accept() call does not blocks second time - c

I have written a small server
#include <stdio.h>
#include <netinet/in.h>
#include <sys/types.h>
int main()
{
int server_fd, newsock_fd, server_len, newsock_len;
struct sockaddr_in server_struct, newsock_struct;
server_fd=socket(AF_INET,SOCK_STREAM,0);
server_struct.sin_family=AF_INET;
server_struct.sin_addr.s_addr=inet_addr("127.0.0.1");
server_struct.sin_port=htons(9734);
server_len=sizeof(server_struct);
newsock_len=server_len;
bind(server_fd,(struct sockaddr *)&server_struct,server_len);
listen(server_fd,5);
while(1)
{
printf("server waiting\n");
newsock_fd=accept(server_fd,(struct sockaddr *)&newsock_fd,&newsock_len);
char ch;
read(newsock_fd,&ch,1);
printf("got charachter %c\n",ch);
close(newsock_fd);
}
return 0;
}
When I am running it, the accept calls blocks initially, but after it creates the new socket it does not blocks for the second time.
I am getting this type of output:-
server waiting <= blocks initially , started client
got charachter a <= correctly displays the charachetr
server waiting <= expected to be blocked again ????
got charachter a
server waiting
got charachter a
server waiting
Am I missing something?

This line here:
newsock_fd=accept(server_fd,(struct sockaddr *)&newsock_fd,&newsock_len);
is, shall we say, rather interesting.
Why do you give the address of your newsock_fd as the second parameter? That's just asking for trouble :-)
I think it should probably be:
newsock_fd = accept (server_fd, (struct sockaddr *)&newsock_struct, &newsock_len);

int server_fd, newsock_fd, server_len, newsock_len;
struct sockaddr_in server_struct, newsock_struct;
/* ... */
newsock_fd=accept(server_fd,(struct sockaddr *)&newsock_fd,&newsock_len);
From accept(2):
int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);
You're passing a pointer to a file descriptor, not a struct sockaddr.

Related

bind() function is not executing at all, no output when testing it

I'm learning socket programming in C. I have gotten my server to create a socket that was successful, but when I try to bind my socket to a port nothing happens. No error occurs and it is not successful. It's as if the bind() function is not even executing at all.
I've checked out the documentation on the bind() function here but there's no mention of why it won't execute at all. I've also tried searching through this site with no avail.
I also tried following this tutorial from start to finish but the error (or lack thereof) still occurs.
Here is my full code leading up to the problem:
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "include.h"
int main() {
// Descriptors. Used to check the status of functions such as socket, listen, bind etc.
// If a descriptor is equal to 0, then everything is okay. Else, if they are equal to -1, something went wrong.
int socketDescriptor, newSocketDescriptor = 1;
// The process ID of a child process (the client) when a new one is spawned (the client connects).
pid_t childPID;
// A string to hold the commands being sent a received.
char* commandBuffer = calloc(BUFFER_SIZE, sizeof(char));
// A structure to hold information on the server address.
struct sockaddr_in serverAddress;
memset(&serverAddress, '\0', sizeof(serverAddress));
// Fill in the server address information.
// Set the address family to AF_INET, which specifies we will be using IPv4.
// htons() takes the given int and converts it to the appropriate format. Used for port numbers.
// inet_addr() takes the given string and converts it to the appropriate format. Used for IP addresses.
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(PORT);
serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
// A structure to hold information a client when a new one connects to this server.
struct sockaddr_in clientAddress;
memset(&clientAddress, '\0', sizeof(clientAddress));
// socklen_t defines the length of a socket structure. Need this for the accept() function.
socklen_t addressSize;
// Creating the socket.
// AF_NET specifies that we will be using IPv4 addressing.
// SOCK_STREAM specifies that we will be using TCP to communicate.
socketDescriptor = socket(AF_INET, SOCK_STREAM, 0);
if (socketDescriptor < 0) {
perror("ERROR CREATING SOCKET");
exit(1);
}
else
printf("Socket created successfully.\n");
// Binding to the specified port. 0 if everything is fine, -1 if there was an error.
if (bind(socketDescriptor, (struct sockaddr*) & serverAddress, sizeof(struct sockaddr_in)) < 0) {
perror("ERROR BINDNING");
exit(1);
}
else
printf("Socket bound to %s:%s.\n", serverAddress.sin_addr.s_addr, serverAddress.sin_port);
The last if statement at the bottom is where the code fails. It should either print and error or print "Socket bound to 127.0.0.1:80" but neither happens. See an example here.
I'm lost for what to do.
A server socket won't show up in a netstat listing unless you call listen after binding the socket.
Also, you're using the %s format specifier in your printf after the bind call on serverAddress.sin_addr.s_addr and serverAddress.sin_port. These are not strings but integers. Using the wrong format specifier invokes undefined behavior and is likely causing your program to crash. Using the correct format specifier such as %d or %x will fix this.
if (bind(socketDescriptor, (struct sockaddr*)&serverAddress, sizeof(struct sockaddr_in)) < 0) {
perror("ERROR BINDNING");
exit(1);
}
else
// use %x to print instead
printf("Socket bound to %x:%x.\n", serverAddress.sin_addr.s_addr, serverAddress.sin_port);
if (listen(socketDescriptor, 3) < 0) {
perror("listen failed");
} else {
printf("socket is listening\n");
}

