What to do when waiting for a event to finish - c

gcc 4.4.3 c89
I have a event loop that runs in a separate thread.
My design is like this below, just sample code to help explain.
I need to somehow wait for the initialization to complete before I can make a call to the get_device_params.
I did put a usleep for 3 seconds just before the call to the get_device_params, but I don't really want to block.
Many thanks for any suggestions,
void* process_events(void *data)
{
switch(event_type)
{
case EVT_INITIALIZED:
/* Device is now initialized */
break;
}
}
int main(void)
{
/* Create and start thread and process incoming events */
process_events();
/* Initialize device */
initialize_device();
/* Get device parameters */
/* However, I cannot run this code until initialization is complete */
get_device_params();
return 0;
}

If this separate thread is a POSIX thread (i.e. you're on a typical UNIX platform), then you can use pthread conditional variables.
You call pthread_cond_wait() in the waiting thread. When the init thread finishes its work, you call pthread_cond_signal(). In my opinion that's a canonical way to wait for initialization in another thread.

I need to somehow wait for the initialization to complete before I can make a call to the get_device_params.
Since you apparently have some sort of a FSM inside the process_events(), and it why ever runs in a separate thread, you shouldn't do anything from the main thread with the device.
In other words, logically, call to the get_device_params(); should be placed inside the FSM, on the event that the device is initialized EVT_INITIALIZED which I presume is triggered by the initialize_device().
Alternatively, you can create second FSM (possibly in another thread) and let the process_events() (the first FSM) after it has finished its own processing, forward the EVT_INITIALIZED event to the second FSM. (Or initialize_device() could send the event to the both FSMs simultaneously.)
To me it seems (from the scarce code you have posted) that your problem is that you try to mix sequential code with an event based one. Rule of thumb: in event/FSM based application all code should run inside the FSM, being triggered by an event; there should be no code which may run on its own outside of the FSM.

If it were me, I would probably use a barrier. In main you can call pthread_barrier_init, indicating that you have 2 threads. Then, in main call pthread_barrier_wait, to wait on the barrier you initialized, after calling your device initialization function. Finally, in the device thread, after you initialize your device, you can call pthread_barrier_wait on the same barrier and when both threads are waiting, the barrier will have been satisfied, so both threads will continue. I find barriers easier to use than condition variables sometime, but I'm sure that's an issue of preference.

Related

How to send a message to a thread that is doing a lengthy operation?

I have a main thread, and a worker thread. When the main thread is about to terminate, I need to send a message to the worker thread so it can terminate itself cleanly (I have heard that TerminateThread() is a bad idea).
The worker thread will be doing a lengthy operation (that will take more than 30 seconds), so is there a way to send it a message while doing this lengthy operation somehow. Or maybe the design of my program is wrong and a worker thread should not be doing such length operations?
As a general principle, do not terminate threads.
Your background worker thread can periodically check if the program wants to exit. You should use std::atomic<bool> to do that. Here is an example on how to use it.
#include <iostream>
#include <thread>
#include <atomic>
volatile std::atomic<bool> g_bExit(false);
void thread1()
{
while( !g_bExit )
{
// do stuff here
}
}
int main()
{
std::thread th1(thread1);
g_bExit = true;
th1.join() ; // wait for thread
}
An easy solution, but maybe not the best one is to use a global flag variable, initially with 0 value.
When the main thread finishes set it to one. Your other thread should check for this variable in a loop.
when the variable is 1 then the thread knows that the main thread has finished.
Hope it helps!
Use PostThreadMessage function to post a message to another thread. Another thread must be having message pump (not necessarily a GUI-message-pump). Use GetMessage in target thread to retrieve the message. You need to craft a structure (better approach), and send the structure object. Your structure would contain actual message type (Start, Message, Stop etc - set of enum values for example).
Or you may use new threading techniques of C++14 or use unbounded_buffer of VC++ concurrency runtime. You need to explore and find appropriate solution for your problem.
I didn't post any example, since this domain is quite large. You better search on the web for examples, references etc.
EDIT: I believe I have misunderstood the problem initially. Here is my solution: Use event synchronization object. In worker thread, wait for event through WaitForSingeObject (or WaitForMultipleObjects). From source thread call SetEvent on same synchronization object. Yes, there are new alternatives in C++ std::thread

Will signals be delivered to a program blocked on POSIX semaphore?

