How to circular shift an array of 4 chars? - c

I have an array of four unsigned chars. I want to treat it like a 32-bit number (assume the upper bits of the char are don't care. I only care about the lower 8-bits). Then, I want to circularly shift it by an arbitrary number of places. I've got a few different shift sizes, all determined at compile-time.
E.g.
unsigned char a[4] = {0x81, 0x1, 0x1, 0x2};
circular_left_shift(a, 1);
/* a is now { 0x2, 0x2, 0x2, 0x5 } */
Edit: To everyone wondering why I didn't mention CHAR_BIT != 8, because this is standard C. I didn't specify a platform, so why are you assuming one?

static void rotate_left(uint8_t *d, uint8_t *s, uint8_t bits)
{
const uint8_t octetshifts = bits / 8;
const uint8_t bitshift = bits % 8;
const uint8_t bitsleft = (8 - bitshift);
const uint8_t lm = (1 << bitshift) - 1;
const uint8_t um = ~lm;
int i;
for (i = 0; i < 4; i++)
{
d[(i + 4 - octetshifts) % 4] =
((s[i] << bitshift) & um) |
((s[(i + 1) % 4] >> bitsleft) & lm);
}
}
Obviously

While keeping in mind plain C the best way is
inline void circular_left_shift(char *chars, short shift) {
__int32 *dword = (__int32 *)chars;
*dword = (*dword << shift) | (*dword >> (32 - shift));
}
Uhmm, char is 16 bits long, was not clear for me. I presume int is still 32 bit.
inline void circular_left_shift(char *chars, short shift) {
int i, part;
part = chars[0] >> (16 - shift);
for (i = 0; i < 3; ++i)
chars[i] = (chars[i] << shift) | (chars[i + 1] >> (16 - shift));
chars[3] = (chars[3] << shift) | part;
}
Or you could just unwind this cycle.
You could dig further into asm instruction ror, on x86 it's capable of performing such shift up to 31 bits left. Something like a
MOV CL, 31
ROR EAX, CL

Use union:
typedef union chr_int{
unsigned int i;
unsigned char c[4];
};
It's safer (because of pointer aliasing) and easier to manipulate.
EDIT: you should have mention earlier that your char isn't 8 bits. However, this should do the trick:
#define ORIG_MASK 0x81010102
#define LS_CNT 1
unsigned char a[4] = {
((ORIG_MASK << LS_CNT ) | (ORIG_MASK >> (32 - LS_CNT))) & 0xff,
((ORIG_MASK << (LS_CNT + 8)) | (ORIG_MASK >> (24 - LS_CNT))) & 0xff,
((ORIG_MASK << LS_CNT + 16)) | (ORIG_MASK >> (16 - LS_CNT))) & 0xff,
((ORIG_MASK << (LS_CNT + 24)) | (ORIG_MASK >> ( 8 - LS_CNT))) & 0xff
};

Related

How can you change a single bit of a bitmap inside a char array in C?

I'm forced to use a char array as a bitmap. For instance, this would be a 32-bit bitmap:
char bitmap[4];
Beforehand, I have initialized every single byte of this array to 0. My question is, how can I change a single bit of this array to be the one I want? I'm looking for a function with a similar structure to this, where the bitmap is passed as a parameter, along with the index of the bit we want to change and the value we want to change it to:
set_bit(char *bitmap, int bit, int value);
They force me to use a char array instead of an unsigned char array. It would also be useful to have a get_bit function with a similar structure that only asks for the bitmap and the bit to be probed as arguments.
Thank you in advance.
EDIT: I fixed the type of the bitmap in the set_bit definition
void setbit(void *arr, size_t bit, unsigned val)
{
unsigned char *ucarr = arr; // void * to prevent compiler warnings when you pass other type pointer.
size_t index = bit >> 3; //>>3 is == divide by 8 which is number of bits in char on most systems. Index number
unsigned char mask = 1 << (bit & 7); // &7 - bit number in the 8 bits charackter
ucarr[index] &= ~mask; // zero the bit
ucarr[index] |= mask * (!!val); // set the bit to the value (1 of var nonzero, 0 if var == 0)
}
or if you are sure that val will be 1 or 0 a bit more efficient version (few clocks)
void setbit1(void *arr, size_t bit, unsigned val)
{
unsigned char *ucarr = arr;
size_t index = bit >> 3;
size_t bitindex = bit & 7;
unsigned char mask = 1 << bitindex;
ucarr[index] &= ~mask;
ucarr[index] |= val << bitindex;
}
some other versions https://godbolt.org/z/JGK-Zo
or a bit more portable version (CHAR_BIT up to 256)
#define CHO (((CHAR_BIT >> 1) & 1)*2 + ((CHAR_BIT >> 2) & 1)*4 + ((CHAR_BIT >> 3) & 1)*8 + ((CHAR_BIT >> 4) & 1)*16 + ((CHAR_BIT >> 5) & 1)*32 + ((CHAR_BIT >> 6) & 1)*64 + ((CHAR_BIT >> 7) & 1)*128 + ((CHAR_BIT >> 8) & 1)*256)
void setbit(void *arr, size_t bit, unsigned val)
{
unsigned char *ucarr = arr;
size_t index = bit >> CHO;
unsigned char mask = 1 << (bit & (CHAR_BIT - 1));
ucarr[index] &= ~mask;
ucarr[index] |= mask * (!!val);
}
void setbit1(void *arr, size_t bit, unsigned val)
{
unsigned char *ucarr = arr;
size_t index = bit >> CHO;
size_t bitindex = bit & (CHAR_BIT - 1);
unsigned char mask = 1 << bitindex;
ucarr[index] &= ~mask;
ucarr[index] |= val << bitindex;
}