Broken Pipe for C-Socket. How to only keep server running?

In a simple program where I'm trying to send command-line inputs from client to server, I keep getting a "Broken Pipe" for the server side. I send a string to the server and the server returns the string as lower-case to the client.
Server:
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include<string.h>
#include <ctype.h>
#include <unistd.h>
int main()
{
char str[100];
int listen_fd, comm_fd;
struct sockaddr_in servaddr;
listen_fd = socket(AF_INET, SOCK_STREAM, 0);
bzero( &servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htons(INADDR_ANY);
servaddr.sin_port = htons(37892);
bind(listen_fd, (struct sockaddr *) &servaddr, sizeof(servaddr));
listen(listen_fd, 10);
comm_fd = accept(listen_fd, (struct sockaddr*) NULL, NULL);
while(1){
bzero( str, 100);
read(comm_fd,str,100);
for(int i = 0; i < strlen(str); i++){
str[i] = tolower(str[i]);
}
printf("Echoing back - %s",str);
write(comm_fd, str, strlen(str)+1);
}
}
Client
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include<string.h>
#include<ctype.h>
#include <unistd.h>
int main(int argc,char **argv)
{
int sockfd,n;
char sendline[100];
char recvline[100];
struct sockaddr_in servaddr;
sockfd=socket(AF_INET,SOCK_STREAM,0);
bzero(&servaddr,sizeof servaddr);
servaddr.sin_family=AF_INET;
servaddr.sin_port=htons(37892);
inet_pton(AF_INET,"127.0.0.1",&(servaddr.sin_addr));
connect(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr));
if(argc==1) printf("\nNo arguments");
if (1){
{
bzero( sendline, 100);
bzero( recvline, 100);
strcpy(sendline, argv[1]);
write(sockfd,sendline,strlen(sendline)+1);
read(sockfd,recvline,100);
printf("%s",recvline);
}
}
}
The problem I found was that when the client's side is done sending the string, the command line input does not work like fgets() where the loop will wait for another user input. If I change the if(1) in the client's side to a while(1), it will obviously run an infinite loop as no new inputs are being added.
The dilemma is, how would I be able to keep the server's side running to continuously return the string to the client while processing single requests from the command line on the client's side?
Your program has two problems:
1) read() works differently than you think:
Normally read() will read up to a certain number of bytes from some file or stream (e.g. socket).
Because read() does not distinguish between different types of bytes (e.g. letters, the end-of-line marker or even the NUL byte) read() will not work like fgets() (reading line-wise).
read() is also allowed to "split" the data: If you do a write(..."Hello\n"...) on the client the server may receive "Hel" the first time you call read() and the next time it receives "lo\n".
And of course read() can concatenate data: Call write(..."Hello\n"...) and write(..."World\n"...) on the client and one single read() call may receive "Hello\nWorld\n".
And of course both effects may appear at the same time and you have to call read() three times receiving "Hel", "lo\nWo" and "rld\n".
TTYs (= the console (keyboard) and serial ports) have a special feature (which may be switched off) that makes the read() call behave like fgets(). However only TTYs have such a feature!
In the case of sockets read() will always wait for at least one byte to be received and return the (positive) number of bytes received as long as the connection is alive. As soon as read() returns zero or a negative value the connection has been dropped.
You have to use a while loop that processes data until the connection has been dropped.
You'll have to check the data received by read() if it contains the NUL byte to detect the "end" of the data - if "your" data is terminated by a NUL byte.
2) As soon as the client drops the connection the handle returned by accept() is useless.
You should close that handle to save memory and file descriptors (there is a limit on how many file descriptors you can have open at one time).
Then you have to call accept() again to wait for the client to establish a new connection.
Your client sends one request and reads one response.
It then exits without closing the socket.
Your server runs in a loop reading requests and sending responses.
Your server ignores end of stream.
Little or none of this code is error-checked.

