Loading content dynamically (panels) in an Ext Js Viewport - extjs

Well basically im looking on this problem, i have many components with dinamic stuff that is written in the server side with PHP.
Depending on the user my components will change, based on the role of the user.
So i need to know any ways/examples/info on how to do this.
1- I used the load function EXTJS has, but it clearly says i wont load script only plain text.
2- i used eval() but im a bit scared o this approach, like this example crate layout component (static)
var contentPanel = new Ext.Panel({
frame: true,
style: {marginTop: '10px'},
height: 315,
border: true,
bodyBorder: false,
layout: 'fit',
id: 'contentPanel'
});
var mainPanel = new Ext.Panel({
title: 'Panel Principal',
id: 'mainPanel',
border: true,
frame: true,
width: '50%',
style: {margin: '50px auto 0 auto'},
height: 400,
renderTo: Ext.getBody(),
items: [
{
html: 'Panel 1'
},
{
html: 'Panel 2'
},
contentPanel
]
})
and update the content of the layout with js files written on the server
function receiveContent(options, success, response)
{
var respuesta = response.responseText;
//console.log(respuesta);
eval(respuesta);
//console.log(options.url);
url = options.url;
url = url.substring(0,(url.search(/(\.)/)));
var contenedor = Ext.getCmp('contentPanel');
contenedor.removeAll();
var contenido = Ext.getCmp(url);
contenedor.add(contenido);
contenedor.doLayout();
}
function requestContent(panel)
{
//panel es el nombre del archivo que quiero
Ext.Ajax.request({
url: panel+'.js',
callback: receiveContent
});
}
any other way for this to be done, what i DONT want to do is making a million different components and load them ALL at login time like many people seem to say

To address your questions:
The .load method WILL load script and evaluate it once the content has finished loading, however to accomplish this you will need to set the scripts:true option, an example may be:
my_panel.load({
url: 'url_to_load.php/hmt/html/asp...',
params: {param1: param1value, param2: param2value...etc},
nocache: true,
timeout: 30,
scripts: true
});
Using eval() is fine...but seeing as the scripts:true config option above accomplishes this for javascript in the source file, you shouldnt need to use this.
Hope this helps

You might load JavaScript dynamically using something like like below - there are a hundred variations on the web. In this way, you would avoid the AJAX call and handling the response (and subsequent eval).
var aHeadNode = document.getElementById('head')[0];
var aScript = document.createElement('script');
aScript.type = 'text/javascript';
aScript.src = "someFile.js";
aHeadNode.appendChild(oScript);

