How to get MouseDown after a few seconds? - wpf

Assume I have a button and I want the following behavior:
when I click on the button, it fires up an event - ok, that's easy.
Now, if I click and wait, after a few seconds it suppose to fire up another event. e.g. popup a menu...
how to do that?

Are you checking the MouseUp event?
Is what you are saying if the user holds down the mouse button for 2 seconds to display a popup menu?
What I would do is on the MouseDown event create a separate thread waiting for the 2 seconds. If the MouseUp event is triggered before it expires then do nothing, else do the event.
// This event will be used for tracking if the MouseUp has been received
private System.Threading.AutoResetEvent _stopTrigger;
private void OnMouseDown(object sender, MouseButtonEventArgs e)
{
if (this._stopTrigger == null)
{
this._stopTrigger = new System.Threading.AutoResetEvent(false);
}
Action popupProcess = new Action(this.ShowPopupAfterTime);
// Make the Popup process on a separate thread
popupProcess.BeginInvoke(null, null);
}
private void OnMouseUp(object sender, MouseButtonEventArgs e)
{
if (this._stopTrigger != null)
{
// Sends the signal to the ShowPopupAfterTime that it should NOT display the pop up
// IIt will make WaitOne return true and not go into the if statement
this._stopTrigger.Set();
}
}
private void ShowPopupAfterTime()
{
// Will enter the if after 2 seconds
if (!this._stopTrigger.WaitOne(2000))
{
// This means it has NOT be trigged thus I can display the popup
// DISPLAY POPUP
// DON"T FORGET you are on a different thread here, NOT UI thread. You will have to use the Dispatcher to get back
// to the UI thread to display the popup
}
}

Look up Timer() and DispatcherTimer()

I would use threading like this
private void mousedownEvent(object sender, MouseButtonEventArgs e)
{
//Fire off a thread which will do the waiting in the background
new Thread(delegate()
{
//Wait for 2 seconds
Thread.Sleep(2000);
//dump a dowork() method onto the main thread
this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new Action(delegate()
{
doWork(sender);
}));
return;
}).Start();
}
private void doWork(object sender)
{
//if the button is still pressed
if ((sender as UIElement).IsMouseOver && Mouse.LeftButton == MouseButtonState.Pressed)
{
//continue here
}
}
it will check a mouse button is pressed and then check again after 2 seconds without stalling the main app thread. I wou't check if the button was pressed the entire time so this may or may not be important to you
Shane

You can run timer for 2 seconds under MouseDown event and on timers tick event check what you need. Afer that you can stop your timer.

DispatcherTimer PopupTimer = new DispatcherTimer();
PopupTimer.Tick += new EventHandler(PopupTimerTick);
PopupTimer.Interval = new TimeSpan(0, 0, 0, 0,5);
private void PopupTimerTick(object sender, EventArgs e)
{
if (Mouse.LeftButton == MouseButtonState.Pressed)
{
// If still pressed showing popup
((Storyboard)Resources["ShowPopup"]).Begin();
PopupTimer.Stop();
}
}
private void ImageOnMouseDown(object sender, MouseButtonEventArgs e)
{
PopupTimer.Start();
e.Handled = true;
}
private void ImageOnMouseUp(object sender, MouseButtonEventArgs e)
{
e.Handled = true;
if (Popup.IsOpen == false)
{
((Storyboard)Resources["ShowPopup"]).Stop();
// Here the operation that works on the click
}
}

Related

Detect if a TextChanged event wasn't triggered programmatically

I have a TextChanged event attached to a TextBox in a Windows Form. How to make sure if a particular call to that event wasn't triggered programmatically rather by user interacting with the TextBox?
I would like to extend #rw_'s solution a little. Inside your TextBox event handler,
private void txt_TextChanged(object sender, EventArgs e)
{
if (!(sender is null) &&((TextBox)sender).ContainsFocus)
{
//Code if triggered by Click event
}
else
{
//Code if triggered programmatically
}
}
This will help your program adjust to the case where sender object is not null for some reason.
I am unsure about what your question means. I'll split my answer.
If you want to call the text changed function programmatically and differ when it was called by user interactivity or if it was called programmatically:
Assuming that when you call the function programmatically you pass null on sender and event args txt_TextChanged(null,null);, you could use this solution:
private void txt_TextChanged(object sender, EventArgs e)
{
if(sender == null)
{
// triggered programmatically
}
else
{
// triggered by the user. sender object is the textbox interacted by the user
}
}
If you want to change the text programmatically without triggering the event:
this.txt.TextChanged -= new System.EventHandler(this.txt_TextChanged);
txt.Text = "bar";
this.txt.TextChanged += new System.EventHandler(this.txt_TextChanged);
This is a common problem. You can set a flag on your form before updating the value and then check it in your event handler:
handleEvent = false;
TextBox1.Text = "foo";
handleEvent = true;
Then in your handler, check the flag:
private void TextBox1_TextChanged(object sender, EventArgs e)
{
if(handleEvent)
{
// do stuff
}
}

