I have a function that returns a pointer to an array. I'm running it in a loop and free() seems to be giving me problems. I'm not sure where, but it appears that somewhere in the main loop the memory that I'm trying to free is being used. I'm using Xcode 3.2.1 in 10.6 | Debug | x86_64 build.
The program will run through the main loop one time; the second time it encounters the free() it gives me the following error:
malloc: *** error for object 0x100100180: incorrect checksum for freed object -
object was probably modified after being freed.
Can someone point out (no pun intended) what I'm doing wrong with pointers here?
Here is the program:
int main(int argc, char **argv) {
int *partition;
int lowerLimit;
int upperLimit;
// snip ... got lowerLimit and upperLimit from console arguments
// this is the 'main loop':
for (int i = lowerLimit; i <= upperLimit; i += 2) {
partition = goldbachPartition(i);
printOutput(partition[0], partition[1], i);
free(partition); // I get problems on the second iteration here
}
return 0;
}
int *goldbachPartition(int x) {
int solved = 0;
int y, z;
int *primes;
int *result;
result = intAlloc(2);
primes = atkinsPrimes(x);
for (int i = intCount(primes)-1; i >= 0; i--) {
y = primes[i];
for (int j = 0; j < y; j++) {
z = primes[j];
if (z + y >= x) {
break;
}
}
if (z + y == x) {
solved = 1;
result[0] = y;
result[1] = z;
break;
} else if (y == z) {
result[0] = 0;
result[1] = 0;
break;
}
}
free(primes);
return result;
}
int *atkinsPrimes(int limit) {
int *primes;
int *initialPrimes;
int *filtered;
int *results;
int counter = 0;
int sqrtLimit;
int xLimit;
int resultsSize;
primes = intAlloc(limit+1);
intFillArray(primes, limit+1, 0);
sqrtLimit = floor(sqrt(limit));
xLimit = floor(sqrt((limit+1) / 2));
// these loops are part of the Atkins Sieve implementation
for (int x = 1; x < xLimit; x++) {
int xx = x*x;
for (int y = 1; y < sqrtLimit; y++) {
int yy = y*y;
int n = 3*xx + yy;
if (n <= limit && n % 12 == 7) {
primes[n] = (primes[n] == 1) ? 0 : 1;
}
n += xx;
if (n <= limit && (n % 12 == 1 || n % 12 == 5)) {
primes[n] = (primes[n] == 1) ? 0 : 1;
}
if (x > y) {
n -= xx + 2*yy;
if (n <= limit && n % 12 == 11) {
primes[n] = (primes[n] == 1) ? 0 : 1;
}
}
}
}
for (int n = 5; n < limit; n++) {
if (primes[n] == 1) {
for (int k = n*n; k < limit; k += n*n) {
primes[k] = 0;
}
}
}
initialPrimes = intAlloc(2);
if (limit >= 2) {
initialPrimes[counter++] = 2;
}
if (limit >= 3) {
initialPrimes[counter++] = 3;
}
filtered = intFilterArrayKeys(primes, limit+1);
results = intMergeArrays(initialPrimes, filtered, counter, trueCount(primes, limit+1));
resultsSize = counter + trueCount(primes, limit+1);
free(primes);
free(initialPrimes);
free(filtered);
results[resultsSize] = 0;
return results;
}
int trueCount(int *subject, int arraySize) {
int count = 0;
for (int i = 0; i < arraySize; i++) {
if (subject[i] == 1) {
count++;
}
}
return count;
}
int intCount(int *subject) {
// warning: expects 0 terminated array.
int count = 0;
while (*subject++ != 0) {
count++;
}
return count;
}
void intFillArray(int *subject, int arraySize, int value) {
for (int i = 0; i < arraySize; i++) {
subject[i] = value;
}
}
int *intFilterArrayKeys(int *subject, int arraySize) {
int *filtered;
int count = 0;
filtered = intAlloc(trueCount(subject, arraySize));
for (int i = 0; i < arraySize; i++) {
if (subject[i] == 1) {
filtered[count++] = i;
}
}
return filtered;
}
int *intMergeArrays(int *subject1, int *subject2, int arraySize1, int arraySize2) {
int *merge;
int count = 0;
merge = intAlloc(arraySize1 + arraySize2);
for (int i = 0; i < arraySize1; i++) {
merge[count++] = subject1[i];
}
for (int i = 0; i < arraySize2; i++) {
merge[count++] = subject2[i];
}
return merge;
}
int *intAlloc(int amount) {
int *ptr;
ptr = (int *)malloc(amount * sizeof(int));
if (ptr == NULL) {
printf("Error: NULL pointer\n");
}
return ptr;
}
void printOutput(int num1, int num2, int rep) {
if (num1 == 0) {
printf("%d: No solution\n", rep);
exit(0);
} else {
printf("%d = %d + %d\n", rep, num1, num2);
}
}
Why is intAlloc not returning int* ?
