I have a B-tree that can insert values in, how can i modify it to insert a structure (as shown) instead of a key; I have to use roll number and have to access the structure name from structure node. How can i do it?
struct name
{
char first_name[16];
char last_name[16];
int roll_number;
};
where name is a array of structure. So far I've written code to insert the structure elements, but i am unable to proceed further; please help me out.
#define M 3;
struct node
{
int n; /* n < M No. of keys in node will always less than order of Btree */
struct node *p[M]; /* (n+1 pointers will be in use) */
int key[M-1]; /*array of names*/
} *root=NULL;
enum KeyStatus { Duplicate,SearchFailure,Success,InsertIt,LessKeys };
void insert(int key);
void display(struct node *root,int);
enum KeyStatus ins(struct node *r, int x, int* y, struct node** u);
int searchPos(int x,int *key_arr, int n);
main()
{
int choice,key;
printf("Creation of B tree for node %d\n",M);
while(1) {
printf("1.Insert\n");
printf("2.Quit\n");
printf("Enter your choice : ");
scanf("%d",&choice);
switch(choice) {
case 1:
printf("Enter the value : ");
scanf("%d",key);
insert(key);
break;
case 2:
exit(1);
default:
printf("Wrong choice\n");
break;
}/*End of switch*/
}/*End of while*/
}/*End of main()*/
void insert(struct classifier *)
{
struct node *newnode;
int upKey;
enum KeyStatus value;
value = ins(root, key, &upKey, &newnode);
if (value == Duplicate)
printf("Key already available\n");
if (value == InsertIt) {
struct node *uproot = root;
root=malloc(sizeof(struct node));
root->n = 1;
root->keys[0] = upKey;
root->p[0] = uproot;
root->p[1] = newnode;
}/*End of if */
}/*End of insert()*/
enum KeyStatus ins(struct node *ptr, int key, int *upKey,struct node **newnode)
{
struct node *newPtr, *lastPtr;
int pos, i, n,splitPos;
int newKey, lastKey;
int check = 1;
enum KeyStatus value;
if (ptr == NULL) {
*newnode = NULL;
*upKey = key;
return InsertIt;
}
n = ptr->n;
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos])
return Duplicate;
value = ins(ptr->p[pos], key, &newKey, &newPtr);
if (value != InsertIt)
return value;
/*If keys in node is less than M-1 where M is order of B tree*/
if (n < M - 1) {
pos = searchPos(newKey, ptr->keys, n);
/*Shifting the key and pointer right for inserting the new key*/
for (i=n; i>pos; i--) {
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
/*Key is inserted at exact location*/
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
++ptr->n; /*incrementing the number of keys in node*/
return Success;
}/*End of if */
/*If keys in nodes are maximum and position of node to be inserted is last*/
if (pos == M - 1) {
lastKey = newKey;
lastPtr = newPtr;
} else /*If keys in node are maximum and position of node to be inserted is not last*/
{
lastKey = ptr->keys[M-2];
lastPtr = ptr->p[M-1];
for (i=M-2; i>pos; i--) {
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
}
splitPos = (M - 1)/2;
(*upKey) = ptr->keys[splitPos];
(*newnode)=malloc(sizeof(struct node));/*Right node after split*/
ptr->n = splitPos; /*No. of keys for left splitted node*/
(*newnode)->n = M-1-splitPos;/*No. of keys for right splitted node*/
for (i=0; i < (*newnode)->n; i++) {
(*newnode)->p[i] = ptr->p[i + splitPos + 1];
if(i < (*newnode)->n - 1)
(*newnode)->keys[i] = ptr->keys[i + splitPos + 1];
else
(*newnode)->keys[i] = lastKey;
}
(*newnode)->p[(*newnode)->n] = lastPtr;
return InsertIt;
}/*End of ins()*/
void search(int key)
{
int pos, i, n;
struct node *ptr = root;
printf("Search path:\n");
while (ptr) {
n = ptr->n;
for (i=0; i < ptr->n; i++)
printf(" %d",ptr->keys[i]);
printf("\n");
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos]) {
printf("Key %d found in position %d of last dispalyed node\n",key,i);
return;
}
ptr = ptr->p[pos];
}
printf("Key %d is not available\n",key);
}/*End of search()*/
int searchPos(int key, int *key_arr, int n)
{
int pos=0;
while (pos < n && key > key_arr[pos])
pos++;
return pos;
}/*End of searchPos()*/
In your definition of node, you should be able to just replace struct key with struct name, and use something like root->name->roll_number for your comparisons. There might be some other clean-up to do, but that's the basic idea.
Related
I have this assignment where I need to implement string hashcoding with chaining in c++ I,ve already tried it but with int data type only could anyone provide some guidance on how to do it? Should I use another hashcode function ??
