I have an array declared as a member of a struct in C. The array is declared as:
char mValue[MAXROWS][MAXCOLUMNS];
where MAXROWS and MAXROWS are 300. Is there a better way to do this? I mean, should I declare these as pointers instead?
Thanks!
As the previous poster suggested, a good way is to create a linear array and then "convert it to 2D". Many times, caching the 2D pointers greatly increases the speed of programs that use this array, like so:
mystruct *p = (mystruct*)calloc(ROWS * COLUMNS, sizeof(mystruct));
mystruct **p2 = (mystruct**)calloc(ROWS, sizeof(mystruct*));
for (int i = 0; i < ROWS; i++)
p2[i] = p + i*COLUMNS;
Then, you can simply access a 2D element with:
p2[row][column] = foo;
If all your rows are the same size, you should use a 1D array with the rows stored in sequence:
ABCDE
FGHIJ ---> ABCDEFGHIJKLMNO
KLMNO
The element at row i, column j will be at index i * ROW_LENGTH + j in the 1D array.
You can allocate the array using malloc(ROW_LENGTH * NUM_ROWS).
Another technique is to create a linear array and then convert it to 2d:
char *p = malloc(ROWS * COLUMNS);
// To access x, y
// This is in row-major ordr
*(p + (x * COLUMNS) + y);
I find that, for this kind of code, its better to create helper functions for accessing the elements. Depending on your profiling data, it may make sense to turn these into macros, but be extra careful.
#include <stdio.h> /* For printf */
/* This is the bit that would go in a header, like char2darray.h */
#include <stdlib.h> /* For calloc */
#include <assert.h> /* For assert */
struct Char2DArray
{
int rows;
int columns;
char *values;
};
/* This is the bit that would go in a source file, like char2darray.c */
void C2DA_initialize(struct Char2DArray *array, int rows, int columns)
{
assert(array != 0);
array->values = calloc(rows * columns, sizeof(char));
array->rows = rows;
array->columns = columns;
}
void C2DA_set(struct Char2DArray *array, int row, int column, int value)
{
assert(array != 0);
assert(array->values != 0);
assert(row < array->rows);
assert(row >= 0);
assert(column < array->columns);
assert(column >= 0);
array->values[(row * array->rows) + column] = value;
}
char C2DA_get(struct Char2DArray *array, int row, int column)
{
assert(array != 0);
assert(array->values != 0);
assert(row < array->rows);
assert(row >= 0);
assert(column < array->columns);
assert(column >= 0);
return array->values[(row * array->rows) + column];
}
void C2DA_free(struct Char2DArray *array)
{
free(array->values);
array->values = 0;
}
/* Here's a main.c to use it */
int main()
{
struct Char2DArray a;
C2DA_initialize(&a, 16, 16);
unsigned char c = 0;
int x, y;
for (x=0; x<16; x++) {
for (y=0; y<16; y++) {
C2DA_set(&a, x, y, (char)c);
c++;
}
}
printf("Character with hex value 0x55 is %c\n", C2DA_get(&a, 5, 5));
C2DA_free(&a);
return 0;
}
If the array needs to have a dynamic size, then you either need to make it a pointer or make the array the last member of the struct and play games when allocating the structure size.
Relevant comp.lang.c FAQ entries:
I came across some code that declared a structure like this...
How can I dynamically allocate a multidimensional array?
I found that changing my approach was very useful when faced with a similar problem.
A vector of vectors filled the same task, avoided memory allocation obstacles, and kept the same familiar shorthand. There may be other pitfalls, but I have not encountered them yet.
//Declaration of mValues, undefined size:
std::vector< std::vector<char> > mValues;
//Filling of mValues:
int max_x = 100 ;
int max_y = 100 ;
char char_foo = 'a';
for ( int x = 0; x <= max_x; ++x ) {
vector<char> temp;
for ( int y = 0; y <= max_y; ++y ) {
temp.push_back( char_foo );
}
mValues.push_back( temp );
}
// Referencing with familiar index notation:
mValues[a][b]; //The a-th row's b-th element
If you are struggling with arrays, but strongly desire the familiar indexing language, I have found this to be a good alternative.
