When I use pthread in cocoa, and want to access cocoa control in pthread function(setBtnState), it doesn't work. What's the problem?
The following is the source code:
AppController.h
1 //
2 // AppController.h
3 // PThreadTest
4 //
5 // Created by zhu on 10-9-5.
6 // Copyright 2010 __MyCompanyName__. All rights reserved.
7 //
8
9 #import <Cocoa/Cocoa.h>
10
11
12 #interface AppController : NSObject {
13 IBOutlet NSButton *btnNew;
14 IBOutlet NSButton *btnEnd;
15 }
16
17 -(IBAction)newThread:(id)sender;
18 -(IBAction)endThread:(id)sender;
19
20 #end
AppController.m
1 //
2 // AppController.m
3 // PThreadTest
4 //
5 // Created by zhu on 10-9-5.
6 // Copyright 2010 __MyCompanyName__. All rights reserved.
7 //
8
9 #import "AppController.h"
10 #import <pthread.h>
11
12
13 #implementation AppController
14
15 struct mydata {
16 pthread_mutex_t mutex;
17 pthread_cond_t cond;
18 int stop;
19 NSButton *btnNew;
20 NSButton *btnEnd;
21 };
22
23 struct mydata adata;
24 struct mydata *ptr;
25
26 void setBtnState(struct mydata *p) {
27 BOOL stop = NO;
28 if (p->stop) {
29 stop = YES;
30 }
31 [p->btnNew setEnabled:stop];
32 [p->btnEnd setEnabled:!stop];
33 }
34
35 void* mythread(void* arg) {
36 NSLog(#"new thread start...");
37 ptr->stop = 0;
38 setBtnState(ptr);
39 pthread_mutex_lock(&ptr->mutex);
40 while (!ptr->stop) {
41 pthread_cond_wait(&ptr->cond, &ptr->mutex);
42 }
43 pthread_mutex_unlock(&ptr->mutex);
44 setBtnState(ptr);
45 NSLog(#"current thread end...");
46 }
47
48 -(id)init {
49 self = [super init];
50 ptr = &adata;
51 pthread_mutex_init(&ptr->mutex, NULL);
52 pthread_cond_init(&ptr->cond, NULL);
53 ptr->stop = 0;
54 ptr->btnNew = btnNew;
55 ptr->btnEnd = btnEnd;
56 return self;
57 }
58
59 -(IBAction)newThread:(id)sender {
60 pthread_t pid;
61 pthread_create(&pid, NULL, mythread, NULL);
62 }
63
64 -(IBAction)endThread:(id)sender {
65 pthread_mutex_lock(&ptr->mutex);
66 ptr->stop = 1;
67 pthread_mutex_unlock(&ptr->mutex);
68 pthread_cond_signal(&ptr->cond);
69 }
70
71 #end
Thanks to Chris. In the backgroud thread in order to update control's state I use performSelectorOnMainThread to communicate with the main UI thread.
But when btnEnd is pressed, the debugger console show the following infomation:
2010-09-12 23:36:29.255 PThreadTest[1888:a0f] -[AppController setBtnState]: unrecognized selector sent to instance 0x100133030
Why it doesn't work after I updated AppController.m as the following:
1 //
2 // AppController.m
3 // PThreadTest
4 //
5 // Created by zhu on 10-9-5.
6 // Copyright 2010 __MyCompanyName__. All rights reserved.
