How to read an 2 dimensional array from file using C? - c

I tried:
void read_grid_from_file( int** grid, const size_t row, const size_t column, FILE* inf ) {
size_t x, y;
for( x = 0; x < row; ++x ) {
for( y = 0; y < column; ++y ) {
fscanf( inf, "%d", &grid[x][y] );
printf( "%d ", grid[x][y] );
}
printf( "\n" );
}
}
int main( int argc, char *argv[] ) {
FILE* inf; // input file stream
FILE* outf; // output file stream
char pbm_name[20];
size_t row = 0;
size_t column = 0;
/*
if( argc != 3 ) {
prn_info( argv[0] );
exit( 1 );
}
*/
inf = fopen( "infile.txt" , "r" );
outf = fopen( "outfile.txt", "w" );
fgets( pbm_name, 20, inf );
fscanf( inf, "%d", &row );
fscanf( inf, "%d", &column );
int** grid = allocate_memory_for_grid( row, column );
read_grid_from_file( grid, row, column, inf );
show_grid( grid, row, column ); //for debugging
}
The input file is:
P1
12 14
1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1
1 1 0 0 0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 0 0 0 0
1 1 1 1 1 1 1 1 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1
The output is:
1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 0 0
0 0 0 0 0 0 0 0 1 1 0 0 0 0
0 0 0 0 0 0 1 1 0 0 0 0 0 0
0 0 0 0 1 1 0 0 0 0 0 0 0 0
0 0 1 1 1 1 1 1 1 1 0 0 0 0
1 1 1 1 1 1 1 1 0 0 0 0 1 1
0 0 0 0 0 0 0 0 0 0 1 1 0 0
0 0 0 0 0 0 0 0 1 1 0 0 0 0
0 0 0 0 0 0 1 1 0 0 0 0 0 0
0 0 0 0 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1
Press any key to continue . . .
Where did that matrix come from?

I guess you have just reversed your row and column. There are 12 columns and 14 rows in your input file, whereas in your code, you are reading rows as columns and columns as rows.

You read row and then column. Should be vice versa, column then row.

Sorry guys, I think I got it, the row and column from the text file were reversed!!

You appear to be reading a .pbm file. You may want to consider using the netpbm library, if the license is suitable for your purposes.

Related

finding minimum number of rectangular pieces in a rectangular chocolate bar, with a rule