Note that indexing order A then B is going to be critical for memory usage when recalling this data. Failure to call the information in an A,B order will be deeply problematic if performance is an issue.
Related
I am trying to create a two dimensional array based on two pre-calculated values (here len1 and len2 are const, but they come from another function). When I run this I get segmentation fault. I am very new to C, this is my first task. Can not figure it out from Guides nor SO, anybody around to help me out?
I suppose the dynamic creation of the two dimensional arrays is wrong. But can't find a good example that would work ..
int main() {
int y, x;
int my_val = 10; // dynamnic value calculated by another func
int len1 = 3; // dynamnic value calculated by another func
int len2 = 3; // dynamnic value calculated by another func
int cols = len1 + 1;
int rows = len2 + 1;
int **twodarr = (int **)malloc(rows * cols * sizeof(int));
for (x = 1; x < cols; x++) {
for (y = 1; y < rows; y++) {
twodarr[y][x] = my_val;
}
}
return 0;
}
Arrays have never been first class elements in C, and multi-dimensional ones have even more poor support. Originally, only C used constant sized arrays, because pointer arithmetics was enough for dynamic 1D arrays, and pointers were an essential element of the language.
C99 introduced the concept of Variable Length Arrays which are what #Lundin's answer uses. Unfortunately, C11 defined them as an optional feature, and Microsoft choosed not to support them for compatibility with C++.
If you use a Microsoft compiler or want compability with environments that do not support the optional VLA feature, you will have to use the old linear idiom: you only use 1D arrays and use compound indices computation: the index of element (i, j) is j + i * cols where cols is the size of the second dimension.
Your code could become:
...
int *twodarr = malloc(rows * cols * sizeof(int)); // BEWARE: actualy 1D array!
for (x = 1; x < cols; x++) {
for (y = 1; y < rows; y++) {
twodarr[x + y*cols] = my_val;
}
}
...
You have to allocate each rows
// allocation of cols
int **twodarr = (int **)malloc(cols * sizeof(int*));// note it is sizeof(int*)
// allocation each rows (in each cols)
for (x = 0; x < cols; x++) {
twodarr[x] = (int *)malloc(rows * sizeof(int));
}
The problem is that int **twodarr cannot be used for 2D arrays, it has no relation what-so-ever to them. You need to swap it for a pointer to a 2D array. Or more conveniently, a pointer to a 1D array - a pointer to a row in this case, assuming [rows][cols].
Also, arrays in C start at index 0.
Code with bug fixes & a simple print example:
#include <stdio.h>
#include <stdlib.h>
int main() {
int my_val = 10; // dynamnic value calculated by another func
int len1 = 3; // dynamnic value calculated by another func
int len2 = 3; // dynamnic value calculated by another func
int rows = len2 + 1;
int cols = len1 + 1;
int (*twodarr)[cols] = malloc( sizeof(int[rows][cols]) );
for (int r = 0; r < rows; r++) {
for (int c = 0; c < cols; c++) {
twodarr[r][c] = my_val;
printf("%d ", twodarr[r][c]);
}
puts("");
}
free(twodarr);
return 0;
}
#kcabus had it right...and admittedly the much more readable way for sanity sake.
The other way to go about it would be to declare it as a memory block, but its much more confusing.
such as
int *twodarr = (int*)calloc((rows *
cols), sizeof(int));
// accessed as follows
*(twodarr + rows*r + c) = value;
// rows * position + position 2
// much more confusing.
A third alternative would be to create a struct like POINT (or just use point) and use two values by just creating an array of POINT just as an example. But I assume you don't want to deal with that in a loop...and I don't blame you heh.
How do you allocate and declare a 3D array of structs in C?
Do you first allocate the array or declare it?
I feel like you have to allocate it first so you can declare it so it is on the heap, but then how do you allocate something that hasn't been made yet?