Circular shift 28 bits within 4 bytes in C

I have an unsigned char *Buffer that contains 4 bytes, but only 28 of them are relevant to me.
I am looking to create a function that will do a circular shift of the 28 bits while ignoring the remaining 4 bits.
For example, I have the following within *Buffer
1111000011001100101010100000
Say I want to left circular shift by 1 bit of the 28 bits, making it
1110000110011001010101010000
I have looked around and I can't figure out how to get the shift, ignore the last 4 bits, and have the ability to shift either 1, 2, 3, or 4 bits depending on a variable set earlier in the program.
Any help with this would be smashing! Thanks in advance.
Only 1 bit at a time, but this does a 28 bit circular shift
uint32_t csl28(uint32_t value) {
uint32_t overflow_mask = 0x08000000;
uint32_t value_mask = 0x07FFFFFF;
return ((value & value_mask) << 1) | ((value & overflow_mask) >> 27);
}
uint32_t csr28(uint32_t value) {
uint32_t overflow_mask = 0x00000001;
uint32_t value_mask = 0x0FFFFFFE;
return ((value & value_mask) >> 1) | ((value & overflow_mask) << 27);
}
Another version, based on this article. This shifts an artbitrary number of bits (count) within an arbitrarily wide bit field (width). To left shift a value 5 bits in a 23 bit wide field: rotl32(value, 5, 23);
uint32_t rotl32 (uint32_t value, uint32_t count, uint32_t width) {
uint32_t value_mask = ((uint32_t)~0) >> (CHAR_BIT * sizeof(value) - width);
const uint32_t mask = (width-1);
count &= mask;
return value_mask & ((value<<count) | (value>>( (-count) & mask )));
}
uint32_t rotr32 (uint32_t value, uint32_t count, uint32_t width) {
uint32_t value_mask = ((uint32_t)~0) >> (CHAR_BIT * sizeof(value) - width);
const uint32_t mask = (width-1);
count &= mask;
return value_mask & ((value>>count) | (value<<( (-count) & mask )));
}
The above functions assume the value is stored in the low order bits of "value"
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
const char *uint32_to_binary(uint32_t x)
{
static char b[33];
b[0] = '\0';
uint32_t z;
for (z = 0x80000000; z > 0; z >>= 1)
{
strcat(b, ((x & z) == z) ? "1" : "0");
}
return b;
}
uint32_t reverse(uint32_t value)
{
return (value & 0x000000FF) << 24 | (value & 0x0000FF00) << 8 |
(value & 0x00FF0000) >> 8 | (value & 0xFF000000) >> 24;
}
int is_big_endian(void)
{
union {
uint32_t i;
char c[4];
} bint = {0x01020304};
return bint.c[0] == 1;
}
int main(int argc, char** argv) {
char b[] = { 0x98, 0x02, 0xCA, 0xF0 };
char *buffer = b;
//uint32_t num = 0x01234567;
uint32_t num = *((uint32_t *)buffer);
if (!is_big_endian()) {
num = reverse(*((uint32_t *)buffer));
}
num >>= 4;
printf("%x\n", num);
for(int i=0;i<5;i++) {
printf("%s\n", uint32_to_binary(num));
num = rotl32(num, 3, 28);
}
for(int i=0;i<5;i++) {
//printf("%08x\n", num);
printf("%s\n", uint32_to_binary(num));
num = rotr32(num, 3, 28);
}
unsigned char out[4];
memset(out, 0, sizeof(unsigned char) * 4);
num <<= 4;
if (!is_big_endian()) {
num = reverse(num);
}
*((uint32_t*)out) = num;
printf("[ ");
for (int i=0;i<4;i++) {
printf("%s0x%02x", i?", ":"", out[i] );
}
printf(" ]\n");
}
First you mask the top four most significant bits
*(buffer + 3) &= 0x0F;
Then you can perform the circular shift of the remaining 28 bits by x bits.
Note: This will work for little endian architecture(x86 Pc's and most microcontrollers)
[...] that contains 4 bytes, but only 28 of them [...]
We got it, but...
I guess that you mis-typed the second number of your example. Or you '''ignore''' 4 bits from left and right so you're actually interrested in 24 bits? Anyway:
Use same principle as in
Circular shift in c.
You need to convert your Buffer to a 32 bit arithmetic type, before. Maybe uint32_t is what you need?
Where did Buffer get his value? You may need to think about endianness.