7 //
8
9 #import "AppController.h"
10 #import <pthread.h>
11
12
13 #implementation AppController
14
15 struct mydata {
16 pthread_mutex_t mutex;
17 pthread_cond_t cond;
18 int stop;
19 NSButton *btnNew;
20 NSButton *btnEnd;
21 id obj;
22 };
23
24 struct mydata adata;
25 struct mydata *ptr;
26
27 void* mythread(void* arg) {
28 NSLog(#"new thread start...");
29 ptr->stop = 0;
30 pthread_mutex_lock(&ptr->mutex);
31 while (!ptr->stop) {
32 pthread_cond_wait(&ptr->cond, &ptr->mutex);
33 }
34 pthread_mutex_unlock(&ptr->mutex);
35 [ptr->obj performSelectorOnMainThread:#selector(setBtnState) withObject:#"YES" waitUntilDone:NO];
36 NSLog(#"current thread end...");
37 }
38
39 -(void)setBtnState:(id)aobj {
40 BOOL stop = NO;
41 if ([aobj isEqualToString:#"YES"]) {
42 stop = YES;
43 }
44 [btnNew setEnabled:stop];
45 [btnEnd setEnabled:!stop];
46 }
47
48 -(id)init {
49 self = [super init];
50 ptr = &adata;
51 pthread_mutex_init(&ptr->mutex, NULL);
52 pthread_cond_init(&ptr->cond, NULL);
53 ptr->stop = 0;
54 ptr->obj = self;
55 // ptr->btnNew = btnNew;
56 // ptr->btnEnd = btnEnd;
57 return self;
58 }
59
60 - (void)awakeFromNib {
61 ptr->btnNew = btnNew;
62 ptr->btnEnd = btnEnd;
63 }
64
65 -(IBAction)newThread:(id)sender {
66 [self setBtnState:#"NO"];
67 pthread_t pid;
68 pthread_create(&pid, NULL, mythread, NULL);
69 }
70
71 -(IBAction)endThread:(id)sender {
72 pthread_mutex_lock(&ptr->mutex);
73 ptr->stop = 1;
74 pthread_mutex_unlock(&ptr->mutex);
75 pthread_cond_signal(&ptr->cond);
76 }
77
78 #end
79
You should only interact with your UI from the main thread, not from background threads.
This isn't just a matter of locking around interaction with your own controls; your controls may interact with other objects in the UI behind your back. (For example, your button may interact with your window.) This can lead to race conditions, deadlocks, invalid/mixed state, and other concurrency problems.
When you're doing some processing work on a background thread, and it needs to communicate results (whether intermediate or final) to the user, it will need to push that communication through the main thread. There are a few mechanisms in Cocoa with which to do this:
The -performSelectorOnMainThread:withObject:waitUntilDone: method lets you say "run this other method on the main thread," optionally waiting until it's done. You should almost never pass YES for the waitUntilDone: argument though, as that's a recipe for deadlock.
Starting in Mac OS X 10.6 and iOS 4.0, there is +[NSOperationQueue mainQueue], which returns an instance of NSOperationQueue associated with the main thread: You can place operations on this queue and they will run on the main thread.
This is useful if you're using several operations on a background queue and you have some "finishing" operation to perform on the main thread that depends on all of them. You can just use NSOperation's dependency mechanism to set up dependencies between them even though they're on different queues.
You can either subclass NSOperation or use Objective-C blocks for the bodies of your operations (via +[NSBlockOperation blockOperationWithBock:]).
Also starting in Mac OS X 10.6 and iOS 4.0, there is Grand Central Dispatch which lets you perform a block on a main queue associated with the main thread. It's a slightly less verbose API than NSOperation, but at the cost of not having direct support for dependencies and some of the other features of NSOperationQueue, and of being built in plain C rather than in Objective-C.
One thing to remember when using any of these mechanisms is that you must not interact with the same data from multiple threads at the same time without appropriate concurrency control (such as locking, or the use of specialized lock-free data structures and primitives). You can't get away with "Oh, I'm just reading, so I don't need to take a lock," or "Oh, I just need to enable a button, I don't really need to push that to the main thread."
A good way to avoid this issue is to do as much work as possible by batching it up into discrete units, processing those units in the background, and then relaying the results to the main thread.
So your threaded code is not written like this:
spin off a thread to:
lock the document
get some data from the document
unlock the document
process the data
tell the main thread whether to enable or disable the document's Foo button
Instead your threaded code is written like this:
get some data from the document
spin off a thread to:
process the data
then tell the main thread the result of the processing
on the main thread:
determine from the result of the processing whether to enable or disable the document's Foo button
The difference is that the latter is written in terms of the units of work being done, rather than in terms of the user interface, and will be both easier to understand and more robust in the face of your application's life (such as adding features) - it's essentially "MVC applied to threads."
You want to move:
ptr->btnNew = btnNew;
ptr->btnEnd = btnEnd;
... to awakeFromNib if you are using outlets and loading from a nib file. There is no guarantee that the outlets will be resolved until awakeFromNib is called and init is called before awakeFromNib.
I'm not certain you can use pthreads to communicate with the UI. I'm pretty sure you have to use NSThread and notifications to talk to controls on the main thread.