I'm having trouble with my school homework. I have a chocolate bar that consists of either black, white or black & white (mixed) squares. I'm supposed to divide it in two groups, one that has only white or black&white pieces and the other that has only black or black&white pieces. Dividing the chocolate bar means cracking it either horizontally or vertically along the line that separates individual squares.
Given a layout of a chocolate bar, I am to find an optimal division which separates dark and white cubes and results in the smallest possible number of pieces, the chocolate bar being not bigger than 50x50 squares.
The chocolate bar is defined on the standard input like this:
first line consists of two integers M (number of rows in chocolate bar) and N (no. of columns), then there M columns each consisting of N characters symbolizing individual squares (0-black, 1-white, 2-mixed)
Some examples of an optimal division, their inputs respectively (correct outputs are 3 and 7):
3 3
1 1 2
1 2 0
2 0 0
4 4
0 1 1 1
1 0 1 0
1 0 1 0
2 0 0 0
My problem is that I managed to work out a solution, but the algorithm I'm using isn't fast enough, if the chocolate bar is big like this for example:
40 40
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 1 2 1 1 0 0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 1 1 1 0 0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 0 2 1 2 1 2 0 0 1 2 2 0 0 0 0 0 0 0 0 1 1 2 1 2 0 0 0 0 0 0 0 0 0 0
0 0 0 1 2 2 0 1 1 1 1 1 0 0 1 2 2 0 0 0 0 0 1 0 0 2 2 1 1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 2 2 1 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1
0 0 0 0 0 0 0 1 1 2 2 0 0 0 1 2 2 1 2 1 0 0 0 0 0 1 2 1 2 0 0 1 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 2 2 1 2 0 0 0 0 0 2 1 2 2 0 0 0 0 0 2 1 2 1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 2 2 2 1 1 0 0 0 0 0 2 1 1 1 0 0 0 0 0 0 0 0 0 0 0 1 2 1 0 0 0 0 0 0
0 2 1 2 1 0 2 2 2 2 1 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 1 2 0 2 2 1 0 0 0 0 0 0
0 2 2 1 2 0 1 2 2 1 1 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 0 1 1 1 0 0 0 0 0 0
0 2 2 1 2 0 0 0 0 2 1 2 1 2 1 1 2 0 2 0 0 0 0 0 0 0 1 2 2 2 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 2 2 2 2 1 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0
0 0 0 0 0 0 0 0 0 1 2 1 1 2 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 2 0 0 0 0
0 0 0 0 0 0 0 2 1 2 0 0 2 2 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 1 1 0 0 0 0
0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 2 2 0 0 0 0
0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 1 2 2 1 0 0 0 0 2 0 1 1 1 2 1 2 0 0 0 0 0
0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 2 0 0 0 0 0 0 2 1 2 2 2 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 2 0 0 0 0 0 0 1 2 1 1 2 2 0 0 0 0 0
0 0 0 0 0 0 1 2 1 2 2 1 0 0 0 0 0 0 0 1 2 1 2 0 0 0 0 0 0 0 0 0 2 1 2 0 0 0 0 0
0 0 0 0 0 0 1 2 2 1 1 1 1 0 0 0 0 0 0 0 0 1 1 1 2 0 0 0 0 0 0 0 0 0 0 2 1 1 0 0
0 0 0 0 0 0 1 1 1 1 1 2 2 0 0 0 0 0 0 0 0 1 1 1 2 0 0 0 0 0 0 0 0 0 0 1 2 1 0 0
0 0 0 0 0 0 1 2 2 2 1 1 1 0 0 0 0 0 0 0 0 1 2 1 2 0 0 0 0 0 0 0 0 0 0 2 2 2 1 0
0 0 0 0 0 0 0 0 0 1 2 1 2 0 0 0 0 0 0 0 0 1 1 1 2 2 0 0 0 0 0 0 0 0 0 1 2 1 1 0
0 0 0 2 1 1 2 2 0 1 2 1 1 0 0 0 0 0 2 2 1 2 2 1 2 2 0 0 0 0 0 0 0 0 0 1 2 2 2 0
0 0 0 2 2 2 1 1 0 0 1 2 2 2 0 0 0 0 2 2 2 1 1 2 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 2 1 2 2 1 1 0 2 1 2 1 2 1 2 1 1 2 1 1 1 1 1 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 2 2 2 2 1 0 1 1 1 1 1 1 2 1 1 2 2 1 0 1 2 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 1 1 0 0 2 1 1 1 2 1 2 0 0 1 2 1 2 1 2 2 0 0 0 0 0 0 0 1 1 1 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 2 2 1 1 2 2 1 1 1 1 1 1 1 2 1 0 0 0 0 0 0 0 2 2 2 0 0 0
0 0 0 0 0 0 0 1 1 1 2 0 0 1 1 1 2 2 1 2 2 2 1 0 0 0 1 1 1 0 0 0 0 0 1 2 1 0 0 0
0 0 0 0 0 0 0 2 1 1 2 0 0 0 0 0 0 2 2 2 1 1 1 0 0 0 1 2 2 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 2 2 2 2 0 0 0 0 0 0 2 1 1 1 2 0 0 0 0 1 2 2 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 2 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 1 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 1 0 0 0 0 0 0 0 1 1 2 0 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 0 0 0 0 0 0 0 1 2 1 0 0
0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0 1 2 1 0 0
0 0 0 0 0 0 0 0 0 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
then it takes 10 seconds for my program to solve it (correct solution for that one is 126 and I should be able to solve it in under 2 seconds!)
