Are there any non-GPL libraries for decoding MPEG-4? [closed] - licensing

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I'm looking for a non-(L)GPL library to decode MPEG-4 stream.
I don't mind it being commercial.
The price is as not important as code quality and support.
Any suggestions are welcome.
Your own experience is even better.

You can only try Commercial ones:
Elcard : http://www.elecard.com/en/download/products.html
Ligos : http://ligos.com/index.php/home/products/mediarig_encoder/
MainConcept : http://www.mainconcept.com/products/sdks/video.html
Rohzet (carbon coder) : http://www.rhozet.com/products.html
Flip factory : http://www.telestream.net/flipfactory/overview.htm
All of these are practically well used in broadcast productions and are of good grade.
The order doesn't reflect any preference. Most of them are either usable as SDK or independent application with dongle or otherwise.
However, your fear is rather fundamental, and fleeing DLL might not be possible to be prevented trivially.

I was under the impression that CoreAVC is by far the best performant H.264 codec. http://corecodec.com/products/coreavc

Depends what you mean by non-GPL. There are many that are LGPL (thus non-viral).
Like the most popular one libavcodec which is part of FFmpeg.
By contrast x264, which is GPL-ed, is only needed for encoding, not for decoding.
FFmpeg makes it clear how to compile it in non-viral way.

Are you going to require your own videocard drivers as well, or what happens if I use a video driver that does whatever I want with what your decoder sends me? Are you going to somehow force users to use only your video cables as well, and somehow destroy any video camera in the vicinity, and wipe clean the users' memories of what they see? Such madness! So what if you use a GPL library? You cannot lock down the Universe.

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FUSE - detailed documentation [closed]

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trying to get my own filesystem working using fuse (filesystem in user space, linux) im really curious on where to get detailed up to date documentation of the operations used?
most time i search for other file system implementations and see what they do, but some operations seem to be not widely used like poll/ioctl or bmap.
and the documentation of the fuse api doesnt help much, cause e.g. the parameters and return values of the operations are not documented thus i have to guess how to use em
so the question is where do i get better information about how such exotic operations are supposed to be implemented?
thx
Yes, you are right, many places you can read that comment saying there is little documentation on FUSE. Perhaps that's because there is so little to document. Or perhaps the implementation is only meant for those who understand the tradeoff of userspace filesystem well enough. So perhaps you can refer to the following documentation, tutorials, slides or even sample codes for more information:
FUSE Design Document (original documentation from Sun?):
http://www.youblisher.com/p/31627-fuse/
http://wr.informatik.uni-hamburg.de/_media/research/labs/2008/2008-03-michael_kuhn-container_library_and_fuse_container_file_system-report.pdf
http://www.oug.org/files/presentations/losug-fuse.pdf
http://sar.informatik.hu-berlin.de/teaching/2013-w/2013w_osp2/lab/Lab-4-FUSE/lab-FUSE_.pdf
http://www.cs.hmc.edu/~geoff/classes/hmc.cs135.201001/homework/fuse/fuse_doc.html (tutorials)
http://www.cs.cmu.edu/~./fp/courses/15213-s07/lectures/15-filesys/index.html
http://www.cs.nmsu.edu/~pfeiffer/fuse-tutorial/
Sample code:
http://fuse.sourceforge.net/helloworld.html
And perhaps this is more research-oriented:
http://www.msrsas.org/docs/sastech_journals/archives/May2011/2.pdf
https://code.google.com/p/s3fs/wiki/FuseOverAmazon
But generally there is a lot of problems/issues (which may be solved through some complex algorithm) with implementing filesystem in userspace, which is why Linus has commented it as "toy":
https://ceph.com/dev-notes/linus-vs-fuse/
15Apr2015 update:
I just found this (and many other slides - just look at the right hand side of this webpage):
http://www.slideshare.net/adorepump/fuse-developing-fillesystems-in-userspace

Looking for a fairly simple 2D graphics library [closed]