Related
I have the following issue: I want to define the clock a CPU should use during frequency transitions in the device tree rather than in the clock driver code (in this way it will be more generic). I want to define the "transition-clock" property in the device tree, something like:
232 cpu: cpu#01c20050 {
233 #clock-cells = <0>;
234 compatible = "allwinner,sun4i-a10-cpu-clk";
235 reg = <0x01c20050 0x4>;
-----
243 clocks = <&osc32k>, <&osc24M>, <&pll1>, <&pll1>;
244 transition-clock = <&osc24M>;
245 clock-output-names = "cpu";
246 };
I changed the file "drivers/clk/clkdev.c" to search this property so I can get a clk pointer and store it in a new property in the cpu clock structure. This is what I have managed so far (changes begin on line 78):
59 static struct clk *__of_clk_get(struct device_node *np, int index,
60 const char *dev_id, const char *con_id)
61 {
62 struct of_phandle_args clkspec;
63 struct clk *clk, *transition_clk;
64 struct device_node *clock_node, *transition_clock_node;
65 int rc;
66
67 if (index < 0)
68 return ERR_PTR(-EINVAL);
69
70 rc = of_parse_phandle_with_args(np, "clocks", "#clock-cells", index,
71 &clkspec);
72 if (rc)
73 return ERR_PTR(rc);
74
75 clk = __of_clk_get_by_clkspec(&clkspec, dev_id, con_id);
76 of_node_put(clkspec.np);
77
78 clock_node = of_parse_phandle(np, "clocks", 0);
79 pr_err("-------------------- parsing node %s\n", np->name);
80 if (clock_node!=NULL) {
81 pr_err("============ Clock node found %p\n", clock_node);
82 transition_clock_node =
83 of_parse_phandle(clock_node, "transition-clock", 0);
84 if (transition_clock_node!=NULL) {
85 pr_err("============ Transition clock node found %p\n",
86 transition_clock_node);
87 transition_clk = clk_get(clock_node, 0);
88 pr_err("============ Transition clock %p\n", transition_clk);
89 }
90 }
91
92 return clk;
93 }
I get pointers to the clock node and the transition clock node, but when I try to get a clock pointer from that, I get 0xfffffffe, which looks like an error:
[ 2.540542] -------------------- parsing node cpu
[ 2.540546] ============ Clock node found eeef9520
[ 2.540550] ============ Transition clock node found eeef8934
[ 2.540555] ============ Transition clock fffffffe
I want a clock object which I can later use in
clk_set_parent(cpu_clk, cpu_clk->transition_clk)
Any ideas are welcome :)
OK, I got it figured out in the meantime and since nobody answered I'm going to provide my solution (maybe somebody else bumps into this issue):
81 if (clock_node != NULL) {
82 rc = of_parse_phandle_with_args(clock_node, "transition-clock", NULL,
83 0, &transition_clkspec);
84 of_node_put(transition_clkspec.np);
85
86 if (!rc) {
87 transition_clock = __of_clk_get_by_clkspec(&transition_clkspec,
88 dev_id, con_id);
89 clk_set_transition_parent(clk, transition_clock);
90 }
91 }
So, the solution is to get an object of type "of_phandle_args" and get the clock from there using __of_clk_get_by_clkspec.
(the clk_set_transition_parent function is defined somewhere else and it does exactly what it's name suggests)
The ptrace system call allows the parent process to inspect the attached child. For example, in Linux, strace (which is implemented with the ptrace system call) can inspect the system calls invoked by the child process.
When the attached child process invokes a system call, the ptracing parent process can be notified. But how exactly does that happen? I want to know the technical details behind this mechanism.
Thank you in advance.
When the attached child process invokes a system call, the ptracing parent process can be notified. But how exactly does that happen?
Parent process calls ptrace with PTRACE_ATTACH, and his child calls ptrace with PTRACE_TRACEME option. This pair will connect two processes by filling some fields inside their task_struct (kernel/ptrace.c: sys_ptrace, child will have PT_PTRACED flag in ptrace field of struct task_struct, and pid of ptracer process as parent and in ptrace_entry list - __ptrace_link; parent will record child's pid in ptraced list).
