changing the index of array - c

so far, i m working on the array with 0th location but m in need to change it from 0 to 1 such that if earlier it started for 0 to n-1 then now it should start form 1 to n. is there any way out to resolve this problem?

C arrays are zero-based and always will be. I strongly suggest sticking with that convention. If you really need to treat the first element as having index 1 instead of 0, you can wrap accesses to that array in a function that does the translation for you.
Why do you need to do this? What problem are you trying to solve?

Array indexing starts at zero in C; you cannot change that.
If you've specific requirements/design scenarios that makes sense to start indexes at one, declare the array to be of length n + 1, and just don't use the zeroth position.

Subtract 1 from the index every time you access the array to achieve "fake 1-based" indexing.
If you want to change the numbering while the program is running, you're asking for something more than just a regular array. If things only ever shift by one position, then allocate (n+1) slots and use a pointer into the array.
enum { array_size = 1000 };
int padded_array[ array_size + 1 ];
int *shiftable_array = padded_array; /* define pointer */
shiftable_array[3] = 5; /* pointer can be used as array */
some_function( shiftable_array );
/* now we want to renumber so element 1 is the new element 0 */
++ shiftable_array; /* accomplished by altering the pointer */
some_function( shiftable_array ); /* function uses new numbering */
If the shift-by-one operation is repeated indefinitely, you might need to implement a circular buffer.

You can't.
Well in fact you can, but you have to tweak a bit. Define an array, and then use a pointer to before the first element. Then you can use indexes 1 to n from this pointer.
int array[12];
int *array_starts_at_one = &array[-1]; // Don't use index 0 on this one
array_starts_at_one[1] = 1;
array_starts_at_one[12] = 12;
But I would advise against doing this.

Some more arguments why arrays are zero based can be found here. Infact its one of the very important and good features of the C programming language. However you can implement a array and start indexing from 1, but that will really take a lot of effort to keep track off.
Say you declare a integer array
int a[10];
for(i=1;i<10;i++)
a[i]=i*i;
You need to access all arrays with the index 1. Ofcourse you need to declare with the size (REQUIRED_SIZE_NORMALLY+1).
You should also note here that you can still access the a[0] element but you have to ignore it from your head and your code to achieve what you want to.
Another problem would be for the person reading your code. He would go nuts trying to figure out why did the numbering start from 1 and was the 0th index used for some hidden purpose which unfortunately he is unaware of.