My algorithm works roughly with some minor optimization like this: iterate through all possible lines where it's possible to cut and then recursively do the same for the 2 newly emerged rectangles, if they cannot be divided anymore, then return 1.
The function after it iterates trough all the possible cuts always returns the minimum, once the minimum is found then store it and if I'd happen to need to solve this rectangle again then just return the value.
I thought that maybe If I happen to have already solved a particular rectangle and now I need to solve one that is one row or column bigger or smaller, then I could somehow use the solution I already have for that one and use it for the new one. But I really don't know how would i implement such a feature.
Right now my algorithm treats it like a completely new unsolved rectangle.
My code so far:
#include <stdio.h>
#include <stdlib.h>
unsigned int M, N;
unsigned int ****pieces; ////already solved rectangles, the value of pieces[y0][x0][y1][x1] is the optimal number of pieces in which the particular rectangle(that has upperleft corner in [x0,y0] and bottomright corner in[x1,y1]) can be divided
int ****checked;
unsigned int inf;
unsigned int minbreaks(int mat[M][N], unsigned int starti, unsigned int startj, unsigned int maxi, unsigned int maxj) {
if (pieces[starti][startj][maxi][maxj] != 0) {
return pieces[starti][startj][maxi][maxj];
} else {
unsigned int vbreaks[maxj - 1];
unsigned int hbreaks[maxi - 1];
for (unsigned int i = 0; i < maxj - 1; i++) {
vbreaks[i] = inf;
}
for (unsigned int i = 0; i < maxi - 1; i++) {
hbreaks[i] = inf;
}
unsigned int currentmin = inf;
for (unsigned int i = starti; i < maxi; i++) {
for (unsigned int j = startj; j < maxj - 1; j++) {
if (mat[i][j] != 2) {
for (unsigned int k = startj + 1; k < maxj; k++) {
if (vbreaks[k - 1] == inf) {
for (unsigned int z = starti; z < maxi; z++) {
if (!checked[i][j][z][k]) {
if (mat[z][k] != 2 && mat[i][j] != mat[z][k]) {
vbreaks[k - 1] = minbreaks(mat, starti, startj, maxi, k) + minbreaks(mat, starti, k, maxi, maxj);
if (vbreaks[k - 1] < currentmin) {
currentmin = vbreaks[k - 1];
}
break;
}
checked[i][j][z][k] = 1;
}
}
}
}
}
}
}
for (unsigned int i = starti; i < maxi - 1; i++) {
for (unsigned int j = startj; j < maxj; j++) {
if (mat[i][j] != 2) {
for (unsigned int k = starti + 1; k < maxi; k++) {
if (hbreaks[k - 1] == inf) {
for (unsigned int z = startj; z < maxj; z++) {
if (!checked[i][j][k][z]) {
if (mat[k][z] != 2 && mat[i][j] != mat[k][z]) {
hbreaks[k - 1] = minbreaks(mat, starti, startj, k, maxj) + minbreaks(mat, k, startj, maxi, maxj);
if (hbreaks[k - 1] < currentmin) {
currentmin = hbreaks[k - 1];
}
break;
}
checked[i][j][k][z] = 1;
}
}
}
}
}
}
}
if (currentmin == inf) {
currentmin = 1;
}
pieces[starti][startj][maxi][maxj] = currentmin;
return currentmin;
}
}
int main(void) {
FILE *file = stdin;
fscanf(file, "%u %u", &M, &N);
int mat[M][N];
pieces = malloc(sizeof (unsigned int***)*M);
checked = malloc(sizeof (int***)*M);
for (unsigned int i = 0; i < M; i++) {//initialize the pieces,checked and mat arrays.
pieces[i] = malloc(sizeof (unsigned int**)*N);
checked[i] = malloc(sizeof (int**)*N);
for (unsigned int j = 0; j < N; j++) {
int x;
fscanf(file, "%d", &x);
mat[i][j] = x;
pieces[i][j] = malloc(sizeof (unsigned int*)*(M + 1));
checked[i][j] = malloc(sizeof (int*)*M);
for (unsigned int y = i; y < M + 1; y++) {
pieces[i][j][y] = malloc(sizeof (unsigned int)*(N + 1));
for (unsigned int x = j; x < N + 1; x++) {
pieces[i][j][y][x] = 0;
}
}
for (unsigned int y = 0; y < M; y++) {
checked[i][j][y] = malloc(sizeof (int)*N);
for (unsigned int x = 0; x < N; x++) {
checked[i][j][y][x] = 0;
}
}
}
}
inf = M * N + 1; //number one bigger than maximal theoretically possible number of divisions
unsigned int result = minbreaks(mat, 0, 0, M, N);
printf("%u\n", result);
return (EXIT_SUCCESS);
}
So anybody has any idea for improvements?
For any arbitrary rectangle, we can know if it contains either no white or no black pieces in O(1) time, with O(M * N) preprocessing of matrix prefix-sums for white and black separately (count 1 for each piece).
We can store potential horizontal and vertical split points separately in two k-d trees for O(log(|splitPoints|) + k) retrieval for an arbitrary rectangle, again preprocessing the entire input.
After that, a general recursive algorithm could look like:
f(tl, br):
if storedSolution(tl, br):
return storedSolution(tl, br)
else if isValid(tl, br):
return setStoredSolution(tl, br, 0)
best = Infinity
for p in vSplitPoints(tl, br):
best = min(
best,
1 +
f(tl, (p.x-1, br.y)) +
f((p.x, tl.y), br)
)
for p in hSplitPoints(tl, br):
best = min(
best,
1 +
f(tl, (br.x, p.y-1)) +
f((tl.x, p.y), br)
)
return setStoredSolution(tl, br, best)
