I appear to be having serious problems getting my WPF UI to update when I update when I update the property it is bound to. Here is my view model class definition:
namespace WpfModel
{
class AppModel : INotifyPropertyChanged
{
private int _count = 7;
public int Count { get { return _count; }
set { _count = value; OnPropertyChanged("Count"); } }
public void Increment()
{
Count++;
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string prop)
{
PropertyChangedEventHandler handler = this.PropertyChanged;
if (handler != null)
{
var e = new PropertyChangedEventArgs("prop");
handler(this, e);
}
}
};
}
This is bound to my simple UI in the following XAML:
<Window x:Class="WpfModel.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="clr-namespace:WpfModel"
Title="WPF Data Model Demo" Height="128" Width="284" >
<Window.DataContext>
<vm:AppModel />
</Window.DataContext>
<Grid Height="Auto" Width="Auto">
<Button Margin="0,0,12,12" Name="IncButton" Height="23" VerticalAlignment="Bottom" HorizontalAlignment="Right" Width="75" Click="IncButton_Click" Content="Increment" />
<Label Content="Count Variable:" Height="28" HorizontalAlignment="Left" Margin="12,12,0,0" Name="label1" VerticalAlignment="Top" />
<Label Height="28" Margin="116,12,0,0" Name="CountLabel" VerticalAlignment="Top" HorizontalAlignment="Left" Width="40" Content="{Binding Path=Count}" />
</Grid>
</Window>
The application is defined like follows:
namespace WpfModel
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private AppModel _model = new AppModel();
public MainWindow()
{
InitializeComponent();
//_model = new AppModel();
}
private void IncButton_Click(object sender, RoutedEventArgs e)
{
}
}
}
When the app starts up, everything is peachy, the label even initially displays whatever value is in the Count property of the model. Calling increment updates the model properly, and directly incrementing the Count property as shown in the code also works just fine.
The problem here, is that the PropertyChanged event handler never seems to get added to. I can step through the code in the debugger and see the value in the property updating, and I can see the call to OnPropertyChanged even, but the PropertyChanged handler itself is always null.
Is there a problem with my binding maybe?
I am using MSVC 2010 Express.
The issue is that the WpfModel you have as an instance variable, _model, is not the same instance that's being used as the Window's DataContext. Thus, it is not bound to by anything, and its PropertyChanged will always be null.
Change your XAML for setting the datacontext to this:
<Window.DataContext>
<vm:AppModel x:Name="_model" />
</Window.DataContext>
Get rid of the instance variable declared in the code behind, and fix the OnPropertyChanged implementation (use the parameter instead of the literal string "prop"), and it works.
this line:
var e = new PropertyChangedEventArgs("prop");
should be:
var e = new PropertyChangedEventArgs(prop);
You are passing the string "prop" so the bound values listening for "Count" will not be triggered.
**EDIT **
Based on your other comments (Answer?) I thought I had better update this with a fix - you could use the answer already given of course but I dont want to copy someone else :).
Add this to your click handler:
((AppModel)this.DataContext).Count += 1;
Related
I have a problem binding to a WPF form . I have my own static "settings" class (singleton) that implements PropertyChangedEventHandler and raises the event whenever a property is updated.
The singleton object is added to resources in the form's constructor and the property is correctly read on form's initialization, thus suggesting that the binding is correct.
However, WPF does NOT register any event handler for PropertyChangedEventHandler and PropertyChanged is always null. Thus the event is never raised, and my form is never updated (it's meant to be updated on a button click).
What am I doing wrong?
I suspect that calling Resources.Add for some reason prevents WPF from registering its own event handler, but I'm not sure.
I've read multiple SO questions on similar topics, but the 2 most common issues are not creating a proper singleton (thus passing another instance to xaml then intended) or not implementing INotifyPropertyChanged. I'm doing both of these correctly.
Expected behavior:
Settings.TextValue is the property I'm interested in. In its setter, NotifyPropertyChanged is called, which unfortunately fails to raise this.PropertyChanged event, since WPF registers no handler.
When MainWindow.Button1 is click, the textBox's value is supposed to change to "ButtonA OK" from the initial value of Settings.TextBox ("testOK").
Here's the code:
Settings.cs:
namespace bindings
{
public sealed class Settings : INotifyPropertyChanged
{
private static readonly Settings instance = new Settings();
private Settings()
{
}
public static Settings Instance { get { return instance; } }
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(string propertyName = null)
{
// passing propertyName=null raises the event for all properties
if (PropertyChanged != null)
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
private string textValue = "testOK";
public static string TextValue
{
get { return Instance.textValue; }
set { Instance.textValue = value; Instance.NotifyPropertyChanged(); }
}
}
MainWindow.xaml.cs
namespace bindings
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
Resources.Add("foobar", Settings.Instance);
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
}
private void button1_Click(object sender, RoutedEventArgs e)
{
int hash = Settings.Instance.GetHashCode();
Settings.TextValue = "ButtonA OK";
}
}
}
MainWindow.xaml
<Window x:Class="bindings.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded" WindowStyle="ToolWindow">
<Grid PresentationTraceSources.TraceLevel="High" DataContext="{StaticResource foobar}">
<Button Content="ButtonA" Height="33" HorizontalAlignment="Left" Margin="76,243,0,0" Name="button1" VerticalAlignment="Top" Width="101" Click="button1_Click" />
<TextBox Height="28" HorizontalAlignment="Left" Margin="182,180,0,0" Name="textBox1" VerticalAlignment="Top" Width="93"
Text="{Binding Path=TextValue, Mode=OneWay}" DataContext="{Binding}" PresentationTraceSources.TraceLevel="High"/>
</Grid>
</Window>
Thanks for help!