I’ve already done the display insert function I still have to convert it to string and add three functions of hashcoding and apply it each time to a file and tht each line contain a random word of length from 3 to 30 characters and I have 10000 line which means 10000 words
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define N 10 // prime number for size of array
#define h(x) (x % m) // h(x) = x mod m
// Node for List
typedef struct Node {
int val;
struct Node *next;
} Node;
//function's declaration
Node *fill_table(Node *table, int table_range, int number);
Node *insert(Node *table, int hash_index, int val);
void print_table(Node *table, int table_range);
int main() {
Node *table; // hashtable
int n, i, j, choice, search;
int hash_num, val;
// allocate table
table = (Node*) malloc(N * sizeof(Node));
// make table "heads" NULL
for (i = 0; i < N; i++) {
table[i].next = NULL;
}
printf("--h(x) = xmod%d--\n", N);
printf("\n\n");
while (1) {
printf("1.Insert random numbers\n");
printf("2.Show Hash Table\n");
printf("0.Exit Programm\n");
printf("\n--------\n");
printf("Choice: ");
scanf("%d",&choice);
switch (choice) {
case 0: break;
case 1:
// insert random numbers
printf("Lot to insert: ");
scanf("%d", &n);
table = fill_table(table, N, n);
printf("Filled HashTable with %d random values\n", n);
printf("\n--------\n");
break;
case 2:
// print hashtable
printf("-HASHTABLE-\n\n");
print_table(table, N);
printf("\n--------\n");
break;
}
}
return 0;
}
// FUNCTIONS
Node *fill_table(Node *table, int table_range, int number) {
int i;
int num;
for (i = 0; i < number; i++) {
num = rand() % 10000; // random number from 0 to 9999
table = insert(table, num % table_range, num);
}
return table;
}
void print_table(Node *table, int table_range) {
int i;
Node* cur;
for (i = 0; i < table_range; i++) { // for each list
if (table[i].next == NULL) { // if empty
printf("Table[%d] is empty!\n", i);
continue;
}
cur = table[i].next;
printf("Table[%d]", i);
while (cur != NULL) { // else print all the values
printf("->%d", cur->val);
cur = cur->next; //cur=cur+1;
}
printf("\n");
}
}
Node *insert(Node *table, int hash_index, int val) {
Node *nn, *cur;
nn = (Node*)malloc(sizeof(Node));
nn->val = val;
nn->next = NULL;
if (table[hash_index].next == NULL) {
table[hash_index].next = nn;
return table;
}
cur = table[hash_index].next;
while (cur->next != NULL) {
cur = cur->next; //cur=cur+1;
}
cur->next = nn;
return table;
}
hash
I need to build a data structure that:
learn x (insert x)
forget x (deletes x). if x not present, do nothing
decrease x n - decreases the count of x by n, if n >= count, then the node is simply deleted. and if x not present then do nothing
smaller_nums x - find number of nodes(counting their multiplicity) that are less than x
larger_nums x - similar to 4. but larger
asc k - print k'th element in ascending order(counting multiplicity), print -1 if k > total number of nodes
1≤ q ≤ 5*10^5
1≤ x ≤ 10^9
I have built an AVL tree for this, is there any better and simple data structure for this?
My code is working fine for the given input and output:
Input:
14
learn 5
learn 2
learn 7
learn 3
learn 2
smaller_nums 5
larger_nums 2
asc 2
decrease 2 1
asc 2
forget 7
larger_nums 2
forget 5
larger_nums 2
Output:
3
3
2
3
2
1
When I am submitting, I am passing 4/9 test cases.
I am getting wrong answer for 2 test cases and timeout for 3 testcases.
#include <stdio.h>
#include <stdlib.h>
long int N=0; //keeps count of total number nodes, this value is used in asc function only
// An AVL tree node
struct node {
long int key;
struct node* left;
struct node* right;
long int height;
long int count;
};
// A utility function to get height of the tree
long int height(struct node* N)
{
if (N == NULL)
return 0;
return N->height;
}
// A utility function to get maximum of two integers
long int max(long int a, long int b)
{
return (a > b) ? a : b;
}
/* Helper function that allocates a new node with the given key and
NULL left and right pointers. */
struct node* newNode(long int key)
{
struct node* node = (struct node*)
malloc(sizeof(struct node));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1; // new node is initially added at leaf
node->count = 1;
return (node);
}
// A utility function to right rotate subtree rooted with y
// See the diagram given above.
struct node* rightRotate(struct node* y)
{
struct node* x = y->left;
struct node* T2 = x->right;
// Perform rotation
x->right = y;
y->left = T2;
// Update heights
y->height = max(height(y->left), height(y->right)) + 1;
x->height = max(height(x->left), height(x->right)) + 1;
// Return new root
return x;
}
// A utility function to left rotate subtree rooted with x
// See the diagram given above.
struct node* leftRotate(struct node* x)
{
struct node* y = x->right;
struct node* T2 = y->left;
// Perform rotation
y->left = x;
x->right = T2;
// Update heights
x->height = max(height(x->left), height(x->right)) + 1;
y->height = max(height(y->left), height(y->right)) + 1;
// Return new root
return y;
}
// Get Balance factor of node N
long int getBalance(struct node* N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}
struct node* insert(struct node* node, long int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
{ N++;
return (newNode(key));
}
// If key already exists in BST, increment count and return
if (key == node->key) {
(node->count)++;
N++;
return node;
}
/* Otherwise, recur down the tree */
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
/* 2. Update height of this ancestor node */
node->height = max(height(node->left), height(node->right)) + 1;
/* 3. Get the balance factor of this ancestor node to check whether
this node became unbalanced */
long int balance = getBalance(node);
// If this node becomes unbalanced, then there are 4 cases
// Left Left Case
if (balance > 1 && key < node->left->key)
return rightRotate(node);
// Right Right Case
if (balance < -1 && key > node->right->key)
return leftRotate(node);
// Left Right Case
if (balance > 1 && key > node->left->key) {
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && key < node->right->key) {
node->right = rightRotate(node->right);
return leftRotate(node);
}
/* return the (unchanged) node pointer */
return node;
}
/* Given a non-empty binary search tree, return the node with minimum
key value found in that tree. Note that the entire tree does not
need to be searched. */
struct node* minValueNode(struct node* node)
{
struct node* current = node;
/* loop down to find the leftmost leaf */
while (current->left != NULL)
current = current->left;
return current;
}
struct node* forgetNode(struct node* root, long int key)
{
// STEP 1: PERFORM STANDARD BST DELETE
if (root == NULL)
return root;
// If the key to be deleted is smaller than the root's key,
// then it lies in left subtree
if (key < root->key)
root->left = forgetNode(root->left, key);
// If the key to be deleted is greater than the root's key,
// then it lies in right subtree
else if (key > root->key)
root->right = forgetNode(root->right, key);
// if key is same as root's key, then This is the node
// to be deleted
else {
N += -(root->count);
// If key is present more than once, simply decrement
// count and return
// Else, delete the node
// node with only one child or no child
if ((root->left == NULL) || (root->right == NULL)) {
struct node* temp = root->left ? root->left : root->right;
// No child case
if (temp == NULL) {
temp = root;
root = NULL;
}
else // One child case
*root = *temp; // Copy the contents of the non-empty child
free(temp);
}
else {
// node with two children: Get the inorder successor (smallest