Then strace will call ptrace with PTRACE_SYSCALL flag to register itself as syscall debugger, setting thread_flag TIF_SYSCALL_TRACE in child process's struct thread_info (by something like set_tsk_thread_flag(child, TIF_SYSCALL_TRACE);). arch/x86/include/asm/thread_info.h:
67 /*
68 * thread information flags
69 * - these are process state flags that various assembly files
70 * may need to access ...*/
75 #define TIF_SYSCALL_TRACE 0 /* syscall trace active */
99 #define _TIF_SYSCALL_TRACE (1 << TIF_SYSCALL_TRACE)
On every syscall entry or exit, architecture-specific syscall entry code will check this _TIF_SYSCALL_TRACE flag (directly in assembler implementation of syscall, for example x86 arch/x86/kernel/entry_32.S: jnz syscall_trace_entry in ENTRY(system_call) and similar code in syscall_exit_work), and if it is set, ptracer will be notified with signal (SIGTRAP) and child will be temporary stopped. This is done usually in syscall_trace_enter and syscall_trace_leave :
1457 long syscall_trace_enter(struct pt_regs *regs)
1483 if ((ret || test_thread_flag(TIF_SYSCALL_TRACE)) &&
1484 tracehook_report_syscall_entry(regs))
1485 ret = -1L;
1507 void syscall_trace_leave(struct pt_regs *regs)
1531 if (step || test_thread_flag(TIF_SYSCALL_TRACE))
1532 tracehook_report_syscall_exit(regs, step);
The tracehook_report_syscall_* are actual workers here, they will call ptrace_report_syscall. include/linux/tracehook.h:
80 /**
81 * tracehook_report_syscall_entry - task is about to attempt a system call
82 * #regs: user register state of current task
83 *
84 * This will be called if %TIF_SYSCALL_TRACE has been set, when the
85 * current task has just entered the kernel for a system call.
86 * Full user register state is available here. Changing the values
87 * in #regs can affect the system call number and arguments to be tried.
88 * It is safe to block here, preventing the system call from beginning.
89 *
90 * Returns zero normally, or nonzero if the calling arch code should abort
91 * the system call. That must prevent normal entry so no system call is
92 * made. If #task ever returns to user mode after this, its register state
93 * is unspecified, but should be something harmless like an %ENOSYS error
94 * return. It should preserve enough information so that syscall_rollback()
95 * can work (see asm-generic/syscall.h).
96 *
97 * Called without locks, just after entering kernel mode.
98 */
99 static inline __must_check int tracehook_report_syscall_entry(
100 struct pt_regs *regs)
101 {
102 return ptrace_report_syscall(regs);
103 }
104
105 /**
106 * tracehook_report_syscall_exit - task has just finished a system call
107 * #regs: user register state of current task
108 * #step: nonzero if simulating single-step or block-step
109 *
110 * This will be called if %TIF_SYSCALL_TRACE has been set, when the
111 * current task has just finished an attempted system call. Full
112 * user register state is available here. It is safe to block here,
113 * preventing signals from being processed.
114 *
115 * If #step is nonzero, this report is also in lieu of the normal
116 * trap that would follow the system call instruction because
117 * user_enable_block_step() or user_enable_single_step() was used.
118 * In this case, %TIF_SYSCALL_TRACE might not be set.
119 *
120 * Called without locks, just before checking for pending signals.
121 */
122 static inline void tracehook_report_syscall_exit(struct pt_regs *regs, int step)
123 {
...
130
131 ptrace_report_syscall(regs);
132 }
And ptrace_report_syscall generates SIGTRAP for debugger or strace via ptrace_notify/ptrace_do_notify:
55 /*
56 * ptrace report for syscall entry and exit looks identical.
57 */
58 static inline int ptrace_report_syscall(struct pt_regs *regs)
59 {
60 int ptrace = current->ptrace;
61
62 if (!(ptrace & PT_PTRACED))
63 return 0;
64
65 ptrace_notify(SIGTRAP | ((ptrace & PT_TRACESYSGOOD) ? 0x80 : 0));
66
67 /*
68 * this isn't the same as continuing with a signal, but it will do
69 * for normal use. strace only continues with a signal if the
70 * stopping signal is not SIGTRAP. -brl
71 */
72 if (current->exit_code) {
73 send_sig(current->exit_code, current, 1);
74 current->exit_code = 0;
75 }
76
77 return fatal_signal_pending(current);
78 }
ptrace_notify is implemented in kernel/signal.c, it stops the child and pass sig_info to ptracer:
1961 static void ptrace_do_notify(int signr, int exit_code, int why)
1962 {
1963 siginfo_t info;
1964
1965 memset(&info, 0, sizeof info);
1966 info.si_signo = signr;
1967 info.si_code = exit_code;
1968 info.si_pid = task_pid_vnr(current);
1969 info.si_uid = from_kuid_munged(current_user_ns(), current_uid());
1970
1971 /* Let the debugger run. */
1972 ptrace_stop(exit_code, why, 1, &info);
1973 }
1974
1975 void ptrace_notify(int exit_code)
1976 {
1977 BUG_ON((exit_code & (0x7f | ~0xffff)) != SIGTRAP);
1978 if (unlikely(current->task_works))
1979 task_work_run();
1980
1981 spin_lock_irq(¤t->sighand->siglock);
1982 ptrace_do_notify(SIGTRAP, exit_code, CLD_TRAPPED);
1983 spin_unlock_irq(¤t->sighand->siglock);
1984 }
ptrace_stop is in the same signal.c file, line 1839 for 3.13.
