Blackberry Java application loading in device - blackberry-simulator

I have a developed a Java application in blackberry simulator. I need to load the Java application in Blackberry device.
What are the steps to load the application in Blackberry device?

Make sure you have signing keys and your keys are installed in the JDE (Almost any non-trivial BB app needs to be signed). Use the sigtool to sign your .cod
Use Javaloader (in the JDE's bin directory)
With your device plugged into your machine with a USB...
javaloader -usb load yourapp.cod
That will load the app onto the device, but without the application description info (you likely don't need it at this point)
http://www.blackberryforums.com/general-blackberry-discussion/3027-howto-installing-jde-use-javaloader.html

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Best way to check web-responsiveness

I am wondering if there is a way to check website responsiveness without uploading my code to a host site. I have all of my files and code in VSCODE and I have tested it out through shrinking the browser etc but I actually want to see my site on different devices before I upload my code. Because everything is local to my device I can't think of an easy way to do this without actually uploading everything? Any ideas?
Note: I assume that you already have the Live Server extension installed in your vscode IDE and you are able to open your website on the web browser on the same computer
There's an extension for vs code called MobileView
You can check your local websites as well as global ones just copy and paste there the website link. But it is limited just to three mobile devices (iphone X, 8 and google pixel). You can open all three previews at the same time in different tabs.
But it additionally allows you to check how your site's design will fit to the phones real exterior (its color and shapes).
And of course you can open your website on the real mobile phone if your vscode computer and the mobile phone are on the same wifi network.

How to run windows IOT core Console Visual C++ Application in Windows 10 IOT device.?

I am able to execute it via power shell . But not able to directly run from IOT Device raspberry pi.
If there is not available option for execute Console Application from IOT device which is best alternative application platform for this?
IS there any tools availables that convert Console application to Application that can be run on IOT device ?
If you want to directly run the console application when you are in develop,
You can refer to this link to get the steps of running and debugging C++ console application on Windows IoT Core device.
If you use visual Studio to develop your application, you can install Windows IoT Core Project Templates for VS 2017 and then build a background application. Background Applications are applications that have no direct UI(Headless). Once deployed and configured, these applications launch at machine startup and run continuously without any process lifetime management resource use limitations. Hope that can help you.
it's easiest to view console output from a visual c++ app if you launch the app from an ssh session. try using putty to connect to your raspberry pi, and then run your commands in the ssh session. Instructions here To determine whether your visual c++ app is compatible with Windows IoT, you should run the iot core porting tool which is available here

Can I run a web app from usb with Bitlocker

As per the title, can I run a web application (AngularJS) from usb with Bitlocker.
I installed xampp portable, git portable and nodejs in usb. But I don't know my application can run normaly. I need distribute my application to many customer and secure my source code. Please let me know what I do is possible or not.
NOTE: my question is not duplicated with question Secure distribution of NODEJS application
Many Thanks

Smartphone browser emulator

Im trying to test my website on different kind of devices, for example iphone, tablets or androids. The problem is i do not have access to all of those devices and every so called online emulator doesnt really emulate anything else besides resolution.
So say iphone related issue doesnt appear on my computer.
My question would be whats the best paid or free service that would provide me the tools needed to test my website on as many different devices as possible?
Just to name a few so far i tried:
http://mobiletest.me/
http://www.mobilephoneemulator.com/
http://www.brickandmobile.com/mobile-emulator/
None of them displayed same issues that im having on the actuall device.
For Android, you can install the SDK, which includes a device emulator that runs Android in (basically) a virtual machine. This virtualized copy of Android includes the browser, so you can use it for testing your site. You can create virtual Android devices with a variety of screen sizes, so you can test your design on both phones and tablets.
Note that if you want decent performance from the emulator, you should configure it to run an x86 system image (as opposed to ARM), and install the HAXM add-on (available through the SDK manager app) that enables the emulator to use your processor's virtualization support. This allows the emulator to run the Android system directly on your real processor, instead of having to emulate a processor. You should also enable the "use host GPU" option so that graphics in the emulated Android device can be hardware-accelerated instead of rendered in software.

Need to build/publish WPF app that only runs from USB Flash Drive

I am building a small WPF application that will be distributed/sold on a USB Flash drive. The application will run from the flash drive and all data entered will be stored on the flash drive.
I have built my proof of concept but my question is how do I build the install? When I try to publish the app it creates the normal setup.exe and the needed manifest files. The setup appears to check for prereqs (framework and such) then installs a startup icon. But it truly installs the program on the hard drive of the computer, which is not what I want.
Can someone point me in the right direction as to how to deploy/build/publish the application to not install but run from the USB Flash drive?
If it has to run on machines that don't already have the .NET framework (3.5 SP1 would probably be the minimum) then there is no way to avoid a big installation step that effects the target machine permanently.
Just compile and run the .exe that is created in the debug directory. I run .NET .exe from network drives all the time. If the .NET framework is not installed then it will fail.

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