Also, should you allocate it all at once or element by element?
Also am i putting the structs into the array correctly?
My guess on how to do it would be:
header.h
struct myStruct{
int a;
int b;
};
typedef struct myStruct myStruct_t;
main.c
#include "header.h"
#include <stdio.h>
#include <stdlib.h>
int main(void){
int length=2;
int height=3;
int width =4;
myStruct_t *elements;
struct myStruct arr = (*myStruct_t) calloc(length*height*width, sizeof(myStruct);
//zero based array
arr[length-1][height-1][width-1];
int x=0;
while(x<length){
int y=0;
while(y<height){
int z=0;
while(z<depth){
arr[x][y][z].a=rand();
arr[x][y][z].b=rand();
z++;
}
y++;
}
x++;
}
return 0;
}
The easy way is:
myStruct_t (*arr2)[height][width] = calloc( length * sizeof *arr );
Then your loop can access arr2[x][y][z].a = rand(); and so on. If you're not familiar with this way of calling calloc, see here. As usual with malloc, check arr2 against NULL before proceeding.
The triple-pointer approach is not really a practical solution. If your compiler does not support variably-modified types then the array should be flattened to 1-D.
There are a couple of different ways to do this, depending on what you want. First, you can allocate your array on the stack (in C99 and some compilers) like this:
myStruct_t arr[length][height][depth];
If you want it allocated on the heap, then you can do a single allocation of the appropriate size. You can then either do the index calculation yourself or make a pointer do the work for you (in C99 and some compilers):
void *buf = malloc(length * height * width * sizeof(myStruct_t));
myStruct_t *arr = buf;
myStruct_t (*arr2)[height][width] = buf;
/* TODO: check return of malloc */
...
arr[x * height * width + y * width + z].a = rand(); /* indexing the C89 way */
arr2[x][y][z].b = rand(); /* indexing the C99 way */
Or you can manually allocate the multiple dimensions.
#include <stddef.h>
#include <stdlib.h>
typedef struct myStruct
{
int a, b;
} myStruct_t;
int main()
{
myStruct_t ***arr;
int length = 5000, height = 1000, depth = 20;
int x, y, z;
int ret = 1;
if (NULL == (arr = malloc(length * sizeof(myStruct_t**))))
goto FAIL;
for (x = 0; x < length; ++x)
{
if (NULL == (arr[x] = malloc(height * sizeof(myStruct_t*))))
goto FAIL_X;
for (y = 0; y < height; ++y)
{
if (NULL == (arr[x][y] = malloc(depth * sizeof(myStruct_t))))
goto FAIL_Y;
for (z = 0; z < depth; ++z)
{
arr[x][y][z].a = rand();
arr[x][y][z].b = rand();
}
}
}
/* TODO: rest of program logic */
/* program successfully completed */
ret = 0;
/* reclaim arr */
FAIL_CLEANUP: /* label used by TODO code that fails */
for (x = length - 1; x >= 0; --x)
{
for (y = height - 1; y >= 0; --y)
{
free(arr[x][y]);
FAIL_Y:
;
}
free(arr[x]);
FAIL_X:
;
}
free(arr);
FAIL:
return ret;
}
This last version uses a lot more memory for all the explicit pointers it contains, its memory locality is worse and it's significantly more complex to properly allocate and reclaim. However, it does allow different sizes along your dimensions. For example, the array arr[0][4] can have a different size than arr[0][7] if you ever need that.
If you want to allocate it on the heap, then you probably want the second version with a single allocation and multi-dimension pointer (if available) or do the indexing yourself manually using appropriate math.
I'm trying to make a struct that generates a random matrix and am getting "error: expected â=â, â,â, â;â, âasmâ or â_attribute_â before âmatrixâ" when compiling. How can I get this to work effectively and efficiently?
I guess expected errors usually are caused by typos but I don't see any.
I'm very new to C so pointers and malloc are quite foreign to me. I really appreciate your help.