What I understood from your question is that, you are looking for dynamic JS file loader with a callback handler i.e. the callback function will be called only when the file is loaded fully. I also faced similar problems at start and after searching a lot and doing some research, I developed the following code, it provides absolute Dynamic JS and CSS file loading functionality :
Class ScriptLoader: (Put it in a separate file and load it at first)
ScriptLoader = function() {
this.timeout = 30;
this.scripts = [];
this.disableCaching = false;
};
ScriptLoader.prototype = {
processSuccess : function(response) {
this.scripts[response.argument.url] = true;
window.execScript ? window.execScript(response.responseText) : window
.eval(response.responseText);
if (response.argument.options.scripts.length == 0) {
}
if (typeof response.argument.callback == 'function') {
response.argument.callback.call(response.argument.scope);
}
},
processFailure : function(response) {
Ext.MessageBox.show({
title : 'Application Error',
msg : 'Script library could not be loaded.',
closable : false,
icon : Ext.MessageBox.ERROR,
minWidth : 200
});
setTimeout(function() {
Ext.MessageBox.hide();
}, 3000);
},
load : function(url, callback) {
var cfg, callerScope;
if (typeof url == 'object') { // must be config object
cfg = url;
url = cfg.url;
callback = callback || cfg.callback;
callerScope = cfg.scope;
if (typeof cfg.timeout != 'undefined') {
this.timeout = cfg.timeout;
}
if (typeof cfg.disableCaching != 'undefined') {
this.disableCaching = cfg.disableCaching;
}
}
if (this.scripts[url]) {
if (typeof callback == 'function') {
callback.call(callerScope || window);
}
return null;
}
Ext.Ajax.request({
url : url,
success : this.processSuccess,
failure : this.processFailure,
scope : this,
timeout : (this.timeout * 1000),
disableCaching : this.disableCaching,
argument : {
'url' : url,
'scope' : callerScope || window,
'callback' : callback,
'options' : cfg
}
});
}
};
ScriptLoaderMgr = function() {
this.loader = new ScriptLoader();
this.load = function(o) {
if (!Ext.isArray(o.scripts)) {
o.scripts = [o.scripts];
}
o.url = o.scripts.shift();
if (o.scripts.length == 0) {
this.loader.load(o);
} else {
o.scope = this;
this.loader.load(o, function() {
this.load(o);
});
}
};
this.loadCss = function(scripts) {
var id = '';
var file;
if (!Ext.isArray(scripts)) {
scripts = [scripts];
}
for (var i = 0; i < scripts.length; i++) {
file = scripts[i];
id = '' + Math.floor(Math.random() * 100);
Ext.util.CSS.createStyleSheet('', id);
Ext.util.CSS.swapStyleSheet(id, file);
}
};
this.addAsScript = function(o) {
var count = 0;
var script;
var files = o.scripts;
if (!Ext.isArray(files)) {
files = [files];
}
var head = document.getElementsByTagName('head')[0];
Ext.each(files, function(file) {
script = document.createElement('script');
script.type = 'text/javascript';
if (Ext.isFunction(o.callback)) {
script.onload = function() {
count++;
if (count == files.length) {
o.callback.call();
}
}
}
script.src = file;
head.appendChild(script);
});
}
};
ScriptMgr = new ScriptLoaderMgr();
Now it can be used this way:
For CSS files loading :
ScriptMgr.loadCss([first.css', 'second.css']);
That is you just need to provide css files path in an array and pass that array to loadCss() function as an argument. No callback is required for CSS files.
For JS file loading :
ScriptMgr.load({
scripts : ['lib/jquery-1.4.2.min.js','lib/jquery.touch-gallery-1.0.0.min.js'],
callback : function() {
//Here you will do those staff needed after the files get loaded
},
scope : this
});
In this case, the same way you entered CSS files, here you just need to put that array of JS files in scripts option. The callback function is called only when all the JS files are loaded successfully. Also, if in any case, the JS files are already loaded in the browser (i.e. already this code is run once), then the control will automatically go to the callback function.

Related

plupload upload a single image file

I have the following fiddle which I have been trying to modify:
Fiddle
I am trying to get this functionality:
1> User clicks pick image button and file is uploaded (working now)
2> User clicks pick image button again and existing file is replaced with new.
3> User clicks remove button and the file is removed.
I'm struggling to work out how to do this. The code looks like this:
$(document).ready(function() {
var uploader = new plupload.Uploader({
runtimes : 'html5,flash,silverlight',
browse_button : 'pick-files',
max_file_size : '1mb',
multi_selection: false,
max_file_count: 1,
unique_names : true,
autostart: true,
url: "/echo/json",
flash_swf_url : 'http://rawgithub.com/moxiecode/moxie/master/bin/flash/Moxie.cdn.swf',
silverlight_xap_url : 'http://rawgithub.com/moxiecode/moxie/master/bin/silverlight/Moxie.cdn.xap',
filters : [
{title : "Image files", extensions : "jpg,png"}
],
init: {
PostInit: function() {
document.getElementById('pick-files').style.visibility = 'visible';
},
FilesAdded: function(up, files) {
plupload.each(files, function(file) {
if(uploader.files.length > 1){
//uploader.removeFile(uploader.getFile(this.id));
console.log(file.id);
// return;
}
var img = new o.Image();
img.onload = function() {
// create a thumb placeholder
var li = document.createElement('li');
li.id = this.uid;
document.getElementById('gallery').appendChild(li);
// embed the actual thumbnail
this.embed(li.id, {
width: 100,
height: 60,
crop: true
});
};
img.load(file.getSource());
});
},
Error: function(up, err) {
document.getElementById('console').innerHTML += "\nError #" + err.code + ": " + err.message;
}
}
});
uploader.init();
});
I had a shot at this. You were on the right path but it looks like you were removing the file you were adding when there was already one in the queue. You also don't want to "return" when uploader.files.length > 1. That takes you out of the "each" and the rest of the code wasn't running.
The third part is to remove the file. For that I've bound the buttons click event to remove the file.
Here's a Fiddle.
And here are some relevant code snippets.
FilesAdded: function(up, files) {
plupload.each(files, function(file) {
if(uploader.files.length > 1){
removeImage(); //Call the removeImage() function and then continue
}
And then to remove the Image, this is what I've done.
uploader.init(); //<-- After initialising
document.getElementById('remove').onclick = function () {
removeImage();
};
function removeImage(){
if(uploader.files.length > 0){
uploader.removeFile(uploader.files[0].id);
document.getElementById('gallery').innerHTML = ''; //This will remove it from the page
}
}
That is just to quickly remove it for your case where there's only one picture. There may be better ways to reset the gallery but I've found that just calling removeFile doesn't remove it from the page, you need to reset the innerHTML or splice it from the list, etc.