Convert Little Endian to Big Endian

I just want to ask if my method is correct to convert from little endian to big endian, just to make sure if I understand the difference.
I have a number which is stored in little-endian, here are the binary and hex representations of the number:
‭0001 0010 0011 0100 0101 0110 0111 1000‬
‭12345678‬
In big-endian format I believe the bytes should be swapped, like this:
1000 0111 0110 0101 0100 0011 0010 0001
‭87654321
Is this correct?
Also, the code below attempts to do this but fails. Is there anything obviously wrong or can I optimize something? If the code is bad for this conversion can you please explain why and show a better method of performing the same conversion?
uint32_t num = 0x12345678;
uint32_t b0,b1,b2,b3,b4,b5,b6,b7;
uint32_t res = 0;
b0 = (num & 0xf) << 28;
b1 = (num & 0xf0) << 24;
b2 = (num & 0xf00) << 20;
b3 = (num & 0xf000) << 16;
b4 = (num & 0xf0000) << 12;
b5 = (num & 0xf00000) << 8;
b6 = (num & 0xf000000) << 4;
b7 = (num & 0xf0000000) << 4;
res = b0 + b1 + b2 + b3 + b4 + b5 + b6 + b7;
printf("%d\n", res);
OP's sample code is incorrect.
Endian conversion works at the bit and 8-bit byte level. Most endian issues deal with the byte level. OP's code is doing a endian change at the 4-bit nibble level. Recommend instead:
// Swap endian (big to little) or (little to big)
uint32_t num = 9;
uint32_t b0,b1,b2,b3;
uint32_t res;
b0 = (num & 0x000000ff) << 24u;
b1 = (num & 0x0000ff00) << 8u;
b2 = (num & 0x00ff0000) >> 8u;
b3 = (num & 0xff000000) >> 24u;
res = b0 | b1 | b2 | b3;
printf("%" PRIX32 "\n", res);
If performance is truly important, the particular processor would need to be known. Otherwise, leave it to the compiler.
[Edit] OP added a comment that changes things.
"32bit numerical value represented by the hexadecimal representation (st uv wx yz) shall be recorded in a four-byte field as (st uv wx yz)."
It appears in this case, the endian of the 32-bit number is unknown and the result needs to be store in memory in little endian order.
uint32_t num = 9;
uint8_t b[4];
b[0] = (uint8_t) (num >> 0u);
b[1] = (uint8_t) (num >> 8u);
b[2] = (uint8_t) (num >> 16u);
b[3] = (uint8_t) (num >> 24u);
[2016 Edit] Simplification
... The type of the result is that of the promoted left operand.... Bitwise shift operators C11 §6.5.7 3
Using a u after the shift constants (right operands) results in the same as without it.
b3 = (num & 0xff000000) >> 24u;
b[3] = (uint8_t) (num >> 24u);
// same as
b3 = (num & 0xff000000) >> 24;
b[3] = (uint8_t) (num >> 24);
Sorry, my answer is a bit too late, but it seems nobody mentioned built-in functions to reverse byte order, which in very important in terms of performance.
Most of the modern processors are little-endian, while all network protocols are big-endian. That is history and more on that you can find on Wikipedia. But that means our processors convert between little- and big-endian millions of times while we browse the Internet.
That is why most architectures have a dedicated processor instructions to facilitate this task. For x86 architectures there is BSWAP instruction, and for ARMs there is REV. This is the most efficient way to reverse byte order.
To avoid assembly in our C code, we can use built-ins instead. For GCC there is __builtin_bswap32() function and for Visual C++ there is _byteswap_ulong(). Those function will generate just one processor instruction on most architectures.
Here is an example:
#include <stdio.h>
#include <inttypes.h>
int main()
{
uint32_t le = 0x12345678;
uint32_t be = __builtin_bswap32(le);
printf("Little-endian: 0x%" PRIx32 "\n", le);
printf("Big-endian: 0x%" PRIx32 "\n", be);
return 0;
}
Here is the output it produces:
Little-endian: 0x12345678
Big-endian: 0x78563412
And here is the disassembly (without optimization, i.e. -O0):
uint32_t be = __builtin_bswap32(le);
0x0000000000400535 <+15>: mov -0x8(%rbp),%eax
0x0000000000400538 <+18>: bswap %eax
0x000000000040053a <+20>: mov %eax,-0x4(%rbp)
There is just one BSWAP instruction indeed.