// in the right subtree)
struct node* temp = minValueNode(root->right);
// Copy the inorder successor's data to this node and update the count
root->key = temp->key;
root->count = temp->count;
temp->count = 1;
// Delete the inorder successor
root->right = forgetNode(root->right, temp->key);
}
}
// If the tree had only one node then return
if (root == NULL)
return root;
// STEP 2: UPDATE HEIGHT OF THE CURRENT NODE
root->height = max(height(root->left), height(root->right)) + 1;
// STEP 3: GET THE BALANCE FACTOR OF THIS NODE (to check whether
// this node became unbalanced)
long int balance = getBalance(root);
// If this node becomes unbalanced, then there are 4 cases
// Left Left Case
if (balance > 1 && getBalance(root->left) >= 0)
return rightRotate(root);
// Left Right Case
if (balance > 1 && getBalance(root->left) < 0) {
root->left = leftRotate(root->left);
return rightRotate(root);
}
// Right Right Case
if (balance < -1 && getBalance(root->right) <= 0)
return leftRotate(root);
// Right Left Case
if (balance < -1 && getBalance(root->right) > 0) {
root->right = rightRotate(root->right);
return leftRotate(root);
}
return root;
}
struct node* decreaseNode(struct node* root, long int key, long int n)
{
// STEP 1: PERFORM STANDARD BST DELETE
if (root == NULL)
return root;
// If the key to be deleted is smaller than the root's key,
// then it lies in left subtree
if (key < root->key)
root->left = decreaseNode(root->left, key, n);
// If the key to be deleted is greater than the root's key,
// then it lies in right subtree
else if (key > root->key)
root->right = decreaseNode(root->right, key, n);
// if key is same as root's key, then This is the node
// to be deleted
else {
// If key is present more than once, simply decrement
// count and return
if (root->count > 1 && n < root->count) {
(root->count) += -n;
N += -n;
return root;
}
// Else, delete the node
// node with only one child or no child
N += -(root->count);
if ((root->left == NULL) || (root->right == NULL)) {
struct node* temp = root->left ? root->left : root->right;
// No child case
if (temp == NULL) {
temp = root;
root = NULL;
}
else // One child case
*root = *temp; // Copy the contents of the non-empty child
free(temp);
}
else {
// node with two children: Get the inorder successor (smallest
// in the right subtree)
struct node* temp = minValueNode(root->right);
// Copy the inorder successor's data to this node and update the count
root->key = temp->key;
root->count = temp->count;
temp->count = 1;
// Delete the inorder successor
root->right = decreaseNode(root->right, temp->key, n);
}
}
// If the tree had only one node then return
if (root == NULL)
return root;
// STEP 2: UPDATE HEIGHT OF THE CURRENT NODE
root->height = max(height(root->left), height(root->right)) + 1;
// STEP 3: GET THE BALANCE FACTOR OF THIS NODE (to check whether
// this node became unbalanced)
long int balance = getBalance(root);
// If this node becomes unbalanced, then there are 4 cases
// Left Left Case
if (balance > 1 && getBalance(root->left) >= 0)
return rightRotate(root);
// Left Right Case
if (balance > 1 && getBalance(root->left) < 0) {
root->left = leftRotate(root->left);
return rightRotate(root);
}
// Right Right Case
if (balance < -1 && getBalance(root->right) <= 0)
return leftRotate(root);
// Right Left Case
if (balance < -1 && getBalance(root->right) > 0) {
root->right = rightRotate(root->right);
return leftRotate(root);
}
return root;
}
// Convinience function to travers the tree in ascending order
void inOrder(struct node* root)
{
if (root != NULL) {
inOrder(root->left);
printf("%ld(%ld) ", root->key, root->count);
inOrder(root->right);
}
}
// Find out number of larger nodes
void largerNums(struct node* root, long int key, long int* lnums){
if (root == NULL)
return;
if (key < root->key){
(*lnums) += root->count;
largerNums(root->right, key, lnums);
largerNums(root->left, key, lnums);
}
else if (key >= root->key)
largerNums(root->right, key, lnums);
return;
}
// Find out number of smaller nodes
void smallerNums(struct node* root, long int key, long int* snums){
if (root == NULL)
return;
if (key <= root->key){
smallerNums(root->left, key, snums);
}
else if (key > root->key){
(*snums) += root->count;
smallerNums(root->left, key, snums);
smallerNums(root->right, key, snums);
}
return;
}
// Prints k'th element in ascending order
void asc(struct node* root, long int key, long int* cnt){
if (root != NULL) {
asc(root->left, key, cnt);
int i;
for(i=1; i <= (root->count); ++i){
(*cnt)++;
if(*cnt == key){
printf("%ld\n", root->key);
return;
}
}
asc(root->right, key, cnt);
}
}
// Function to compare strings
int myStrCompare(char a[], char b[]){
int c = 0;
while (a[c] == b[c]) {
if (a[c] == '\0' || b[c] == '\0')
break;
c++;
}
if (a[c] == '\0' && b[c] == '\0')
return 0;
else
return -1;
}
// Function to know what command entered by user
int myCompare(char *str){
if(myStrCompare(str, "learn") == 0)
return 1;
else if(myStrCompare(str, "forget") == 0)
return 2;
else if(myStrCompare(str, "decrease") == 0)
return 3;
else if(myStrCompare(str, "smaller_nums") == 0)
return 4;
else if(myStrCompare(str, "larger_nums") == 0)
return 5;
else if(myStrCompare(str, "asc") == 0)
return 6;
return -1;
}
/* Driver program to test above function*/
int main()
{
long int i, q, x, n, lnums, snums, cnt;
int choice;
char input[100];
struct node* root= NULL;
scanf("%ld", &q);
//printf("%s", input);
for(i=1; i<=q; ++i){
scanf("%s", input);
//printf("%s", input);
choice = myCompare(input);
//printf("\n%d", choice);
switch(choice){
case 1: scanf("%ld", &x);
//printf("\nEntered x\n: %d", x);
root = insert(root, x);
/* printf("\n");
inOrder(root);
printf("\n");*/
break;
case 2: scanf("%ld", &x);
//printf("\nEntered x\n: %d", x);
root = forgetNode(root, x);
/*printf("\n");
inOrder(root);
printf("\n");*/
break;
case 3: scanf("%ld%ld", &x, &n);
//printf("\nEntered x\n: %d", x);
if(n < 1){
break;
}else{
root = decreaseNode(root, x, n);
}
/* printf("\n");
inOrder(root);
printf("\n");*/
break;
case 4: scanf("%ld", &x);
//printf("\nEntered x\n: %d", x);
snums = 0;
smallerNums(root, x, &snums);
/*printf("\n");
inOrder(root);
printf("\n");*/
printf("%ld\n", snums);
break;
case 5: scanf("%ld", &x);
//printf("\nEntered x\n: %d", x);
lnums = 0;
largerNums(root, x, &lnums);
/*printf("\n");
inOrder(root);
printf("\n");*/
printf("%ld\n", lnums);
break;
case 6: scanf("%ld", &x);
if(x > N){
printf("%d\n", -1);
break;
}else{
//printf("\nEntered x\n: %d", x);
cnt=0;
asc(root, x, &cnt);
}
/*printf("\n");
inOrder(root);
printf("\n");*/
break;
}
}
/*root = insert(root, 5);
root = insert(root, 2);
root = insert(root, 7);
root = insert(root, 3);
root = insert(root, 2);
smallerNums(root, 5, &s);
printf("\n%d\n", s);
largerNums(root, 2, &l);
printf("%d\n", l);
inOrderK(root, 2, &cnt); cnt = 0;
root = decreaseNode(root, 2, 1);
inOrderK(root, 2, &cnt); cnt = 0;
root = forgetNode(root, 7);
l=0;
largerNums(root, 2, &l);
printf("%d\n", l);
root = forgetNode(root, 5);
l=0;
largerNums(root, 2, &l);
printf("%d\n", l);
inOrder(root);
l=0;
largerNums(root, 1, &l);
printf("\n%d\n", l);
*/
return 0;
}
I have looked over my code multiple times and unable to figure out what is wrong
Try to do this in log(n) time
Put left_count and right_count in node
Can anyone please help in removing this segmentation fault. I am working on this code for a week still unable to debug this. This code is a Btree implementation. The insertion part is working properly but there is an segmentation fault in deletion. I am unable to debug it, can anyone please help?