Cannot read property 'superclass' of undefined / Object #<Object> has no method 'addCls'

--------------------- Solution ---------------------------
I did a workaround of having to callParent inside my code,
var expandFieldOverride = function(event)
{
//event: collapse, false / expand, true
var fieldset = this;
var arguments = [event];
if(!fieldset.readyToExpand){
Ext.each(profilesPanel.items.items, function(panel, i)
{
if (panel.isProfilePanel)
{
console.log(event);
var field = panel.down('profileform[title=Standard Configuration]').down('fieldset[name='+fieldset.name+']');
field.readyToExpand = true;
field.setExpanded(event);
}
});
}
this.callParent(arguments);
fieldset.readyToExpand = false;
}
-------------------------Initial Problem-------------------------------
I am using ExtJS 4.2.1 and I am trying to override the collapse and expand events of fieldsets. Using collapse and expand didn't work, so I had to directly override setExpanded(). I am trying to achieve the event that when one fieldset is collapsed in a profile panel, so is the other in the other profile panel, and vice versa.
Ext.define('EcoCentral.Configuration.ThermostatProfiles.ProfileOptionsFieldSet',
{
extend: 'Ext.form.FieldSet',
setExpanded: expandFieldOverride,
//expand: expandFieldOverride,
//collapse: collapseFieldOverride,
alias: 'widget.profilefieldset'
});
var expandFieldOverride = function(event)
{
//this.callParent(arguments);
//event: collapse, false / expand, true
var fieldset = this;
var arguments = [event];
Ext.each(profilesPanel.items.items, function(panel, i)
{
if (panel.isProfilePanel)
{
var field = panel.down('profileform[title=Standard Configuration]').down('fieldset[name='+fieldset.name+']');
console.log(field);
//field.callParent(arguments);
field.self.superclass.setExpanded.call(arguments);
}
//this.callParent(arguments);
});
}
If I use 'this.callParent(arguments)' inside the code, I recieve
'Uncaught TypeError: Cannot read property 'superclass' of undefined '
I did some research and tried out this line of code
'field.self.superclass.setExpanded.call(arguments);'
from which I recieve :
'Uncaught TypeError: Object # has no method 'addCls''
Which is a call inside of the setExpanded function in the source.
setExpanded: function(expanded) {
var me = this,
checkboxCmp = me.checkboxCmp,
operation = expanded ? 'expand' : 'collapse';
if (!me.rendered || me.fireEvent('before' + operation, me) !== false) {
expanded = !!expanded;
if (checkboxCmp) {
checkboxCmp.setValue(expanded);
}
if (expanded) {
me.removeCls(me.baseCls + '-collapsed');
} else {
me.addCls(me.baseCls + '-collapsed');
}
me.collapsed = !expanded;
if (expanded) {
delete me.getHierarchyState().collapsed;
} else {
me.getHierarchyState().collapsed = true;
}
if (me.rendered) {
// say explicitly we are not root because when we have a fixed/configured height
// our ownerLayout would say we are root and so would not have it's height
// updated since it's not included in the layout cycle
me.updateLayout({ isRoot: false });
me.fireEvent(operation, me);
}
}
return me;
},
My fieldset is defined by xtype:
You have to use apply. Call is the wrong function. Have a look at this:
What is the difference between call and apply?

