A simple wavetable oscillator in C - c

I have to program a digital synth for a school graduation project, and while I know most of the theory regarding synthesizers in general, I must confess to be a programming novice.
I have to do it in C, as stated in the title.
The simplest way to do it seems to be with wavetable oscillators, also so I can use a ramp wave as a basis for an ADSR envelope.
However, I have no idea how to make sure it is in the correct pitch. It is easy to change the relative pitch of the oscillator by changing the increment counter, but how do I determine the absolute pitch of the oscillator?
J.Midtgaard

You need to know the sample rate of the audio stream that you're producing. If your sample rate is fs, and you're trying to produce a tone with a frequency of f, then you need to produce a complete cycle (period) every fs / f samples. Alternatively, during every audio sample, you must advance by f / fs of one cycle. So if your wavetable has n entries to represent a complete cycle, then you need to advance by n * f / fs entries per audio sample.
For example, for fs = 44.1kHz, f = 1kHz, n = 1024, your increment must be 1024 * 1000 / 44100 = 23.22 entries per sample.
Note that you will typically obtain a non-integer increment value. In order to obtain the correct pitch, you should not round this value whilst incrementing. Instead, you should round only when converting your accumulator value to the table index value. (A more complicated approach is some sort of interpolation between entries.)

Related

Implementing PI control for Teensy Atmega 32u4

I am implementing PID control using the standard libraries of the Teensy Atmega32u4. My control variable is PWM signal. My process variable is the current angular position of a DC motor that is interfaced with a 10kohm potentiometer with code that reads position ADC input on a scale of 0 to 270 degrees. The set point is a laser cut joystick whose handle is also attached to a 10kohm potentiometer that reads angular position in the same manner as the process variable.
My question is how to implement the integral portion of the control scheme. The integral term is given by:
Error = Set Point – Process Variable
Integral = Integral + Error
Control Variable = (Kp * Error) + (Ki * Integral)
But I am unsure as to how to calculate the integral portion. Do we need to account for the amount of time that has passed between samples or just the accumulated error and initialize the integral portion to zero, such that it is truly discretized? Since I'm using C, the Integral term can just be a global variable?
Am I on the right track?
Since Sample time (time after which PID is calculated) is always the same it does not matter whether u divide the integral term with sample time as this sample time will just act as a Ki constant but it is better to divide the integral term by sample time so that if u change the sample time the PID change with the sample time but it is not compulsory.
Here is the PID_Calc function I wrote for my Drone Robotics competition in python. Ignore "[index]" that was an array made by me to make my code generic.
def pid_calculator(self, index):
#calculate current residual error, the drone will reach the desired point when this become zero
self.Current_error[index] = self.setpoint[index] - self.drone_position[index]
#calculating values req for finding P,I,D terms. looptime is the time Sample_Time(dt).
self.errors_sum[index] = self.errors_sum[index] + self.Current_error[index] * self.loop_time
self.errDiff = (self.Current_error[index] - self.previous_error[index]) / self.loop_time
#calculating individual controller terms - P, I, D.
self.Proportional_term = self.Kp[index] * self.Current_error[index]
self.Derivative_term = self.Kd[index] * self.errDiff
self.Intergral_term = self.Ki[index] * self.errors_sum[index]
#computing pid by adding all indiviual terms
self.Computed_pid = self.Proportional_term + self.Derivative_term + self.Intergral_term
#storing current error in previous error after calculation so that it become previous error next time
self.previous_error[index] = self.Current_error[index]
#returning Computed pid
return self.Computed_pid
Here if the link to my whole PID script in git hub.
See if that help u.
Press the up button ig=f u like the answer and do star my Github repository i u like the script in github.
Thank you.
To add to previous answer, also consider the case of integral wind up in your code. There should be some mechanism to reset the integral term, if a windup occurs. Also select the largest available datatype to keep the integram(sum) term, to avoid integral overflow (typically long long). Also take care of integral overflow.
If you are selecting a sufficiently high sampling frequency, division can be avoided to reduce the computation involved. However, if you want to experiment with the sampling time, keep the sampling time in multiples of powers of two, so that the division can be accomplished through shift operations. For example, assume the sampling times selected be 100ms, 50ms, 25ms, 12.5ms. Then the dividing factors can be 1, 1<<1, 1<<2, 1<<4.
It is convenient to keep all the associated variables of the PID controller in a single struct, and then use this struct as parameters in functions operating on that PID. This way, the code will be modular, and many PID loops can simultaneously operate on the microcontroller, using the same code and just different instances of the struct. This approach is especially useful in large robotics projects, where you have many loops to control using a single CPU.