This really is two questions, but I suppose it's better they be combined.
We're working on a client that uses asynchronous TCP connection. The idea is that the program will block until certain message is received from the server, which will invoke a SIGPOLL handler. We are using a busy waiting loop, basically:
var = 1
while (var) usleep(100);
//...and somewhere else
void sigpoll_handler(int signum){
......
var = 0;
......
}
We would like to use something more reliable instead, like a semaphore. The thing is, when a thread is blocked on a semaphore, will the signal get through still? Especially considering that signals get delivered when it switches back to user level; if the process is off the runqueue, how will it happen?
Side question (just out of curiosity):
Without the "usleep(100)" the program never progresses past the while loop, although I can verify the variable was set in the handler. Why is that? Printing changes its behaviour too.
Cheers!
[too long for a comment]
Accessing var from inside the signal handler invokes undefined behaviour (at least for a POSIX conforming system).
From the related POSIX specification:
[...] if the process is single-threaded and a signal handler is executed [...] the behavior is undefined if the signal handler refers to any object [...] with static storage duration other than by assigning a value to an object declared as volatile sig_atomic_t [...]
So var shall be defined:
volatile sig_atomic_t var;
The busy waiting while-loop, can be replaced by a single call to a blocking pause(), as it will return on reception of the signal.
From the related POSIX specification:
The pause() function shall suspend the calling thread until delivery of a signal whose action is either to execute a signal-catching function or to terminate the process.
Using pause(), btw, will make the use of any global flag like var redundant, to not say needless.
Short answer: yes, the signal will get through fine with a good implementation.
If you're going to be using a semaphore to control the flow of the program, you'll want to have the listening be on one child with the actual data processing be on another. This will then put the concurrency fairness in the hands of the OS which will make sure your signal listening thread gets a chance to check for a signal with some regularity. It shouldn't ever be really "off the runqueue," but cycling through positions on the runqueue instead.
If it helps you to think about it, what you have right now seems to basically be a a very rough implementation of a semaphore on its own -- a shared variable whose value will stop one block of code from executing until another code block clears it. There isn't anything inherently paralyzing about a semaphore on a system level.
I kind of wonder why whatever function you're using to listen for the SIGPOLL isn't doing its own blocking, though. Most of those utilities that I've seen will stop their calling thread until they return a value. Basically they handle the concurrency for you and you can code as if you were dealing with a normal synchronous program.
With regards to the usleep loop: I'd have to look at what the optimizer's doing, but I think there are basically two possibilities. I think it's unlikely, but it could be that the no-body loop is compiling into something that isn't actually checking for a value change and is instead just looping. More likely to me would be that the lack of any body steps is messing up the underlying concurrency handling, and the loop is executing so quickly that nothing else is getting a chance to run -- the queue is being flooded by loop iterations and your signal processsing can't get a word in edgewise. You could try just watching it for a few hours to see if anything changes; theoretically if it's just a concurrency problem then the random factor involved could clear the block on its own with a few billion chances.

calling same threadproc() multiple times, without first call finished

i have a threadProc
void* ThreadProc(void* xyz)
{
//do some work..
}
now from the main thread.. i call this thread and do not wish to wait for it to finish
WaitForSingleObject(hThread, 0)
now my flow of program is succh that the case may arrive where
first call to thread is not finished and 2nd time same ThreadProc() is called.
So ...
1. How does OS handles this scenario? Will this kind of program give unexpected results?
2. If this is wrong way of doing it, what is the correct way?
Because ultimately I want one function to be called asynchronously, may be running multiple instances at the same time.
Every thread has a separate stack, so as long as all variables in the thread callback function are local, there are no conflicts. But if you would access variables that are global/static, then they are shared between all threads and all access to them needs to be handled carefully. Use mutex/semaphores/critical sections for such. The same goes for calling library functions which you don't know are thread-safe.
Will this kind of program give unexpected results?
That depends entirely on the body of the thread callback function. You should however wait using WaitForSingleObject(hThread, INFINITE). Right now you wait 0ms, which does nothing.

