In my WPF app, I have WPF windows that can open other WPF dialog windows, which I do as follows:
PickForEveryone PickForEveryoneWindow = new PickForEveryone(sSelRecipe, selMRM.sDay, selMRM.MealTypeID);
PickForEveryoneWindow.Owner = this;
PickForEveryoneWindow.ShowDialog();
Where PickForEveryone is defined as:
public partial class PickForEveryone : Window
and
<Window x:Class="PFWb0.PickForEveryone"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:dg="http://schemas.microsoft.com/wpf/2008/toolkit"
ShowInTaskbar="False"
Title="Pick Recipe For All" Height="536" Width="441"
WindowStartupLocation="CenterOwner">
And contains a Grid with a DataGrid and a few buttons and check boxes.
Which works fine on my development computers. However, my client keeps seeing the dialog windows leave part of their display as visual litter on top of the parent window when the dialog window closes. That is, only some of the window undraws when ShowDialog() returns.
I tried adding this.InvalidateVisual(); below the above code, but it didn't solve the problem.
I also saw a suggestion here (for another kind of WPF display problem) to call OnRender() to force a redraw, but OnRender requires a parameter of type DrawingContext, which I don't know how to get.
So, I am asking if anyone knows how to either fix the display problem in the first place, or how to recover from it by getting WPF to redraw a window.
Update: As seen in comments to suggested answers below, I still have no solution that works on my client's computers, and my workaround (of having the windows dodge each other) is no longer enough. The only thing that works is to minimize and maximize the polluted underlying window.
I had a similar problem on a specific computer with an ATOM N270 processor.
The problem seamed to be linked to the graphic hardware acceleration.
To deactivate the accelaration, just add this to the registery (this will deactivate hardware acceleration for all WPF applications) :
HKEY_CURRENT_USER\SOFTWARE\Microsoft\Avalon.Graphics\DisableHWAcceleration
I had to create the Avalon.Graphics folder.
DisableHWAcceleration is a DWORD that has to be set to 1.
This had solve my problem, if I reactivate the acceleration, the problem come back.
Hope this helps.
References :
Guidelines for troubleshooting graphic issues in WPF applications : http://msdn.microsoft.com/en-us/library/aa970912(v=vs.90).aspx
Graphics Rendering Registry Settings : http://support.microsoft.com/kb/963021
This ugly code works for me:
void RefreshWindow()
{
switch (WindowState)
{
case WindowState.Maximized:
{
double oldWidth = Width;
Width = System.Windows.SystemParameters.PrimaryScreenWidth - 1;
WindowState = System.Windows.WindowState.Normal;
WindowState = System.Windows.WindowState.Maximized;
Width = oldWidth;
}
break;
case WindowState.Normal:
if (Width > 1)
{
Width -= 1;
Width += 1;
}
else
{
Width += 1;
Width -= 1;
}
break;
case WindowState.Minimized:
default:
// no action necessary
break;
}
}
So I have been looking for an answer to this on the MS forums, and apparently, variations of this question have been a asked for a few years now.
Sometimes, they say, the problem has to do with video drivers, of all things, although in my case, my client has recently updated his video drivers.
My impression is that Microsoft thought they designed WPF so that a developer should never need to do such a thing as force a redraw of the display, so they make no way to do so by design. Of course, when things go wrong for whatever reason, this means there is no straightforward way to do so. And the ways that seem like they might do so (such as InvalidateVisual()), don't.
But I did find one hack that does work. Well, two. The ugly one is to tell the window to minimize and return to normal. But that results in a visual animation of it doing so, which is not ideal. In my case, it also made it hide behind other open windows, requiring me to make it go topmost. But is does solve the problem, in a jarring way.
Code after ShowDialog:
this.WindowState = WindowState.Minimized;
this.WindowState = WindowState.Normal;
this.Topmost = true;
The better hack, looks a bit like this:
Code outside:
public delegate void NoArgDelegate();
Code after ShowDialog:
this.Dispatcher.Invoke(
System.Windows.Threading.DispatcherPriority.Loaded,
(NoArgDelegate)delegate {}
);
Presto ala kazzam!
This solution works, but it is not very pretty (easy to see that dialog is minimized and then set to normal).
this.WindowState = WindowState.Minimized;
this.WindowState = WindowState.Normal;
this.Topmost = true;
So far nothing I have tried actually works on my client's computer.
