Creating futures using Apple's GCD - c

I'm working on a library which implements the actor model on top of Grand Central Dispatch (specifically the C level API libdispatch). Basically a brief overview of my system is as such:
Communication happens between actors using messages
Multicast communication only (one actor to many actors)
Senders and receivers are decoupled from one another using a blackboard where messages are pushed to.
Messages are sent in the default queue asynchronously using dispatch_group_async() once a message gets pushed onto the blackboard.
I'm trying to implement futures in the language right now, so I've created a new type which holds some information:
A group of its own
The value being 'returned'
However, I have a problem since dispatch_block_t is of type void (^)(void) so it doesn't return anything. So my idea of in my future_new() function of setting up another group which can be used to execute a block returning a result, which I can store in my "value" member in my future_t structure, isn't going to work.
The rest of the futures implementation is very clear, except it all depends on being able to get the value into the future back from the actor, acting on the message.
When using the library, it would greatly reduce its usefulness if I had to ask users (and myself) to be aware when futures were going to be used by other parts of the system—It just isn't practical.
I'm wondering if anyone can think of a way around this?

Actually had Mike Ash's implementation pointed out to me, and as soon as I saw his initWithBlock: on MAFuture, I realized what I needed to do. Very much akin to what's done there, so I'll save the long winded response about how I'm doing it.

Related

How to communicate between object instances in a "has-a" relationship (Smalltalk)?

I have been programming in Smalltalk for quite some time, but yesterday I managed to confuse myself and cannot figure out or remember how to handle this.
I have two objects in a "has-a" relationship, therefore the child object (the one that is had) is not a subclass of the owner. I cannot figure out how to message the owner and pass it some information.
To make this more concrete, the owner is a Game object and the child object is a Turn. When the turn has been completed, I need to send the turnScore to the Game instance to be added to the Game's totalScore. But, in the Turn instance, I don't see how to have a handle back to the owning Game instance. Everything I try to code errors with "message not understood".
Please help me get back on track. This should be simple. Thanks.
Generally, and as in any other language, you will need a reference from the Turn object to the Game object (for example in an instance variable of Turn) if you want to send it a message. Or some other means through which the Turn object can obtain a reference to the Game (singletons, mediators, service registries, ...).
Initialization could be done as follows:
Game》newTurn
^ Turn new
game: self;
yourself
Turn》game: aGame
game := aGame.
Alternatively you could design the control flow so that the Game does not need to be called. The Game could ask the Turn for the score instead.
Another fancy approach would be to signal a ScoreNotification and handle and resume that in a method of the Game further up the call stack, if that fits the control flow. But "fancy" here probably means unnecessarily complicated.

Portlet event send array of objects

We have multiple projects with multiple portlets and need to send an array of objects between them.
Our situation:
One of the porlets is like a "Master-portlet", it will be responsible for all the REST-calls and consume json-data and parse it to Java-Objects.
All the other portlets will receive an array of objects and show them to the user.
Our thoughts and solution:
We wanted to implement this by sending arrays of objects trough events. One of the "smaller" portlets will send an event to the "Master-portlet" and the "Master-portlet" will then answer with a new event and send the right array of objects back.
Our problem:
We dont know how to send arrays of objects trough events. Is this even possible?
Also we are not sure if this is the right way to solve this. Are events ment to send a bigger amount of data?
Is there a better solution for our case? Maybe it would be better to implement a database and all the portlets get the information from there?
Consider portlet events (and portlets) the UI layer of your application. Based on this, judge if the amount of data that you send back and forth makes sense or not. Also, if you closely couple the portlets, you're just hiding the fact that they can only function together - at least a questionable idea. You rather want them to react to common circumstances (events), but not rely on a specific source of events (master portlet) being available.
That being said: The more complex the data is that you send as payload of a JSR-286 event, the easier you run into classloading problems in cases where your portlets are in different webapplications. If you restrict yourself to Java native types (e.g. String, Map, etc) you will omit problems with the classloader.
Typically you want to communicate changes to the current context (e.g. new "current customer" selected - and an identifier) but not all of the particular data (e.g. the new customer's name and order history). The rest of the data typically comes through the business layer anyway.
That's not to say that you absolutely must not couple your portlets - just that my preference is to rather have them very loosely coupled, so that I can add individual small portlets that replace those that I thought of yesterday.
If you have some time, I've covered a bit of this in a webinar last year, I hope that this adds some clarification where I was too vague in this quick answer.