Related

Dynamically indexing an array in C

Is it possible to create arrays based of their index as in
int x = 4;
int y = 5;
int someNr = 123;
int foo[x][y] = someNr;
dynamically/on the run, without creating foo[0...3][0...4]?
If not, is there a data structure that allow me to do something similar to this in C?
No.
As written your code make no sense at all. You need foo to be declared somewhere and then you can index into it with foo[x][y] = someNr;. But you cant just make foo spring into existence which is what it looks like you are trying to do.
Either create foo with correct sizes (only you can say what they are) int foo[16][16]; for example or use a different data structure.
In C++ you could do a map<pair<int, int>, int>
Variable Length Arrays
Even if x and y were replaced by constants, you could not initialize the array using the notation shown. You'd need to use:
int fixed[3][4] = { someNr };
or similar (extra braces, perhaps; more values perhaps). You can, however, declare/define variable length arrays (VLA), but you cannot initialize them at all. So, you could write:
int x = 4;
int y = 5;
int someNr = 123;
int foo[x][y];
for (int i = 0; i < x; i++)
{
for (int j = 0; j < y; j++)
foo[i][j] = someNr + i * (x + 1) + j;
}
Obviously, you can't use x and y as indexes without writing (or reading) outside the bounds of the array. The onus is on you to ensure that there is enough space on the stack for the values chosen as the limits on the arrays (it won't be a problem at 3x4; it might be at 300x400 though, and will be at 3000x4000). You can also use dynamic allocation of VLAs to handle bigger matrices.
VLA support is mandatory in C99, optional in C11 and C18, and non-existent in strict C90.
Sparse arrays
If what you want is 'sparse array support', there is no built-in facility in C that will assist you. You have to devise (or find) code that will handle that for you. It can certainly be done; Fortran programmers used to have to do it quite often in the bad old days when megabytes of memory were a luxury and MIPS meant millions of instruction per second and people were happy when their computer could do double-digit MIPS (and the Fortran 90 standard was still years in the future).
You'll need to devise a structure and a set of functions to handle the sparse array. You will probably need to decide whether you have values in every row, or whether you only record the data in some rows. You'll need a function to assign a value to a cell, and another to retrieve the value from a cell. You'll need to think what the value is when there is no explicit entry. (The thinking probably isn't hard. The default value is usually zero, but an infinity or a NaN (not a number) might be appropriate, depending on context.) You'd also need a function to allocate the base structure (would you specify the maximum sizes?) and another to release it.
Most efficient way to create a dynamic index of an array is to create an empty array of the same data type that the array to index is holding.
Let's imagine we are using integers in sake of simplicity. You can then stretch the concept to any other data type.
The ideal index depth will depend on the length of the data to index and will be somewhere close to the length of the data.
Let's say you have 1 million 64 bit integers in the array to index.
First of all you should order the data and eliminate duplicates. That's something easy to achieve by using qsort() (the quick sort C built in function) and some remove duplicate function such as
uint64_t remove_dupes(char *unord_arr, char *ord_arr, uint64_t arr_size)
{
uint64_t i, j=0;
for (i=1;i<arr_size;i++)
{
if ( strcmp(unord_arr[i], unord_arr[i-1]) != 0 ){
strcpy(ord_arr[j],unord_arr[i-1]);
j++;
}
if ( i == arr_size-1 ){
strcpy(ord_arr[j],unord_arr[i]);
j++;
}
}
return j;
}
Adapt the code above to your needs, you should free() the unordered array when the function finishes ordering it to the ordered array. The function above is very fast, it will return zero entries when the array to order contains one element, but that's probably something you can live with.
Once the data is ordered and unique, create an index with a length close to that of the data. It does not need to be of an exact length, although pledging to powers of 10 will make everything easier, in case of integers.
uint64_t* idx = calloc(pow(10, indexdepth), sizeof(uint64_t));
This will create an empty index array.
Then populate the index. Traverse your array to index just once and every time you detect a change in the number of significant figures (same as index depth) to the left add the position where that new number was detected.
If you choose an indexdepth of 2 you will have 10² = 100 possible values in your index, typically going from 0 to 99.
When you detect that some number starts by 10 (103456), you add an entry to the index, let's say that 103456 was detected at position 733, your index entry would be:
index[10] = 733;
Next entry begining by 11 should be added in the next index slot, let's say that first number beginning by 11 is found at position 2023
index[11] = 2023;
And so on.
When you later need to find some number in your original array storing 1 million entries, you don't have to iterate the whole array, you just need to check where in your index the first number starting by the first two significant digits is stored. Entry index[10] tells you where the first number starting by 10 is stored. You can then iterate forward until you find your match.
In my example I employed a small index, thus the average number of iterations that you will need to perform will be 1000000/100 = 10000
If you enlarge your index to somewhere close the length of the data the number of iterations will tend to 1, making any search blazing fast.
What I like to do is to create some simple algorithm that tells me what's the ideal depth of the index after knowing the type and length of the data to index.
Please, note that in the example that I have posed, 64 bit numbers are indexed by their first index depth significant figures, thus 10 and 100001 will be stored in the same index segment. That's not a problem on its own, nonetheless each master has his small book of secrets. Treating numbers as a fixed length hexadecimal string can help keeping a strict numerical order.
You don't have to change the base though, you could consider 10 to be 0000010 to keep it in the 00 index segment and keep base 10 numbers ordered, using different numerical bases is nonetheless trivial in C, which is of great help for this task.
As you make your index depth become larger, the amount of entries per index segment will be reduced
Please, do note that programming, especially lower level like C consists in comprehending the tradeof between CPU cycles and memory use in great part.
Creating the proposed index is a way to reduce the number of CPU cycles required to locate a value at the cost of using more memory as the index becomes larger. This is nonetheless the way to go nowadays, as masive amounts of memory are cheap.
As SSDs' speed become closer to that of RAM, using files to store indexes is to be taken on account. Nevertheless modern OSs tend to load in RAM as much as they can, thus using files would end up in something similar from a performance point of view.