I have given the input based on this link (have converted alphabet value to ASCII value)
http://cis.stvincent.edu/html/tutorials/swd/btree/btree.html
When I delete the first H (equivalent ASCII value) it works properly, but when I delete T (equivalent ASCII value) I will get a segmentation fault.
#include<stdio.h>
#include<stdlib.h>
#define M 5
struct node{
int n; /* n < M No. of keys in node will always less than order of B
tree */
int keys[M-1]; /*array of keys*/
struct node *p[M]; /* (n+1 pointers will be in use) */
}*root=NULL;
enum KeyStatus { Duplicate,SearchFailure,Success,InsertIt,LessKeys };
void insert(int key);
void display(struct node *root,int);
void DelNode(int x);
void search(int x);
enum KeyStatus ins(struct node *r, int x, int* y, struct node** u);
int searchPos(int x,int *key_arr, int n);
enum KeyStatus del(struct node *r, int x);
int input_array[20]= {65,67,71,78,72,69,75,81,77,70,87,76,84,90,68,80,82,88,89,83};
int main()
{
int choice, i,key = 11;
printf("Creation of B tree for node %d\n",M);
while(1)
{
printf("1.Insert\n");
printf("2.Delete\n");
printf("3.Search\n");
printf("4.Display\n");
printf("5.Quit\n");
printf("Enter your choice : ");
scanf("%d",&choice);
switch(choice)
{
case 1:
//printf("Enter the key : ");
//scanf("%d",&key);
//for(i=0;i<20;i++)
for(i=0;i<20;i++)
{
key = input_array[i];
insert(key);
}
//insert(key++);
//insert(key);
break;
case 2:
printf("Enter the key : ");
scanf("%d",&key);
DelNode(key);
break;
case 3:
printf("Enter the key : ");
scanf("%d",&key);
search(key);
break;
case 4:
printf("Btree is :\n");
display(root,0);
break;
case 5:
exit(1);
default:
printf("Wrong choice\n");
break;
}/*End of switch*/
}/*End of while*/
return 0;
}/*End of main()*/
void insert(int key)
{
struct node *newnode;
int upKey;
enum KeyStatus value;
value = ins(root, key, &upKey, &newnode);
if (value == Duplicate)
printf("Key already available\n");
if (value == InsertIt)
{
struct node *uproot = root;
root=malloc(sizeof(struct node));
root->n = 1;
root->keys[0] = upKey;
root->p[0] = uproot;
root->p[1] = newnode;
}/*End of if */
}/*End of insert()*/
enum KeyStatus ins(struct node *ptr, int key, int *upKey,struct node **newnode)
{
struct node *newPtr, *lastPtr;
int pos, i, n,splitPos;
int newKey, lastKey;
enum KeyStatus value;
if (ptr == NULL)
{
*newnode = NULL;
*upKey = key;
return InsertIt;
}
n = ptr->n;
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos])
return Duplicate;
value = ins(ptr->p[pos], key, &newKey, &newPtr);
if (value != InsertIt)
return value;
/*If keys in node is less than M-1 where M is order of B tree*/
if (n < M - 1)
{
pos = searchPos(newKey, ptr->keys, n);
/*Shifting the key and pointer right for inserting the new key*/
for (i=n; i>pos; i--)
{
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
/*Key is inserted at exact location*/
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
++ptr->n; /*incrementing the number of keys in node*/
return Success;
}/*End of if */
/*If keys in nodes are maximum and position of node to be inserted is
last*/
if (pos == M - 1)
{
lastKey = newKey;
lastPtr = newPtr;
}
else /*If keys in node are maximum and position of node to be inserted
is not last*/
{
lastKey = ptr->keys[M-2];
lastPtr = ptr->p[M-1];
for (i=M-2; i>pos; i--)
{
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
}
splitPos = (M - 1)/2;
(*upKey) = ptr->keys[splitPos];
(*newnode)=malloc(sizeof(struct node));/*Right node after split*/
ptr->n = splitPos; /*No. of keys for left splitted node*/
(*newnode)->n = M-1-splitPos;/*No. of keys for right splitted node*/
for (i=0; i < (*newnode)->n; i++)
{
(*newnode)->p[i] = ptr->p[i + splitPos + 1];
if(i < (*newnode)->n - 1)
(*newnode)->keys[i] = ptr->keys[i + splitPos + 1];
else
(*newnode)->keys[i] = lastKey;
}
(*newnode)->p[(*newnode)->n] = lastPtr;
return InsertIt;
}/*End of ins()*/
void display(struct node *ptr, int blanks)
{
if (ptr)
{
int i;
for(i=1;i<=blanks;i++)
printf(" ");
for (i=0; i < ptr->n; i++)
printf("%d ",ptr->keys[i]);
printf("\n");
for (i=0; i <= ptr->n; i++)
display(ptr->p[i], blanks+10);
}/*End of if*/
}/*End of display()*/
void search(int key)
{
int pos, i, n;
struct node *ptr = root;
printf("Search path:\n");
while (ptr)
{
n = ptr->n;