Backbone. Form with file upload, how to handle?

I want to organize the workflow only through the REST API. I have a form that allows to upload image (enctype="multipart/form-data"). How do I handle this form via backbone? Help me please, how I can to serialize it into JSON with a file field.
Thanks.
Vitaliy
If you are using HTML5, you can use the readAsDataURL method from the file api to read and store it on your models.
Here's the code i use to read and store.
var Image = Backbone.Model.extend({
readFile: function(file) {
var reader = new FileReader();
// closure to capture the file information.
reader.onload = (function(theFile,that) {
return function(e) {
//set model
that.set({filename: theFile.name, data: e.target.result});
};
})(file,this);
// Read in the image file as a data URL.
reader.readAsDataURL(file);
}
});
You could try the jquery.iframe.transport plugin.
IMHO, you cannot serialize a file into JSON.
If you need to send some data along with the file you can send them as query params with POST method.
www.example.com/upload?param1=value1&param2=value2
There's no good way to submit a file via AJAX. So I wrote a function to fake it--it inserts a secret iframe into your DOM that is never visible but still works as a target to submit your form on, and it installs a function for your response to call that cleans house when the file is uploaded.
Have your upload form's submit button fire this function I wrote. It uses jQuery because it's easy and nice, but in principle that shouldn't be strictly necessary:
function backgroundUpload(form, container) {
$(container).append('<iframe name="targetFrame" id="targetFrame" style="display: none; height: 0px; width:0px;" ></iframe>');
$(form).attr('target', 'targetFrame');
window.backgroundUploadComplete = function() {
//clear your form:
$(form).find(':file').val('');
$(form).find(':text').val('');
//do whatever you do to reload your screenful of data (I'm in Backbone.js, so:)
window.Docs.fetch().complete( function() { populateDocs(); });
//get rid of the target iframe
$('#targetFrame').remove();
};
$(form).submit();
}
Then have your form handler that does your file parsing and saving return the string:
<script>window.parent.backgroundUploadComplete();</script>
Your form can look like:
<form id="uploadForm" method="POST" action="/your/form/processor/url" enctype="multipart/form-data">
<input type="file" name="file"/>
<!-- and other fields as needed -->
<input type="button" onClick="backgroundUpload(this.form, $('#documents'));" value="Upload" />
</form>
(#documents is the div that this form lives in. Could probably be any DOM element, it just needs a home.)
events : {
"click #uploadDocument" : "showUploadDocumentDetails",
"change #documents" : "documentsSelected",
"click .cancel-document" : "cancelDocument"
},
showUploadDocumentDetails : function(event) {
$('#id-gen-form').attr("enctype","multipart/form-data");
$('#id-gen-form').attr("action",this.model.url);
var config = {
support : "image/jpg,image/png,image/bmp,image/jpeg,image/gif", // Valid file formats
form: "id-gen-form", // Form ID
dragArea: "dragAndDropFiles", // Upload Area ID
uploadUrl: this.model.url // Server side upload url
};
initMultiUploader(config);
if($('#uploadDocument').attr("checked")){
$('#id-documentCategory-div').show();
$('#id-documentName-div').show();
this.model.set({"uploadDocument": "YES"},{silent: true});
}
else{
$('#id-documentCategory-div').hide();
$('#id-documentName-div').hide();
this.model.set({"uploadDocument": "NO"},{silent: true});
}
},
cancelDocument : function(event) {
var targ;
if (!event) event = window.event;
if (event.target) targ = event.target;
else if (event.srcElement) targ = event.srcElement;
$('#' + event.target.id).parent().parent().remove();
var documentDetails = this.model.get("documentDetails");
documentDetails = _.without(documentDetails, _(documentDetails).find(function(x) {return x.seqNum == event.target.id;}));
this.model.set({
"documentDetails" : documentDetails
}, {
silent : true