How to save memory in an array of which many elements are always 0?

I have a 2tensor in C that looks like:
int n =4;
int l =5;
int p =6;
int q=2;
I then initialize each element of T
//loop over each of the above indices
T[n][l][p][q]=...
However, many of them are zero and there are symmetries such as.
T[4][3][2][1]=-T[3][4][2][1]
How can I save memory on the elements of T which are zero? Ideally I would like to place something like NULL in those positions so they use 0 instead of 8 bytes. Also, later on in the calculation I can check if they are zero or not by checking if they are equal to NULL
How do I implicitly include those symmetries in T with using excess memory?
Edit: the symmetry can perhaps be fixed with a different implementation. But what about the zeros? Is there any implementation to not have them waste memory?
You cannot influence the size of any variable by a value you write to it.
If you want to save memory you have not only to not use it, you have to not define a variable using it.
If you do not define a variable, then you have to not use it ever.
Then you have saved memory.
This is of course obvious.
Now, how to apply that to your problem.
Allow me to simplify, for one because you did not give enough information and explanation, at least not for me to understand every detail. For another, to keep the explanation simple.
So I hope that it suffices if I solve the following problem for you, which I think is kind of the little brother of your problem.
I have a large array in C (not really large, lets say N entries, with N==20).
But for special reasons, I will never need to actually read and write any even indices, they should act as if they contain 0, but I want to save the memory used by them.
So actually I want to only use M of the entries, with M*2==N.
So instead of
int Array[N]; /* all the theoretical elements */
I define
int Array[M]; /* only the actually used elements */
Of course I cannot access any of the elements which are not needed and it will not really be necessary.
But for the logic of my program, I want to be able to program as if I could access them, but be sure that they will always every only read 0 and ignore any written value.
So what I do is wrapping all accesses to the array.
int GetArray(int index)
{
if (index & 1)
{
/* odd, I need to really access the array,
but at a calculated index */
return Array[index/2];
} else
{
/* even, always 0 */
return 0;
}
}
void SetArray(int index, int value)
{
if (index & 1)
{
/* odd, I need to really access the array,
but at a calculated index */ */
Array[index/2] = value;
} else
{
/* even, no need to store anything, stays always "0" */
}
}
So I can read and write as if the array were twice as large, but guarantee not to ever use the faked elements.
And by mapping the indices as
actualindex = wantindex / 2
I ensure that I do not access beyond the size of the actually existing array.
Porting this concept now to the more complicated setup you have described is your job. You know all the details, you can test wether everything works.
I recommend to extend GetArray() and SetArray() by checks on the resulting index, to make sure that it is never outside of the actual array.
You can also add all kinds of self checks to verify that all your rules and expectations are met.

How to re-arrange elements of Array after Deleting

Recently I was reading a Programming book and found this question:
I have an array :
array = [2,3,6,7,8,9,33,22];
Now, Suppose I have deleted the element at 4th position i.e. 8 .
Now I have to rearrange the array as:
Newarray = [2,3,6,7,9,33,22];
How Can I do this. And I have to also minimize the complexity.
Edit I have no choice to make another copy of it.I have to only modify it.
You can "remove" a value from an array by simply copy over the element by the next elements, that's easy to do with memmove:
int array[8] = {2,3,6,7,8,9,33,22};
memmove(&array[4], &array[5], sizeof(int) * 3);
The resulting array will be {2,3,6,7,9,33,22,22}.
And from that you can see the big problem with attempting to "remove" an element from a compile-time array: You can't!
You can overwrite the element, but the size of the array is fixed at time of compilation and can't actually be changed at run-time.
One common solution is to keep track of the actual number of valid elements in the array manually, and make sure you update that size as you add or remove elements. Either that or set unused elements to a value that's not going to be used otherwise (for example if your array can only contain positive numbers, then you could set unused elements to -1 and check for that).
If you don't want to use a library function (why not?) then loop and set e.g.
array[4] = array[5];
array[5] = array[6];
and so on.
Do this, just use these two functions and it will work fine
index=4;//You wanted to delete it from the array.
memcpy(newarray,array,sizeof(array));
memmove(&newarray[index], &newarray[index + 1], sizeof(newarray)-1);
now the newarray contains your exact replica without the character that you wished to remove
You can simply displace each element from the delIdx(deletion index) one step forward.
for(int i=delIdx; i<(arr_size-1);i++)
{
arr[i]= arr[i+1];
}
If required you can either set the last element to a non-attainable value or decrease the size of the array.