What factors determine efficiency of a lookup table?

I've been working on a synthesizer project for the past few weeks, implementing a set of C based numerically controlled oscillators that feed their output to a DAC on an FPGA.
One thing that I tried was to use a lookup table to more efficiently determine the sine values of a given tone. For example, consider the following code:
PhaseArray[NOTE1-1][idx] = ((PhaseArray[NOTE1-1][!idx] + SigmaArray[NOTE1-1]) % (MODULO_CONST) );
....
PhaseDivArray[NOTE1-1][idx] = PhaseArray[NOTE1-1][idx] >> 10;
....
audio = ((iNoteOn[NOTE1-1]) * (SINE_TABLE[PhaseDivArray[NOTE1-1][idx]])) +
....
Now this is the thing that confuses me. I have a fair number of phase accumulators running at the same time without issue. I can get more than a dozen notes to play correctly when I don't bother with the sine lookup and just use an effective square wave signal.
But the second I start using the SINE_TABLE[1024] lookup I have defined (which is a static table full of unsigned 16 bit integer values for the sine curve) the slowdown is immediate to the point where the same micro-controller struggles to produce 3 tones at the right speed for buffered playback.
What is it that causes the lookup table to be so inefficient? Is it something to do with the way the table might be defined in memory?

What is the correct method to upsample?

I have an array of samples at 75 Hz, and I want to store them at 128 Hz. If it was 64 Hz and 128 Hz it was very simple, I would just double all samples. But what is the correct way if the samplerates are not a fraction of eachother?
When you want to avoid Filtering then you can:
handle signal as set of joined interpolation cubics curves
but this point is the same as if you use linear interpolation. Without knowing something more about your signal and purpose you can not construct valid coefficients (without damaging signal accuracy) for example of how to construct such cubic look here:
my interpolation cubic
in bullet #3 inside that link are coefficients I use. I think there are sufficient even for your purpose so you can try them. If you want to do custom interpolation look here:
how to construct custom interpolation curve
create function that can return point in your signal given time from start of sampling
so do something like
double signal(double time);
where time is time in [s] from start of sampling. Inside this function compute which 4 samples you need to access.
ix = floor(time*75.0);
gives you curve start point sample index. Cubic need 4 points one before curve and one after ... so for interpolation cubic points p0,p1,p2,p3 use samples ix-1,ix,ix+1,ix+2. Compute cubic coefficients a0,a1,a2,a3 and compute cubic curve parameter t (I use range <0,1>) so
t=(time*75.0); t-=floor(t);
green - actual curve segment
aqua - actual curve segment control points = 75.0 Hz samples
red - curve parametric interpolation parameter t
gray - actual time
sorry I forgot to draw the actual output signal point it should be the intersection of green and gray
simply do for loop through sampled data with time step 1/128 s
something like this:
double time,duration=samples*75.0,dt=1.0/128.0;
double signal128[???];
for (time=0.0,i=0;time<duration;i++,time+=dt)
signal128[i]=signal(time);
samples are the input signal array size in samples sampled by 75.0 Hz
[notes]
for/duration can be done on integers ...
change signal data type to what you need
inside signal(time) you need to handle edge cases (start and end of signal)
because you have no defined points in signal before first sample and after last sample. You can duplicate them or mirror next point (mirror is better).
this whole thing can be changed to process continuously without buffers just need to remember 4 last points in signal so you can do this in RT. Of coarse you will be delayed by 2-3 75.0 Hz samples ... and when you put all this together you will see that this is a FIR filter anyway :)
if you need to preserve more then first derivation add more points ...
You do not need to upsample and then downsample.
Instead, one can interpolate all the new sample points, at the desired spacing in time, using a wide enough low-pass interpolation kernel, such as a windowed Sinc function. This is often done by using a pre-calculated polyphase filter bank, either directly, or with an addition linear interpolation of the filter table. But if performance is not critical, then one can directly calculate each coefficient for each interpolated point.
The easiest way is to upsample to a sample rate which is the LCM of your two sample rates and then downsample - that way you get integer upsample/downsample ratios. In your case there are no common factors in the two sample rates so you would need to upsample by a factor of 128 to 9.6 kHz and then downsample by a factor of 75 to 128 Hz. For the upsampling you insert 127 0 samples in between each sample, then apply a suitable filter (37 Hz LPF, Fs = 9.6 kHz), and then downsample by taking every 75th sample. The filter design is the only tricky part, but there are online tools for taking the hard work out of this.
Alternatively look at third-party libraries which handle resampling, e.g. sox.
You need to upsample and downsample with an intermediate sampling frequency, as #Paul mentioned. In addition, it is needed to filter the signal after each transformation, which can be achieved by linear interpolation as:
% Parameters
F = 2;
Fs1 = 75;
Fs3 = 128;
Fs2 = lcm(Fs1,Fs3);
% Original signal
t1 = 0:1/Fs1:1;
y1 = sin(2*pi*F*t1);
% Up-sampled signal
t2 = 0:1/Fs2:1;
y2 = interp1(t1,y1,t2);
% Down-sampled signal
t3 = 0:1/Fs3:1;
y3 = interp1(t2,y2,t3);
figure;
subplot(3,1,1);
plot(t1,y1,'b*-');
title(['Signal with sampling frequency of ', num2str(Fs1), 'Hz']);
subplot(3,1,2);
plot(t2,y2,'b*-');
title(['Signal with sampling frequency of ', num2str(Fs2), 'Hz']);
subplot(3,1,3);
plot(t3,y3,'b*-');
title(['Signal with sampling frequency of ', num2str(Fs3), 'Hz']);