int *intAlloc(int amount) {
int *ptr;
ptr = (int *)malloc(amount * sizeof(int));
if(ptr == NULL) {
printf("Error: NULL pointer\n");
exit(1);
}
return ptr; //like this
}
EDIT (after your update):
On atkinsPrimes() where is filtered being intAlloc()ed?
int *atkinsPrimes(int limit) {
int *primes;
int *initialPrimes;
int *filtered;
int *results;
int resultsSize;
primes = intAlloc(limit+1);
// ...
initialPrimes = intAlloc(2);
// ...
resultsSize = counter + trueCount(primes, limit+1);
free(primes);
free(initialPrimes);
free(filtered); // Where was it intAlloc()ed?
results[resultsSize] = 0; // make the array 0-terminated to make it easier to work with
return results;
}
EDIT (after your N-th update):
This is a compilable version of your code. It ran smooth on my machine, no crashes. Compiled with g++ (due to declarations of variables inside the for statement):
g++ (Debian 4.3.2-1.1) 4.3.2
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
int *goldbachPartition(int x);
int *atkinsPrimes(int limit);
int trueCount(int *subject, int arraySize);
int intCount(int *subject) ;
void intFillArray(int *subject, int arraySize, int value);
int *intFilterArrayKeys(int *subject, int arraySize);
int *intAlloc(int amount);
void printOutput(int num1, int num2, int rep) ;
int *intMergeArrays(int *subject1, int *subject2, int arraySize1, int arraySize2);
int main(int argc, char **argv) {
if (argc < 3) {
printf("Usage: ./program <lower> <upper>\n");
return 0;
}
int *partition;
int lowerLimit = atoi(argv[1]);
int upperLimit = atoi(argv[2]);
// snip ... got lowerLimit and upperLimit from console arguments
// this is the 'main loop':
for (int i = lowerLimit; i <= upperLimit; i += 2) {
partition = goldbachPartition(i);
printOutput(partition[0], partition[1], i);
free(partition); // I get problems on the second iteration here
}
return 0;
}
int *goldbachPartition(int x) {
int solved = 0;
int y, z;
int *primes;
int *result;
result = intAlloc(2);
primes = atkinsPrimes(x);
for (int i = intCount(primes)-1; i >= 0; i--) {
y = primes[i];
for (int j = 0; j < y; j++) {
z = primes[j];
if (z + y >= x) {
break;
}
}
if (z + y == x) {
solved = 1;
result[0] = y;
result[1] = z;
break;
} else if (y == z) {
result[0] = 0;
result[1] = 0;
break;
}
}
free(primes);
return result;
}
int *atkinsPrimes(int limit) {
int *primes;
int *initialPrimes;
int *filtered;
int *results;
int counter = 0;
int sqrtLimit;
int xLimit;
int resultsSize;
primes = intAlloc(limit+1);
intFillArray(primes, limit+1, 0);
sqrtLimit = floor(sqrt(limit));
xLimit = floor(sqrt((limit+1) / 2));
for (int x = 1; x < xLimit; x++) {
int xx = x*x;
for (int y = 1; y < sqrtLimit; y++) {
int yy = y*y;
int n = 3*xx + yy;
if (n <= limit && n % 12 == 7) {
primes[n] = (primes[n] == 1) ? 0 : 1;
}
n += xx;
if (n <= limit && (n % 12 == 1 || n % 12 == 5)) {
primes[n] = (primes[n] == 1) ? 0 : 1;
}
if (x > y) {
n -= xx + 2*yy;
if (n <= limit && n % 12 == 11) {
primes[n] = (primes[n] == 1) ? 0 : 1;
}
}
}
}
for (int n = 5; n < limit; n++) {
if (primes[n] == 1) {
for (int k = n*n; k < limit; k += n*n) {
primes[k] = 0;
}
}
}
initialPrimes = intAlloc(2);
if (limit >= 2) {
initialPrimes[counter++] = 2;
}
if (limit >= 3) {
initialPrimes[counter++] = 3;
}
filtered = intFilterArrayKeys(primes, limit+1);
results = intMergeArrays(initialPrimes, filtered, counter, trueCount(primes, limit+1));
resultsSize = counter + trueCount(primes, limit+1);
free(primes);
free(initialPrimes);
free(filtered);
results[resultsSize] = 0;
return results;
}
int trueCount(int *subject, int arraySize) {
int count = 0;
for (int i = 0; i < arraySize; i++) {
if (subject[i] == 1) {
count++;
}
}
return count;
}
int intCount(int *subject) {
// warning: expects 0 terminated array.
