WPF WindowStartupLocation="CenterOwner" not really center, and pops all over, why? - wpf

Well this question and this question are similar but no answers that work. In fact I was hoping WindowStartupLocation=CenterOwner would work...it doesn't. It seems to center the new window in the center of a grid column, not the center of the main window. So I'm assuming it thinks that is the parent. Second when I close the dialog and open it again it is not centered but moved down and right from the previous position. And if I move the main window to a second monitor the popup still opens on the default monitor. Are these properties wrong or am I just thinking it should work in a different way. I suppose I could calculate the Top and Left properties manually. I just want the popup to be centered in the main window no matter where it is.

Probably because you didn't set the owner:
this.Owner = App.MainWindow; // for example
That's how I do it and it centers the window perfectly all the time.
To extend on what Will Eddins commented, you could create an overload method for ShowDialog() or Show() in your Window:
public void ShowDialog(Window owner)
{
this.Owner = owner;
this.ShowDialog();
}
public void Show(Window owner)
{
this.Owner = owner;
this.Show();
}
Or overload a constructor:
public MyWindow(Window owner)
: this()
{
this.Owner = owner;
}

If you create an extention for this, you could reuse this fine idea:
/// <summary>
/// Opens a window modally, with an owner
/// </summary>
/// <param name="window">The window to open</param>
/// <param name="opener">The owner of the window getting opened</param>
/// <returns>window.ShowDialog()</returns>
public static bool? ShowDialog(this Window window, Window opener)
{
window.Owner = opener;
return window.ShowDialog();
}

In addition, we can use:
this.Owner = App.Current.MainWindow;
Or Application instead of App.
And place it in a child window constructor:
public partial class ChildWindow : Window
{
public ChildWindow()
{
InitializeComponent();
DataContext = new ChildWindowViewModel();
this.Owner = App.Current.MainWindow;
}
}

I had the same problem...but it was mostly due to the fact that, when i wanted to get rid of the child window, I used hide() instead of close() ... so when you reopen it, because it was hidden and not closed, when the parent window is moved, it still opens at it's startup location...
So when close the child window instead of hiding it for example when finished working with it.

Something else that can cause this is setting DataContext after InitializeComponent() is called.
If you have code-behind like this:
public CustomWindow(CustomViewModel viewModel)
{
InitializeComponent();
DataContext = viewModel;
}
Change it to:
public CustomWindow(CustomViewModel viewModel)
{
DataContext = viewModel;
InitializeComponent();
}

Related

Modify property of MainWindow from UserControl

I am creating a UserControl, I want that when I click in a button from that Control a property (attriibute) modifies from my MainWindow. The UserControl is created from a separate project and built as a .dll.
I had tried the following:
Window l = Window.GetWindow(this);
The problem is that because my window is not being referenced I have no way to access it (the properties I had created) and I dont know how to do it. If I try to write "MainWindow" it says that it couldn't be found.
You can get window using Application.Current.MainWindow. It will return window object so make sure you typecast it to actual instance of your window.
Assuming actual instance is MainWindow, it can be accessed like this:
MainWindow window = (MainWindow)Application.Current.MainWindow;
You have a number of ways of accessing a reference to the main Window in WPF. There is the way that #Rohit Vats showed you:
MainWindow window = (MainWindow)Application.Current.MainWindow;
However, as you have noticed, this does not always work. Sometimes it can be fixed simply by setting the property to the MainWindow instance:
public MainWindow()
{
Loaded += MainWindow_Loaded;
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
Application.Current.MainWindow = this;
}
You should now be able to access the MainWindow from this property. However, if that still doesn't work for some reason, then you can also try the Application.Windows property:
foreach (MainWindow window in Application.Windows.OfType<MainWindow>())
{
// Do something with window here
}