Increasing the pitch of audio using a varied value

Okay, this a bit of maths and DSP question.
Let us say I have 20,000 samples which I want to resample at a different pitch. Twice the normal rate for example. Using an Interpolate cubic method found here I would set my new array index values by multiplying the i variable in an iteration by the new pitch (in this case 2.0). This would also set my new array of samples to total 10,000. As the interpolation is going double the speed it only needs half the amount of time to finish.
But what if I want my pitch to vary throughout the recording? Basically I would like it to slowly increase from a normal rate to 8 times faster (at the 10,000 sample mark) and then back to 1.0. It would be an arc. My questions are this:
How do I calculate how many samples would the final audio track be?
How to create an array of pitch values that would represent this increase from 1.0 to 8.0 back to 1.0
Mind you this is not for live audio output, but for transforming recorded sound. I mainly work in C, but I don't know if that is relevant.
I know this probably is complicated, so please feel free to ask for clarifications.
To represent an increase from 1.0 to 8.0 and back, you could use a function of this form:
f(x) = 1 + 7/2*(1 - cos(2*pi*x/y))
Where y is the number of samples in the resulting track.
It will start at 1 for x=0, increase to 8 for x=y/2, then decrease back to 1 for x=y.
Here's what it looks like for y=10:
Now we need to find the value of y depending on z, the original number of samples (20,000 in this case but let's be general). For this we solve integral 1+7/2 (1-cos(2 pi x/y)) dx from 0 to y = z. The solution is y = 2*z/9 = z/4.5, nice and simple :)
Therefore, for an input with 20,000 samples, you'll get 4,444 samples in the output.
Finally, instead of multiplying the output index by the pitch value, you can access the original samples like this: output[i] = input[g(i)], where g is the integral of the above function f:
g(x) = (9*x)/2-(7*y*sin((2*pi*x)/y))/(4*pi)
For y=4444, it looks like this:
In order not to end up with aliasing in the result, you will also need to low pass filter before or during interpolation using either a filter with a variable transition frequency lower than half the local sample rate, or with a fixed cutoff frequency more than 16X lower than the current sample rate (for an 8X peak pitch increase). This will require a more sophisticated interpolator than a cubic spline. For best results, you might want to try a variable width windowed sinc kernel interpolator.

How to extract frequency information from samples from PortAudio using FFTW in C

I want to make a program that would record audio data using PortAudio (I have this part done) and then display the frequency information of that recorded audio (for now, I'd like to display the average frequency of each of the group of samples as they come in).
From some research I've done, I know that I need to do an FFT. So I googled for a library to do that, in C, and found FFTW.
However, now I am a little lost. What exactly am I supposed to do with the samples I recorded to extract some frequency information from them? What kind of FFT should I use (I assume I'd need a real data 1D?)?
And once I'd do the FFT, how do I get the frequency information from the data it gives me?
EDIT : I now found also the autocorrelation algorithm. Is it better? Simpler?
Thanks a lot in advance, and sorry, I have absolutely no experience if this. I hope it makes at least a little sense.
To convert your audio samples to a power spectrum:
if your audio data is integer data then convert it to floating point
pick an FFT size (e.g. N=1024)
apply a window function to N samples of your data (e.g. Hanning)
use a real-to-complex FFT of size N to generate frequency domain data
calculate the magnitude of your complex frequency domain data (magnitude = sqrt(re^2 + im^2))
optionally convert magnitude to a log scale (dB) (magnitude_dB = 20*log10(magnitude))

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