I've video player with two button: Play and Pause.
I want to use only one button. when user clicks on Play, the button appearance will changed to Pause and vice versa.
What is the better approach to achieve that task without using cs code behind?
I've tried to use DataTrigger to my IsPlaying property, but with no much success....
Here is my code:
<Window.Resources>
<Viewbox x:Key="viewboxSource" >
<Viewbox.Triggers>
<DataTrigger Binding="{Binding IsPlaying}" Value="True">
<Setter Property="Path">
<Setter.Value>
<Path Stroke="Black" StrokeThickness="1" Fill="AliceBlue">
<Path.Data>
<GeometryGroup>
<EllipseGeometry Center="100,100" RadiusX="100" RadiusY="100"/>
</GeometryGroup>
</Path.Data>
</Path>
</Setter.Value>
</Setter>
</DataTrigger>
</Viewbox.Triggers>
</Viewbox>
</Window.Resources>
<StackPanel>
<Button Content="{StaticResource viewboxSource}"></Button>
</StackPanel>
But I gut an error that says " 'Path' member is not valid because it does not have a qualifying type name " .
Can anyone can help or give me a better solution?
These kind of behaviour fits toggle button patern.
Make a style in your resources
<Style x:Key="PlayToggleButtonStyle" TargetType="ToggleButton" >
and then define a templeate in it
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ToggleButton">
What is the most important here is to use VisualStateManager.
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Disabled"/>
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver"/>
<VisualState x:Name="Checked">
<Storyboard>
<DoubleAnimation Duration="0" To="2" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="border" />
<ColorAnimation Duration="0:0:0.2" To="#FF392929" Storyboard.TargetProperty="(Border.Background).(GradientBrush.GradientStops)[0].(GradientStop.Color)" Storyboard.TargetName="border"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Pressed">
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
I use 2 animation. One moves button for 2 pixels and second change the gradient which gives a nice experience.
The only drawback is you need to use storyboards to handle these states. You need to add a Path object which I called Geometry nad mainupulate it.
<Storyboard Storyboard.TargetName="Geometry"
Storyboard.TargetProperty="Data">
<ObjectAnimationUsingKeyFrames>
<DiscreteObjectKeyFrame KeyTime="0" Value=""/> <!-- place the data here (how your button looks like) -->
</ObjectAnimationUsingKeyFrames>
</Storyboard>
But IMHO the better solution is to place 2 Path object in the template that on is over another and change the opacity of the top-most one.
<Storyboard>
<DoubleAnimation Storyboard.TargetName="TopGeometry" Storyboard.TargetProperty="Opacity" Duration="0:0:0.5" To="0.0">
<DoubleAnimation.EasingFunction>
<QuadraticEase EasingMode="EaseIn"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
You would have a nice transition between these two states. What is more, no data is needed f.e IsPLaying property.
Related
I have a strange behaviour... I have a button
<Button Template="{StaticResource FlatButton}">ASDF</Button>
And I have the template
<ControlTemplate x:Key="FlatButton" TargetType="Button">
<Grid Background="{TemplateBinding Background}" TextBlock.Foreground="{TemplateBinding Foreground}">
<Rectangle Fill="White" Opacity="0." x:Name="Overlay" />
<Rectangle Fill="Gray" Opacity="0." x:Name="OverlayDark" />
<ContentPresenter Margin="{TemplateBinding Padding}"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" />
<VisualStateManager.VisualStateGroups>
<VisualStateGroup Name="CommonStates">
<VisualState Name="Normal">
<VisualState.Storyboard>
<Storyboard TargetName="Overlay" TargetProperty="Opacity">
<DoubleAnimation To="0.0" Duration="0:0:0.1" />
</Storyboard>
</VisualState.Storyboard>
</VisualState>
<VisualState Name="MouseOver">
<VisualState.Storyboard>
<Storyboard TargetName="Overlay" TargetProperty="Opacity">
<DoubleAnimation To="0.5" Duration="0:0:0.1" />
</Storyboard>
</VisualState.Storyboard>
</VisualState>
<VisualState Name="Pressed">
<Storyboard TargetName="OverlayDark" TargetProperty="Opacity">
<DoubleAnimation To="0.5" Duration="0:0:0.1" />
</Storyboard>
</VisualState>
<VisualState Name="Disabled">
<Storyboard TargetName="OverlayDark" TargetProperty="Opacity">
<DoubleAnimation To="1" Duration="0:0:0.1" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Grid>
</ControlTemplate>
so far so good. Now I start the application and as soon as I hover over the button the application halts. It also tells me that there are no source lines to show because all threads are currently working on framework code.