for (i=0; i < ptr->n; i++)
printf(" %d",ptr->keys[i]);
printf("\n");
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos])
{
printf("Key %d found in position %d of last dispalyednode\n",key,i);
return;
}
ptr = ptr->p[pos];
}
printf("Key %d is not available\n",key);
}/*End of search()*/
int searchPos(int key, int *key_arr, int n)
{
int pos=0;
while (pos < n && key > key_arr[pos])
pos++;
return pos;
}/*End of searchPos()*/
void DelNode(int key)
{
struct node *uproot;
enum KeyStatus value;
value = del(root,key);
switch (value)
{
case SearchFailure:
printf("Key %d is not available\n",key);
break;
case LessKeys:
uproot = root;
root = root->p[0];
free(uproot);
break;
}/*End of switch*/
}/*End of delnode()*/
enum KeyStatus del(struct node *ptr, int key)
{
int pos, i, pivot, n ,min;
int *key_arr;
enum KeyStatus value;
struct node **p,*lptr,*rptr;
if (ptr == NULL)
return SearchFailure;
/*Assigns values of node*/
n=ptr->n;
key_arr = ptr->keys;
p = ptr->p;
min = (M - 1)/2;/*Minimum number of keys*/
pos = searchPos(key, key_arr, n);
if (p[0] == NULL)
{
if (pos == n || key < key_arr[pos])
return SearchFailure;
/*Shift keys and pointers left*/
for (i=pos+1; i < n; i++)
{
key_arr[i-1] = key_arr[i];
p[i] = p[i+1];
}
return --ptr->n >= (ptr==root ? 1 : min) ? Success : LessKeys;
}/*End of if */
if (pos < n && key == key_arr[pos])
{
struct node *qp = p[pos], *qp1;
int nkey;
while(1)
{
nkey = qp->n;
qp1 = qp->p[nkey];
if (qp1 == NULL)
break;
qp = qp1;
}/*End of while*/
key_arr[pos] = qp->keys[nkey-1];
qp->keys[nkey - 1] = key;
}/*End of if */
value = del(p[pos], key);
if (value != LessKeys)
return value;
if (pos > 0 && p[pos-1]->n > min)
{
pivot = pos - 1; /*pivot for left and right node*/
lptr = p[pivot];
rptr = p[pos];
/*Assigns values for right node*/
rptr->p[rptr->n + 1] = rptr->p[rptr->n];
for (i=rptr->n; i>0; i--)
{
rptr->keys[i] = rptr->keys[i-1];
rptr->p[i] = rptr->p[i-1];
}
rptr->n++;
rptr->keys[0] = key_arr[pivot];
rptr->p[0] = lptr->p[lptr->n];
key_arr[pivot] = lptr->keys[--lptr->n];
return Success;
}/*End of if */
if (pos > min)
{
pivot = pos; /*pivot for left and right node*/
lptr = p[pivot];
rptr = p[pivot+1];
/*Assigns values for left node*/
lptr->keys[lptr->n] = key_arr[pivot];
lptr->p[lptr->n + 1] = rptr->p[0];
key_arr[pivot] = rptr->keys[0];
lptr->n++;
rptr->n--;
for (i=0; i < rptr->n; i++)
{
rptr->keys[i] = rptr->keys[i+1];
rptr->p[i] = rptr->p[i+1];
}/*End of for*/
rptr->p[rptr->n] = rptr->p[rptr->n + 1];
return Success;
}/*End of if */
if(pos == n)
pivot = pos-1;
else
pivot = pos;
lptr = p[pivot];
rptr = p[pivot+1];
/*merge right node with left node*/
lptr->keys[lptr->n] = key_arr[pivot];
lptr->p[lptr->n + 1] = rptr->p[0];
for (i=0; i < rptr->n; i++)
{
lptr->keys[lptr->n + 1 + i] = rptr->keys[i];
lptr->p[lptr->n + 2 + i] = rptr->p[i+1];
}
lptr->n = lptr->n + rptr->n +1;
free(rptr); /*Remove right node*/
for (i=pos+1; i < n; i++)
{
key_arr[i-1] = key_arr[i];
p[i] = p[i+1];
}
return --ptr->n >= (ptr == root ? 1 : min) ? Success : LessKeys;
}/*End of del()*/
What could be the problem?
Without knowing exactly how this should work I can say that you write outside of the p vector on
for (i=0; i < rptr->n; i++)
{
lptr->keys[lptr->n + 1 + i] = rptr->keys[i];
// When you delete key 84, rptr->n is 4 at one point which takes you outside
// p[M]
lptr->p[lptr->n + 2 + i] = rptr->p[i+1];
}
Valgrind is a good tool to use, and I found this problem by valgrind -v --leak-check=full <your executable>
This question already has an answer here:
Closed 11 years ago.
Possible Duplicate:
Segmentation fault in btree implementation
I had already posted this question earlier asking for a help and i got some suggestion of how to debug, but still i am stuck in the same segmentation fault problem and not able to remove it please help me out, i have started c coding and i tried my best to debug it before posting it here again
Here M is the order of the tree, M = 5 means it can have 5 children and 4 keys,
1> press 1 it will insert keys automatically,( here i have input 20 numbers using a loop) so just press 1 data will be entered.
2 > Press 4 it will display.
3> Then go for delete option, if i try deleting either 71/84 it give an segmentation fault or throws memory map.