Send Array of Objects to C++ client with Node.Js server

I am trying to send an array of objects to my C++ client using the code below. I originally was trying to do so with just the http library alone in which i further investigated and found this out to be not correct approach.
What i'm not clear with this is how socket.write("hello C++ client") will allow me to send this string and have it appear in my terminal C++ but using socket.emit("arrayTransfer", arrayOfObjects); or a similar variation of what i'm trying below will not allow me to receive anything, I have tried different variations of sending the array of objects but have not succeeded can someone help me understand what exactly may be going on in this code and how Nodejs handles these types of sockets?
thank you.
Here is my questions I asked before to gain a better understanding perhaps.
NodeJs server and C++ client
var server = require("net").createServer();
var io = require("socket.io")(server);
socket.emit("message", myArray[0].name);
};
io.on("connection", handleClient);
server.listen(8080);
C++ CLIENT CODE BELOW
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define LENGTH (512)
#include <errno.h>
#include <sys/stat.h>
#include <arpa/inet.h>
#define PORT_NUMBER (8080) // port number where to port in application
int clientSocket;
char buffer[LENGTH];
struct sockaddr_in serverAddr;
socklen_t addr_size;
int main()
{
/*---- Create the socket. The three arguments are: ----*/
/* 1) Internet domain 2) Stream socket 3) Default protocol (TCP in this case) */
clientSocket = socket(PF_INET, SOCK_STREAM, 0);
/*---- Configure settings of the server address struct ----*/
/* Address family = Internet */
serverAddr.sin_family = AF_INET;
/* Set port number, using htons function to use proper byte order */
serverAddr.sin_port = htons(PORT_NUMBER);
/* Set IP address to localhost */
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
/* Set all bits of the padding field to 0 */
memset(serverAddr.sin_zero, '\0', sizeof serverAddr.sin_zero);
/*---- Connect the socket to the server using the address struct ----*/
addr_size = sizeof serverAddr;
connect(clientSocket, (struct sockaddr *) &serverAddr, addr_size);
/*---- Read the message from the server into the buffer ----*/
recv(clientSocket, buffer, 1024, 0);
printf("This is your message %s", buffer);
close(clientSocket);
return 0;
}

recv() function doesn't read the input (Socket Programming)

This is a simple program that simulates a credential validation server. Clients should connect using telnet to the server on port 80. The client should enter a username and a matching password. The problem is that the recv() function does not seem to receive the right input (so that further processing can be done on it).
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
int main()
{
char * credentialsList[7][2] = {{"Alice","abcdef"}, {"Bob","1234567"}, {"Cindy","qwerty"}, {"David","abababab"}, {"Eve", "cdefgh"}, {"Frank","7654321"}, {"George", "12341234"}};
int serverSocket=socket(AF_INET, SOCK_STREAM, 0);
int new_socket, i;
char *message, client_message[10];
struct sockaddr_in server, client;
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(80);
bind(serverSocket, (struct sockaddr *)&server, sizeof(server));
listen(serverSocket,2);
int c = sizeof(struct sockaddr_in);
new_socket = accept(serverSocket, (struct sockaddr *)&client, (socklen_t*)&c);
message = "Welcome! You Are Now Connected To The Server.\n\n";
write(new_socket, message, strlen(message));
message = "Please Enter A Valid Username: ";
write(new_socket, message, strlen(message));
memset(client_message,0,sizeof(client_message));
recv(new_socket, client_message, 10, 0);
//int x = strcmp(client_message,credentialsList[0][0]);
//printf("%i", x);
puts(client_message);
return 0;
}
How do you detect the end of the username? Is it detected by the end of the connection, by a newline or perhaps by a '\0' character? It's impossible to answer this since you didn't provide the client code.
Anyway, you're not checking the return value of recv() and the commented-out implicitly assumes that it's a '\0'-terminated string which may not be true. You should always check the return code of system calls and never assume the client data to be formatted according to a certain format.
What you need to do is to read the credentials and nothing else. This may even require reading 1 byte at a time until you reach the newline if it's newline-delimited (a more efficient implementation of this would be the implementation of a buffering layer on top of recv()). Note that reading the credentials may require multiple recv() calls as the credentials may arrive in 1-byte-sized TCP segments.

