General questions about GCC and cross compiling - c

Recently I've been playing around with cross compiling using GCC and discovered what seems to be a complicated area, tool-chains.
I don't quite understand this as I was under the impression GCC can create binary machine code for most of the common architectures, and all that else really matters is what libraries you link with and what type of executable is created.
Can GCC not do all these things itself? With a single build of GCC, all the appropriate libraries and the correct flags sent to GCC, could I produce a PE executable for a Windows x86 machine, then create an ELF executable for an embedded Linux MIPS device and finally an executable for an OSX PowerPC machine?
If not can someone explain how you would achieve this?

With a single build of GCC, all the
appropriate libraries and the correct
flags sent to GCC, could I produce a
PE executable for a Windows x86
machine, then create an ELF executable
for an embedded Linux MIPS device and
finally an executable for an OSX
PowerPC machine? If not can someone
explain how you would achieve this?
No. A single build of GCC produces object code for one target architecture. You would need a build targeting Intel x86, a build targeting MIPS, and a build targeting PowerPC. However, the compiler is not the only tool you need, despite the fact that you can build source code into an executable with a single invocation of GCC. Under the hood, it makes use of the assembler (as) and linker (ld) as well, and those need to be built for the target architecture and platform. Usually GCC uses the versions of these tools from the GNU binutils package, so you'd need to build that for the target platform too.
You can read more about building a cross-compiling toolchain here.
I don't quite understand this as I was
under the impression GCC can create
binary machine code for most of the
common architectures
This is true in the sense that the source code of GCC itself can be built into compilers that target various architectures, but you still require separate builds.
Regarding -march, this does not allow the same build of GCC to switch between platforms. Rather it's used to select the allowable instructions to use for the same family of processors. For example, some of the instructions supported by modern x86 processors weren't supported by the earliest x86 processors because they were introduced later on (such as extension instruction sets like MMX and SSE). When you pass -march, GCC enables all opcodes supported on that processor and its predecessors. To quote the GCC manual:
While picking a specific cpu-type will
schedule things appropriately for that
particular chip, the compiler will not
generate any code that does not run on
the i386 without the -march=cpu-type
option being used.

If you want to try cross-compiling, and don't want to build the toolchain yourself, I'd recommend looking at CodeSourcery. They have a GNU-based toolchain, and their free "Lite" version supports quite a few architectures. I've used it for Linux/ARM and Android/ARM.

Related

is Program compiled by amd64 compiler executable and possible to run,work properly in x86 cpu?

is Program compiled by amd64 compiler executable and possible to run,work properly in x86 cpu??
I wanna know whether it's possible
and also im trying to develop some program in Qt
but I'm wondering at that why there is no qmake.exe that supports MSVC2017 32bit compiler
No. But a program written without reference to specific architecture dependent features (i.e anything written using standard c, c++, etc) can be compiled using different flags for different target architectures.
https://gcc.gnu.org/onlinedocs/gcc-4.5.3/gcc/i386-and-x86_002d64-Options.html
If you are interested in why, looking at the spec for x86 or x86-64 will give you a sense of the answer. An architecture specification is alot more than a list of supported machine instruction. They have different memory architecure, different flags, different cpu modes, etc. And in addition to all this, specifications have hardware specific implementations (chips support different features). When you compile a executable binary, all of these differences must be taken into account.

How can I cross-compile C code for a Cyrix Cx486DX?

The question says it all. I need to cross-compile for a Cyrix CPU. The system the compiler (doesn't have to be gcc) needs to run on is a 64bit Kubuntu, with an i5 processor. I couldn't find anything useful googling, except for a piece of information saying that "Cx486DX is software-compatible with i486". So I ran
gcc -m32 -march=i486 helloworld.c -o helloworld486.bin
but executing helloworld486.bin on the Cyrix machine gives me a floating point exception. My knowledge about CPUs is rather limited and I'm out of ideas now, any help would be really appreciated.
Unfortunately you need more than just a compiler that generates instructions for the 486. The compiler libraries, as well as any libraries that are linked in statically should be suitable as well. The GCC version included in most current Linux distributions is able to generate 486-only object files (I think), but its libraries and stub objects (e.g. crtbegin.o) have been pre-generated for 686 CPUs.
There are two main alternatives here:
Use a Linux build system that is compiled for 486 itself, either in a VM or in a chroot jail. Unfortunately getting a modern Linux distribution for the 486 is a bit of an issue - every single major distribution has moved on. Perhaps a (much) older Linux distribution would be of help?
Create a full cross-compiler toolchain for the 486. You can then cross-compile separate versions of all needed libraries and have your build scripts use them. Quite honestly, ensuring that nothing from the (usually 686-based) build host slips through to the build result is not very easy. It oftens amounts to cross-compiling a whole Linux system from scratch, ala CLFS.
An automated cross-compiler toolchain build script, such as crosstool-ng might be of help.
Could you add more details about your target system? Is it an embedded system or just an old PC? What OS is it using? Would it be possible to just run your compile in a VM with a version of the target OS?