Now comes the thing. If I remove the normal state, everything is fine. For hovering at least. When I try to click the button the app crashes again. If I use DataTemplate Triggers, everything is fine.
If I use the Microsoft reference template for buttons the app doesn't even pop up, it immediately crashes. Using only the control template without the style or using it embedded inside the style doesn't make a difference
Using Visual States with a check box does not crash the app...
Any ideas on what exactly is happening here? To my knowledge this should be working without flaw.
Also I'm on .NET 4.7 and have some UWP, some .NET Standard and some .NET Framework projects in my solution, though it shouldn't matter.
I was getting a NullReferenceException when I moused over the button with your code. With the following change, it works correctly. You say you're not able to see what the exception is, so it's possible that I'm seeing a different problem, but it's worth a try.
<VisualState Name="MouseOver">
<VisualState.Storyboard>
<!--
WARNING
This was throwing an exception when TargetProperty was an
attribute of Storyboard. The reason for that is not known.
-->
<Storyboard>
<DoubleAnimation
To="0.5"
Duration="0:0:0.1"
Storyboard.TargetName="Overlay"
Storyboard.TargetProperty="Opacity"
/>
</Storyboard>
</VisualState.Storyboard>
</VisualState>
TargetName can be on the Storyboard element or as an attached property on the DoubleAnimation element; it makes no difference for me. But I get the exception if TargetProperty is not used as an attached property on the DoubleAnimation.
The other visual states work for me just as you have them. I don't have any theory about why this might be the case.
I am trying to animate a control so that it's visibility is set to visible then animating the opacity from 0 to 1
However nothing happens, then after 1 second the control is show with an opacity of 1... I cannot see what i am doing wrong
This is the code i have tried
<Grid x:Name="layout_root" Margin="10">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="Filtering">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:1">
<VisualTransition.GeneratedEasingFunction>
<ElasticEase EasingMode="EaseInOut"/>
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="Disabled"/>
<VisualState x:Name="Enabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames BeginTime="0:0:0" Duration="0:0:0" Storyboard.TargetName="filter_control" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimation Storyboard.TargetName="filter_control" Storyboard.TargetProperty="(UIElement.Opacity)" To="1"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition/>
</Grid.RowDefinitions>
<TextBox x:Name="filter_control" Margin="0,0,0,10" Text="Filtering" Visibility="Collapsed" Opacity="0"/>
<ListView Grid.Row="1" ItemsSource="{Binding Posts}">
<ListView.View>
<GridView>
<GridViewColumn Width="100" Header="Date" DisplayMemberBinding="{Binding Date, StringFormat={}{0:dd/MM/yyyy}}"/>
<GridViewColumn Width="100" Header="Text" DisplayMemberBinding="{Binding Text}"/>
<GridViewColumn Width="100" Header="Value" DisplayMemberBinding="{Binding Value, StringFormat=F2}"/>
</GridView>
</ListView.View>
</ListView>
<Button Grid.Row="1" Content="v" FontFamily="Marlett" FontSize="14" VerticalAlignment="Top" HorizontalAlignment="Left" Click="ShowFilterClick"/>
</Grid>
As to the question of what you're doing wrong or why you see the behavior that you see: the storyboard for the Enabled state is the storyboard that the VSM uses while the VSGroup is in that state. You specify a transition storyboard for the group, though, and the VSM applies that when transitioning between states. So, when you put the VSGroup into the Enabled state, the VSM first plays the transition storyboard then uses the steady-state storyboard that you specify for the Enabled state. The transition storyboard is 1 sec, and that's why you're seeing the 1 sec delay and then the pop.
Something like the following is probably what you want. Note that the transition storyboard does the action/animation that you want, and the state storyboards just state the final values at which the animated properties should be held. Also, I apply the easing function to the double animation rather than to the entire VisualTransition -- it doesn't make sense to try to interpolate Visibility with an easing function.