int count = 0;
while (*subject++ != 0) {
count++;
}
return count;
}
void intFillArray(int *subject, int arraySize, int value) {
for (int i = 0; i < arraySize; i++) {
subject[i] = value;
}
}
int *intFilterArrayKeys(int *subject, int arraySize) {
int *filtered;
int count = 0;
filtered = intAlloc(trueCount(subject, arraySize));
for (int i = 0; i < arraySize; i++) {
if (subject[i] == 1) {
filtered[count++] = i;
}
}
return filtered;
}
int *intMergeArrays(int *subject1, int *subject2, int arraySize1, int arraySize2) {
int *merge;
int count = 0;
merge = intAlloc(arraySize1 + arraySize2);
for (int i = 0; i < arraySize1; i++) {
merge[count++] = subject1[i];
}
for (int i = 0; i < arraySize2; i++) {
merge[count++] = subject2[i];
}
return merge;
}
int *intAlloc(int amount) {
int *ptr;
ptr = (int *)malloc(amount * sizeof(int));
if (ptr == NULL) {
printf("Error: NULL pointer\n");
}
return ptr;
}
void printOutput(int num1, int num2, int rep) {
if (num1 == 0) {
printf("%d: No solution\n", rep);
exit(0);
} else {
printf("%d = %d + %d\n", rep, num1, num2);
}
}
Since you are still omitting some source, I can only imagine that the problem is hidden there.
EDIT: (my last update)
To assist your debugging, you should replace your main() function by the one below:
int main(int argc, char **argv)
{
int *primes = NULL;
primes = atkinsPrimes(44); // Evil magic number
free(primes);
return 0;
}
Having a minimal example to reproduce the behavior you pointed out is much better then the whole thing. Have fun with atkinsPrimes(44)
Related
I am trying to write a C program to find the median of an array, but the task requires to not sort the array. The current code I have works, but fails when there is a repeated number. I am struggling to find a way to account for this case. Any help would be appreciated.
#include <stdio.h>
#include <stdlib.h>
int median_finder(int size, int* data) {
int n1, n2;
int count = 0;
for (int t = 0; t < size; t ++) {
int piv = data[t];
int higher = 0;
int lower = 0;
int median;
if (size % 2 != 0) {
for (int j = 0; j < size; j++) {
if (piv < data[j]) {
higher++;
} else if (piv > data[j]) {
lower++;
}
}
if (higher != 0 && lower == higher) {
printf("MEDIAN: %d\n", piv);
return 0;
}
} else {
//int num = 0;
for (int j = 0; j < size; j++) {
if (piv < data[j]) {
higher++;
} else if (piv > data[j]) {
lower++;
}
}
if (higher != 0 && (lower == size/2 || higher == size/2)) {
count++;
if (count == 1) {
n1 = piv;
} if (count == 2) {
n2 = piv;
}
}
} if (count == 2) {
if (n1 > n2) {
median = n2;
} else {
median = n1;
}
printf("Median: %d\n", median);
return 0;
}
}
}
int main(int argc, char** argv) {
int size = atoi(argv[1]);
argv++;
argv++;
int data[size];
for (int i = 0; i < size; i++) {
data[i] = atoi(argv[i]);
}
median_finder(size, data);
}
The median for an unsorted array with possible duplicate values a of length n is the element with the value a[i] where half of the remaining elements (n-1)/2 (rounded down) are between less than (lt) or less than and equal (lt + eq) to a[i]:
#include <assert.h>
#include <stdio.h>
int median(size_t n, int *a) {
assert(n > 0);
for(size_t i = 0; i < n; i++) {
size_t lt = 0;
size_t eq = 0;
for(size_t j = 0; j < n; j++) {