My app has multiple windows, I want to do something when the mouse is outside of all of them for a specified time

My application has a couple of windows. I want to perform a certain action once the mouse is outside of all my windows for a specified time (say half a second).
For a single window I'd start a timer in the MouseLeave event, and delete that time in the MouseEnter event, but how would I go about implementing this for multiple windows ?
All Windows and Pages have access to App. Just start and cancel a BackGroundWorker that has a built in delay. If the worker completes then do you thing. I tested this with two pages.
Register a MouseEnter and MouseLeave on all pages
private void MainWindowsMouseLeave(object sender, MouseEventArgs e)
{
// MessageBox.Show("MouseLeave");
tbMouseEnterLeave.Text = "MouseLeave";
if (App.BackgroundWorkerApp.IsBusy) App.BackgroundWorkerApp.CancelAsync();
else
{
Thread.Sleep(10);
if (App.BackgroundWorkerApp.IsBusy)App.BackgroundWorkerApp.CancelAsync();
}
if (!App.BackgroundWorkerApp.IsBusy) App.BackgroundWorkerApp.RunWorkerAsync();
}
private void MainWindowsMouseEnter(object sender, MouseEventArgs e)
{
tbMouseEnterLeave.Text = "MouseEnter";
App.BackgroundWorkerApp.CancelAsync();
}
public partial class App : Application
{
private static System.ComponentModel.BackgroundWorker backgroundWorkerApp = new BackgroundWorker();
public App()
{
backgroundWorkerApp.WorkerSupportsCancellation = true;
backgroundWorkerApp.DoWork +=
new DoWorkEventHandler(backgroundWorkerApp_DoWork);
backgroundWorkerApp.RunWorkerCompleted +=
new RunWorkerCompletedEventHandler(
backgroundWorkerApp_RunWorkerCompleted);
}
public static System.ComponentModel.BackgroundWorker BackgroundWorkerApp { get { return backgroundWorkerApp; } }
private void backgroundWorkerApp_DoWork(object sender,
DoWorkEventArgs e)
{
// Get the BackgroundWorker that raised this event.
BackgroundWorker worker = sender as BackgroundWorker;
e.Result = ComputeApp(worker, e);
}
// This event handler deals with the results of the
// background operation.
private void backgroundWorkerApp_RunWorkerCompleted(
object sender, RunWorkerCompletedEventArgs e)
{
// First, handle the case where an exception was thrown.
if (e.Error != null)
{
MessageBox.Show(e.Error.Message);
}
else if (e.Cancelled)
{
// Next, handle the case where the user canceled
// the operation.
// Note that due to a race condition in
// the DoWork event handler, the Cancelled
// flag may not have been set, even though
// CancelAsync was called.
// MessageBox.Show("Cancel");
}
else
{
// Finally, handle the case where the operation
// succeeded.
// this where you do that thing you want to do
MessageBox.Show("Complete");
}
}
string ComputeApp(BackgroundWorker worker, DoWorkEventArgs e)
{
// Abort the operation if the user has canceled.
// Note that a call to CancelAsync may have set
// CancellationPending to true just after the
// last invocation of this method exits, so this
// code will not have the opportunity to set the
// DoWorkEventArgs.Cancel flag to true. This means
// that RunWorkerCompletedEventArgs.Cancelled will
// not be set to true in your RunWorkerCompleted
// event handler. This is a race condition.
if (worker.CancellationPending)
{
e.Cancel = true;
return "cancelled";
}
for (int i=0; i < 10; i++)
{
Thread.Sleep(100);
if (worker.CancellationPending)
{
e.Cancel = true;
return "cancelled";
}
}
return "complete";
}
}

How to stop ResizeEnd event when form is moved?

I write certain code in my form ResizeEnd event. Now problem is when form is moved by clicking and dragging on the caption bar, ResizeEnd event is fired and code is executed even though form size is NOT changed.
I gone through MSDN documentation for Resizeend event and it says that event will fire when form is moved (don't understand why this happens when the size is NOT changed).
For resolution I put the if condition to check if size is changed like below to stop execution of code on form move:
int Prv_Height; int Prv_Width;
private void TemplateGrid_ResizeEnd(object sender, EventArgs e)
{
if (this.Size.Width != Prv_Width || this.Size.Height != Prv_Height)
{
Prv_Width = this.Size.Width;
Prv_Height = this.Size.Height;
//Other code here when form resize ends...
}
}
So is there any way to stop ResizeEnd event to fire when form is moved? or any other better approach to solve the problem?
You could move your check for sizechange to a new baseform. On derived forms the resizeEnd event will then only fire if the size is actually changed.
public partial class CustomForm : Form
{
private Size _prvSize;
public CustomForm()
{
InitializeComponent();
}
protected override void OnShown(EventArgs e)
{
_prvSize = this.Size;
base.OnShown(e);
}
protected override void OnResizeEnd(EventArgs e)
{
if (this.Size == _prvSize)
return;
_prvSize = this.Size;
base.OnResizeEnd(e);
}
}
private void Form1_ResizeBegin(object sender, EventArgs e)
{
oldSize = ClientSize;
}
private Size oldSize = new Size();
private void Form1_ResizeEnd(object sender, EventArgs e)
{
if (oldSize == ClientSize)
return;
//Add Something
}