I have a new fix (workaround hack) attempt in for client testing, which involves moving the window away, and trying to make it actually take effect by launching an empty window just before I close the dialog window. Sigh...
Related
In my scenario I have a window which I want to use to display on two different ways. One way when the window has WindowState = WindowState.Normal; and the other way where the window has Normal or Maximised state.
I want to save the Size and Position of these two window modes so for the user it would seem like two separate windows.
I have two different issues around this.
1) When I initialize the window after Show() has been called, there is a small flicker which on slower machines isn't such a short flicker. In order to fix this I wanted to set up the window while it is hidden like so:
((SecondWindowViewModel)this.DataContext).LoadWindowPosition(mode);
this.Show();
if I do this an even worst problem comes up
2)In this case window 1 which is in normal mode has some random height set on drag after window 2 has been closed in Maximized mode.
I've created a sample application what you can find here, where you can see the exact problem, I've also written down the steps to reproduce as well.
EDIT
Implemented Maxims Changes and removed unnecessary references
Haven't had yet the time to completely solve your issue, but one issue you have in your code is that you do not set the window state accordingly to your mode. In SecondWindow.xaml.cs, your code should look like this:
if (mode == WindowViewMode.Normal)
{
WindowState = WindowState.Normal;
}
else
{
WindowState = WindowState.Maximized;
}
if (this.IsVisible)
{
this.Hide();
}
else
{
((SecondWindowViewModel)this.DataContext).LoadWindowPosition(mode);
this.Show();
}
Still need to take a look at the problems your LoadWindowPosition is causing.
I have WPF window in which my Direct3D engine render. WPF Window I start from my engine, which I develop on C++/CLI.
I have 2 displays and when I move window between them, part of the window became white and not update until I am not stop dragging it (like on screen shot).
Does somebody know how to fix this issue?
It will be hard to post code here as it is a lot of code, but I will try:
I use managed C++ and unmanaged in one project:
So, I add .Net dll`s to have access to the WPF window:
Window^ wnd = gcnew Window();
wnd->Width = 1280;
wnd->Height = 720;
wnd->Show();
WindowInteropHelper^ helper = gcnew WindowInteropHelper(wnd);
HWND WPFHwnd = (HWND)helper->Handle.ToPointer();
HINSTANCE hinstance = (HINSTANCE)Marshal::GetHINSTANCE(this->GetType()->Module).ToPointer();
engine->SetHisnstanceHWND(WPFHwnd, hinstance);
engine->InitializeSystem(wnd->ActualWidth, wnd->ActualHeight);
engine - this is unmanaged class which incapsulates all work with rendering.
Further it is a stardard d3d rendering loop. Nothing special.
It render OK, but when I resizing or move window, it draw a part of it like this (with white). When I stop resizing or moving - all OK again.
My question is: is it possible to get rid of this effect or not?
UPDATE:
I hooked the wndProc if the WPF window and try to use UpdateLayout() when size changing, but this has no effect. Seems window is not react on any intervention.
Well, it sounds like your engine is receiving WM_ERASEBKGND and it clears the window. After you release the window, it sends WM_PAINT and everything is clear again. That's what I believe might be happening.
In order to test this theory, you can handle that message and return true. Put that to your engine message handling routine:
case WM_ERASEBKGND:
{
PAINTSTRUCT pss;
BeginPaint(hWnd,&pss);
EndPaint(hWnd,&pss);
return true;
}
You can use WinSpy++ to check out what messages are delivered to underneath window. If you want to see why the background is whited out, you can do it through ProcessMonitor and see what API calls are being issued. You're probably interested in API calls that include the color white.
I need to capture the entire screen with a transparent WPF window as the topmost window.
I tried 2 approaches:
using System.Windows.Drawing.Graphics.CopyFromScreen
using WINAPI GetDesktopWindow
Both methods yield the same result. I get the entire screen EXCEPT my topmost transparent WPF window.
The WPF window w is created with:
w.AllowsTransparency = true;
w.WindowStyle = System.Windows.WindowStyle.None;
w.Background = new SolidColorBrush( Color.FromArgb( 1, 0, 0, 0 ) );
w.Topmost = true;
plus some content of course. The window covers the entire screen surface.
Apparently, the WPF window draws on a surface that is not included in GetDesktopWindow.
Can anybody pls shed some light on this and share some ideas how to truly get the entire screen surface?
Just found the solution:
As far as I can tell there is no solution for the Graphics.CopyFromScreen approach because you'd need to OR CopyPixelOperation.CaptureBlt with CopyPixelOperation.SourceCopy but you can't. The usual M$ inconsistency madness...
