Using VS2010 Image Library when image contains more than one icon - wpf

I'd like to create a button containing an image (remove) from the VS2010 Image Library in WPF (...\_Common Elements\Actions\remove.png). This image actually contains four versions of the icon in different sizes. How do I go about using the first one of these?
Thanks,
Chris

I think that the files in the _Common Elements are meant to be used when creating or composing new icons, so you don't have to recreate the, well, common elements for each icon. Because of that, whenever I needed one of the icons from this, I just copied the one I needed into a new image and used that.
Read the readme files in the directory you want to use images from. For example it states in _Common Elements\Objects\_MSCommonElements_Objects - Readme.html (rough translation from my German version):
These common elements are supposed to be used during development and design of new custom icons.

Related

Gimp batch create from differing elements

I am trying to create images made up from different elements, some of which are static, some of which are variable.
The endresult should be a set of flyers, made of of a background image, a logo (both static) as well as a QR code and a description of the QR code (text) - both variable.
I do have the background image, logo and QR codes (several dozens) as separate files and am looking for a away to batch create these flyers automatically whereby each QR code is combined wit the background image and the logo (and ideally text as well).
I am well versed with BIMP, however this doesn't allow the option to have certain elements be variables.
Forget Gimp and use ImageMagick's compose utility.
See here.

Adding an image (icon/symbol) into the font

Is there any way I can add images to the font I'm using?
I've been working on my card game (see link in my profile) and the symbols I use are a part of the language of the game. I want to be able to freely use my icons/symbols in my text to any program I use. Ultimately, I need to create a database and would need to put the text (that includes the icons/symbols) in an area of an app or website.
For the past 4 years, I've gotten away with manually inserting the symbols as pictures and shrinking them, but it's too inflexible for my plans.
The icons/symbols are full color vector images created in either Illustrator or Fireworks CS5 (my wife made them). The color is important as part of the symbol.
Thank you! hewhocomes
You should try font awesome: http://fortawesome.github.io/Font-Awesome/
It is a library of icons easy to use and install and you can change the color of the icons or any other attribute just as you would regular text using: color: #some-color.
I hope this helps.
Good luck!

IconView and lots of Images GTK

I have question to GTK users, in my program I will need a lot of images and I wonder if I can somehow connect iconview with images? Because some of these images are going to be big and I want to show ther dwarfs in one window and full size in another. Or do I have to use table and then making small icons from images, place them inside table, save somewhere original dimensions and then just restore original dimensions in that another window where I want to have full dimensions of pictures?
Sorry for bothering and thanks in advance.
You have to first load the image manually (using gdk_pixbuf_new_from_file() or gdk_pixbuf_new_from_file_at_size()). Then manually create the different sizes you need (using gdk_pixbuf_scale() or gdk_pixbuf_scale_simple()). To add the images to the icon view you have to create a 'GtkListStore' (or any other object implementing the GtkTreeModel interface) and add your scaled down pixbuf to it. It would be a good idea to do this in a separate thread since it will probably take some time for the images to load and you don't want your application to lock up.

How should I use .ico files in a Winforms Application?

I'm developing a WinForms c# 3.0 application. Our designer created quite a lot of .ico files containing all the needed art. The choice of .ico was made because quite often, the same image is needed in several places in different dimensions.
Now, it seems .ico files are really annoying to use in visual studio. The only way to use those images seems to be through images list (which aren't supported by all controls).
Compared to other resources, you can't write this :
foo.Image = global::RFQHUB.RFQHUBClient.Properties.Resources.foo; // Cannot implicitly convert type 'System.Drawing.Icon' to 'System.Drawing.Image'
Here are the options I'm considering :
create ImageLists of all possible sizes referencing all my icons in my main window. Link these ImageLists from other windows and find a way to export Image objects from the ImageList when I can't use it directly ; since ImageList contains a Draw() method, this should probably be possible.
convert all the x.ico I've got in several x16.gif ...x48.gif, and use those through resources.
I'd be interested to know if some people have been successfully using .ico resources in a Winform application. In so, how did you set up things ?
ICO isn't quite an obsolete format, but it's close. It's still useful for your application icon, but for almost everything else, it's better to use an ImageList for each size that you need. And it's much faster to populate an ImageList from a bitmap that contains multiple images layed out in a grid.
You also want to use an Alpha channel transparency in your bitmaps to get the best result, so storing them as .PNG files in your resources is the best way to go, since PNG supports an alpha channel. ICO and GIF files support only single bit for transparency - every pixel is either fully opaque or fully transparent. An 8 bit alpha channel for transparency looks much nicer.
If you can send your artist back to the drawing board then you should do so, and have him/her do full anti-aliased images with alpha. If you can't, then I suggest that you write a small program to convert all of your icon files into bitmaps suitable for loading into ImageLists.
Convert the images into PNG. Point. Whoever decided to use .ico files to start with should get talked to in private - the argument holds no ground.