So, if we do care about the performance, we should use those built-in functions instead of any other method of byte reversing. Just my 2 cents.
I think you can use function htonl(). Network byte order is big endian.
"I swap each bytes right?" -> yes, to convert between little and big endian, you just give the bytes the opposite order.
But at first realize few things:
size of uint32_t is 32bits, which is 4 bytes, which is 8 HEX digits
mask 0xf retrieves the 4 least significant bits, to retrieve 8 bits, you need 0xff
so in case you want to swap the order of 4 bytes with that kind of masks, you could:
uint32_t res = 0;
b0 = (num & 0xff) << 24; ; least significant to most significant
b1 = (num & 0xff00) << 8; ; 2nd least sig. to 2nd most sig.
b2 = (num & 0xff0000) >> 8; ; 2nd most sig. to 2nd least sig.
b3 = (num & 0xff000000) >> 24; ; most sig. to least sig.
res = b0 | b1 | b2 | b3 ;
You could do this:
int x = 0x12345678;
x = ( x >> 24 ) | (( x << 8) & 0x00ff0000 )| ((x >> 8) & 0x0000ff00) | ( x << 24) ;
printf("value = %x", x); // x will be printed as 0x78563412
One slightly different way of tackling this that can sometimes be useful is to have a union of the sixteen or thirty-two bit value and an array of chars. I've just been doing this when getting serial messages that come in with big endian order, yet am working on a little endian micro.
union MessageLengthUnion
{
uint16_t asInt;
uint8_t asChars[2];
};
Then when I get the messages in I put the first received uint8 in .asChars[1], the second in .asChars[0] then I access it as the .asInt part of the union in the rest of my program.
If you have a thirty-two bit value to store you can have the array four long.
I am assuming you are on linux
Include "byteswap.h" & Use int32_t bswap_32(int32_t argument);
It is logical view, In actual see, /usr/include/byteswap.h
one more suggestion :
unsigned int a = 0xABCDEF23;
a = ((a&(0x0000FFFF)) << 16) | ((a&(0xFFFF0000)) >> 16);
a = ((a&(0x00FF00FF)) << 8) | ((a&(0xFF00FF00)) >>8);
printf("%0x\n",a);
A Simple C program to convert from little to big
#include <stdio.h>
int main() {
unsigned int little=0x1234ABCD,big=0;
unsigned char tmp=0,l;
printf(" Little endian little=%x\n",little);
for(l=0;l < 4;l++)
{
tmp=0;
tmp = little | tmp;
big = tmp | (big << 8);
little = little >> 8;
}
printf(" Big endian big=%x\n",big);
return 0;
}
OP's code is incorrect for the following reasons:
The swaps are being performed on a nibble (4-bit) boundary, instead of a byte (8-bit) boundary.
The shift-left << operations of the final four swaps are incorrect, they should be shift-right >> operations and their shift values would also need to be corrected.
The use of intermediary storage is unnecessary, and the code can therefore be rewritten to be more concise/recognizable. In doing so, some compilers will be able to better-optimize the code by recognizing the oft-used pattern.
Consider the following code, which efficiently converts an unsigned value:
// Swap endian (big to little) or (little to big)
uint32_t num = 0x12345678;
uint32_t res =
((num & 0x000000FF) << 24) |
((num & 0x0000FF00) << 8) |
((num & 0x00FF0000) >> 8) |
((num & 0xFF000000) >> 24);
printf("%0x\n", res);
The result is represented here in both binary and hex, notice how the bytes have swapped:
‭0111 1000 0101 0110 0011 0100 0001 0010‬
78563412
Optimizing
In terms of performance, leave it to the compiler to optimize your code when possible. You should avoid unnecessary data structures like arrays for simple algorithms like this, doing so will usually cause different instruction behavior such as accessing RAM instead of using CPU registers.
#include <stdio.h>
#include <inttypes.h>
uint32_t le_to_be(uint32_t num) {
uint8_t b[4] = {0};
*(uint32_t*)b = num;
uint8_t tmp = 0;
tmp = b[0];
b[0] = b[3];
b[3] = tmp;
tmp = b[1];
b[1] = b[2];
b[2] = tmp;
return *(uint32_t*)b;
}
int main()
{
printf("big endian value is %x\n", le_to_be(0xabcdef98));
return 0;
}
You can use the lib functions. They boil down to assembly, but if you are open to alternate implementations in C, here they are (assuming int is 32-bits) :
void byte_swap16(unsigned short int *pVal16) {