However, the WINAPI approach works since you can combine SRCCOPY and CAPTUREBLT when using BitBlt. Without CAPTUREBLT transparent and layered windows will not be included.
I have a minimized WPF window. I click the item in the taskbar to maximize. It makes a little audio ding, then I try again, and again. Usually about the third try it will maximize. What could cause it to refuse my initial maximize attempt?
One possibility is that you have some code that's changing the value of the ResizeMode property to NoResize.
See this page for more: http://msdn.microsoft.com/en-us/library/ms748948.aspx
Second, you might be overriding OnStateChanged and not calling base.OnStateChanged() consistently.
Third, you may have something hogging the UI's thread during your first attempts. Once that task--whatever it is--stops blocking then WPF can repaint the window in restored/maximized state.
I had a similar problem when trying to manually maximize a custom window.
The solution was to put the next code in my maximize button...
this.SizeToContent = System.Windows.SizeToContent.Manual;
this.MaxWidth = double.PositiveInfinity;
this.MaxHeight = double.PositiveInfinity;
this.Width = double.NaN;
this.Height = double.NaN;
this.WindowState = WindowState.Maximized;
Where 'this' referes to the Window.
I want to achieve the same effect as Windows Media Player or Browser based Flash players which take up the ENTIRE (not even the taskbar is visible) real estate when maximized.
This works fine if the WindowState is set to Maximized and the WindowStyle is set to None in XAML so the app is started in that state. Problem is I want to start the app in a bordered window and when the user chooses, maximize as specified above. In the StateChanged handler I check for Maximized state and if this is the case I set the WindowStyle to None. This has the effect of maximizing the window but NOT covering the taskbar. The following code will make this work as I want but its a hack and I'd like to clean it up:
if (WindowState == WindowState.Maximized)
{
m_videoWindow.Maximize();
WindowStyle = WindowStyle.None;
//the following makes this work but I would like to clean it up
Hide();
Show();
}
EDIT This (from 2006 when still in CTP) mentions the problem and someone from MS states they hope to improve full screen support in the next version, have these improvements been made?
This article explains it all: Maximizing window (with WindowStyle=None) considering Taskbar.
Also worth checking out: Custom Window Chrome in WPF.
Edit: Now new, is the WPF Shell Integration Library that allows complete restyle of the window chrome without the headaches of reimplementing move, resizing, etc.
Edit 2015: Shell Integration Library is now integrated in WPF and MS retired the code
I found I could maximize to full screen (covering the taskbar) by setting the properties when creating the window (in xaml), but was not able to switch back and forth after creation. After some experimenting, I found the order the properties are set seems to matter:
public bool IsFullscreen
{
get
{
return WindowState == System.Windows.WindowState.Maximized
&& ResizeMode == System.Windows.ResizeMode.NoResize
&& WindowStyle== System.Windows.WindowStyle.None;
}
set
{
if ( value )
{
ResizeMode = System.Windows.ResizeMode.NoResize;
WindowStyle = System.Windows.WindowStyle.None;
WindowState = System.Windows.WindowState.Maximized;
}
else
{
ResizeMode = System.Windows.ResizeMode.CanResize;
WindowStyle = System.Windows.WindowStyle.SingleBorderWindow;
WindowState = System.Windows.WindowState.Normal;
}
}
}
Note that WindowState comes last in the setter.
To get this to properly work in my WPF/.NET 4.0 application I am calling this function whenever I enter or exit full screen mode:
private static void RefreshWindowVisibility(Window window)
{
if (window.OriginalWindowState == WindowState.Maximized)
{
window.Hide();
window.Show();
window.BringIntoView();
}
}
There is a flicker associated with this method, but it seems the same flicker exists when going to full screen mode on Chrome. Internet Explorer seems to take a different approach.
I don't know if this is ok for you, but you can resize the window to have the same size than the working area (that is, in most cases, all the screen except the taskbar) and locate it at 0,0 (top-left corner):
Width = System.Windows.Forms.Screen.PrimaryScreen.WorkingArea.Width;
Height = System.Windows.Forms.Screen.PrimaryScreen.WorkingArea.Height;
Left = 0;
Top = 0;
The exact definition for the WorkingArea property (from MSDN) is:
Gets the working area of the display. The working area is the desktop area of the display, excluding taskbars, docked windows, and docked tool bars.
Hope it helps