if(i == j) continue;
if(a[j] < a[i]) lt++;
else if(a[j] == a[i]) eq++;
}
if((n-1)/2 >= lt && (n-1)/2 <= lt + eq)
return a[i];
}
assert(!"BUG");
}
// tap-like
void test(size_t test, int got, int expected) {
printf("%sok %zu\n", got == expected ? "" : "not ", test);
if(got != expected) {
printf(" --\n"
" got: %d\n"
" expected: %d\n"
" ...\n", got, expected);
}
}
int main(void) {
struct {
size_t n;
int *a;
} tests[] = {
{1, (int []) {0}},
{2, (int []) {0, 1}},
{3, (int []) {-1, 0, 1}},
{4, (int []) {-1, 0, 0, 1}},
};
for(int i = 0; i < sizeof tests / sizeof *tests; i++) {
test(i+1, median(tests[i].n, tests[i].a), 0);
}
}
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <string.h>
#include <mpi.h>
#define MaxSize 50
typedef int ElementType;
typedef int Position;
typedef int Status;
typedef struct SeqStack
{
ElementType Data[MaxSize];
Position Top;
int (*Push)(struct SeqStack *L);
int (*Pop)(struct SeqStack *L , int e);
int (*isEmpty)(struct SeqStack s);
Status (*isFull)(struct SeqStack s);
}SeqStack;
int Push(SeqStack *L)
{
if(L->Top == 0)
{
return 0;
}
printf("%d ",L->Data[--L->Top]);
return 1;
}
int Pop(SeqStack *L , int e)
{
if(L->Top==MaxSize -1)
{
return 0;
}
L->Data[L->Top++] = e;
return 1;
}
int isEmpty(SeqStack s)
{
if(s.Top != 0)
{
return 1;
}
return 0;
}
Status isFull(SeqStack s)
{
if(s.Top != MaxSize -1)
{
return 1;
}
return 0;
}
int global_max;
int ans = INT_MAX;
void *tsp(int Dis[global_max][global_max],int v[],int N,int count,int currPos,int cost,int sum,int* result,int temp[],int make_log){
temp[0]=1;
//int mode;
//printf("count:%d\n",count);
if(count == N&&Dis[currPos][1]>0){
//printf("Ans:%d,cost:%d\n",ans,cost);
if(make_log == 1){
char str[100]={'\0'};
char output[100]={'\0'};
//printf("Ans:%d,cost:%d\n",ans,cost);
FILE *log;
for(int i=0; i<N;i++){
if (i!=N-1){
sprintf(str,"%d",temp[i]);
strcat(output,str);
strcat(output,",");
}else{
sprintf(str,"%d",temp[i]);
strcat(output,str);
strcat(output,"=");
}
}
sprintf(str,"%d",cost);
strcat(output,str);
strcat(output,"\n");
log=fopen("log.txt","a");
fputs(output,log);
fclose(log);
}
if(sum> cost){
sum = cost;
ans = cost;
//printf("every ans is %d\n\n\n\n",ans);
for (int i=0;i<N;i++){
//printf("temp[%d]=%d,",i,temp[i]);
result[i]=temp[i];
//printf("result[%d]=%d,",i,result[i]);
}
}
//ans = min(ans,cost + Dis[1][currPos]);
return result;
}
for (int i = 1;i<N+1;i++){
//printf("!!!!!!! v[%d] = %d\n",i,v[i]);
if(v[i]==0&&Dis[currPos][i]>0){
//printf("cost + Dis: %d + %d\n",cost,Dis[currPos][i]);
if(cost + Dis[currPos][i] <= ans||count==N-1){
v[i] = 1;
temp[count] = i;
//printf("\ntemp[%d] = %d\n",count,temp[count]);
//printf("currPos:%d,i:%d,count:%d\n",currPos,i,count);
//printf("Ans:%d,cost:%d\n",ans,cost);
result = tsp(Dis,v,N,count + 1,i,cost + Dis[currPos][i],sum,result,temp,make_log);
//mode = 0;
v[i]= 0;
if(count==1){
for(int j = 2;j<N+1;j++){
v[j]= 0;
}
}
}else{
//printf("currPos:%d,i:%d,count:%d\n",currPos,i,count);
temp[count] = i;
for (int k = N-1;k>count;k--){
temp[k] = 0;
}
int v_copy[N];
for (int o = 1;o<N+1;o++){
v_copy[o] = v[o];
// if(currPos==3&&i==4){
// printf("v_copy[%d] = %d//",o,v_copy[o]);
// }
}
for(int j = 2;j< N + 1;j++){
if(v[j]==0){
v[j] = 1;
}
}