//#define method_one 1
// #define method_two 1
#define method_three 1
#ifdef method_one
unsigned char *pByte;
pByte = (unsigned char *) pVal16;
*pVal16 = (pByte[0] << 8) | pByte[1];
#endif
#ifdef method_two
unsigned char *pByte0;
unsigned char *pByte1;
pByte0 = (unsigned char *) pVal16;
pByte1 = pByte0 + 1;
*pByte0 = *pByte0 ^ *pByte1;
*pByte1 = *pByte0 ^ *pByte1;
*pByte0 = *pByte0 ^ *pByte1;
#endif
#ifdef method_three
unsigned char *pByte;
pByte = (unsigned char *) pVal16;
pByte[0] = pByte[0] ^ pByte[1];
pByte[1] = pByte[0] ^ pByte[1];
pByte[0] = pByte[0] ^ pByte[1];
#endif
}
void byte_swap32(unsigned int *pVal32) {
#ifdef method_one
unsigned char *pByte;
// 0x1234 5678 --> 0x7856 3412
pByte = (unsigned char *) pVal32;
*pVal32 = ( pByte[0] << 24 ) | (pByte[1] << 16) | (pByte[2] << 8) | ( pByte[3] );
#endif
#if defined(method_two) || defined (method_three)
unsigned char *pByte;
pByte = (unsigned char *) pVal32;
// move lsb to msb
pByte[0] = pByte[0] ^ pByte[3];
pByte[3] = pByte[0] ^ pByte[3];
pByte[0] = pByte[0] ^ pByte[3];
// move lsb to msb
pByte[1] = pByte[1] ^ pByte[2];
pByte[2] = pByte[1] ^ pByte[2];
pByte[1] = pByte[1] ^ pByte[2];
#endif
}
And the usage is performed like so:
unsigned short int u16Val = 0x1234;
byte_swap16(&u16Val);
unsigned int u32Val = 0x12345678;
byte_swap32(&u32Val);
Below is an other approach that was useful for me
convertLittleEndianByteArrayToBigEndianByteArray (byte littlendianByte[], byte bigEndianByte[], int ArraySize){
int i =0;
for(i =0;i<ArraySize;i++){
bigEndianByte[i] = (littlendianByte[ArraySize-i-1] << 7 & 0x80) | (littlendianByte[ArraySize-i-1] << 5 & 0x40) |
(littlendianByte[ArraySize-i-1] << 3 & 0x20) | (littlendianByte[ArraySize-i-1] << 1 & 0x10) |
(littlendianByte[ArraySize-i-1] >>1 & 0x08) | (littlendianByte[ArraySize-i-1] >> 3 & 0x04) |
(littlendianByte[ArraySize-i-1] >>5 & 0x02) | (littlendianByte[ArraySize-i-1] >> 7 & 0x01) ;
}
}
Below program produce the result as needed:
#include <stdio.h>
unsigned int Little_To_Big_Endian(unsigned int num);
int main( )
{
int num = 0x11223344 ;
printf("\n Little_Endian = 0x%X\n",num);
printf("\n Big_Endian = 0x%X\n",Little_To_Big_Endian(num));
}
unsigned int Little_To_Big_Endian(unsigned int num)
{
return (((num >> 24) & 0x000000ff) | ((num >> 8) & 0x0000ff00) | ((num << 8) & 0x00ff0000) | ((num << 24) & 0xff000000));
}
And also below function can be used:
unsigned int Little_To_Big_Endian(unsigned int num)
{
return (((num & 0x000000ff) << 24) | ((num & 0x0000ff00) << 8 ) | ((num & 0x00ff0000) >> 8) | ((num & 0xff000000) >> 24 ));
}
#include<stdio.h>
int main(){
int var = 0X12345678;
var = ((0X000000FF & var)<<24)|
((0X0000FF00 & var)<<8) |
((0X00FF0000 & var)>>8) |
((0XFF000000 & var)>>24);
printf("%x",var);
}
Here is a little function I wrote that works pretty good, its probably not portable to every single machine or as fast a single cpu instruction, but should work for most. It can handle numbers up to 32 byte (256 bit) and works for both big and little endian swaps. The nicest part about this function is you can point it into a byte array coming off or going on the wire and swap the bytes inline before converting.
#include <stdio.h>
#include <string.h>
void byteSwap(char**,int);
int main() {
//32 bit
int test32 = 0x12345678;
printf("\n BigEndian = 0x%X\n",test32);
char* pTest32 = (char*) &test32;
//convert to little endian
byteSwap((char**)&pTest32, 4);
printf("\n LittleEndian = 0x%X\n", test32);
//64 bit
long int test64 = 0x1234567891234567LL;
printf("\n BigEndian = 0x%lx\n",test64);
char* pTest64 = (char*) &test64;
//convert to little endian
byteSwap((char**)&pTest64,8);
printf("\n LittleEndian = 0x%lx\n",test64);
//back to big endian
byteSwap((char**)&pTest64,8);
printf("\n BigEndian = 0x%lx\n",test64);
return 0;
}
void byteSwap(char** src,int size) {
int x = 0;
char b[32];
while(size-- >= 0) { b[x++] = (*src)[size]; };
memcpy(*src,&b,x);
}
output:
$gcc -o main *.c -lm
$main
BigEndian = 0x12345678
LittleEndian = 0x78563412
BigEndian = 0x1234567891234567
LittleEndian = 0x6745239178563412
BigEndian = 0x1234567891234567