There is a dynamic programming approach to this, but it won't be cheap either. You need to fill in a load of tables giving, for each size and position of rectangle within the main square, the minimum number of divisions necessary to divide up that smaller rectangle fully.
For a rectangle of size 1x1 then answer is 0.
For a rectangle of size AxB look and see if all of its cells are uniform enough that the answer is 0 for that rectangle. If so, fine. If not try all possible horizontal and vertical divisions. Each of these divisions gives you two smaller rectangles. If you work out the answers for all rectangles of size A-1xB and smaller and size AxB-1 and smaller before you try and work out the answers for rectangles of size AxB you all ready know the answers for the two smaller rectangles. So for each possible division, add up the answers for the two smaller rectangles and add one to get the cost for that division. Chose the division that gives you the smallest cost and that gives you the answer for your current AxB rectangle.
Working out the answers for all smaller rectangles before larger rectangles, the very last answer you work out gives you the optimum number of divisions for the full square. The easiest way to work out what the best division is is to keep a little extra information for each rectangle, recording what the best division found was.
For an NxN square there are O(N^4) rectangles - any two points in the square define a rectangle as opposite corners. A rectangle of size O(N)xO(N) has O(N) possible divisions so you have something like an O(N^5) algorithm, or O(N^2.5) if N is the input size since an NxN square has input data of size O(N^2).
(You could also do something very like this by taking your original code and storing the results from calls to minBreaks() so that if minBreaks() is called more than once with the same arguments it simply returns the stored answer instead of recalculating it with yet more recursive calls to minBreaks()).
Thanks to everybody who helped me, my mistake was that in those nested loops I tried to avoid some unnecessary breaks, like this for example
1 1 -> 1 | 1
1 1 1 | 1
1 1 1 | 1
thinking it would speed up the runtime but the correct approach was just simply breaking the chocolate bar always everywhere possible.
Anyway for anyone interested here is my working code:
#include <stdio.h>
#include <stdlib.h>
unsigned int M, N;
unsigned int ****pieces; ////already solved rectangles, the value of pieces[y0][x0][y1][x1] is the optimal number of pieces in which the particular rectangle(that has upperleft corner in [x0,y0] and bottomright corner in[x1,y1]) can be divided
unsigned int inf;
int isOneColor(int mat[M][N], unsigned int starti, unsigned int startj, unsigned int maxi, unsigned int maxj) {
int c = 2;
for (unsigned int i = starti; i < maxi; i++) {
for (unsigned int j = startj; j < maxj; j++) {
if (c == 2) {
if (mat[i][j] != 2) {
c = mat[i][j];
}
} else if (c != mat[i][j] && mat[i][j] != 2) {
return 0;
}
}
}
return 1;
}
unsigned int minbreaks(int mat[M][N], unsigned int starti, unsigned int startj, unsigned int maxi, unsigned int maxj) {
if (pieces[starti][startj][maxi][maxj] != 0) {
return pieces[starti][startj][maxi][maxj];
} else if (isOneColor(mat, starti, startj, maxi, maxj)) {
return pieces[starti][startj][maxi][maxj] = 1;
} else {
unsigned int currentmin = inf;
for (unsigned int j = startj; j < maxj - 1; j++) {
unsigned int c = minbreaks(mat, starti, startj, maxi, j + 1) + minbreaks(mat, starti, j + 1, maxi, maxj);
if (c < currentmin) {
currentmin = c;
}
}
for (unsigned int i = starti; i < maxi - 1; i++) {
unsigned int c = minbreaks(mat, starti, startj, i + 1, maxj) + minbreaks(mat, i + 1, startj, maxi, maxj);
if (c < currentmin) {
currentmin = c;
}
}
pieces[starti][startj][maxi][maxj] = currentmin;
return currentmin;
}
}
int main(void) {
FILE *file = stdin;
//FILE *file = fopen("inputfile", "r");
fscanf(file, "%u %u", &M, &N);
int mat[M][N];
pieces = malloc(sizeof (unsigned int***)*M);
for (unsigned int i = 0; i < M; i++) {
pieces[i] = malloc(sizeof (unsigned int**)*N);
for (unsigned int j = 0; j < N; j++) {
int x;
fscanf(file, "%d", &x);
mat[i][j] = x;
pieces[i][j] = malloc(sizeof (unsigned int*)*(M + 1));
for (unsigned int y = i; y < M + 1; y++) {
pieces[i][j][y] = malloc(sizeof (unsigned int)*(N + 1));
for (unsigned int x = j; x < N + 1; x++) {
pieces[i][j][y][x] = 0;
}
}
}
}
inf = M * N + 1; //number that is bigger by one than maximal theoretically possible number of divisions
unsigned int result = minbreaks(mat, 0, 0, M, N);
printf("%u\n", result);
return (EXIT_SUCCESS);
}