Number sequences length, element first and last indexes in array

Im beginner in programming. My question is how to count number sequences in input array? For example:
input array = [0,0,1,1,1,1,1,1,0,1,0,1,1,1]
output integer = 3 (count one-sequences)
And how to calculate number sequences first and last indexes in input array? For example:
input array = [0,0,1,1,1,1,1,1,0,1,0,1,1,1]
output array = [3-8,10-10,12-14] (one first and last place in a sequence)
I tried to solve this problem in C with arrays. Thank you!
Your task is a good exercise to familiarize you with the 0-based array indexes used in C, iterating arrays, and adjusting the array indexes to 1-based when the output requires.
Taking the first two together, 0-based arrays in C, and iterating over the elements, you must first determine how many elements are in your array. This is something that gives new C programmers trouble. The reason being is for general arrays (as opposed to null-terminated strings), you must either know the number of elements in the array, or determine the number of elements within the scope where the array was declared.
What does that mean? It means, the only time you can use the sizeof operator to determine the size of an array is inside the same scope (i.e. inside the same block of code {...} where the array is declared. If the array is passed to a function, the parameter passing the array is converted (you may see it referred to as decays) to a pointer. When that occurs, the sizeof operator simply returns the size of a pointer (generally 8-bytes on x86_64 and 4-bytes on x86), not the size of the array.
So now you know the first part of your task. (1) declare the array; and (2) save the size of the array to use in iterating over the elements. The first you can do with int array[] = {0,0,1,1,1,1,1,1,0,1,0,1,1,1}; and the second with sizeof array;
Your next job is to iterate over each element in the array and test whether it is '0' or '1' and respond appropriately. To iterate over each element in the array (as opposed to a string), you will typically use a for loop coupled with an index variable ( 'i' below) that will allow you to access each element of the array. You may have something similar to:
size_t i = 0;
...
for (i = 0; i< sizeof array; i++) {
... /* elements accessed as array[i] */
}
(note: you are free to use int as the type for 'i' as well, but for your choice of type, you generally want to ask can 'i' ever be negative here? If not, a choice of a type that handles only positive number will help the compiler warn if you are misusing the variable later in your code)
To build the complete logic you will need to test for all changes from '0' to '1' you may have to use nested if ... else ... statements. (You may have to check if you are dealing with array[0] specifically as part of your test logic) You have 2 tasks here. (1) determine if the last element was '0' and the current element '1', then update your sequence_count++; and (2) test if the current element is '1', then store the adjusted index in a second array and update the count or index for the second array so you can keep track of where to store the next adjusted index value. I will let you work on the test logic and will help if you get stuck.
Finally, you need only print out your final sequence_count and then iterate over your second array (where you stored the adjusted index values for each time array was '1'.
This will get you started. Edit your question and add your current code when you get stuck and people can help further.

What happens if i don't use zero-based array in C

Can someone explain what would happen? Is it really necessary to start at index 0 instead of 1 (which would be easier for me)?
You can do whatever you want, as long as your array subscript is strictly less than the size of the array.
Example:
int a[100];
a[1] = 2; // fine, 1 < 100
What happens if I don't use zero-based array in C
Well, you can't. C arrays are zero based, by definition, by standard.
Is it really necessary to start at 0?
Well, this is no rule to prevent you from leaving index 0 unused, but then, you'll almost certainly not get the desired result.
Using non-zero based arrays in C is possible, but not recommended. Here is how you would allocate a 1-based array of 100 integers:
int * a = ((int*)malloc(100*sizeof(int)))-1;
The -1 moves the start of the pointer back one from the start of the array, making the first valid index 1. So this array will have valid indices from 1 to 100 inclusive.
a[1] = 10; /* Fine */
a[100] = 7; /* Also fine */
a[0] = 5; /* Error */
The reason why this isn't recommended is that everything else in C assumes that pointers to blocks of memory point to the first element of interest, not one before that. For example, the array above won't work with memcpy unless you add 1 to the pointer when passing it in every time.

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