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Ideally, I want a library that is similar to the primitive Java2D or Quartz stuff - e.g. setFill, setStroke, moveToPoint, lineToPoint, quadCurveToPoint, fillPath, strokePath, etc. Rotation and scaling of paths would be nice, but not essential. Drawing strings with a proportional font would also be nice. Open source, free as in speech, and free as in beer would be great!
This has to run on an embedded ARM7 with a small color LCD panel. No hardware graphics support. Memory very tight, 20 kbyte RAM and 256 kbyte flash.
Any suggestions?
Take a look at SDL_draw. This library draws on an SDL surface, but you should be able to easily adapt it to draw on the screen of your embedded device. The license is GPL, not sure if that works for you.
I've used the Cairo graphics library in an embedded device. We weren't too worried about memory though.
I don't know how it compares to where you come from, but allegro (mostly for games) is free, easy, and pretty well-supported:
http://www.talula.demon.co.uk/allegro/
Edit: I missed the embedded part. I doubt you want allegro then. Sorry.
openCV might be worth a look. It's more designed for manipulating and diagnosing images rather than to draw them yourself from scratch, but it's open-source, and fairly easy to use.
It's quite fast, so an extra point for embedded systems.

Decoding scuba dive computer log files [closed]

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Does anyone know of any libraries that decode one or more of the multitude of different scuba dive computer log file formats?
DAN DL7
IRIS / DRAK
Suunto
Oceanlog
Citizen
ProDive
NiTek Logic
DCDS
Ideally I'm looking for code that'll run in .NET, but I'm willing to transcode from other languages if that's the only option.
Links to articles describing formats is appreciated as well. Sample log files would be handy.
I'm considering creating an open source project for this if no such library already exists. If you'd like to contribute, please mention so as a comment or in your answer.
I have no experience with this but Google turned up the library libdivecomputer.
It supports a number of devices and platforms, and the library is LGPL licensed. However, not all brands you mention appear to be supported.
You can always try contacting the manufacturers to get the data. You might have better luck contacting the engineers specifically, if you can find them.
I don't know much about the industry, but I would suspect you can make a case for opening up their formats, because they are primarily hardware manufacturers.

Develop a network layer protocol in C [closed]

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I wish to develop a custom network layer protocol. I suppose it can be done using C. Can any one suggest how to begin with. Any references or sample code would be of great help.
If you're wanting to develop a custom protocol sample code isn't really going to help! You must first design your protocol.
What is the purpose of this network?
File Sharing, Commands, Other?
What can connect to this network?
Computer, Printer, Other?
How will devices communicate?
Messages, Codes, Other?
What will a message or command
consist of?
These are all valid questions you must ask yourself when you design. After your design is done, then you can start writing the actual implementation. A task like this will require a lot of design though. Forewarned..
Stevens' TCP/IP Illustrated volume 2 has most of the source for the higher layers in the stack.
Take a look at the x-kernel project. "The x-kernel is an object-based framework for implementing network protocols."
I stumbled over this one several years ago. I'd talked to Don Batory at UT Austin about his research on Product Line Architectures. At one point, I asked him if anyone was looking at doing something similar for network protocols, and he pointed me at the x-kernel work.

JPEG or other lossy image compression library needed [closed]

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I've incorporated LIBPNG and ZLIB into my C software for a microcontroller project due to their nicely liberal license which permits such use without requiring me to disclose any of my code (it's very similar to BSD/MIT/APACHE, but with no attribution requirement).
I'd like to look at using lossy image compression to save memory. The JPEG code I've found is either GPL, LGPL, or not C. I cannot use LGPL, because that still requires me to make it possible for users to replace the library with a newer or different version, which is not possible for this project.
I'm hoping you know of a suitable lossy image compression library. It doesn't have to be JPEG (I control both encoding and decoding) but it does have to be C, and at most BSD licensed or similar (attribution is fine).
-Adam
Try IJG (at ijg.org). It's high-quality JPEG code, written in C, with a BSD-style license. We've used it where I work, and are happy with it.
libjpeg ILJ at is C source and liberally licensed.
http://www.ijg.org/
"We are releasing this software for both noncommercial and commercial use.
Companies are welcome to use it as the basis for JPEG-related products.
We do not ask a royalty, although we do ask for an acknowledgement in
product literature ..."
Mike
+1 on the Independent JPEG Group library.
It's in C
Highly portable
Small footprint
Liberally licensed
Highly regarded
Widely used
Stable (the last release was over 10 years ago )
Both Firefox and IE use IJG code for JPEG browsers. You can't get much better than that.

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