How to construct a repeating array

How can I build an array given the requirements below?
for an array NxM of A(i,j):
for A(1,1), A(1,2), A(1,3) = 1 and A(1,4), A(1,5), A(1,6) = 0, repeat these 6 characters for A(1,M-5), A(1,M-4), A(1,M-3) = 1 and A(1,M-2), A(1,M-1), A(1,M) = 0.
for A(2,1), A(2,2) = 1 and A(2,3), A(2,4), A(2,5), A(2,6) = 0, repeat these 6 characters for A(2,M-5), A(2,M-4) = 1 and A(2,M-3) A(2,M-2), A(2,M-1), A(2,M) = 0.
for A(3,1) = 1 and A(3,2), A(3,3), A(3,4), A(3,5), A(3,6) = 0, repeat these 6 characters for A(3,M-5) = 1 and A(2,M-4), A(3,M-3), A(3,M-2), A(3,M-1), A(3,M) = 0
Repeat the above 3 steps for N rows
i.e for a 12x12 array
A = [1 1 1 0 0 0 1 1 1 0 0 0;
1 1 0 0 0 0 1 1 0 0 0 0;
1 0 0 0 0 0 1 0 0 0 0 0;
1 1 1 0 0 0 1 1 1 0 0 0;
1 1 0 0 0 0 1 1 0 0 0 0;
1 0 0 0 0 0 1 0 0 0 0 0;
1 1 1 0 0 0 1 1 1 0 0 0;
1 1 0 0 0 0 1 1 0 0 0 0;
1 0 0 0 0 0 1 0 0 0 0 0;
1 1 1 0 0 0 1 1 1 0 0 0;
1 1 0 0 0 0 1 1 0 0 0 0;
1 0 0 0 0 0 1 0 0 0 0 0]

How to detect connected components in a 2D array?

As mentioned the title above. I want to find out whether there are how many components in a 2D Array. Whereas, components are made by 1 numbers and there are only 0 and 1 number in the array.
I implemented this problem by using DFS (Deep First Search) algorithm with recursive calls and an array to mark cell visited.
However, I want to implement this problem with another way without using recursion, stack, queue, struct... Only using for/while function are allowed.
Example:
Array data:
0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1
0 0 1 1 1 0 1 1 0 1 0 0 0 0 0 1
0 0 1 0 1 0 1 1 0 1 0 1 1 1 0 1
0 0 1 0 1 0 0 0 0 1 0 1 0 1 0 1
0 0 1 0 1 0 0 0 0 1 0 1 0 1 0 1
0 0 1 1 1 0 0 0 0 1 0 1 0 1 0 1
0 0 0 0 0 1 1 1 0 1 0 1 1 1 0 1
0 0 0 0 0 1 0 1 0 1 0 0 0 0 0 1
0 0 0 0 0 1 1 1 0 1 1 1 1 1 1 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 1 1 1 1 1 0 0 0 0 1 1 1 1 0 0
0 1 0 0 0 1 0 0 0 0 1 0 0 1 0 0
0 1 0 1 1 1 1 1 0 0 1 1 1 1 0 0
0 1 0 1 0 1 0 1 0 0 1 1 1 1 0 0
0 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0
0 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0
Array after determined components with specific labels.
0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1
0 0 2 2 2 0 3 3 0 1 0 0 0 0 0 1
0 0 2 0 2 0 3 3 0 1 0 4 4 4 0 1
0 0 2 0 2 0 0 0 0 1 0 4 0 4 0 1
0 0 2 0 2 0 0 0 0 1 0 4 0 4 0 1
0 0 2 2 2 0 0 0 0 1 0 4 0 4 0 1
0 0 0 0 0 5 5 5 0 1 0 4 4 4 0 1
0 0 0 0 0 5 0 5 0 1 0 0 0 0 0 1
0 0 0 0 0 5 5 5 0 1 1 1 1 1 1 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 6 6 6 6 6 0 0 0 0 7 7 7 7 0 0
0 6 0 0 0 6 0 0 0 0 7 0 0 7 0 0
0 6 0 6 6 6 6 6 0 0 7 7 7 7 0 0
0 6 0 6 0 6 0 6 0 0 7 7 7 7 0 0
0 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0
0 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0
Thank you in advance.
I guess you could iterate through the matrix, and check the neighbours for each cell, and copy the value of the neighbour if that is > 0 or set a new value if all the neighbours are 0. In pseudocode:
comp = 1
for i = 0 to n:
for j = 0 to n:
for nei : neighbours(i, j):
if nei > 0:
m[i,j] = nei
break
m[i,j] = comp
comp++
And neighbours are the 4 (or 2) adjacent neighbouring cells to (i, j)