UserControl Parent Left

So I have a user control within a window. I need to be able (from user control) to retrieve the parent window left and top (in order to locate a new popup I'm opening from the child). I'm trying to do this by referencing the UserControl .Parent property but doesn't seem to work.
Any idea? Thanks!
Are you using MVVM? Are you concerned about writing code in the code behind? .Net 3.5 or 4.0?
From the UserControl Code behind you could use:
Window parentWindow = Window.GetWindow(userControlReference);
public partial class UserControl1 : UserControl
{
public UserControl1()
{
InitializeComponent();
Loaded += new RoutedEventHandler(UserControl1_Loaded);
//Window parrentWindow = Window.GetWindow(this);//don't add here the value will be null
}
void UserControl1_Loaded(object sender, RoutedEventArgs e)
{
Window parrentWindow = Window.GetWindow(this);
}
}

Passing data to user control in MVVM pattern

Background:
I have WPF application with a main window containing a user control. I want to pass a value from the main window to the user control.
In the Main window's constructor I have code:
public MainWindow()
{
InitializeComponent();
_vm = new MainWindowViewModel();
this.DataContext = _vm;
ucControl = new UserControl1("NameSet");
}
(ucControl is my user control)
User control has two constructors:
public UserControl1()
{
InitializeComponent();
this.ID = ID.GetNewID;
}
public UserControl1(string name)
{
InitializeComponent();
_vm = new UCViewModel(name);
this.DataContext = _vm;
this.ID = ID.GetNewID;
}
The problem is: although the second constructor (with parameter) is called, it is not loaded in the main window. I checked the ID (this.ID) in the user control's loaded event and I see the ID set in the default constructor and its DataContext is null. Because of this reason, I do not get the "name" string in my user control.
Any help please? Since I am using MVVM pattern I do not want to expose properties in user control (view) to be set from main window just for this.
You are instantiating the UserControl1 object twice:
Once within the XAML. The <uc:UserControl1> element instantiates a UserControl1 object, using the default constructor, and assigns it to the member ucControl.
You instantiate it again within the constructor of the MainWindow object
If you put a break point in the constructor of UserControl, you'll notice it is called twice. I assume WPF instantiate and initialize the XAML's UserControl (#1 from above) after you assign the dynamic UserControl (#2 from above), and this is why you see the former in the logical tree of MainWindow.
You should have only one instance. If you want to parameterized a user control, the canonical paradigm is what you mention that you don't want to do (why??). If you had such a property, you could set it in the XAML: <uc:UserControl1 x:Name="..." YourProperty="NameSet>
exposing such a property is a single line in the UserControl:
public YourProperty { get; set; }
If you insist of not having this line, you should do the following:
Remove the XAML's user control.
In main window, subscribe to the Loaded event
In the handler of the Loaded event, instantiate a new UserControl1 - with whatever constructor parameter that you want.
Manually add it to the Children array of the parent Grid element
Clearly this isn't my recommendation. In addition to the complexity, with the former method you'll also work very well with the Visual Studio designer.

WPF usercontrol showdialog problem

There is a MainWindow, a usercontrol which is located in my MainWindow and a OtherForm which I am going to show from usercontrol. I sent OtherForm as parameter from MainWindow to usercontrol. And in usercontrol I am calling OtherForm.showdialog. When I show it the second time, I am getting "Cannot set Visibility or call Show, ShowDialog, or WindowInteropHelper.EnsureHandle after a Window has closed" problem.
Code
In MainWindow class
void Example()
{
usercontrol.Load(new Otherform{ variable= 1 });
}
In Usercontrol class
private Window _form;
public void Load(window form)
{
_form=form;
}
void ExampleInUSerControl
{
_form.VerifyAccess();
_form.Activate();
_form.ShowActivated = true;
_form.ShowDialog();
}
The error message in this case is pretty accurate: once a Window is closed, it's closed for good. Since ShowDialog() always closes the window, you need to create a new instance of the window every time you call ShowDialog().
One fairly simple way to accomplish this in your example is to have the Load event take an argument of type Func<Window>:
In the MainWindow:
private Window MakeWindow()
{
return new MyWindow();
}
private void Example()
{
usercontrol.Load(MakeWindow);
}
In the user control:
public void Load(Func<T> makeWindow)
{
_form = makeWindow();
...
}
Note, by the way, that there should be no reason to call Activate or set ShowActivated - ShowDialog will do all that. And I don't know why you'd call VerifyAccess either.