Generating an outgoing call in asterisk

I am using asterisk 11.9.0 and i want to generate an outgoing call.I found that for outgoing i have to make a .call file and place it in a var/spool/asterisk/outgoing.I am following the link below
http://the-asterisk-book.com/1.6/call-file.html#call-file-parameter
my code is same as given in the above link,the above example uses only single fixed number to call.
My problem is that
i have to generate an outgoing to a number fetched from database(outgoing to new number everytime),so how to write the code of .call file for multiple numbers outgoing and how to pass these numbers fetched from database to .call file from my extensions.conf
Is there any way to do that.
I am new to asterisk.
Any help would be appreciated.
You can use vicidial.org software to do that things.
Note, it is very bad idea do outboudn dialler-like app in asterisk without understanding asterisk logic and very-hi skills in programming/database.
For more info you also can use this page
http://www.voip-info.org/wiki/view/Asterisk+auto-dial+out
Might be easier using WombatDialer as it has a plain API where you can tell it what you want it to do and it will take care of the rest. We have a plain set up for outbound and it took maybe a couple of days from zero to what we have now. ViciDial would have been overkill.
On why rolling your own is not a great idea, the Wombat manual is quite clear: http://manuals.loway.ch/WD_UserManual-chunked/ch01.html#_why_was_wombatdialer_created
You could also use the AMI (Asterisk Manager Interface), would be easier to program with a deamon running in the back to control what gets dialed and the responses to those dials. Mora info here https://wiki.asterisk.org/wiki/pages/viewpage.action?pageId=4817239.

MPQueue - what is it and how do I use it?

I encountered a bug that has me beat. Fortunately, I found a work around here (not necessary reading to answer this q) -
http://lists.apple.com/archives/quartz-dev/2009/Oct/msg00088.html
The problem is, I don't understand all of it. I am ok with the event taps etc, but I am supposed to 'set up a thread-safe queue) using MPQueue, add events to it pull them back off later.
Can anyone tell me what an MPQueue is, and how I create one - also how to add items and read/remove items? Google hasn't helped at all.
It's one of the Multiprocessing Services APIs.
… [A] message queue… can be used to notify (that is, send) and wait for (that is, receive) messages consisting of three pointer-sized values in a preemptively safe manner.

Is it bad practice to "go deep" with your application of callbacks?

Weird question, but I'm not sure if it's anti-pattern or not.
Say I have a web app that will be rendering 1000 records to an html table.
The typical approach I've seen is to send a query down to the database, translate the records in some way to some abstract state (be it an array, or a object, etc) and place the translated records into a collection that is then iterated over in the view.
As the number of records grows, this approach uses up more and more memory.
Why not send along with the query a callback that performs an operation on each of the translated rows as they are read from the database? This would mean that you don't need to collect the data for further iteration in the view so the memory footprint shrinks, and you're not iterating over the data twice.
There must be something implicitly wrong with this approach, because I rarely see it used anywhere. What's wrong with this approach?
Thanks.
Actually, this is exactly how a well-developed application should behave.
There is nothing wrong with this approach, except that not all database interfaces allow you to do this easily.
If we talk about tabularizing 10 records for a yet another social network, there is no need to mess with callbacks if you can get an array of hashes or whatever with a single call that is already implemented for you.
There must be something implicitly wrong with this approach, because I rarely see it used anywhere.
I use it. Frequently. Even when i wouldn't use too much memory repeatedly copying the data, using a callback just seems cleaner. In languages with closures, it also lets you keep relevant code together while factoring out the messy DB stuff.
This is a "limited by your tools" class of problem: Most programming languages don't allow to say "Do something around this code". This was solved in recent years with the advent of closures. Think of a closure as a way to pass code into another method which is then executed in a context. For example, in GSQL, you can write:
def l = []
sql.execute ("select id from table where time > ?", time) { row ->
l << row[0]
}
This will open a connection to the database, create a statement and a result set and then run the l << it[0] for each row the DB returns. Note that the code runs inside of sql.execute() but it can access local variables (l) and variables defined in sql.execute() (row).
With this kind of code, you can even generate the result of a HTTP request on the fly without keeping much of the page in RAM at any time. In my case, I'd stream a 2MB document to the browser using only a few KB of RAM and the browser would then chew 83s to parse this.
This is roughly what the iterator pattern allows you to do. In many cases this breaks down on the interface between your application and the database. Technologies like LINQ even have solutions that can send back code to the database.
I've found it easier to use an interface resolver than deep callback where its hooked up through several classes. MS has a much fancier version than mine called Unity. This provides a much cleaner way of accessing classes that should not be tightly coupled
http://www.codeplex.com/unity

Resources