#include<stdio.h>
#include<stdlib.h>
#define M 5
struct node{
int n; /* n < M No. of keys in node will always less than order of B
tree */
int keys[M-1]; /*array of keys*/
struct node *p[M]; /* (n+1 pointers will be in use) */
}*root=NULL;
enum KeyStatus { Duplicate,SearchFailure,Success,InsertIt,LessKeys };
void insert(int key);
void display(struct node *root,int);
void DelNode(int x);
void search(int x);
enum KeyStatus ins(struct node *r, int x, int* y, struct node** u);
int searchPos(int x,int *key_arr, int n);
enum KeyStatus del(struct node *r, int x);
int input_array[20]= {65,67,71,78,72,69,75,81,77,70,87,76,84,90,68,80,82,88,89,83};
int main()
{
int choice, i,key;
printf("Creation of B tree for node %d\n",M);
while(1)
{
printf("1.Insert\n");
printf("2.Delete\n");
printf("3.Search\n");
printf("4.Display\n");
printf("5.Quit\n");
printf("Enter your choice : ");
scanf("%d",&choice);
switch(choice)
{
case 1:
//printf("Enter the key : ");
//scanf("%d",&key);
for(i=0;i<20;i++)
{
key = input_array[i];
insert(key);
}
//insert(key++);
//insert(key);
break;
case 2:
printf("Enter the key : ");
scanf("%d",&key);
DelNode(key);
break;
case 3:
printf("Enter the key : ");
scanf("%d",&key);
search(key);
break;
case 4:
printf("Btree is :\n");
display(root,0);
break;
case 5:
exit(1);
default:
printf("Wrong choice\n");
break;
}/*End of switch*/
}/*End of while*/
return 0;
}/*End of main()*/
void insert(int key)
{
struct node *newnode;
int upKey;
enum KeyStatus value;
value = ins(root, key, &upKey, &newnode);
if (value == Duplicate)
printf("Key already available\n");
if (value == InsertIt)
{
struct node *uproot = root;
root=malloc(sizeof(struct node));
root->n = 1;
root->keys[0] = upKey;
root->p[0] = uproot;
root->p[1] = newnode;
}/*End of if */
}/*End of insert()*/
enum KeyStatus ins(struct node *ptr, int key, int *upKey,struct node **newnode)
{
struct node *newPtr, *lastPtr;
int pos, i, n,splitPos;
int newKey, lastKey;
enum KeyStatus value;
if (ptr == NULL)
{
*newnode = NULL;
*upKey = key;
return InsertIt;
}
n = ptr->n;
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos])
return Duplicate;
value = ins(ptr->p[pos], key, &newKey, &newPtr);
if (value != InsertIt)
return value;
/*If keys in node is less than M-1 where M is order of B tree*/
if (n < M - 1)
{
pos = searchPos(newKey, ptr->keys, n);
/*Shifting the key and pointer right for inserting the new key*/
for (i=n; i>pos; i--)
{
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
/*Key is inserted at exact location*/
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
++ptr->n; /*incrementing the number of keys in node*/
return Success;
}/*End of if */
/*If keys in nodes are maximum and position of node to be inserted is
last*/
if (pos == M - 1)
{
lastKey = newKey;
lastPtr = newPtr;
}
else /*If keys in node are maximum and position of node to be inserted
is not last*/
{
lastKey = ptr->keys[M-2];
lastPtr = ptr->p[M-1];
for (i=M-2; i>pos; i--)
{
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
}
splitPos = (M - 1)/2;
(*upKey) = ptr->keys[splitPos];
(*newnode)=malloc(sizeof(struct node));/*Right node after split*/
ptr->n = splitPos; /*No. of keys for left splitted node*/
(*newnode)->n = M-1-splitPos;/*No. of keys for right splitted node*/
for (i=0; i < (*newnode)->n; i++)
{
(*newnode)->p[i] = ptr->p[i + splitPos + 1];
if(i < (*newnode)->n - 1)
(*newnode)->keys[i] = ptr->keys[i + splitPos + 1];
else
(*newnode)->keys[i] = lastKey;
}
(*newnode)->p[(*newnode)->n] = lastPtr;
return InsertIt;
}/*End of ins()*/
void display(struct node *ptr, int blanks)
{
if (ptr)
{
int i;
for(i=1;i<=blanks;i++)
printf(" ");
for (i=0; i < ptr->n; i++)
printf("%d ",ptr->keys[i]);
printf("\n");
for (i=0; i <= ptr->n; i++)
display(ptr->p[i], blanks+10);
}/*End of if*/
}/*End of display()*/
void search(int key)
{
int pos, i, n;
struct node *ptr = root;
printf("Search path:\n");
while (ptr)
{
n = ptr->n;
for (i=0; i < ptr->n; i++)
printf(" %d",ptr->keys[i]);
printf("\n");
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos])
{
printf("Key %d found in position %d of last dispalyednode\n",key,i);
return;
}
ptr = ptr->p[pos];
}
printf("Key %d is not available\n",key);
}/*End of search()*/
int searchPos(int key, int *key_arr, int n)
{
int pos=0;
while (pos < n && key > key_arr[pos])
pos++;
return pos;
}/*End of searchPos()*/
void DelNode(int key)
{
struct node *uproot;
enum KeyStatus value;
value = del(root,key);
switch (value)
{
case SearchFailure:
printf("Key %d is not available\n",key);
break;
case LessKeys:
uproot = root;
root = root->p[0];
free(uproot);
break;
}/*End of switch*/
}/*End of delnode()*/
enum KeyStatus del(struct node *ptr, int key)
{
int pos, i, pivot, n ,min;
int *key_arr;
enum KeyStatus value;
struct node **p,*lptr,*rptr;
if (ptr == NULL)
return SearchFailure;
/*Assigns values of node*/
n=ptr->n;
key_arr = ptr->keys;
p = ptr->p;
min = (M - 1)/2;/*Minimum number of keys*/
pos = searchPos(key, key_arr, n);
if (p[0] == NULL)
{
if (pos == n || key < key_arr[pos])
return SearchFailure;
/*Shift keys and pointers left*/
for (i=pos+1; i < n; i++)
{
key_arr[i-1] = key_arr[i];
p[i] = p[i+1];
}
return --ptr->n >= (ptr==root ? 1 : min) ? Success : LessKeys;
}/*End of if */