result = tsp(Dis,v,N,N,N,cost + Dis[currPos][i],sum,result,temp,make_log);
//printf("Fuck currpos:%d\n",currPos);
for (int o = 1;o<N+1;o++){
v[o] = v_copy[o];
// if(currPos==3&&i==2){
// printf("v[%d] = %d//",o,v[o]);
// }
}
if(count==1){
for(int j = 2;j<N+1;j++){
v[j]= 0;
}
}
}
}
}
return result;
};
void change(int n){
global_max = n;
};
int main(int argc, char const *argv[])
{
int N;
int size = 1;
int count = 1;
int log = 0;
int nthreads,my_rank;
MPI_Init(&argc, &argv);
MPI_Comm_size(MPI_COMM_WORLD, &nthreads);
MPI_Comm_rank(MPI_COMM_WORLD, &my_rank);
if(argc > 2){
log = 1;
}
char x[100] = {0};
char filename[100] = {};
strcat(filename,argv[1]);
strcat(filename,".txt");
//printf("%s\n",filename);
FILE *fp=fopen(filename,"r");
if(fp==NULL){
printf("Cannot open the file,strike any key to exit!\n");
getchar();
exit(0);
}
for (int i = 0;!feof(fp);i++){
fscanf(fp,"%hhd",&x[i]);
}
N=x[0];
change(N);
int* result;
result = (int *)malloc(sizeof(int) * global_max);
int Dis[N][N], City[N];
for(int i=1;i<N;i++){
size=size*i;
}
char y[size];
for (int i=1;i<size+1;i++){
y[i] = x[i];
//printf("%d\n",y[i]);
}
for(int i=2; i < N + 1; i++){
for(int j=1; j < i ; j++){
Dis[j][i] = y[count];
Dis[i][j] = y[count];
count+=1;
//printf("(%d,%d),(%d,%d)",j,i,i,j);
//printf("%d\n",Dis[j][i]);
}
}
for(int i=0;i<N;i++){
City[i]=i + 1;//create the number of city with 1 ...... N
}
int curr_constraint = 0;
int v[N+1];
for (int i = 1; i < N+1; i++){
v[i] = 0;
}
for(int i = 1;i<N+1;i++){
curr_constraint += Dis[i][i+1];
}
v[1]= 1;
int sum = INT_MAX;
//printf("orginal ans is %d\n",ans);
//printf("Dis map:\n");
for( int i= 1;i<N+1;i++){
for(int j =1;j<N+1;j++){
if(i==j){
Dis[i][j]=0;
}
//printf("%d ",Dis[i][j]);
}
//printf("\n");
}
//printf("The orginal constraint is %d\n",curr_constraint);
int temp[N];
int* city_divided;
int cityNumber;
int current_ans;
SeqStack s;
if(nthreads > 1){
int remain = N % (nthreads - 1);
//int group_n = N /(nthreads - 1);
if(remain !=0){
if(my_rank <= remain && my_rank != 0){
cityNumber = ((N - remain)/(nthreads - 1)) + 1;
city_divided = (int*)malloc(cityNumber*sizeof(int));
for (int i = 0; i <cityNumber; i++)
{
city_divided[i] = City[(my_rank-1)*cityNumber + 1];
}
}else{
cityNumber = ((N - remain) / (nthreads - 1));
city_divided = (int*)malloc(cityNumber*sizeof(int));
for (int i = 0; i <cityNumber; i++)
{
city_divided[i] = City[(my_rank-1)*cityNumber + 1];
}
}
}else{
cityNumber = N / (nthreads - 1);
city_divided = (int*)malloc(cityNumber*sizeof(int));
for (int i = 0; i <cityNumber; i++)
{
city_divided[i] = City[(my_rank-1)*cityNumber + 1];
}
}
if(my_rank==0){
MPI_Recv(&ans, 1, MPI_INT, 0, 0, MPI_COMM_WORLD, MPI_STATUS_IGNORE);
for(int i=0;i<N;i++){
if(i != N-1){
printf("%d,",*(result+i));
}
else{
printf("%d",*(result+i));
}
}
printf("\n");
printf("Distance: %d\n",ans);
}
if(my_rank!=0){
for (int i = 0 ; i<cityNumber;i++){
current_ans = ans;
while(s.isEmpty(s)){
MPI_Recv(&ans, 1, MPI_INT, 0, 0, MPI_COMM_WORLD, MPI_STATUS_IGNORE);
result = tsp(Dis,v,N,1,city_divided[i],0,ans,result,temp,log);
s.Pop(&s,ans);
}
result = tsp(Dis,v,N,1,city_divided[i],0,ans,result,temp,log);
if(current_ans - ans > 0){
s.Push(ans);
MPI_Bcast(&ans,1,MPI_INT,0,MPI_COMM_WORLD);
