. So I recommend using the extern in the function declarations when it is needed.
If each file in your program is first compiled to an object file, then the object files are linked together, you need extern. It tells the compiler "This function exists, but the code for it is somewhere else. Don't panic."
All declarations of functions and variables in header files should be extern.
Exceptions to this rule are inline functions defined in the header and variables which - although defined in the header - will have to be local to the translation unit (the source file the header gets included into): these should be static.
In source files, extern shouldn't be used for functions and variables defined in the file. Just prefix local definitions with static and do nothing for shared definitions - they'll be external symbols by default.
The only reason to use extern at all in a source file is to declare functions and variables which are defined in other source files and for which no header file is provided.
Declaring function prototypes extern is actually unnecessary. Some people dislike it because it will just waste space and function declarations already have a tendency to overflow line limits. Others like it because this way, functions and variables can be treated the same way.
Functions actually defined in other source files should only be declared in headers. In this case, you should use extern when declaring the prototype in a header.
Most of the time, your functions will be one of the following (more like a best practice):
static (normal functions that aren't
visible outside that .c file)
static inline (inlines from .c or .h
files)
extern (declaration in headers of the
next kind (see below))
[no keyword whatsoever] (normal
functions meant to be accessed using
extern declarations)
When you have that function defined on a different dll or lib, so that the compiler defers to the linker to find it. Typical case is when you are calling functions from the OS API.

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