I am studying context switching in C programming and have found the following example code on the Internet. I am trying to figure out whether only makecontext() function can trigger a function that does something. The other functions such as setcontext(), getcontext(), and swapcontext() are used for setting the context.
The makecontext() attaches a function and its parameter(s) to a context, does the function stick to the context all the time until a change is committed to it?
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <ucontext.h>
4 #define MEM 64000
5
6 ucontext_t T1, T2, Main;
7 ucontext_t a;
8
9 int fn1()
10 {
11 printf("this is from 1\n");
12 setcontext(&Main);
13 }
14
15 void fn2()
16 {
17 printf("this is from 2\n");
18 setcontext(&a);
19 printf("finished 1\n");
20 }
21
22 void start()
23 {
24 getcontext(&a);
25 a.uc_link=0;
26 a.uc_stack.ss_sp=malloc(MEM);
27 a.uc_stack.ss_size=MEM;
28 a.uc_stack.ss_flags=0;
29 makecontext(&a, (void*)&fn1, 0);
30 }
31
32 int main(int argc, char *argv[])
33 {
34 start();
35 getcontext(&Main);
36 getcontext(&T1);
37 T1.uc_link=0;
38 T1.uc_stack.ss_sp=malloc(MEM);
39 T1.uc_stack.ss_size=MEM;
40 makecontext(&T1, (void*)&fn1, 0);
41 swapcontext(&Main, &T1);
42 getcontext(&T2);
43 T2.uc_link=0;
44 T2.uc_stack.ss_sp=malloc(MEM);
45 T2.uc_stack.ss_size=MEM;
46 T2.uc_stack.ss_flags=0;
47 makecontext(&T2, (void*)&fn2, 0);
48 swapcontext(&Main, &T2);
49 printf("completed\n");
50 exit(0);
51 }
makecontext writes the function info into a context, and it will remain there until it is overwritten by something else. getcontext overwites the entire context, so would overwrite any function written there by a previous call to makecontext. Likewise, swapcontext completely overwrites the context pointed at by its first argument.
The basic idea is that a u_context contains a snapshot of part of the process context at some time. It contains all the machine registers, stack info, and signal masks. It does NOT include any memory map or file descriptor state. The state in the u_context is precisely all the state you need to manipulate in order to implement threads or coroutines.
edit
swapcontext(¤t, &another) saves the current context in current and switches to another. At some later point, the code (runnning from another context) may switch back to current (with another call to swapcontext) or it might switch to some third context.
When a context ends (the function set into it with makecontext returns), if some context is pointed at by its uc_link field, it will switch to that context. But if uc_link is NULL, then the thread (and process if there's only one thread) will exit -- other contexts that are not running will just be abandoned.
I am starting to learn to write PCI driver and the first exercise i took was to find if a given device exists on the bus. After searching some books and internet, i was able to write down the below program which does work but i am not clear on few concepts.