Trigger repaint of WPF Button control from external thread

I am having some issues with WPF not fully repainting a button control when the button is changed from another thread, and I am not sure how to force it to do a full repaint.
The situation is that on receipt of a message (via WCF - but the source isn't important, except that it is an external thread) I update the foreground color and visibility of a button. WPF immediately repaints the text on the button face, but the surface of the button is not repainted until I click anywhere on the application.
I have tried calling InvalidateVisual() on the button, but that did not help. I think that I am not understanding how a background thread can force a repaint. But the frustrating thing is that something is getting repainted and every other control I am using (text and image controls) are also getting properly repainted when I update them from my same message receipt.
I have now tried sending an empty message to the Dispatcher of the application via Invoke(), but no luck there either.
So I am looking for tips on how to tell WPF that it needs to update the rest of the button and not just the text.
Edit
This is a rough skeleton of my program. Note that I have wrapped the button in a class as there is other related state information I am keeping with it.
class myButton
{
Button theButton
void SetButton()
{
theButton.Forground = a new color
}
}
main
{
myButton.theButton = (Button on WPF canvass)
RegisterCallback( mycallbackFunction) with WCF client endpoint
}
void myCallbackFunction(message)
{
if message has button related stuff, call myButton.SetButton
}
Edit 2
Solved my problem .. it was actually a conflict between a "CanExecute" method and setting the buttons attributes in the callback. Once I removed the "CanExecute" function it all worked.
Setting properties on the button itself from code, especially another thread/callback, is an entrance to a painful world of inconsistent states.
What you should do is bind your button's properties to properties in your code, and then have your callback change those external properties.
I know the code you posted was kind of a mock up for what you actually want to do in your program, and I couldn't really follow your logic, but here's a complete program that operates similarly to your example and shows what I'm talking about. Let me know if I've missed the mark.
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
///
public class MyButton : INotifyPropertyChanged
{
private Button _theButton;
public Button TheButton
{
get { return _theButton; }
set
{
_theButton = value;
//set text binding
Binding textBind = new Binding("Text");
textBind.Source = this;
textBind.Mode = BindingMode.OneWay;
_theButton.SetBinding(Button.ContentProperty, textBind);
//set color binding
Binding colorBind = new Binding("Brush");
colorBind.Source = this;
colorBind.Mode = BindingMode.OneWay;
_theButton.SetBinding(Button.ForegroundProperty, colorBind);
NotifyPropertyChanged("TheButton");
}
}
public void Set(string text, Brush brush)
{
this.Text = text;
this.Brush = brush;
}
private string _text;
public string Text
{
get { return _text; }
set { _text = value; NotifyPropertyChanged("Text"); }
}
private Brush _brush;
public Brush Brush
{
get { return _brush; }
set { _brush = value; NotifyPropertyChanged("Brush"); }
}
#region INotifyPropertyChanged Members
public event PropertyChangedEventHandler PropertyChanged;
internal void NotifyPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
#endregion
}
public partial class MainWindow : Window
{
MyButton _myButton = new MyButton();
public MainWindow()
{
InitializeComponent();
//button1 is defined in XAML markup
_myButton.TheButton = this.button1;
//or else this could be your callback, same thing really
Thread t = new Thread(SetButton);
t.Start();
}
void SetButton()
{
_myButton.Text = "wo0t!";
_myButton.Brush = Brushes.Red;
//or
_myButton.Set("giggidy!", Brushes.Yellow);
}
}
}
Note that binding your Button properties in XAML is much less ugly, but then we're getting into UserControls and DataContexts which is another topic. I would look at inheriting the Button class to implement the features you want.
I recommend reading the article (Build More Responsive Apps With The Dispatcher) from MSDN magazine that describes how WPF works with the Dispatcher when using BackgroundWorker.
As per my edit, I had conflict between the buttons CanExecute binding in the XAML and me setting the background color in the callback. I didn't really need the CanExecute, so getting rid of that solved my problem.

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