<VisualStateGroup x:Name="Filtering">
<VisualStateGroup.Transitions>
<VisualTransition From="Disabled" To="Enabled" GeneratedDuration="0:0:1">
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0:0:0" Storyboard.TargetName="filter_control" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimation Duration="0:0:1" Storyboard.TargetName="filter_control" Storyboard.TargetProperty="(UIElement.Opacity)" To="1">
<DoubleAnimation.EasingFunction>
<ElasticEase EasingMode="EaseInOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</VisualTransition>
<!-- you could also have a transition from Enabled to Disabled -->
</VisualStateGroup.Transitions>
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0:0:0" Storyboard.TargetName="filter_control" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Collapsed}"/>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimation Duration="0:0:0" Storyboard.TargetName="filter_control" Storyboard.TargetProperty="(UIElement.Opacity)" To="0"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Enabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0:0:0" Storyboard.TargetName="filter_control" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimation Duration="0:0:0" Storyboard.TargetName="filter_control" Storyboard.TargetProperty="(UIElement.Opacity)" To="1"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
The Visibility enum is not an inherently animatable property. Generally only numeric properties are truly animatable, since WPF can fill in the spaces between keyframes. For example, it knows that an opacity halfway between the value of 0 and 1 is 0.5. It knows every possible value based on the current time.
If you animate from Visibility.Collapsed to Visibility.Visible over 1 second, it has no idea what to do at the 0.5 second mark or any other point in between. It only knows you're changing an enum from 1 value to another. If your transition time is 1 second, it waits till that second is up and then changes the value, so you never get to see the opacity animation happening.
You can try using FluidLayout. You enable it like so:
<VisualStateGroup x:Name="Filtering" ei:ExtendedVisualStateManager.UseFluidLayout="True">
You can also enable it using a toggle in the Blend UI.
FluidLayout animates layout changes for you. Collapsing or expanding an element affects the layout, so it can automatically animate those layout changes.
The follow XAML represents an object I am trying to build in Expression Blend. I am having trouble with the DataTrigger in the StackPanel - the application does not go to Empty when the trigger matches the data. Further explanation is after this code:
<DataTemplate x:Key="SampleTemplate">
<StackPanel x:Name="SampleStack" Style="{StaticResource DefaultSampleStyle}" Width="64" Height="60">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0">
<Storyboard>
<ColorAnimation Duration="0" To="#FFDFE04B" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)" Storyboard.TargetName="SampleStack" d:IsOptimized="True"/>
</Storyboard>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="Empty">
<Storyboard>
<ColorAnimation Duration="0" To="#FF4B6FE0" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)" Storyboard.TargetName="SampleStack" d:IsOptimized="True"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<VisualStateManager.CustomVisualStateManager>
<ei:ExtendedVisualStateManager/>
</VisualStateManager.CustomVisualStateManager>
<i:Interaction.Triggers>
<ei:DataTrigger Binding="{Binding IsActive}" Value="False">
<ei:GoToStateAction StateName="Empty" UseTransitions="False"/>
</ei:DataTrigger>
</i:Interaction.Triggers>
<TextBlock x:Name="StartOn" Text="{Binding StartOn, StringFormat=hh:mm}"/><TextBlock x:Name="textBlock" Text="-" />
<TextBlock x:Name="EndOn" Text="{Binding EndOn, StringFormat=hh:mm}"/>
</StackPanel>
</DataTemplate>
If I use an EventTrigger with a Loaded value, the Empty state is correctly applied based on the IsActive binding.
If I use the existing DataTrigger and change a Property on the Stackpanel, such as Height, based on the binding of IsActive this also works.
Am I doing something fundamentally wrong in the XAML? Do you need a more complete example of the XAML to understand the issue?
do you need the GoToStateAction?
I guess, the problem is the Binding "at startup". I added a dispatcher and threw the NotifyPropertyChanged again after one second. Then it works. Propably you can workaround it like this. You wait till the control is loaded and then throw the PropertyChanged again. This is not a nice way and similar to your idea (If I use an EventTrigger with a Loaded value,...)
I would recommend you to use a DataStateBehaviour. If you hav a boolean to decide in which satte you have to go, this is great. It is a behaviour where you can bind the condition to a property and then set a true and a false state.