/* It's called RandomMatrixMaker.c */
#include <stdio.h>
#include <stdlib.h>
typdef struct {
char* name;
int MID;
int MRows;
int MCols;
long[][]* MSpace;
} matrix;
matrix makeRIDMatrix(char* name, int MID, int MRows, int MCols) {
matrix m;
static int i, j, r;
m.name = name;
m.MID = MID;
m.MRows = MRows;
m.MCols = MCols;
for (i=0; i<m.MRows; i++) {
for (j=0; i<m.MCols; j++) {
r = random(101);
*(m.MSpace[i][j]) = r;
}
}
return m;
}
int main(void) {
makeRIDMatrix("test", 1, 10, 10);
return 0;
}
There is indeed a typo. You misspelled typedef:
typdef struct {
should be:
typedef struct {
EDIT:
Also, there's no reason to use static here:
static int i, j, r;
You can just get rid of the static modifier.
int i, j, r;
As another poster mentioned, there's a typo, but even with that corrected, it wouldn't compile, due to the definition of matrix.MSpace.
Let's begin in makeRIDMatrix(). You've declared an automatic (stack) variable of type "matrix". At the end of the function, you return that object. Whilst this is permissible, it's not advisable. If the struct is large, you will be copying a lot of data unnecessarily. Better to pass a pointer to a matrix into makeRIDMatrix(), and have makeRIDMatrix() fill in the contents.
The test in the inner loop is against i, but should be against j.
Next, let's look at the definition of "matrix". The definition of "MSpace" is a mess, and wouldn't even compile. Even if it did, because you haven't defined the length of a row, the compiler would not be able to calcuate the offset to any given item in the array. You want a two-dimensional array without giving the row length, but you can't do that in C. You can in other languages, but not C.
There's a lot more I could point out, but I'd be missing the real point. The real point is this:
C Is Not Java.
(It's also not one of the interpreted languages such as JavaScript, PHP, Python, Ruby and so on.)
You don't get dynamically-expanding arrays; you don't get automatic allocation of memory; you don't get garbage collection of unreferenced memory.
What you need is something more like this:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
typedef struct {
char* name;
int MID;
unsigned int MRows;
unsigned int MCols;
long *MSpace;
} matrix;
void makeRIDMatrix(matrix *pmx, char* name, int MID,
unsigned int MRows, unsigned int MCols) {
int i, j;
long *MSpace = malloc(sizeof(*MSpace)*MRows*MCols);
if (MSpace == NULL) {
return;
}
pmx->name = name;
pmx->MID = MID;
pmx->MRows = MRows;
pmx->MCols = MCols;
pmx->MSpace = MSpace;
srandom((unsigned int)time(NULL));
for (i=0; i<MRows; i++) {
for (j=0; i<MCols; j++) {
long int r = random() % 101L;
*(MSpace++) = r;
}
}
}
inline long * item_addr(const matrix *pmx,
unsigned int row, unsigned int col) {
if (pmx == NULL || pmx->MSpace == NULL
|| row >= pmx->MRows || col >= pmx->MCols) {
return NULL;
}
return &(pmx->MSpace[row * pmx->MCols + col]);
}
long get_item(const matrix *pmx, unsigned int row, unsigned int col) {
long *addr = item_addr(pmx, row, col);
return addr == NULL ? 0L : *addr;
}
void set_item(matrix *pmx,
unsigned int row, unsigned int col,
long val) {
long *addr = item_addr(pmx, row, col);
if (addr != NULL) {
*addr = val;
}
}
int main(void) {
matrix m;
makeRIDMatrix(&m, "test", 1, 10, 10);
return 0;
}
Note a few things here. Firstly, for efficiency, I fill the array as if it were one-dimensional. All subsequent get/set of array items should be done through the getter/setter functions, for safety.
Secondly, a hidden nasty: makeRIDMatrix() has used malloc() to allocate the memory - but it's going to be job of the calling function (or its successors) explciitly to free() the allocated pointer when it's finished with.
Thirdly, I've changed the rows/cols variables to unsigned int - there's little sense in definining an array with negative indices!