});
},
documentsSelected : function(event) {
/*var targ;
if (!event) event = window.event;
if (event.target) targ = event.target;
else if (event.srcElement) targ = event.srcElement;
if (targ.nodeType == 3) // defeat Safari bug
targ = targ.parentNode;
var files = event.target.files; // FileList object
var html = [];
var documentDetails = [];
$(".files").html(html.join(''));
var _this = this;
_this.model.set({
"documentDetails" : documentDetails
}, {
silent : true
});
var seqNum = 0;
for(var i=0; i< files.length; i++){
(function(file) {
html.push("<tr class='template-upload' style='font-size: 10px;'>");
html.push("<td class='name'><span>"+file.name+"</span></td>");
html.push("<td class='size'><span>"+file.size+" KB <br/>"+file.type+"</span></td>");
//html.push("<td><div class='progress progress-success progress-striped active'style='width: 100px;' role='progressbar' aria-valuemin='0' aria-valuemax='100' aria-valuenow='0'><div class='bar' style='width:0%;'></div></div></td>");
if(LNS.MyesqNG.isMimeTypeSupported(file.type)){
if(!LNS.MyesqNG.isFileSizeExceeded(file.size)){
html.push("<td class='error' colspan='2'></td>");
var reader = new FileReader();
console.log(reader);
reader.onload = function(e) {
var targ;
if (!e) e = window.event;
if (e.target) targ = e.target;
else if (e.srcElement) targ = e.srcElement;
if (targ.nodeType == 3) // defeat Safari bug
targ = targ.parentNode;
console.log(e.target.result);
var content = e.target.result;
var document = new Object();
document.name = file.name;
document.type = file.type;
document.content = content;
document.seqNum = "document"+seqNum;
seqNum++;
documentDetails.push(document);
// _this.model.set({"documentDetails" : documentDetails},{silent:true});
};
reader.readAsDataURL(file, "UTF-8");
}else{
seqNum++;
html.push("<td class='error' colspan='2'><span class='label label-important'>Error</span> Too long</td>");
}
}else{
seqNum++;
html.push("<td class='error' colspan='2'><span class='label label-important'>Error</span> Not suported</td>");
}
html.push("<td><a id='document"+i+"' class='btn btn-warning btn-mini cancel-document'>Cancel</a></td>");
html.push("</tr>");
})(files[i]);
}
$(".files").html(html.join(''));*/
}
LNS.MyesqNG.isMimeTypeSupported = function(mimeType){
var mimeTypes = ['text/plain','application/zip','application/x-rar-compressed','application/pdf'];
if($.inArray(mimeType.toLowerCase(), mimeTypes) == -1) {
return false;
}else{
return true;
}
};
LNS.MyesqNG.isFileSizeExceeded = function(fileSize) {
var size = 2000000000000000000000000000;
if(Number(fileSize) > Number(size)){
return true;
}else{
return false;
}
};
Use this, it can work but not more than 5 MB file
Based on Anthony answer (https://stackoverflow.com/a/10916733/2750451), I've written a solution in coffeescript based on a defer object.
readFile: (file) =>
def = $.Deferred()
reader = new FileReader()
reader.onload = (ev) =>
def.resolve
name: file.name
binary: ev.target.result
reader.onerror = ->
def.reject()
reader.readAsDataURL(file)
def.promise()
Then, you could use it this way
readFile(file)
.done (parsedFile) =>
# do whatever you want with parsedFile
#model.set
image_name: parsedFile.name
image: parsedFile.binary
#model.save
.fail ->
console.log "readFile has failed"
To handle it on the server side (because it's Base64 encoded), here the solution in RoR (based on https://stackoverflow.com/a/16310953/2750451)
my_object.image = decode_image(params[:image])
my_object.image.name = params[:image_name]
def decode_image(encoded_file)
require 'base64'
image_data_string = split_base64(encoded_file)[:data]
Base64.decode64(image_data_string)
end
def split_base64(uri)
if uri.match(%r{^data:(.*?);(.*?),(.*)$})
return {
type: $1, # "image/png"
encoder: $2, # "base64"
data: $3, # data string
extension: $1.split('/')[1] # "png"
}
end
end
To ellaborate on Anthony Chua's answer. You need to add Image handling to Backbone.Form.editors like
Backbone.Form.editors.Image = Backbone.Form.editors.Text.extend({
tagName: 'div',
events: {