Get path geometry from image

If i have a logo, let's say done as a jpg or even a png. Any suggestion for how I can use that to define a path geometry? It would be really good if any suggestions could be provided for how i can do it in blend.
Thanks
Yes - I just tackled this problem for an LOB application two days ago.
I can't offer advice for Blend (though I've read that it can be done in Expression Designer). However, the best free tool I've found for this is called InkScape (http://www.inkscape.org).
It's opensource, and while it's intended primarily for editing SVG vector-based images, it has two key features that are useful to us WPFers:
It can vectorize (i.e. "trace") raster images like bitmaps and jpegs, albeit not as well as one would hope, and
It can export the vector image as XAML
You'll invariably find that you get better results from loading vector formats (like SVG, EMF, WMF, etc) and saving to XAML, than if you try to convert a bitmap/jpeg... simply because the process of vectorizing a raster image is error prone at best. So if you want to bring a company logo into XAML, try to get hold of the source files used to create the logo (perhaps done in Illustrator?) and import that into InkScape.
If this post is helpful, please be kind and give it a one-up.
Jasema is a terrific tool right for the job.
Also, don't be shy to use Blend - it is somewhat more difficult to use (drawing shapes using pen) but it gets easier pretty fast. Switch on gridlines and optionally snap to them for good results.
What both Jasema and Blend are lacking, is the ability to easily create shapes with a central symmetry (like stars), so I took parts from Jasema and created my own tool (named Radius) that works a bit like a combination of a ruler and compass.
I have a good idea but you're png, bmp, jpg or other non vector file is must be very simple because we need best scan results and only use inkscape.
Step: Drag and drop your file workspace on Inkscape, download free.
Tip: If your image is color white, Top menu item File->Document Properties-> heck Checkerboard Background and if you want uncheck Page border show.
Step: Top menu item Path-> Trace Bitmap-> Mode check what you want property, i usually use color property and if your file is png check Remove Background then click OK, then wait again Ok button is Enable and close window.
Step: Now you have a two layer, top layer vektor file and bottom layer your file. Select vector file and top menu item Edit-> XML Editor-> select svg path and look side column, d name propery in your data path value.
But this method may not always work or may not give the desired results and draw your own shapes with the scape so you can get the path data from the XML editor.
Example, my first tests this like:
and after working on it some more:
I've solved my problem (export an image as XAML) using Microsoft Expression Design 4 (Free Version). I've downloaded from the link
http://www.microsoft.com/en-us/download/confirmation.aspx?id=36180
As input, I had Adobe Ilustrator files.
Adobe Illustrator / CorelDraw is perhaps the best tool out there for these operations that I have used.
Personally, I prefer illustrator for on-screen media. These tracings can be exported into several formats such as EPS, SVG, AI, or even XAML (with this plugin)
Best of Luck !!!!
I have recently been struggling with this myself. I had a set of icons done in data and needed to update them to look nicer.
I tried everything, manually typing them out. drawing in svg, converting svg to xaml.
in the end i found a list of open source icons from google material icons.
I then used this to convert from the svg files to data
https://github.com/BerndK/SvgToXaml
It works well but not for the icons i drew myself.
I decided to place all the icons data i convert into an app i built myself that will give you the data and a preview of the icon. feel free to use and contribute. I will keep updating as much as i can.
https://github.com/sgreaves1/XamlIcons
Convert your image from png to svg in online converter, then drop file into this site http://inloop.github.io/svg2android/ and you will see pathData of your image like below shown in my image.

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