1 /*
2 Program to find a device on the PCI sub-system
3 */
4 #define VENDOR_ID 0x8086
5 #define DEVICE_ID 0x7113
6
7 #include <linux/kernel.h>
8 #include <linux/module.h>
9 #include <linux/stddef.h>
10 #include <linux/pci.h>
11 #include <linux/init.h>
12 #include <linux/cdev.h>
13 #include <linux/device.h>
14
15 #define LOG(string...) printk(KERN_NOTICE string)
16
17 #define CDEV_MAJOR 227
18 #define CDEV_MINOR 0
19
20
21 MODULE_LICENSE("GPL");
22
23 struct pci_dev *pci_dev;
24 unsigned long mmio_addr;
25 unsigned long reg_len;
26 unsigned long *base_addr;
27
28 int device_probe(struct pci_dev *dev, const struct pci_device_id *id);
29 void device_remove(struct pci_dev *dev);
30
31 struct pci_device_id pci_device_id_DevicePCI[] =
32 {
33 {VENDOR_ID, DEVICE_ID, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0},
34 {} // end of list
35 };
36
37 struct pci_driver pci_driver_DevicePCI =
38 {
39 name: "MyPCIDevice",
40 id_table: pci_device_id_DevicePCI,
41 probe: device_probe,
42 remove: device_remove
43 };
44
45
46 int init_module(void)
47 {
48 struct pci_dev *pdev = NULL;
49 int ret = 0;
50
51 pci_register_driver(&pci_driver_DevicePCI);
52 pdev = pci_get_device(VENDOR_ID, DEVICE_ID, NULL);
53 if (pdev)
54 {
55 LOG("Device found ... ");
56 pci_dev = pdev;
57 }
58 else
59 {
60 LOG("Device not found ... ");
61 }
62 return ret;
63
64
65 }
66
67 void cleanup_module(void)
68 {
69 pci_unregister_driver(&pci_driver_DevicePCI);
70
71 }
72
73 int device_probe(struct pci_dev *dev, const struct pci_device_id *id)
74 {
75 int ret;
76 LOG("Devie probed");
77 ret = pci_enable_device(dev);
78 if (ret < 0 ) LOG("Failed while enabling ... ");
79
80 return ret;
81 }
82
83 void device_remove(struct pci_dev *dev)
84 {
85 pci_release_regions(dev);
86 pci_disable_device(dev);
87 }
Inside init_module() function, given user VID and DID device is found and if successful, struct pdev is pointing to the respective pci device. As i have read, probe() function kicks in as soon as the device is found.
Does this mean we always have to do pci_get_device() before calling the pci_enable_device()?
IMO, yes but if so, how do device_probe() get reference to dev structure even though i am not passing it?
If i am 100% sure that my device exists on the system, how can i call pci_enable_device() without registering?
I am currently referring LDD3 book where they explain all the calls but for a beginner i feel it misses out how to connect the dot. Does any one have pointers where widely used pci_xx() calls are explained with neat examples?
Your probe function is called by pci_register_driver, which searches for an unclaimed device with a matching device ID.
Your pci_get_device call happens after probe has returned, and is not needed.
My question is how fast is mprotect. What will be the difference between mprotecting say 1 MB of contiguous memory as compared to 1 GB of contiguous memory? Of course I can measure the time, but I want to know what goes under the hood.
A quick check on the source seems to indicate that it iterates over the process mappings in the selected region and change their flags. If you protect less than a whole mapping it'll split it into two or three.
So in short it's O(n) where n is the number of times you've called mmap.
You can see all the current maps in /proc/pid/maps
It is O(n) on page count in the region too, because it should change a access bits on all PTEs (Page translation Entries, which describes virtual->physical page mappings in PageTable). Calltree:
mprotect
->
mprotect_fixup
->
change_pte_range
http://lxr.free-electrons.com/source/mm/mprotect.c#L32
47 do {
48 oldpte = *pte;
49 if (pte_present(oldpte)) {
50 pte_t ptent;
51
52 ptent = ptep_modify_prot_start(mm, addr, pte);
53 ptent = pte_modify(ptent, newprot);
54
55 /*
56 * Avoid taking write faults for pages we know to be
57 * dirty.
58 */
59 if (dirty_accountable && pte_dirty(ptent))
60 ptent = pte_mkwrite(ptent);
61
62 ptep_modify_prot_commit(mm, addr, pte, ptent);
63 } else if (PAGE_MIGRATION && !pte_file(oldpte)) {
64 swp_entry_t entry = pte_to_swp_entry(oldpte);
65
66 if (is_write_migration_entry(entry)) {
67 /*
68 * A protection check is difficult so
69 * just be safe and disable write
70 */
71 make_migration_entry_read(&entry);
72 set_pte_at(mm, addr, pte,
73 swp_entry_to_pte(entry));
74 }
75 }
76 } while (pte++, addr += PAGE_SIZE, addr != end);
Note the increment: addr += PAGE_SIZE, addr != end);