'change input[type=file]': 'uploadFile',
'click .remove': 'removeFile'
},
initialize: function(options) {
_.bindAll(this, 'filepickerSuccess', 'filepickerError', 'filepickerProgress');
Backbone.Form.editors.Text.prototype.initialize.call(this, options);
this.$input = $('<input type="hidden" name="'+this.key+'" />');
this.$uploadInput = $('<input type="file" name="'+this.key+'" accept="image/*" />');
this.$loader = $('<p class="upload-status"><span class="loader"></span> please wait..</p>');
this.$error = $('<p class="upload-error error">Error</p>');
this.$list = $('<ul class="file-list">');
},
// return an array of file dicts
getValue: function() {
var val = this.$input.val();
return (val ? JSON.parse(val) : [])[0].value;
},
setValue: function(value) {
var str, files = value;
if (_(value).isObject()) {
str = JSON.stringify(value);
} else {
files = value ? JSON.parse(value) : [];
}
this.$input.val(str);
this.updateList(files);
},
render: function(options) {
Backbone.Form.editors.Text.prototype.render.apply(this, arguments);
this.$el.append(this.$input);
this.$el.append(this.$uploadInput);
this.$el.append(this.$loader.hide());
this.$el.append(this.$error.hide());
this.$el.append(this.$list);
return this;
},
uploadFile: function() {
var fileInput = this.$uploadInput.get(0);
var fileObj = fileInput.files[0]
var reader = new FileReader();
var that = this;
// closure to capture the file information.
reader.onload = function(file){
var dataURL = reader.result;
var fileValue = {
value: dataURL,
name: fileObj.name,
content_type: fileObj.type
}
that.filepickerSuccess(fileValue);
};
// Read in the image file as a data URL.
reader.readAsDataURL(fileObj);
},
filepickerSuccess: function(files) {
console.log('File (raw)', files);
this.$loader.hide();
this.$error.hide();
this.$uploadInput.val('');
// when uploading one file, it returns just an object
if (!_(files).isArray()) { files = [files]; }
// turn response array into a flatter array of objects
var newFiles = _(files).map(function(file, index) {
return {
url: "#",
value: file.value,
filename: file.name,
key: index,
content_type: file.type
};
});
console.log('File (processed)', newFiles);
this.setValue(newFiles);
},
filepickerError: function(msg) {
console.debug('File error', msg);
this.$loader.hide();
this.$error.show();
},
filepickerProgress: function(percent) {
this.$loader.show();
this.$error.hide();
},
updateList: function(files) {
// this code is currently duplicated as a handlebar helper (I wanted to let this
// backbone-forms field stand on its own)
this.$list.empty();
_(files).each(function(file) {
var a = $('<a>', {
target: '_blank',
href: file.url,
text: file.filename + ' (' + file.content_type + ') '
});
var li = $('<li>').append(a);
li.append(a, ' ', $('<i class="icon-remove"></i>').data('key', file.key));
this.$list.append(li);
}, this);
this.$list[files.length ? 'show' : 'hide']();
},
removeFile: function(ev) {
if (ev) ev.preventDefault();
var files = this.getValue();
this.setValue([]);
}
});
You can use above code as follows
var ImgSlot = Backbone.Model.extend({
defaults: {
},
schema: {
imageField: {
type: "Image"
}
}
})
Render form using:
this.form = new Backbone.Form({
model: new ImgSlot(),
submitButton: "Example Image file input handling"
}).render();
var errors = that.form.commit({validate: true})
if(errors != null)
{
return false;
}
var data = that.form.model.attributes;
console.debug(data.imageField); // Will return base64 of image selected.
It is not possible to submit a file over AJAX before HTML5 (including IE9).
You need to sync the model attributes over ajax, and then send another html form post with the file, and then sync them up somehow. Generally, save the model over ajax, get an id back, add the id to the other form, and then post the file.
The jQuery plug in "jquery.form" may help you to construct a form to post the file. It manages the "hidden iframe trick" so that it looks like AJAX to the end user.
You might just need to spend some time googling "hidden iframe trick" ...