}
}
}
}
else{
result = tsp(Dis,v,N,1,1,0,sum,result,temp,log);
}
for(int i=0;i<N;i++){
if(i != N-1){
printf("%d,",*(result+i));
}
else{
printf("%d",*(result+i));
}
}
printf("\n");
printf("Distance: %d\n",ans);
return 0;
}
I am trying to solve a special travelling salesman problem with mpi and c. I want make the master processor print the final information including the route and the shorest distance. the other processors with all city group run the tsp function, and when it has the shorter distance, use mpi_send or mpi_Bcast to other processors.Follow this logic, I meet a problem when I run the program.
enter image description here
I am writing a program to solve Sudoku puzzles in C I declared the array in main() when I try and access it in a different function the compiler gives the error I've tried using pointers to the array but nothing seems to allow me to access it
error: ‘grid’ undeclared (first use in this function) 121 |
printf("%d ", &grid[i][i]);
How can I access this array from a different function?
Here is the code
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
int main()
{
int grid[9][9] =
{
{8,0,0,0,0,0,0,0,0},
{0,0,3,6,0,0,0,0,0},
{0,7,0,0,9,0,2,0,0},
{0,5,0,0,0,7,0,0,0},
{0,0,0,0,4,5,7,0,0},
{0,0,0,1,0,0,0,3,0},
{0,0,1,0,0,0,0,6,8},
{0,0,8,5,0,0,0,1,0},
{0,9,0,0,0,0,4,0,0}
};
int LineNum = 9;
int RowAmount = 9;
for (int i = 0; i < LineNum; ++i)
{
for (int i = 0; i < RowAmount; ++i)
{
printf("%d ", &grid[i][i]);
}
printf("\n");
}
}
int find_empty_box(int sudoku)
{
for (int x = 0; x <= 9; ++x)
{
for (int y = 0; y < 9; ++y)
{
if (sudoku[&x][&y] == 0)
{
return x, y;
}
}
return NULL, NULL;
}
}
int Answer_Valid(int sudoku, int guess, int row, int col)
{
int row_values = &sudoku[&row];
for (int i = 0; i < sudoku[&row]; ++i)
{
if (guess == sudoku[&row[&i]])
{
return false;
}
}
int column_values = &sudoku[&col];
for (int t = 0; t <= 9; ++t)
{
for (int n = 0; n < &sudoku[&col]; ++n)
{
if (&guess == &sudoku[&col[&n]])
{
return false;
}
}
}
int row_start = (row / 3) * 3;
int col_start = (col / 3) * 3;
for (int x = 0; x <= row_start && row_start + 3; ++x)
{
for (int y = 0; y < col_start && col_start + 3; ++y)
{
if (sudoku[&x][&y] == guess)
{
return false;
}
return true;
}
}
}
int Solver(sudoku, guess)
{
int row, col = find_empty_box(sudoku);
if (row == NULL)
{
return true;
}
for (int i = 0; i < 1||2||3||4||5||6||7||8||9; ++i)
{
if(Answer_Valid(sudoku, guess, row, col))
{
sudoku[&row][&col] = guess;
if(Solver(sudoku))
{
return true;
}
return false;
}
}
int LineNum = 9;
int RowAmount = 9;
for (int i = 0; i < LineNum; ++i)
{
for (int i = 0; i < RowAmount; ++i)
{
printf("%d ", &grid[i][i]);
}
printf("\n");
}
}
I'm programing a 2048 game copy in C. But I can't figure out the game over function. I've this struct:
typedef struct struct_BLOCO
{
int valor;
int cor;
int x, y;
} BLOCO;
And this is the function I give the board its coordinates:
void GiveBlocksCoordinates(BLOCO bloco[16])
{
int i, j, cont = 0;
for (i = 0; i < MAX; i++)
{
for (j = 0; j < MAX; j++)
{
bloco[cont].x = (j * 8) + X_INI;
bloco[cont].y = (i * 4) + Y_INI;
cont++;
}
}
}
And just put them on screen using a function using the values bloco[i].[x]/[y].