Starting a thread from inside an interrupt handler

I'm trying to start a thread as soon as an interrupt occurs. However, I have realized that I can't start a thread from within an interrupt handler (or any function that is directly or indirectly being called by the interrupt handler). So, what I have decided to do is have the handler assert a flag. Then, a separate thread continously monitors that flag and if it's asserted it will in turn create (and start) a thread. Here's a pseudocode:
int interrupt_flag = 0;
interrupt_handler(void)
{
interrupt_flag = 1
}
monitoring_thread(void) //this thread is started at the start of the program
{
while(1)
{
if(interrupt_flag)
{
interrupt_flag = 0;
//start the thread here
sleep(/*some amount of time*/);
}
}
}
I'm not really happy with having a dedicated while loop constantly monitoring a flag. The problem with this is that it significantly reduces the speed of the other threads in my program. For this reason, I'm calling the sleep function to increase the speed of the other threads in my program.
Question: Is there a way I can truly start a thread upon interrupt, without having a dedicated while loop? Is there a workaround for starting a thread from within an interrupt handler?
If it makes any difference, I'm using the POSIX library.
Thanks,
PS. This question is somewhat related to an earlier question posted here:
Sharing data between master thread and slave thread in interrupt driven environment in C
Instead of having your monitoring thread spin on a flag, it could wait until the interrupt handler provides notification that a thread should be spawned. One way to do this is with a semaphore:
sem_t interrupt_sem;
void interrupt_handler(void)
{
sem_post(&interrupt_sem);
}
void monitoring_thread(void)
{
while(1)
{
sem_wait(&interrupt_sem);
//start the thread here
}
}
Previously, I had a solution based on a condition variable, but it is unlikely your system would operate correctly if the interrupt handler makes blocking calls. It could cause a deadlock or other undefined behaviors, as the variables in the system may not have consistent values at the time the interrupt takes place.
As pointed out in comments by myself and others, your operating system should provide some kind of interface to explicitly wake up a waiting task. In the code above, we are assuming the monitoring thread is always active in the background.
you can use POSIX semaphore too
you can wait a semaphore that initial value is 0 by a thread that will be blocked by wait
and post this semaphore in your signal handle function
then , thread above will be waked up and do things you want(create thread)

Threads in userspace and yield

I am supposed to implement a userlevel threads library in C. To do so, I need to implement yield(), createThread() and destroyThread() functions. I believe I've got the basics right:
To keep track of threads, I'll use a queue of ThreadControlBlock elements (which resemble PCBs in an OS) that look like this:
struct ThreadControlBlock {
int ThreadId,
u_context *context };
We can use the setcontext() family of functions to "save" and "load" the context.
Upon initialization of the program, initialize ThreadQueue with no elements.
Now the part I am not getting: when a thread calls yield(), I get the current context and save it in a ThreadControlBlock and put in the queue. Then get the first element in the queue and load the context in it, and execution proceeds.
The question is, if I do this, say I am a thread calling yield() and the next thread is myself. If I am saving the context and loading it again, upon re-entering wouldn't I be at the exact same spot where I was (before calling yield()?) And this would keep going on forever?
When a thread calls yield(), you have to save the state of a thread that's about to return from a yield() call. Don't save the context from immediately before the yield().
The same issue actually applies if you're switching to another task, too - since that other task saved its context at the same point (where it was about to switch to a second task). Using setcontext() and getcontext(), you need to use a static variable to keep track of whether you're switching in or switching out:
static volatile int switched;
switched = 0;
getcontext(current->context);
if (!switched)
{
switched = 1;
setcontext(next->context);
}
Alternatively, you can just use swapcontext(current->context, next->context);
It's perfectly reasonable in your yield() implementation to check to see if the next thread is the current thread and treat that case as a no-op.
If there are no other threads to run besides the current thread then there is nothing else to do besides just return from yield. I wouldn't bother with calling swapcontext in this case, though -- just detect and return.
I think that what you are actually dealing with is what to do when no threads (including the current one) when yield is called. An easy way to deal with this is to have an idle thread, which is only run when the run queue (ready threads) is empty. This thread will probably just:
{
while (1) {
yield();
pause();
}
}
This allows your program to go to sleep (via pause) until a signal happens. Hopefully the signal will be some event that makes one of the other threads ready to run, so the next call to yield will run the other thread instead of running the idle thread again.

Resources