Fourthly: little error checking. For example, makeRIDMatrix() neither knows nor cares whether the parameter values are sensible (e.g. the matrix pointer isn't checked for NULLness). That's an exercise for the student.
Fifthly, I've fixed your random number usage - after a fashion. Another exercise for the student: why is the way I did it not good practice?
However - all of this is moot. You need to get yourself a good C textbook, or a good online course, and work through the examples. The code you've given here shows that you're punching above your weight at the moment, and you need to develop some more C muscles before going into that ring!
In relation to your question about "variable sized arrays", you could have something like:
/* can stick this into your struct, this is just an example */
size_t rows, cols;
long **matrix;
/* set the values of rows, cols */
/* create the "array" of rows (array of pointers to longs) */
matrix = (long**)malloc(rows * sizeof(long*));
/* create the array of columns (array of longs at each row) */
for (i = 0; i < rows; i++)
matrix[i] = (long*)malloc(cols * sizeof(long));
/* ... */
/* free the memory at the end */
for (i = 0; i < rows; i++)
free(matrix[i]);
free(matrix);
Then you can just access the dynamically allocated matrix similar to any other array of arrays.
ie. to set element at the first row (row 0) and fourth column (column 3) to 5:
matrix[0][3] = 5;
I am writing a C-program where I need 2D-arrays (dynamically allocated) with negative indices or where the index does not start at zero. So for an array[i][j] the row-index i should take values from e.g. 1 to 3 and the column-index j should take values from e.g. -1 to 9.
For this purpose I created the following program, here the variable columns_start is set to zero, so just the row-index is shifted and this works really fine.
But when I assign other values than zero to the variable columns_start, I get the message (from valgrind) that the command "free(array[i]);" is invalid.
So my questions are:
Why it is invalid to free the memory that I allocated just before?
How do I have to modify my program to shift the column-index?
Thank you for your help.
#include <stdio.h>
#include <stdlib.h>
main()
{
int **array, **array2;
int rows_end, rows_start, columns_end, columns_start, i, j;
rows_start = 1;
rows_end = 3;
columns_start = 0;
columns_end = 9;
array = malloc((rows_end-rows_start+1) * sizeof(int *));
for(i = 0; i <= (rows_end-rows_start); i++) {
array[i] = malloc((columns_end-columns_start+1) * sizeof(int));
}
array2 = array-rows_start; //shifting row-index
for(i = rows_start; i <= rows_end; i++) {
array2[i] = array[i-rows_start]-columns_start; //shifting column-index
}
for(i = rows_start; i <= rows_end; i++) {
for(j = columns_start; j <= columns_end; j++) {
array2[i][j] = i+j; //writing stuff into array
printf("%i %i %d\n",i, j, array2[i][j]);
}
}
for(i = 0; i <= (rows_end-rows_start); i++) {
free(array[i]);
}
free(array);
}
When you shift column indexes, you assign new values to original array of columns: in
array2[i] = array[i-rows_start]-columns_start;
array2[i] and array[i=rows_start] are the same memory cell as array2 is initialized with array-rows_start.
So deallocation of memory requires reverse shift. Try the following:
free(array[i] + columns_start);
IMHO, such modification of array indexes gives no benefit, while complicating program logic and leading to errors. Try to modify indexes on the fly in single loop.
#include <stdio.h>
#include <stdlib.h>
int main(void) {
int a[] = { -1, 41, 42, 43 };
int *b;//you will always read the data via this pointer
b = &a[1];// 1 is becoming the "zero pivot"
printf("zero: %d\n", b[0]);
printf("-1: %d\n", b[-1]);
return EXIT_SUCCESS;
}
If you don't need just a contiguous block, then you may be better off with hash tables instead.
As far as I can see, your free and malloc looks good. But your shifting doesn't make sense. Why don't you just add an offset in your array instead of using array2:
int maxNegValue = 10;
int myNegValue = -6;
array[x][myNegValue+maxNegValue] = ...;
this way, you're always in the positive range.