This is my "GameOver" function, in its current state:
PS: The "quant" integer recivies the 16 value. If a block is empty, it has 0 value in it. If is "Game Over", the function return 1.
int acabouJogo(BLOCO vec[], int quant)
{
int i, j, x, y, cont = 0, BlocosOcupados = 1;
for (i = 0; i < quant; i++)
if (vec[i].valor != 0)
BlocosOcupados++;
if (BlocosOcupados == quant)
{
for (x = 0; x != 16; x = x + 4)
{
while (cont < 3)
{
if (vec[x + cont].valor != vec[(x + cont) + 1].valor)
cont++;
else
return 0;
}
cont = 0;
}
for (x = 0; x < 4; x++)
{
while ( (cont + x) != (12 + x) )
{
if (vec[x + cont].valor != vec[(x + cont) + 4].valor)
cont = cont + 4;
else
return 0;
}
cont = 0;
}
}
else
return 0;
return 1;
}
Can you guys help me?
Sorry for my english.
Thanks.
The purpose of this code is to play a simulated game of Blackjack. The 'Dealer' is automated and will deal two cards to itself and stop when it wins/busts or hits 17. Then the user draws until he/she is satisfied. Then a winner is determined.
I've run into a brick wall because the code compiles fine, but when it runs it will either work (and by work I mean not work as intended but it will run) or it will crash.
I have no idea how this can happen only some of the time and not all of the time and I need some help.
Here is my code:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define SIZE 52
#define LIMIT 21
enum faces{Ace = 0, Jack = 10, Queen, King};
char * facecheck(int d);
void shuffle( int deck[]);
int draw(int deck[SIZE]);
void printcards(int hand[], int numCards);
int dealer(int deck[]);
int player(int deck[]);
int value(int yourhand[]);
int victory(int d, int p);
int i, numCards = 1;
int top = 52;
int preValue = 0;
int count = 2;
int main()
{
int deck[SIZE], i, a;
int d, p;
char suits[4][9] =
{
"Hearts",
"Diamonds",
"Clubs",
"Spades"};
srand( time( NULL ) ) ;
for(i = 0; i<SIZE; i++)
{
deck[i] = i;
};
shuffle(deck);
d = dealer(deck);
p = player(deck);
victory(d, p);
return 0;
}
char * facecheck(int d)
{
static char * face[] =
{
"Ace",
"Jack",
"Queen",
"King" };
if(d == Ace)
return face[0];
else
{
if(d == Jack)
return face[1];
else
{
if(d == Queen)
return face[2];
else
{
if(d == King)
return face[3];
}
}
}
}
void shuffle( int deck[])
{
int i, j, temp;
for(i = 0; i < SIZE; i++)
{
j = rand() % SIZE;
temp = deck[i];
deck[i] = deck[j];
deck[j] = temp;
}
printf("The deck has been shuffled \n");
}
int draw(int deck[SIZE])
{
int numCards = 1;
int i;
int hand[numCards];
int card;
for(i = 0; i < numCards && top > 0; i++)
{
card = deck[top-1];
hand[i] = card;
top--;
}
return card;
}
void printcards(int hand[], int numCard)
{
char suits[4][9] =
{
"Hearts",
"Diamonds",
"Clubs",
"Spades"};
for(i = 0; i < numCard; i++)
{
int card = hand[i];
if(card%13 == 0 || card%13 == 10 || card%13 == 11 || card%13 == 12)
printf("%s ", facecheck(card%13) );
else
printf("%d ", card%13+1);
printf("of %s \n", suits[card/13]);
}
}
int dealer(int deck[])
{
int x;
int a;
int yourhand[10];
int handIndex = 0;
int cardLimit;
int dealerValue;
yourhand[handIndex] = draw(deck);
yourhand[handIndex] = draw(deck);
printf("The Dealers second card is:");