Extjs Script is not working: throws Exception

/**
* Rajan Y. Rawal
* application.js
* This file is sample file for learing Extjs
*/
// reference local blank image
Ext.BLANK_IMAGE_URL = '../extjs/resources/images/default/s.gif';
// create namespace
Ext.namespace('myNameSpace');
// Just to allow this tutorial to work for 1.1 and 2.
//Ext.Ext2 = (Ext.version && (Ext.version.indexOf("2") == 0));
// create application
myNameSpace.app = function() {
var btn1;
var privVar1 = 11;
var btn1Handler = function(button, event) {
alert('privVar1=' + privVar1);
alert('this.btn1Text=' + this.btn1Text);
};
return {
// public properties, e.g. strings to translate
btn1Text: 'Button 1',
// public methods
init: function() {
btn1 = new Ext.Button('btn1-ct', {
text: this.btn1Text,
handler: btn1Handler,
scope:this
});
}
};
}();
Ext.apply(myNameSpace.app, {
btn1Text:'Taste 1',
init: function() {
try {
btn1 = new Ext.Button('btn1-ct', {
text: this.btn1Text,
handler: btn1Handler,
scope: this
});
}
catch(e) {
alert('Error: "' + e.message + '" at line: ' + e.lineNumber);
}
}
});
Where is my fault?
Your script is working. What exactly are you expecting it to do?
You're creating an Ext.button with a handler, but there it is not being told to render anywhere on the page. You should provide a renderTo config option which will tell ExtJS to render the button to a given element...
btn1 = new Ext.Button('btn1-ct', {
text: this.btn1Text,
handler: btn1Handler,
scope: this,
renderTo: 'element-of-html-div'
});
Also, you're defining and then overriding everything in myNameSpace.app, this is pointless.

How to update an extjs window on its button click

Currently i am facing the following problem.
I am displaying after successful call of this ajax request.
function callDesignWindow(){
var serviceType = $("#serviceType").val();
alert(serviceType);
var ptId = $("#pt_id").val();
alert(ptId);
getAjaxPage({
url : "/ajax/NewEform/design.do?serviceType=" + serviceType +"&ptId =" + ptId,
successCallback: function (data) {
showDesignWindow(data);
}
});
searchVisible = true;
}
function showDesignWindow(htmlData){
alert(" In the show Design Window");
var designWindow = new Ext.Window({
title: "E-Form Design Phase",
width:650,
autoHeight: true,
id:'designWindow',
html: htmlData,
closable: false,
y: 150,
listeners: {
beforeclose: function () {
searchVisible = false;
}
},
buttons: [
{
text: 'Add Control', handler: function() {
saveFormControl();
}
},
{
text:'Customize', handler: function() {
designWindow.hide();
callCustomWindow();
}
}
]
});
designWindow.show(this);
}
function saveFormControl(){
alert(" add control button clicked");
if (!validateEformData()) return false;
formname= $("#formname").val();
alert(formname);
controlType= $("#controlType").val();
alert(controlType);
label= $("#labelname").val();
alert(label);
dataType= $("#dataType").val();
required= $("#required").val();
serviceType= $("#serviceType").val();
ptId = $("#ptId").val();
if(controlType == 3){
var itemList = [];
$("#selectedItemLists option").each(function(){
itemList.push($(this).val());
});
}
data = "eform_name=" + formname + "&control=" + controlType + "&serviceType=" + serviceType +"&ptId=" + ptId +"&labelName=" +label+ "&dataType=" +dataType+"&required="+required+"&items="+itemList;
alert(data);
$.ajax( {
type : "POST",
url : "/ajax/eformDetails/save.do",
data : data,
cache : false,
dataType : "text/html",
timeout: 40000,
error: function (xhr, err)
{
resolveAjaxError(xhr, err);
},
success : function(data) {
// Ext.getCmp('designWindow').close();
// showDesignWindow(data);
}
});
}
Now on success call of the ajax call ("/ajax/eformDetails/save.do") i want to update the designWindow and reset the values.
please help me in this.
If you want to be able to to manipulate our designWindow after you have already created it, you will need to either maintain a reference to it somewhere, or take advantage of the Ext.getCmp method (I would recommend the latter. For example, in your success function:
success: function () {
var myWindow = Ext.getCmp('designWindow');
//do whatever changes you would like to your window
}

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