For malloc: you acquire (maxNegValue + maxPosValue) * sizeof(...)
Ok I understand now, that you need free(array.. + offset); even using your shifting stuff.. that's probably not what you want. If you don't need a very fast implementation I'd suggest to use a struct containing the offset and an array. Then create a function having this struct and x/y as arguments to allow access to the array.
I don't know why valgrind would complain about that free statement, but there seems to be a lot of pointer juggling going on so it doesn't surprise me that you get this problem in the first place. For instance, one thing which caught my eye is:
array2 = array-rows_start;
This will make array2[0] dereference memory which you didn't allocate. I fear it's just a matter of time until you get the offset calcuations wrong and run into this problem.
One one comment you wrote
but im my program I need a lot of these arrays with all different beginning indices, so I hope to find a more elegant solution instead of defining two offsets for every array.
I think I'd hide all this in a matrix helper struct (+ functions) so that you don't have to clutter your code with all the offsets. Consider this in some matrix.h header:
struct matrix; /* opaque type */
/* Allocates a matrix with the given dimensions, sample invocation might be:
*
* struct matrix *m;
* matrix_alloc( &m, -2, 14, -9, 33 );
*/
void matrix_alloc( struct matrix **m, int minRow, int maxRow, int minCol, int maxCol );
/* Releases resources allocated by the given matrix, e.g.:
*
* struct matrix *m;
* ...
* matrix_free( m );
*/
void matrix_free( struct matrix *m );
/* Get/Set the value of some elment in the matrix; takes logicaly (potentially negative)
* coordinates and translates them to zero-based coordinates internally, e.g.:
*
* struct matrix *m;
* ...
* int val = matrix_get( m, 9, -7 );
*/
int matrix_get( struct matrix *m, int row, int col );
void matrix_set( struct matrix *m, int row, int col, int val );
And here's how an implementation might look like (this would be matrix.c):
struct matrix {
int minRow, maxRow, minCol, maxCol;
int **elem;
};
void matrix_alloc( struct matrix **m, int minCol, int maxCol, int minRow, int maxRow ) {
int numRows = maxRow - minRow;
int numCols = maxCol - minCol;
*m = malloc( sizeof( struct matrix ) );
*elem = malloc( numRows * sizeof( *elem ) );
for ( int i = 0; i < numRows; ++i )
*elem = malloc( numCols * sizeof( int ) );
/* setting other fields of the matrix omitted for brevity */
}
void matrix_free( struct matrix *m ) {
/* omitted for brevity */
}
int matrix_get( struct matrix *m, int col, int row ) {
return m->elem[row - m->minRow][col - m->minCol];
}
void matrix_set( struct matrix *m, int col, int row, int val ) {
m->elem[row - m->minRow][col - m->minCol] = val;
}
This way you only need to get this stuff right once, in a central place. The rest of your program doesn't have to deal with raw arrays but rather the struct matrix type.
Is there an easy way to reference a column in a 2-D array as a separate 1-D array in plain old C (not C++ or C#)? It's easy to do this for a row. Asssume I have 2 functions:
double doSomethingWithARow( double theRow[3] );
double doSomethingWithACol( double theCol[100] );
Then, I might use the first one like this:
double matrix[100][3];
double result;
// pass a single row to a function as an array
// this essentially passes the 3-element array at row 48 to the function
for( int i=0; i < 100; i++ )
{
result = doSomethingWithARow( matrix[i] );
}
What I want it a way to access a column easily.
for( int j=0; j < 3; j++ )
{
result = doSomethingWithACol( ??????????? );
}
The only thing I've come up with so far is transforming the matrix to swap the rows with the columns. But this code is supposed to be as efficient as possible in terms of memory and speed. With all of the convoluted ways to reference pointers in C, it seems like there should be a way to do this.