matlab using cell2mat and reshape data to other form

I have cell array
Columns 1 through 6
[8x8 uint8] [8x8 uint8] [8x8 uint8] [8x8 uint8] [8x8 uint8] [8x8 uint8]
Columns 7 through 8
[8x8 uint8] [8x8 uint8]
if I use cell2mat function, I get this
Columns 1 through 18
0 1 0 1 0 0 1 0 0 0 1 0 0 0 0 1 0 0
0 1 1 1 0 0 1 1 1 1 0 0 0 1 0 1 1 0
0 1 1 1 0 1 0 1 1 0 1 1 0 1 0 1 0 1
0 1 1 0 0 1 0 0 1 0 1 0 0 0 0 0 0 1
0 1 1 1 1 0 0 1 1 0 0 0 1 1 0 1 0 0
0 1 1 0 1 1 1 1 1 0 1 1 0 0 0 1 0 0
0 1 1 0 1 1 0 1 1 1 1 1 0 1 0 1 0 1
0 1 1 0 0 1 0 0 1 1 0 0 1 1 0 1 1 1
Columns 19 through 36
1 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0
0 0 0 1 1 1 0 0 0 0 0 0 1 0 0 0 0 0
1 1 0 1 1 0 0 0 0 1 1 1 0 1 0 0 0 0
0 0 0 0 1 0 0 1 0 1 1 0 1 0 0 1 0 0
1 1 0 1 1 1 0 0 0 1 1 0 0 1 0 1 1 1
1 1 0 1 1 1 1 1 0 1 1 1 0 0 0 1 1 0
0 1 0 1 1 0 0 0 0 1 1 0 1 0 0 1 1 0
0 0 0 0 1 0 0 0 0 1 1 1 0 1 0 1 1 1
Now I want matrix with 8 columns.
What I want is this
0 1 0 1 0 0 1 0
0 1 1 1 0 0 1 1
0 1 1 1 0 1 0 1
0 1 1 0 0 1 0 0
0 1 1 1 1 0 0 1
0 1 1 0 1 1 1 1
0 1 1 0 1 1 0 1
0 1 1 0 0 1 0 0
0 0 1 0 0 0 0 1
1 1 0 0 0 1 0 1
1 0 1 1 0 1 0 1
1 0 1 0 0 0 0 0
1 0 0 0 1 1 0 1
1 0 1 1 0 0 0 1
1 1 1 1 0 1 0 1
1 1 0 0 1 1 0 1
.
.
.
.
.
If I got your question correctly, you simply need to transpose the cell array before transforming it. See the following example (I edited the actual output to compress the display a bit):
> a
a =
{
[1,1] =
1 0 0
0 1 0
0 0 1
[1,2] =
2 0 0
0 2 0
0 0 2
[1,3] =
3 0 0
0 3 0
0 0 3
}
> cell2mat(a)
ans =
1 0 0 2 0 0 3 0 0
0 1 0 0 2 0 0 3 0
0 0 1 0 0 2 0 0 3
> cell2mat(a')
ans =
1 0 0
0 1 0
0 0 1
2 0 0
0 2 0
0 0 2
3 0 0
0 3 0
0 0 3
Note that using reshape brings another ordering:
> reshape(cell2mat(a), 9,3)
ans =
1 2 3
0 0 0
0 0 0
0 0 0
1 2 3
0 0 0
0 0 0
0 0 0
1 2 3
Just transposing your cell array and then passing it to cell2mat will probably be enough.
Another (less preferred, loops are generally not welcome in MATLAB) solution is to loop over your cell array and use matrix concatenation. If your cell array has name ca, this will do the thing:
imat = []; for i = 1:numel(ca); imat = [imat; ca{i}]; end
The answer will be in imat.
You can use the reshape function.
tmp = cell2mat(...);
res = reshape(tmp, numel(tmp)/8, 8);