It would look like this (I did a few adjustments just for testing at my computer):
<DataTemplate x:Key="SampleTemplate">
<StackPanel x:Name="SampleStack" Width="64" Height="60" Background="White">
<i:Interaction.Behaviors>
<ei:DataStateBehavior Binding="{Binding IsChecked}" Value="True" TrueState="Empty" FalseState="Base"/>
</i:Interaction.Behaviors>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="Empty">
<Storyboard>
<ColorAnimation Duration="0" To="Red" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)" Storyboard.TargetName="SampleStack" d:IsOptimized="True"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Base"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<VisualStateManager.CustomVisualStateManager>
<ei:ExtendedVisualStateManager/>
</VisualStateManager.CustomVisualStateManager>
<TextBlock x:Name="StartOn" Text="Test"/>
</StackPanel>
</DataTemplate>
As you can see I added a second state to the VisualStateGroup (There is now empty and base). I would recommend this not only because the DataStateBehaviour needs at least two states in one group. If you have only one state, you have no chance to change the state of this group back to normal, e.g.
I hope this answer helps you.
BR,
TJ
I am building a custom control using studio 2010 and silverlight 4.
I am trying to use the visual state manager.
With the following xml:
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:vsm="clr-namespace:System.Windows;assembly=System.Windows"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:SilverView">
<Style TargetType="controls:ScaleImage">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="controls:ScaleImage">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<VisualTransition To="MouseOver"
GeneratedDuration="0:0:.5"/>
<VisualTransition To="Normal"
GeneratedDuration="0:0:.5"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal">
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="img"
Storyboard.TargetProperty="Width"
From="50" To="100"/>
</Storyboard>
</VisualState>
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="img"
Storyboard.TargetProperty="Width"
From="50" To="100"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Image Name="img" Width="50">
<Image.RenderTransform>
<ScaleTransform x:Name="scale"/>
</Image.RenderTransform>
</Image>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
Nothing happens when I mouse over the image.
How do I get the image to enlarge when the mouse is over it?
Thanks
The VisualStateManager.VisualStateGroups attached property defines the set of visual states however the names of the groups and the names of the states are just names, they do not actually enable the functionality they describe automatically.
It's up to code in your control to decide when it is in a specific state and then inform the VisualStateManager of that choice. You do that with code like this:-
VisualStateManager.GotoState(this, "MouseOver", true);
Typically you would collect information like whether the mouse is over the control via the various control events and have a central UpdateVisualState function that sets all the appropriate states.
In the XAML above you are only defining state groups and states with names like "MouseOver". You are not actually causing the state to change, as they are apparently not connected to any events.
If you are not already, try using GoToState behaviours to trigger the state changes of your control.
Do you have any more code or XML that triggers a state change?
I wrote simple template in xaml for button s.(for silver-light 4)
So when I try use "ControlTemplate.Triggers", I found that is impossible in silver-light, and we must use Visual-State in Silver-Light
so I wrote first ControlTemplate with Visual-State but it not work fine.(here is code)
<Style x:Key="NextButtonStyle" TargetType="Button">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<Grid x:Name="MainGrid">
<Border x:Name="MainBorder"
BorderThickness="2"
BorderBrush="#FFC0C0C0"
Background="Bisque"
CornerRadius="4 4 4 4" >
<TextBlock x:Name="lbl"
VerticalAlignment="Center"
HorizontalAlignment="Center"
Text=">"
Foreground="#FFC0C0C0"
FontWeight="Bold"
FontFamily="TimesNewRoman"
FontSize="15"/>
</Border>
<vsm:VisualStateManager.VisualStateGroups>
<vsm:VisualStateGroup x:Name="CommonStates">
<vsm:VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimationUsingKeyFrames AutoReverse="False" Duration="00:00:00.2"
Storyboard.TargetName="MainBorder"
Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color}">
<SplineColorKeyFrame KeyTime="00:00:00" Value="#FF606060"/>
</ColorAnimationUsingKeyFrames>
<ColorAnimationUsingKeyFrames AutoReverse="False" Duration="00:00:00.2"
Storyboard.TargetName="lbl"
Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color}">
<SplineColorKeyFrame KeyTime="00:00:00" Value="#FF606060"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</vsm:VisualState>
</vsm:VisualStateGroup>
</vsm:VisualStateManager.VisualStateGroups>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
When i use this style and move on this border this border, both of border and textbloc became invisible. so
1) What do i do?
2) and is there any good examples for Visual-State
Because of two simple mistakes u r style was not working , else all is right.
1)Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color}
It will be :
Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)
2) The same goes for the textblock :
Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color}
It will be :
Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)