if (pos < n && key == key_arr[pos])
{
struct node *qp = p[pos], *qp1;
int nkey;
while(1)
{
nkey = qp->n;
qp1 = qp->p[nkey];
if (qp1 == NULL)
break;
qp = qp1;
}/*End of while*/
key_arr[pos] = qp->keys[nkey-1];
qp->keys[nkey - 1] = key;
}/*End of if */
value = del(p[pos], key);
if (value != LessKeys)
return value;
if (pos > 0 && p[pos-1]->n > min)
{
pivot = pos - 1; /*pivot for left and right node*/
lptr = p[pivot];
rptr = p[pos];
/*Assigns values for right node*/
rptr->p[rptr->n + 1] = rptr->p[rptr->n];
for (i=rptr->n; i>0; i--)
{
rptr->keys[i] = rptr->keys[i-1];
rptr->p[i] = rptr->p[i-1];
}
rptr->n++;
rptr->keys[0] = key_arr[pivot];
rptr->p[0] = lptr->p[lptr->n];
key_arr[pivot] = lptr->keys[--lptr->n];
return Success;
}/*End of if */
if (pos > min)
{
pivot = pos; /*pivot for left and right node*/
lptr = p[pivot];
rptr = p[pivot+1];
/*Assigns values for left node*/
lptr->keys[lptr->n] = key_arr[pivot];
lptr->p[lptr->n + 1] = rptr->p[0];
key_arr[pivot] = rptr->keys[0];
lptr->n++;
rptr->n--;
for (i=0; i < rptr->n; i++)
{
rptr->keys[i] = rptr->keys[i+1];
rptr->p[i] = rptr->p[i+1];
}/*End of for*/
rptr->p[rptr->n] = rptr->p[rptr->n + 1];
return Success;
}/*End of if */
if(pos == n)
pivot = pos-1;
else
pivot = pos;
lptr = p[pivot];
rptr = p[pivot+1];
/*merge right node with left node*/
lptr->keys[lptr->n] = key_arr[pivot];
lptr->p[lptr->n + 1] = rptr->p[0];
for (i=0; i < rptr->n; i++)
{
lptr->keys[lptr->n + 1 + i] = rptr->keys[i];
lptr->p[lptr->n + 2 + i] = rptr->p[i+1];
}
lptr->n = lptr->n + rptr->n +1;
free(rptr); /*Remove right node*/
for (i=pos+1; i < n; i++)
{
key_arr[i-1] = key_arr[i];
p[i] = p[i+1];
}
return --ptr->n >= (ptr == root ? 1 : min) ? Success : LessKeys;
}/*End of del()*/
This is a lot to sift through, and this kind of stuff isn't easy (on purpose!)
Something that jumps out at me is this
if (p[0] == NULL)
{
if (pos == n || key < key_arr[pos])
return SearchFailure;
/*Shift keys and pointers left*/
for (i=pos+1; i < n; i++)
{
key_arr[i-1] = key_arr[i];
p[i] = p[i+1];
}
return --ptr->n >= (ptr==root ? 1 : min) ? Success : LessKeys;
}/*End of if */
What if p[1] is also null? All that will do is move p[1] into p[0]. Perhaps you need a function called "node reduce" or something that "moves the nodes to the front of the node?"
I found the error causing segmentation fault in this case by valgrind, and answered it in your other post. Please have a look at my answer.
Can anyone please help in removing this segmentation fault. I am working on this code for a week still unable to debug this. This code is a Btree implementation. The insertion part is working properly but there is an segmentation fault in deletion. I am unable to debug it, can anyone please help?
I have given the input based on this link (have converted alphabet value to ASCII value)
http://cis.stvincent.edu/html/tutorials/swd/btree/btree.html
When I delete the first H (equivalent ASCII value) it works properly, but when I delete T (equivalent ASCII value) I will get a segmentation fault.
#include<stdio.h>
#include<stdlib.h>
#define M 5
struct node{
int n; /* n < M No. of keys in node will always less than order of B
tree */
int keys[M-1]; /*array of keys*/
struct node *p[M]; /* (n+1 pointers will be in use) */
}*root=NULL;
enum KeyStatus { Duplicate,SearchFailure,Success,InsertIt,LessKeys };
void insert(int key);
void display(struct node *root,int);
void DelNode(int x);
void search(int x);
enum KeyStatus ins(struct node *r, int x, int* y, struct node** u);
int searchPos(int x,int *key_arr, int n);
enum KeyStatus del(struct node *r, int x);
int input_array[20]= {65,67,71,78,72,69,75,81,77,70,87,76,84,90,68,80,82,88,89,83};
int main()
{
int choice, i,key = 11;
printf("Creation of B tree for node %d\n",M);
while(1)
{
printf("1.Insert\n");
printf("2.Delete\n");
printf("3.Search\n");
printf("4.Display\n");
printf("5.Quit\n");
printf("Enter your choice : ");
scanf("%d",&choice);
switch(choice)
{
case 1:
//printf("Enter the key : ");
//scanf("%d",&key);
//for(i=0;i<20;i++)
for(i=0;i<20;i++)
{
key = input_array[i];
insert(key);
}
//insert(key++);
//insert(key);
break;
case 2:
printf("Enter the key : ");
scanf("%d",&key);
DelNode(key);
break;
case 3:
printf("Enter the key : ");
scanf("%d",&key);
search(key);
break;
case 4:
printf("Btree is :\n");
display(root,0);
break;
case 5:
exit(1);
default:
printf("Wrong choice\n");
break;
}/*End of switch*/
}/*End of while*/
return 0;
}/*End of main()*/
void insert(int key)
{
struct node *newnode;
int upKey;
enum KeyStatus value;
value = ins(root, key, &upKey, &newnode);
if (value == Duplicate)
printf("Key already available\n");
if (value == InsertIt)
{
struct node *uproot = root;
root=malloc(sizeof(struct node));
root->n = 1;
root->keys[0] = upKey;
root->p[0] = uproot;
root->p[1] = newnode;
}/*End of if */
}/*End of insert()*/
enum KeyStatus ins(struct node *ptr, int key, int *upKey,struct node **newnode)
{
struct node *newPtr, *lastPtr;
int pos, i, n,splitPos;
int newKey, lastKey;
enum KeyStatus value;
if (ptr == NULL)
{
*newnode = NULL;
*upKey = key;
return InsertIt;
}
n = ptr->n;
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos])
return Duplicate;
value = ins(ptr->p[pos], key, &newKey, &newPtr);