Well, you'd have to pass the size of a row, and the number of rows:
double doSomethingWithACol(double *matrix, size_t colID, size_t rowSize, size_t nRows);
Now you can make use of the fact that matrix[i][j] = matrix + i * rowSize + j;
Alternatively, you can also use the following signature:
double doSomethingWithACol(double *colPtr, size_t rowSize, size_t nRows);
Here, you'll have to pass the pointer to the first element of the column that you want to process, instead of the pointer to the first row.
Example code: This code sums the elements in the second column (compile with gcc -o main -Wall -Wextra -pedantic -std=c99 test.c):
#include <stdio.h>
#include <stdlib.h>
double colSum1(double *matrix, size_t colID, size_t rowSize, size_t nRows)
{
double *c = NULL, *end = matrix + colID + (nRows * rowSize);
double sum = 0;
for (c = matrix + colID; c < end; c += rowSize) {
sum += *c;
}
return sum;
}
double colSum2(double *colPtr, size_t rowSize, size_t nRows)
{
double *end = colPtr + (nRows * rowSize);
double sum = 0;
for (; colPtr < end; colPtr += rowSize) {
sum += *colPtr;
}
return sum;
}
int
main(void)
{
double matrix[4][3] = {
{0, 1, 2},
{3, 4, 5},
{6, 7, 8},
{9, 10, 11}
};
printf("%f\n", colSum1(*matrix, 1, 3, 4));
printf("%f\n", colSum2(&matrix[0][1], 3, 4));
printf("%f\n", colSum2(matrix[0] + 1, 3, 4));
return EXIT_SUCCESS;
}
A nice typesafe way to do this without specifying the dimensions as a separate parameters is as follows:
#define ROWS 100
#define COLUMNS 30
void doSomethingToAllRows(double (*row)[ROWS][COLUMNS], int col, double val)
{
for(size_t i = 0; i < ROWS; ++i)
(*row)[i][col] = val;
}
void doSomethingToAllColumns(double (*col)[ROWS][COLUMNS], int row, double val)
{
for(size_t i = 0; i < COLUMNS; ++i)
(*col)[row][i] = val;
}
int main(int argc, char **argv)
{
double matrix[ROWS][COLUMNS];
/* Modify each column of the 10th row with the value of 3 */
doSomethingToAllColumns(&matrix, 10, 3);
/* Modify each row of the 10th column with the value of 3 */
doSomethingToAllRows(&matrix, 10, 3);
return 0;
}
It is completely wrong to pass a double ** for this reason:
void test()
{
double **a;
int i1 = sizeof(a[0]);//i1 == 4 == sizeof(double*)
double matrix[ROWS][COLUMNS];
int i2 = sizeof(matrix[0]);//i2 == 240 == COLUMNS * sizeof(double)
}
If you passed in a double ** then accessed it like an array you would cause a crash, segfault or undefined behavior.
Since the "columns" as you call them are stored discontiguously in memory, there's no real way to pull this off directly.
You can, however, create an array of pointers, and store references to the indexes of the other array in that one. You'd need to loop through all of the elements in your array, so it's probably not a better solution than any other. Depending on how often you need to access the array by column it might be worthwhile, though.
You can't really do that, because arrays in C are stored such that the elements of each row are stored together. That means a row of an array is a continuous block of memory, and as far as C is concerned it might as well be an independent array itself. It doesn't work the same way with columns because the elements of a column are not continuous in memory; rather they are spaced at intervals of N bytes, where each row is N bytes long. This means that you could efficiently access the various elements of a column of a 2D array by using pointer arithmetic, but there's no way to actually make a column into an array itself other than by copying the elements over into a new array.
No, there isn't. There cannot be, since in C, an array is a consecutive part of memory, and it is trivial that rows and columns cannot be consecutive at the same time.
That being said, it is fairly easy to jump from one cell of a column to the next, if you know the length of the rows. Take the following example:
void processColumn(double *array, int colIdx, int rowLen, int rowCnt) {
for (int i = colIdx; i < rowCnt * rowLen; i += rowLen) {
// do whatever you want
}
}
#define N 5
#define M 10
double array[N*M];
processColumn(array, 3, N, M);