how to convert .png to .bmp using winapi? - c

Using C language

Have a look at the Window Imaging Component API. See there.

I have only used it via .NET but the underlying standard Windows lib GDI+ might be what you're after.
Here's the MSDN intro page

Related

How can I draw a graph using c?

I wrote a process explorer using C with GUI interface. I want to add a graph to show the CPU status. Which library or functions can help me to do that?
You can use Cairo, it's a simple 2D graphics library written in C.
you may use curses windows impelementation which called pdcurses
You can use OpenGL for High Performance Graphics

Save HBITMAP as PNG image using GDI?

I'm looking to save an HBITMAP to a PNG image. Is this possible using only the GDI API? (I'm using C, so no GDI+.) I have only found examples like this, to save to a BMP file. Or should I use libpng and use GetDIBits?
Related question (about reading).
Unfortunately, GDI does not support PNGs.
The Microsoft Windows API does not expose any c++ classes directly from DLLs - The c++ standard does not define an ABI, and as such, the calling conventions and name mangling's used are left to specific implementations to define.
As such, up until Metro at least, all "C++" interfaces supported by the Windows OS have actually been a regular dll exporting a C compatible API, and an accompyining set of c++ header files with the necessary template and inline code.
As such, GDI+ has a Flat API documented in MSDN.

Developing a simple windowed app for Linux

Okay, I'd like to write a simple C app for Linux (say Ubuntu with Gnome) that would do the following:
Open a Window
Draw something in that window using a main loop, e.g. the current loop number. I don't want to use controls, but to draw directly on the window surface
Close the window & the app
I can do that in Windows, but I've no idea how I could do that in Linux.
Thanks!
Unless you want a full-blown GUI (in which case I'd recommend Qt or GTK), then SDL is a very popular and extremely simple free cross-platform library that gives you a drawing surface and some simple IO facilities. It's natively C, but has bindings to a large number of other languages.
There are various "Hello World" examples for X11 programming.
Using GTK+:
http://library.gnome.org/devel/gtk-tutorial/2.13/c39.html
Using Qt:
http://doc.qt.nokia.com/latest/tutorials-widgets-toplevel.html
Using wxWidgets:
http://www.wxwidgets.org/docs/tutorials/hello.htm
There are a lot more toolkits: Fox, FLTK, Tk, EFL ...
So far these have all been cross-platform, so let's have a look at X11-specific exampls:
This is using Xlib:
http://en.literateprograms.org/Special:Downloadcode/Hello_World_(C,_Xlib)
And this is using Xcb:
http://xcb.freedesktop.org/tutorial/basicwindowsanddrawing/
If you only want to draw something, why not just use OpenGL and GLUT. The latter provides simple methods to create a window with an OpenGL context.
Setting up a GLUT application is very straighforward and there are lots of tutorials out there , e.g. Lighthouse3d.com. This tutorial works with visual studio, but it's not hard to translate this to compiling an application on Linux.
Alternatively, you could also work with Qt, which is a more advanced and easy to use GUI toolkit, and which would not necessarily require you to write OpenGL code.
Since you mentioned C, there is Glade if you want to make use of GTK+ for a nice little editor that allows you to draw controls onto a window.
Alternatively if you have access to a C++ compiler you can have a look at Qt which provides similar functionality.
Well, if you're familiar with making gui apps in windows I'm going to take a guess that you've done it with .net or something similar. An easy transition would be to use mono. A cross platform .NET development platform - http://mono-project.com/Main_Page
There's also has a variety gui toolkits to use: http://www.mono-project.com/Gui_Toolkits
If you want to draw directly onto the window, have you considered X11?
It's not going to be as nice as working with a toolkit like GTK or Qt, but it's about as low level as you can get in the windowing system.
I don't have any experience with programming straight X11, so I can't recommend any starting material.

Simple 2D graphics C library for windows with the following requirements?

I have come across a project where it is required to draw some 2D graphics on a form under Windows and to be able to perform the following tasks:
read image formats jpg, GIF, png, with transparency
monitor mouse and keyboard input to this form
draw simple 2D shapes, eg. line, ellipse, rectangle, pixel set/clear, polygons, ...
draw text with true font types and sizes and measure text sizes for different strings
written in C and can be integrated into Visual Studio 2008 C project
I've tried OpenCV but it lacks the transperency, font types, and GIF decoding and other things
I need your help please, It would be good if the library is easy to learn and use
thanks all
Sounds like a perfect job for SDL
And why not use the GDI built into Windows?
Traditional GDI documentation - http://msdn.microsoft.com/en-us/library/dd145203%28v=VS.85%29.aspx
Newer GDI+ documentation - http://msdn.microsoft.com/en-us/library/ms533798%28VS.85%29.aspx
Some more info added:
I guess I don't understand your requirements. Is cross platform support required? If yes, then use C and some of the cross platform libraries people have mentioned. If this is Windows only, then why not use the APIs that come with Windows?
Since your already using Visual Studio and you want ease of learning and development, why don't you use C# and the.NET libraries? In 2010, that is really the easiest way to build Windows only programs. Windows Forms will likely do everything you need. If you really must write in C and you are Windows only, then use GDI+ (or GDI if you need to support older versions of Windows). If you want to learn classic Windows C programming, go to the source - http://www.charlespetzold.com/pw5/.
As daddz said, you can use SDL for inputs, and image reading. In order to render your 2D primitives, OpenGL will do the work (be sure to create an OpenGL compatible window while calling SDL_CreateWindow). Concerning font rendering, it is not directly implemented in SDL but a couple of libraries can be used (see Survey Of OpenGL Font Technology).

Can I make a GUI using NetBeans but implement functionality using C?

I want to use NetBeans to build the GUI for my project, but implement the functionality using C code. Is there any way I can make the C code run when a button in the GUI is clicked?
I believe you can use standard JNI with netbeans.
Here's a link for version 6.0, (http://www.netbeans.org/kb/60/cnd/beginning-jni-linux.html) which I hope still applies for 6.5.
Once you set up a basic JNI C-library with the appropriate headers, it's pretty easy to use from the java side. And once you have that much done, it's even possible to throw Java Exceptions from the C code (http://www.codeproject.com/KB/debug/jni_ex.aspx)
But you should take note that if you're sending a lot of data back and forth, the overhead of the JNI data passing could be greater than the gain of using C for your speed-critical sections.
Cheers
You could use Java Native Access (JNA), a new technology. With JNA, Java applications can dynamically access native libraries from Java without JNI. JNA allows you to call directly into native functions using natural Java method invocation.
The project home page is here:
https://jna.dev.java.net/
Wikimedia article:
http://en.wikipedia.org/wiki/Java_Native_Access

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