if (value != InsertIt)
return value;
/*If keys in node is less than M-1 where M is order of B tree*/
if (n < M - 1)
{
pos = searchPos(newKey, ptr->keys, n);
/*Shifting the key and pointer right for inserting the new key*/
for (i=n; i>pos; i--)
{
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
/*Key is inserted at exact location*/
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
++ptr->n; /*incrementing the number of keys in node*/
return Success;
}/*End of if */
/*If keys in nodes are maximum and position of node to be inserted is
last*/
if (pos == M - 1)
{
lastKey = newKey;
lastPtr = newPtr;
}
else /*If keys in node are maximum and position of node to be inserted
is not last*/
{
lastKey = ptr->keys[M-2];
lastPtr = ptr->p[M-1];
for (i=M-2; i>pos; i--)
{
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
}
splitPos = (M - 1)/2;
(*upKey) = ptr->keys[splitPos];
(*newnode)=malloc(sizeof(struct node));/*Right node after split*/
ptr->n = splitPos; /*No. of keys for left splitted node*/
(*newnode)->n = M-1-splitPos;/*No. of keys for right splitted node*/
for (i=0; i < (*newnode)->n; i++)
{
(*newnode)->p[i] = ptr->p[i + splitPos + 1];
if(i < (*newnode)->n - 1)
(*newnode)->keys[i] = ptr->keys[i + splitPos + 1];
else
(*newnode)->keys[i] = lastKey;
}
(*newnode)->p[(*newnode)->n] = lastPtr;
return InsertIt;
}/*End of ins()*/
void display(struct node *ptr, int blanks)
{
if (ptr)
{
int i;
for(i=1;i<=blanks;i++)
printf(" ");
for (i=0; i < ptr->n; i++)
printf("%d ",ptr->keys[i]);
printf("\n");
for (i=0; i <= ptr->n; i++)
display(ptr->p[i], blanks+10);
}/*End of if*/
}/*End of display()*/
void search(int key)
{
int pos, i, n;
struct node *ptr = root;
printf("Search path:\n");
while (ptr)
{
n = ptr->n;
for (i=0; i < ptr->n; i++)
printf(" %d",ptr->keys[i]);
printf("\n");
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos])
{
printf("Key %d found in position %d of last dispalyednode\n",key,i);
return;
}
ptr = ptr->p[pos];
}
printf("Key %d is not available\n",key);
}/*End of search()*/
int searchPos(int key, int *key_arr, int n)
{
int pos=0;
while (pos < n && key > key_arr[pos])
pos++;
return pos;
}/*End of searchPos()*/
void DelNode(int key)
{
struct node *uproot;
enum KeyStatus value;
value = del(root,key);
switch (value)
{
case SearchFailure:
printf("Key %d is not available\n",key);
break;
case LessKeys:
uproot = root;
root = root->p[0];
free(uproot);
break;
}/*End of switch*/
}/*End of delnode()*/
enum KeyStatus del(struct node *ptr, int key)
{
int pos, i, pivot, n ,min;
int *key_arr;
enum KeyStatus value;
struct node **p,*lptr,*rptr;
if (ptr == NULL)
return SearchFailure;
/*Assigns values of node*/
n=ptr->n;
key_arr = ptr->keys;
p = ptr->p;
min = (M - 1)/2;/*Minimum number of keys*/
pos = searchPos(key, key_arr, n);
if (p[0] == NULL)
{
if (pos == n || key < key_arr[pos])
return SearchFailure;
/*Shift keys and pointers left*/
for (i=pos+1; i < n; i++)
{
key_arr[i-1] = key_arr[i];
p[i] = p[i+1];
}
return --ptr->n >= (ptr==root ? 1 : min) ? Success : LessKeys;
}/*End of if */
if (pos < n && key == key_arr[pos])
{
struct node *qp = p[pos], *qp1;
int nkey;
while(1)
{
nkey = qp->n;
qp1 = qp->p[nkey];
if (qp1 == NULL)
break;
qp = qp1;
}/*End of while*/
key_arr[pos] = qp->keys[nkey-1];
qp->keys[nkey - 1] = key;
}/*End of if */
value = del(p[pos], key);
if (value != LessKeys)
return value;
if (pos > 0 && p[pos-1]->n > min)
{
pivot = pos - 1; /*pivot for left and right node*/
lptr = p[pivot];
rptr = p[pos];
/*Assigns values for right node*/
rptr->p[rptr->n + 1] = rptr->p[rptr->n];
for (i=rptr->n; i>0; i--)
{
rptr->keys[i] = rptr->keys[i-1];
rptr->p[i] = rptr->p[i-1];
}
rptr->n++;
rptr->keys[0] = key_arr[pivot];
rptr->p[0] = lptr->p[lptr->n];
key_arr[pivot] = lptr->keys[--lptr->n];
return Success;
}/*End of if */
if (pos > min)
{
pivot = pos; /*pivot for left and right node*/
lptr = p[pivot];
rptr = p[pivot+1];
/*Assigns values for left node*/
lptr->keys[lptr->n] = key_arr[pivot];
lptr->p[lptr->n + 1] = rptr->p[0];
key_arr[pivot] = rptr->keys[0];
lptr->n++;
rptr->n--;
for (i=0; i < rptr->n; i++)
{
rptr->keys[i] = rptr->keys[i+1];
rptr->p[i] = rptr->p[i+1];
}/*End of for*/
rptr->p[rptr->n] = rptr->p[rptr->n + 1];
return Success;
}/*End of if */
if(pos == n)
pivot = pos-1;
else
pivot = pos;
lptr = p[pivot];
rptr = p[pivot+1];
/*merge right node with left node*/
lptr->keys[lptr->n] = key_arr[pivot];
lptr->p[lptr->n + 1] = rptr->p[0];
for (i=0; i < rptr->n; i++)
{
lptr->keys[lptr->n + 1 + i] = rptr->keys[i];
lptr->p[lptr->n + 2 + i] = rptr->p[i+1];
}
lptr->n = lptr->n + rptr->n +1;
free(rptr); /*Remove right node*/
for (i=pos+1; i < n; i++)
{
key_arr[i-1] = key_arr[i];
p[i] = p[i+1];
}
return --ptr->n >= (ptr == root ? 1 : min) ? Success : LessKeys;
}/*End of del()*/
What could be the problem?
Without knowing exactly how this should work I can say that you write outside of the p vector on
for (i=0; i < rptr->n; i++)
{
lptr->keys[lptr->n + 1 + i] = rptr->keys[i];
// When you delete key 84, rptr->n is 4 at one point which takes you outside
// p[M]
lptr->p[lptr->n + 2 + i] = rptr->p[i+1];
}
Valgrind is a good tool to use, and I found this problem by valgrind -v --leak-check=full <your executable>