Array of points algorithm

I'm having trouble designing an algorithm that will pretty much make a line move like in a snake game using an array that holds all the points on the line. I would do something like...
for (int x = 0; i < array.length; i++) {
array[i] = array[i+1]
}
array[array.length] = (the new point)
but this will happen many times a second and it is very slow. I thought of doing something similar but instead of moving each number every time, they stay in the same position in the array but an int is saved to keep track of which one will be removed next and which will contain the new nummber.
If you have any idea what I just said, please help me. Thanks
Use a circular buffer. This can be implemented using an array and two indices (one for head, one for tail). If the snake always has the same length, you can get away with using a single index.
With such a structure, the entire operation that you require can be done in constant time (i.e. independent of the size of the array).
You're correct to think that moving all of the blocks each time is slow.
There is a more efficient way to do it.
Only the first at last positions change with each move.
So, if you have your snake array[i] and a "head" marker head then you can simply march head through your array and overwrite the next location with where the head moved that turn.
The place you just overwrote? That was where the tail was, and you don't need it anymore.
It gets a little trickier if the snake grows, but not too much more so.
(The data structure, as NPE points out, is a circular buffer.)
int front, back, length; // 0<=front,back<length
increaseLength()
{
back--;
if(back<0)
back=length-1;
}
goForward()
{
front++;
back++;
if (front==length)
front=0;
if (back==length)
back=0;
}
checkFull() // check every time you increase length
{
if (back==front)
return true;
return false;
}
NPE is correct that a circular buffer is the best solution. This is a simple example of a circular buffer using C++. Notice the modulus operators instead of if tests.
#include <iostream>
int main(int argc, char **argv)
{
int front = 4;
int back = 0;
int length = 10;
int snake[10] = { 1,1,1,1,1,0,0,0,0,0 };
for (int i = 0; i < length * 3; i++)
{
for (int j = 0; j < length; j++)
std::cout << snake[j] << " ";
std::cout << std::endl;
snake[back] = 0;
front = (front + 1) % length;
back = (back + 1) % length;
snake[front] = 1;
}
}
Output:
1 1 1 1 1 0 0 0 0 0
0 1 1 1 1 1 0 0 0 0
0 0 1 1 1 1 1 0 0 0
0 0 0 1 1 1 1 1 0 0
0 0 0 0 1 1 1 1 1 0
0 0 0 0 0 1 1 1 1 1
1 0 0 0 0 0 1 1 1 1
1 1 0 0 0 0 0 1 1 1
1 1 1 0 0 0 0 0 1 1
1 1 1 1 0 0 0 0 0 1
1 1 1 1 1 0 0 0 0 0
0 1 1 1 1 1 0 0 0 0
0 0 1 1 1 1 1 0 0 0
0 0 0 1 1 1 1 1 0 0
0 0 0 0 1 1 1 1 1 0
0 0 0 0 0 1 1 1 1 1
1 0 0 0 0 0 1 1 1 1
1 1 0 0 0 0 0 1 1 1
1 1 1 0 0 0 0 0 1 1
1 1 1 1 0 0 0 0 0 1
1 1 1 1 1 0 0 0 0 0
0 1 1 1 1 1 0 0 0 0
0 0 1 1 1 1 1 0 0 0
0 0 0 1 1 1 1 1 0 0
0 0 0 0 1 1 1 1 1 0
0 0 0 0 0 1 1 1 1 1
1 0 0 0 0 0 1 1 1 1
1 1 0 0 0 0 0 1 1 1
1 1 1 0 0 0 0 0 1 1
1 1 1 1 0 0 0 0 0 1
Notice how the output nicely demonstrates the snake "moving" through the buffer.

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