Swap byte 2 and 4 in a 32 bit integer

I had this interview question -
Swap byte 2 and byte 4 within an integer sequence.
Integer is a 4 byte wide i.e. 32 bits
My approach was to use char *pointer and a temp char to swap the bytes.
For clarity I have broken the steps otherwise an character array can be considered.
unsigned char *b2, *b4, tmpc;
int n = 0xABCD; ///expected output 0xADCB
b2 = &n; b2++;
b4 = &n; b4 +=3;
///swap the values;
tmpc = *b2;
*b2 = *b4;
*b4 = tmpc;
Any other methods?
int someInt = 0x12345678;
int byte2 = someInt & 0x00FF0000;
int byte4 = someInt & 0x000000FF;
int newInt = (someInt & 0xFF00FF00) | (byte2 >> 16) | (byte4 << 16);
To avoid any concerns about sign extension:
int someInt = 0x12345678;
int newInt = (someInt & 0xFF00FF00) | ((someInt >> 16) & 0x000000FF) | ((someInt << 16) & 0x00FF0000);
(Or, to really impress them, you could use the triple XOR technique.)
Just for fun (probably a tupo somewhere):
int newInt = someInt ^ ((someInt >> 16) & 0x000000FF);
newInt = newInt ^ ((newInt << 16) & 0x00FF0000);
newInt = newInt ^ ((newInt >> 16) & 0x000000FF);
(Actually, I just tested it and it works!)
You can mask out the bytes you want and shift them around. Something like this:
unsigned int swap(unsigned int n) {
unsigned int b2 = (0x0000FF00 & n);
unsigned int b4 = (0xFF000000 & n);
n ^= b2 | b4; // Clear the second and fourth bytes
n |= (b2 << 16) | (b4 >> 16); // Swap and write them.
return n;
}
This assumes that the "first" byte is the lowest order byte (even if in memory it may be stored big-endian).
Also it uses unsigned ints everywhere to avoid right shifting introducing extra 1s due to sign extension.
What about unions?
int main(void)
{
char tmp;
union {int n; char ary[4]; } un;
un.n = 0xABCDEF00;
tmp = un.ary[3];
un.ary[3] = un.ary[1];
un.ary[1] = tmp;
printf("0x%.2X\n", un.n);
}
in > 0xABCDEF00
out>0xEFCDAB00
Please don't forget to check endianess. this only work for little endian, but should not be hard to make it portable.

convert big endian to little endian in C [without using provided func] [closed]