C trying to understand select() and FD_ISSET()

Im trying to make a basic non blocking chat client, but i cant really understand select() and FD_ISSET(). im trying to listen to the socket with the code below, but it wont work, it doesn't print anything, why not?
#include <string.h>
#include <netdb.h>
#include <sys/socket.h>
#include <sys/types.h>
int main(int argc, char const* argv[])
{
fd_set readfs;
char sendline[100];
char str[100];
char *some_addr;
int listen_fd, comm_fd;
struct sockaddr_in servaddr;
listen_fd = socket(AF_INET, SOCK_STREAM, 0);
//Socket error
if (listen_fd == -1) {
printf("Error on getting socket, Exiting!\n");
return 1;
}
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htons(INADDR_ANY);
servaddr.sin_port=htons(22000);
bind(listen_fd, (struct sockaddr *) &servaddr, sizeof(servaddr));
listen(listen_fd, 10);
comm_fd = accept(listen_fd, (struct sockaddr *) NULL, NULL);
FD_ZERO(&readfs);
FD_SET(comm_fd, &readfs);
while (1)
{
select(listen_fd,&readfs, NULL, NULL, NULL);
if(FD_ISSET(listen_fd,&readfs))
{
bzero(str,100);
read(listen_fd,str,100);
printf("%s", str);
/* write(listen_fd, "read!", strlen(str)+1); */
}
}
return 0;
}
EDIT:
My code trying to Connect to the server:
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include<string.h>
int main(int argc,char **argv)
{
int sockfd,n;
char sendline[100];
char recvline[100];
struct sockaddr_in servaddr;
sockfd=socket(AF_INET,SOCK_STREAM,0);
bzero(&servaddr,sizeof servaddr);
servaddr.sin_family=AF_INET;
servaddr.sin_port=htons(22000);
inet_pton(AF_INET,"127.0.0.1",&(servaddr.sin_addr));
connect(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr));
while(1)
{
bzero( sendline, 100);
bzero( recvline, 100);
fgets(sendline,100,stdin); /*stdin = 0 , for standard input */
write(sockfd,sendline,strlen(sendline)+1);
read(sockfd,recvline,100);
printf("%s\n",recvline);
}
return 0;
}
Four major problems, here:
Your select() call and the read/write loop should be using comm_fd, not listen_fd. If you call select() on listen_fd it'll return when there is an accept()able connection available, but you want to wait on the connected socket you already have for input, so use comm_fd.
The first argument to select() should be the highest file descriptor in the sets plus one. Since you only have one file descriptor, here, it should be comm_fd + 1.
You should move your FD_ZERO and FD_SET macros inside the while loop, and execute them prior to every select() call, because select() is going to modify those fd sets you pass to it.
You don't check the return from your system calls for errors. You should.
Other points:
bzero() has been removed from POSIX for quite some time, now, you should be using the standard memset() instead.
You shouldn't pass INADDR_ANY though htons(), just use it as it is.
It's only a comment in your program, but while STDIN_FILENO may be 0, stdin is a FILE pointer, and is not 0.
but i cant really understand select() and FD_ISSET()
An fd_set is like a bit array. Each bit in the array represents a socket or file descriptor.
FD_ISSET() is a macro or function that tells you whether a given socket descriptor (4, for example) is set in the bit array (fd_set). FD_SET() allows you to set a bit yourself, and FD_CLR() lets you clear a bit.
The bits don't just get set magically, you use select() to ask the OS kernel to set or clear each bit in the fd_set accordingly, then you check each bit with FD_ISSET() and act accordingly. Before calling select() you must setup the sets to tell the kernel which descriptors you are interested in polling by setting the bits in the fd_set using FD_SET() or if you have lots of sockets/bits to set, using a master fd_set and copying the whole thing to your read, write or error set. I usually did the latter for efficiency. These are integers typically from 0 to N (first 3 are usually not sockets so you normally poll 3 .. N). After select returns, you must check the bits. If a bit is set in readfds it is ready for reading.
select(int nfds, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout);
The supported statuses are "ready for read", "ready for write", and "error condition"
If you don't set a particular bit in the set, the kernel won't report its status to you.
As well, if you don't set the nfds param (max descriptor value) high enough, any descriptors above the max will be ignored. The descriptors do not have to be contiguous, just within the range of nfds.
All of this logic assumes successful return values on the system calls. If a system call returns an error status, you don't even regard the data structures for that call and must recover or process appropriately.
The primary problem that jumps out at me in your code is your select call's first argument. It isn't going to check comm_fd is comm_fd is lower than listen_fd.
I recommend you keep an int value of max_desc and each each time you accept a new socket, set max_desc = MAX(max_desc, new_fd+1), as well, you'll need to adjust it downward when closing out sockets. I always prefer to keep a separate fd_set just to track the descriptors my process has open (never pass it to select() just use it for bookkeeping).

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