printcards(yourhand, handIndex+1);
cardLimit = value(yourhand);
do
{
if(cardLimit == LIMIT)
{
printcards(yourhand, handIndex+1);
dealerValue = cardLimit;
return dealerValue;
}
if(cardLimit > LIMIT)
{
printcards(yourhand, handIndex+1);
dealerValue = cardLimit;
return dealerValue;
}
if(cardLimit == 17)
{
printcards(yourhand, handIndex+1);
dealerValue = cardLimit;
return dealerValue;
}
if(cardLimit <= 16)
{
yourhand[handIndex] = draw(deck);
cardLimit = value(yourhand);
}
}
while(cardLimit <= LIMIT);
handIndex++;
}
int player(int deck[])
{
int x;
int a;
int yourhand[10];
int cardLimit;
int playerValue;
int handIndex = 2;
yourhand[handIndex] = draw(deck);
yourhand[handIndex] = draw(deck);
cardLimit = value(yourhand);
printf("Your hand is: /n");
printcards(yourhand, handIndex+1);
printf("%d /n" , cardLimit);
do
{
if(cardLimit == LIMIT)
{
printcards(yourhand, handIndex+1);
playerValue = cardLimit;
return playerValue;
}
if(cardLimit > LIMIT)
{
printcards(yourhand, handIndex+1);
playerValue = cardLimit;
return playerValue;
}
else
{
printf("What would you like to do: Press 1 to Hit. 2 to Stay. \n");
scanf("%d" , &x);
if(x == 1)
{
yourhand[handIndex] = draw(deck);
cardLimit == value(yourhand);
}
else
{
printf("Player choses to stay \n");
return playerValue;
}
}
}
while(cardLimit <= LIMIT);
handIndex++;
}
int value(int yourhand[])
{
int faceValue = 10;
int cardValue[count];
int aceValue = 11;
int card[count];
int value;
int curvalue;
for(i = 0; i < count; i++)
{
card[i] = yourhand[i];
}
for(i = 0; i < count; i++)
{
cardValue[i] = card[i]%13;
}
if(cardValue[0] >= 10 && cardValue[1] >= 10)
{
value = 20;
}
if(cardValue[0] < 10 && cardValue[1] < 10)
{
value = cardValue[0] + cardValue[1];
}
if(cardValue[0] >= 10 && cardValue[1] < 10)
{
value = faceValue + cardValue[1];
}
if(cardValue[0] < 10 && cardValue[1] >= 10)
{
value = faceValue + cardValue[0];
}
if(cardValue[0] == 0 && cardValue[1] == 0)
{
value = 12;
}
if(cardValue[0] == 0 && cardValue[1] >= 10)
{
value = 21;
}
if(cardValue[1] == 0 && cardValue[0] >= 10)
{
value = 21;
}
if(cardValue[0] == 0 && cardValue[1] < 10)
{
value = aceValue + cardValue[1];
}
if(cardValue[1] == 0 && cardValue[0] < 10)
{
value = aceValue + cardValue[0];
}
preValue = value;
if(count > 2)
{
if(cardValue[count] != 0)
{
value = curvalue;
value = preValue + curvalue;
}
else
{
if(cardValue[count] + preValue > LIMIT)
{
value = preValue + 1;
}
else
{
value = cardValue[count] + aceValue;
}
}
}
count++;
return value;
}
int victory(int d, int p)
{
if(d > p)
printf("Dealer Wins \n");
else
printf("Player Wins");
}
In your code
int dealer(int deck[])
{
int handIndex = 0;
int yourhand[10];
yourhand[handIndex] = draw(deck);
yourhand[handIndex] = draw(deck);
you never change handIndex, so these two assignments are to the same element (ie, the second draw overwrites the first)
cardLimit = value(yourhand);
now, having written to yourhand[0] twice, and without initialising any other elements, you call value which expects yourhand[0] and yourhand[1] to be initialised.
This should be visible under valgrind (you're reading random values from uninitialized memory).