GCC Error while compiling for ARM

I am getting the following error while trying to compile some code for an ARM Cortex-M4
using
gcc -mcpu=cortex-m4 arm.c
`-mcpu=' is deprecated. Use `-mtune=' or '-march=' instead.
arm.c:1: error: bad value (cortex-m4) for -mtune= switch
I was following GCC 4.7.1 ARM options. Not sure whether I am missing some critical option. Any kickstart for using GCC for ARM will also be really helpful.
As starblue implied in a comment, that error is because you're using a native compiler built for compiling for x86 CPUs, rather than a cross-compiler for compiling to ARM.
GCC only supports a single general architecture type in any given compiler binary -- so, although the same copy of GCC can compile for both 32-bit and 64-bit x86 machines, you can't compile to both x86 and ARM with the same copy of GCC -- you need an ARM-specific GCC.
(As auselen suggests, getting a pre-built one will save you quite a lot of work, even if you're only using it as a starting point to get things set up. You need to have GCC, binutils, and a C library as a minimum, and those are all separate open-source projects that the pre-built versions have already done the work of combining. I'll recommend Sourcery CodeBench Lite since that's the one my company makes and I do think it's a fairly good one.)
As the error message says -mcpu is deprecated, and you should use the other options stated. However "deprectated" simply means that its use may not continue to be supported; it will still work.
ARM Cortex-M4 is ARM Architecture V7E-M, so you should use -march=armv7-m (the documentation does not specifically list armv7e-m, but that may have been added since the documentation was last updated. The E is essentially the difference between M3 and M4 - the DSP instructions, so the compiler will not generate code that takes advantage of these instructions. Using ARM's Cortex-M DSP library is probably the best way to use these instructions to benefit your application. If your part has an FPU, then other options will be needed enable code generation for that.
Like others already pointed out, you are using a compiler for your host machine, and you need a compiler for generating code for your target processor instead (a cross compiler). Like #Brooks suggested, you can use a pre-built toolchain, but if you want to roll out your own cross-compiler, libc and binutils, there is a nice tool called Crosstool-NG. It greatly simplifies the process of building a cross-compiler optimized to generate code for a specific processor, so you're not stuck with a generic prebuilt toolchain, which usually builds code for a family of compatible processors (e.g. you could tune the toolchain for generating ASM for your specific target, or floating point code for a hardware FPU which is specific to your processor, instead of using only software floating point routines, which are default to most pre-built toolchains).

MIPS Disassembly on a x86 machine using GDB; possible?

I have a x86 development machine and developing kernel module for mips. I wanted to disassemble a routine to find problems with the module.
So my question is
"Can I disassemble it on x86 machine or I will have to get a MIPS development machine ?"
I tried it, but it disassembles in x86 instruction set.
You basically need some form of cross compilation. A cross compiler would allow you to compile on a host machine (x86 in your case) for a target machine (MIPS in your case). So you would be able to generate MIPS binaries from your x86 machine. Moreover, you would also get all the other tools associated to the compiler, such as objdump. Here you have a guide on how to build a cross compiler for GCC.
Assuming you are using objdump to disassemble a binary, you may not need to build a cross compiler. objdump belongs to binutils and it may be possible to just compile binutils for using MIPS as the target (I have never tried to create a cross-platform build of binutils, so I am not 100% sure).
EDIT: I just read the title again, and realized that you are using gdb. In that case I believe you would need to create a full cross compiler, and create a cross-platform version of gdb.

Cross Compiling On Windows?

I have the GNU GCC compiler for Windows. I read that it is able to function as a cross compiler.
How do I do this? What command option(s) will produce an shared library that can be used by MacOS/Linux platforms?
You need to build your own cross-compiler, i.e. you need to get the GCC sources and compile them with a desired target-architecture. Then you have to cross-compile all the libraries.
The process is fairly involved and lengthy. The usual GNU makefiles are pretty good at supporting this (through HOST, BUILD and ARCH variables), but if possible you should leave this to a higher-level abstraction. crosstool is one such tool that comes to mind, but I don't know if it's available for Windows.
It's possible that you'll be able to find pre-build Windows binaries of GCC on the internet that target a particular architecture.

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