Silverlight 4:How to delay Mouseenter event

i have a situation where : User moves mouse over the image .
If user keeps mouse on that image for specific time ex. 2 seconds then only i have to proceed
further in mouseenter event otherwise don't.
I have already refred to http://forums.silverlight.net/t/86671.aspx/1 but looks like mine is different case.
One option is to use a DispatchTimer to determine the length of the mouse over.
bool isMouseOverImage = false;
public void Image_MouseEnter(object sender, MouseEventArgs e)
{
this.isMouseOverImage = true;
var timer = new System.Windows.Threading.DispatcherTimer();
timer.Interval = TimeSpan.FromSeconds(2);
timer.Tick += (object timerSender, EventArgs timerArgs) =>
{
if(this.isMouseOverImage)
{
// write your code
}
// stop the timer
timer.Stop();
};
timer.Start();
}
public void Image_MouseLeave(object sender, MouseEventArgs e)
{
this.isMouseOverImage = false;
}
If you have multiple images, you should create a re-usable Behavior and attach it to each image. I can define code for that if that would help.

WPF: Button single click + double click issue

I have to handle both the single click and the double click of a button in a WPF application with different reaction.
Unfortunately, on a doubleclick, WPF fires two click event and a double click event, so it's hard to handle this situation.
It tried to solve it using a timer but without success...I hope you can help me.
Lets see the code:
private void delayedBtnClick(object statInfo)
{
if (doubleClickTimer != null)
doubleClickTimer.Dispose();
doubleClickTimer = null;
this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, new VoidDelegate(delegate()
{
// ... DO THE SINGLE CLICK ACTION
}));
}
private void btn_Click(object sender, RoutedEventArgs e)
{
if (doubleClickTimer == null)
doubleClickTimer = new Timer(delayedBtnClick, null, System.Windows.Forms.SystemInformation.DoubleClickTime, Timeout.Infinite);
}
}
}
private void btnNext_MouseDoubleClick(object sender, MouseButtonEventArgs e)
{
if (doubleClickTimer != null)
doubleClickTimer.Change(Timeout.Infinite, Timeout.Infinite); // disable it - I've tried it with and without this line
doubleClickTimer.Dispose();
doubleClickTimer = null;
//.... DO THE DOUBLE CLICK ACTION
}
The problem is that the 'SINGLE CLICK ACTION' called after the 'DOUBLE CLICK ACTION' on doubleclick. It's strange that I set thedoubleClickTimer to null on double click but in the delayedBtnClick it's true :O
I've already tried to use longer time, a bool flag and lock...
Do you have any ideas?
Best!
If you set the RoutedEvent's e.Handled to true after handling the MouseDoubleClick event then it will not call the Click Event the second time after the MouseDoubleClick.
There's a recent post which touches on having different behaviors for SingleClick and DoubleClick which may be useful.
However, if you are sure you want separate behaviors and want/need to block the first Click as well as the second Click, you can use the DispatcherTimer like you were.
private static DispatcherTimer myClickWaitTimer =
new DispatcherTimer(
new TimeSpan(0, 0, 0, 1),
DispatcherPriority.Background,
mouseWaitTimer_Tick,
Dispatcher.CurrentDispatcher);
private void Button_MouseDoubleClick(object sender, MouseButtonEventArgs e)
{
// Stop the timer from ticking.
myClickWaitTimer.Stop();
Trace.WriteLine("Double Click");
e.Handled = true;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
myClickWaitTimer.Start();
}
private static void mouseWaitTimer_Tick(object sender, EventArgs e)
{
myClickWaitTimer.Stop();
// Handle Single Click Actions
Trace.WriteLine("Single Click");
}
You could try this:
Button.MouseLeftButtonDown += Button_MouseLeftButtonDown;
private void Button_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
e.Handled = true;
if (e.ClickCount > 1)
{
// Do double-click code
}
else
{
// Do single-click code
}
}
If neccessary, you could require mouse click and wait until mouse up to perform the action.

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