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I need to write a function to convert big endian to little endian in C. I can not use any library function.
Assuming what you need is a simple byte swap, try something like
Unsigned 16 bit conversion:
swapped = (num>>8) | (num<<8);
Unsigned 32-bit conversion:
swapped = ((num>>24)&0xff) | // move byte 3 to byte 0
((num<<8)&0xff0000) | // move byte 1 to byte 2
((num>>8)&0xff00) | // move byte 2 to byte 1
((num<<24)&0xff000000); // byte 0 to byte 3
This swaps the byte orders from positions 1234 to 4321. If your input was 0xdeadbeef, a 32-bit endian swap might have output of 0xefbeadde.
The code above should be cleaned up with macros or at least constants instead of magic numbers, but hopefully it helps as is
EDIT: as another answer pointed out, there are platform, OS, and instruction set specific alternatives which can be MUCH faster than the above. In the Linux kernel there are macros (cpu_to_be32 for example) which handle endianness pretty nicely. But these alternatives are specific to their environments. In practice endianness is best dealt with using a blend of available approaches
By including:
#include <byteswap.h>
you can get an optimized version of machine-dependent byte-swapping functions.
Then, you can easily use the following functions:
__bswap_32 (uint32_t input)
or
__bswap_16 (uint16_t input)
#include <stdint.h>
//! Byte swap unsigned short
uint16_t swap_uint16( uint16_t val )
{
return (val << 8) | (val >> 8 );
}
//! Byte swap short
int16_t swap_int16( int16_t val )
{
return (val << 8) | ((val >> 8) & 0xFF);
}
//! Byte swap unsigned int
uint32_t swap_uint32( uint32_t val )
{
val = ((val << 8) & 0xFF00FF00 ) | ((val >> 8) & 0xFF00FF );
return (val << 16) | (val >> 16);
}
//! Byte swap int
int32_t swap_int32( int32_t val )
{
val = ((val << 8) & 0xFF00FF00) | ((val >> 8) & 0xFF00FF );
return (val << 16) | ((val >> 16) & 0xFFFF);
}
Update : Added 64bit byte swapping
int64_t swap_int64( int64_t val )
{
val = ((val << 8) & 0xFF00FF00FF00FF00ULL ) | ((val >> 8) & 0x00FF00FF00FF00FFULL );
val = ((val << 16) & 0xFFFF0000FFFF0000ULL ) | ((val >> 16) & 0x0000FFFF0000FFFFULL );
return (val << 32) | ((val >> 32) & 0xFFFFFFFFULL);
}
uint64_t swap_uint64( uint64_t val )
{
val = ((val << 8) & 0xFF00FF00FF00FF00ULL ) | ((val >> 8) & 0x00FF00FF00FF00FFULL );
val = ((val << 16) & 0xFFFF0000FFFF0000ULL ) | ((val >> 16) & 0x0000FFFF0000FFFFULL );
return (val << 32) | (val >> 32);
}
Here's a fairly generic version; I haven't compiled it, so there are probably typos, but you should get the idea,
void SwapBytes(void *pv, size_t n)
{
assert(n > 0);
char *p = pv;
size_t lo, hi;
for(lo=0, hi=n-1; hi>lo; lo++, hi--)
{
char tmp=p[lo];
p[lo] = p[hi];
p[hi] = tmp;
}
}
#define SWAP(x) SwapBytes(&x, sizeof(x));
NB: This is not optimised for speed or space. It is intended to be clear (easy to debug) and portable.
Update 2018-04-04
Added the assert() to trap the invalid case of n == 0, as spotted by commenter #chux.
If you need macros (e.g. embedded system):
#define SWAP_UINT16(x) (((x) >> 8) | ((x) << 8))
#define SWAP_UINT32(x) (((x) >> 24) | (((x) & 0x00FF0000) >> 8) | (((x) & 0x0000FF00) << 8) | ((x) << 24))
Edit: These are library functions. Following them is the manual way to do it.
I am absolutely stunned by the number of people unaware of __byteswap_ushort, __byteswap_ulong, and __byteswap_uint64. Sure they are Visual C++ specific, but they compile down to some delicious code on x86/IA-64 architectures. :)
Here's an explicit usage of the bswap instruction, pulled from this page. Note that the intrinsic form above will always be faster than this, I only added it to give an answer without a library routine.
uint32 cq_ntohl(uint32 a) {
__asm{
mov eax, a;
bswap eax;
}
}
As a joke:
#include <stdio.h>
int main (int argc, char *argv[])
{
size_t sizeofInt = sizeof (int);
int i;
union
{
int x;
char c[sizeof (int)];
} original, swapped;
original.x = 0x12345678;
for (i = 0; i < sizeofInt; i++)
swapped.c[sizeofInt - i - 1] = original.c[i];
fprintf (stderr, "%x\n", swapped.x);
return 0;
}
here's a way using the SSSE3 instruction pshufb using its Intel intrinsic, assuming you have a multiple of 4 ints:
unsigned int *bswap(unsigned int *destination, unsigned int *source, int length) {
int i;
__m128i mask = _mm_set_epi8(12, 13, 14, 15, 8, 9, 10, 11, 4, 5, 6, 7, 0, 1, 2, 3);
for (i = 0; i < length; i += 4) {
_mm_storeu_si128((__m128i *)&destination[i],
_mm_shuffle_epi8(_mm_loadu_si128((__m128i *)&source[i]), mask));
}
return destination;
}
Will this work / be faster?
uint32_t swapped, result;
((byte*)&swapped)[0] = ((byte*)&result)[3];
((byte*)&swapped)[1] = ((byte*)&result)[2];
((byte*)&swapped)[2] = ((byte*)&result)[1];
((byte*)&swapped)[3] = ((byte*)&result)[0];
This code snippet can convert 32bit little Endian number to Big Endian number.
#include <stdio.h>
main(){
unsigned int i = 0xfafbfcfd;
unsigned int j;
j= ((i&0xff000000)>>24)| ((i&0xff0000)>>8) | ((i&0xff00)<<8) | ((i&0xff)<<24);
printf("unsigned int j = %x\n ", j);
}
Here's a function I have been using - tested and works on any basic data type:
// SwapBytes.h
//
// Function to perform in-place endian conversion of basic types
//
// Usage:
//
// double d;
// SwapBytes(&d, sizeof(d));
//
inline void SwapBytes(void *source, int size)
{
typedef unsigned char TwoBytes[2];
typedef unsigned char FourBytes[4];
typedef unsigned char EightBytes[8];
unsigned char temp;
if(size == 2)
{
TwoBytes *src = (TwoBytes *)source;
temp = (*src)[0];
(*src)[0] = (*src)[1];
(*src)[1] = temp;
return;
}
if(size == 4)
{
FourBytes *src = (FourBytes *)source;
temp = (*src)[0];
(*src)[0] = (*src)[3];
(*src)[3] = temp;
temp = (*src)[1];
(*src)[1] = (*src)[2];
(*src)[2] = temp;
return;
}
if(size == 8)
{
EightBytes *src = (EightBytes *)source;
temp = (*src)[0];
(*src)[0] = (*src)[7];
(*src)[7] = temp;
temp = (*src)[1];
(*src)[1] = (*src)[6];
(*src)[6] = temp;
temp = (*src)[2];
(*src)[2] = (*src)[5];
(*src)[5] = temp;
temp = (*src)[3];
(*src)[3] = (*src)[4];
(*src)[4] = temp;
return;
}
}
EDIT: This function only swaps the endianness of aligned 16 bit words. A function often necessary for UTF-16/UCS-2 encodings.
EDIT END.
If you want to change the endianess of a memory block you can use my blazingly fast approach.
Your memory array should have a size that is a multiple of 8.
#include <stddef.h>
#include <limits.h>
#include <stdint.h>
void ChangeMemEndianness(uint64_t *mem, size_t size)
{
uint64_t m1 = 0xFF00FF00FF00FF00ULL, m2 = m1 >> CHAR_BIT;
size = (size + (sizeof (uint64_t) - 1)) / sizeof (uint64_t);
for(; size; size--, mem++)
*mem = ((*mem & m1) >> CHAR_BIT) | ((*mem & m2) << CHAR_BIT);
}
This kind of function is useful for changing the endianess of Unicode UCS-2/UTF-16 files.
If you are running on a x86 or x86_64 processor, the big endian is native. so
for 16 bit values
unsigned short wBigE = value;
unsigned short wLittleE = ((wBigE & 0xFF) << 8) | (wBigE >> 8);
for 32 bit values
unsigned int iBigE = value;
unsigned int iLittleE = ((iBigE & 0xFF) << 24)
| ((iBigE & 0xFF00) << 8)
| ((iBigE >> 8) & 0xFF00)
| (iBigE >> 24);
This isn't the most efficient solution unless the compiler recognises that this is byte level manipulation and generates byte swapping code. But it doesn't depend on any memory layout tricks and can be turned into a macro pretty easily.

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