This should be an extremely simple solution, but searching through the internet there seems to be multiple different ways to do binding and NONE seem to actually work.
I've created a simple application with a button, textbox and listbox. The user adds text to the textbox, clicks Add and I want the text to appear in the list box. Note that the Add button will create a Person with the firstname the text in the textbox and the last name "Jones". This is just to figure out how to get binding to actually work. I have the ObservableCollection but can't seem to even figure out how to put in the resource to the object within the class itself. Is this even possible? do I have to create a separate class to have a binding?
Here is the complete XMAL
<UserControl x:Class="simpleBinding.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:z="clr-namespace:simpleBinding"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400">
<Canvas x:Name="LayoutRoot" Background="White">
<Button Name="_b" Content="Add" Height="23" HorizontalAlignment="Left" VerticalAlignment="Top" Width="58" Canvas.Left="90" Canvas.Top="5" Click="OnAdd" />
<TextBox Name="_tb" Canvas.Left="12" Canvas.Top="4" Height="24" Width="72"></TextBox>
<ListBox Name="_list" Canvas.Left="18" Canvas.Top="41" Height="98" Width="190" />
</Canvas>
and here is the complete Code behind
namespace simpleBinding
{
public partial class MainPage : UserControl
{
public ObservableCollection<Person> PersonList = new ObservableCollection<Person> ();
public MainPage()
{
InitializeComponent();
}
private void OnAdd(object sender, RoutedEventArgs e)
{
PersonList.Add(new Person(_tb.Text, "Jones"));
}
}
public class Person
{
public string FirstName {private set; get;}
public string LastName {private set; get; }
public Person(string fName, string lName)
{
FirstName = fName;
LastName = lName;
}
}
}
thanks for any help,
chris
To illustrate Ravuthasamy's & aqwert's comments. You have to set a DataContext first. You can set this in DataContext or read how MVVM work (It's a good Silvelight binding pattern) :
c#
public MainPage()
{
InitializeComponent();
DataContext = this;
}
After you can bind the class properties to elements :
Xaml
<ListBox
ItemsSource="{Binding PersonList}"
Canvas.Left="18"
Canvas.Top="41"
Height="98"
Width="190" />
Following the timeline you can see that this has taken me a week to finally get to a solution. I post it here now in hopes that someone else won't waste this much time. There seems to be a lot of posts about how to deal with this issue and the examples are limited. They either show only C# or Xaml. Then CollectionChanged and PropertyChanged aren't dealt with in a single example.
This is a simple example, that implements both collection changed and property changed. As well as binding in Xaml
Here is the Xaml.
<UserControl x:Class="simpleBinding.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:src="clr-namespace:simpleBinding"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400">
<Canvas x:Name="LayoutRoot" Background="White" DataContext="{Binding}">
<Canvas.Resources>
<src:PersonList x:Key="myDataSource"></src:PersonList>
</Canvas.Resources>
<Button Name="_b" Content="Add" Height="23" HorizontalAlignment="Left" VerticalAlignment="Top" Width="58" Canvas.Left="90" Canvas.Top="5" Click="OnAdd" />
<Button Canvas.Left="150" Canvas.Top="5" Content="Edit" Height="23" Name="button1" Width="58" Click="OnEdit" />
<TextBox Name="_tb" Canvas.Left="12" Canvas.Top="4" Height="24" Width="72"></TextBox>
<ListBox Name="_list" Canvas.Left="18" Canvas.Top="41" Height="98" Width="190" ItemsSource="{Binding Source={StaticResource myDataSource}}" >
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding Path=FirstName}" Margin="0,0,2,0" />
<TextBlock Text="{Binding Path=LastName}" />
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Canvas>
Add a xmlns that will reference your code behind. In this case my namespace is xmlns:src then you can use VS intellisense to go to the correct class.
Add a resource to the layoutRoot item. In my case I'm using a canvas, but it could be Grid or Stackpanel etc.
With the resource declared, you can now set the ItemSource binding in the ListBox.
I've chosen to use a template to display the data which I think is really cool (best part of Xaml!) In this case there are two textBlocks but if my underlying data source had an image, I could have used this was well to graphically display the data. The binding for each textbox can be set because the exposed properties of the object are declared in the C# code. Which will be discussed next
C# Code behind
namespace simpleBinding
{
public partial class MainPage : UserControl
{
public PersonList m_pList = new PersonList();
public MainPage()
{
InitializeComponent();
_list.ItemsSource = m_pList;
m_pList.Add(new Person("John", "Doe"));
}
private void OnAdd(object sender, RoutedEventArgs e)
{
m_pList.Add(new Person("Jones", _tb.Text));
}
private void OnEdit(object sender, RoutedEventArgs e)
{
m_pList[1].FirstName = _tb.Text;
}
}
public class PersonList : ObservableCollection<Person> , INotifyPropertyChanged
{
public PersonList() : base() // need to call base on intialization otherwise the binded resource is not updated.
{
Add(new Person("Willa", "Cather"));
Add(new Person("Isak", "Dinesen"));
Add(new Person("Victor", "Hugo"));
Add(new Person("Jules", "Verne"));
}
}
public class Person : INotifyPropertyChanged
{
private string _fName;
private string _lName;
public event PropertyChangedEventHandler PropertyChanged;
public string FirstName
{
set
{
_fName = value;
NotifyPropertyChanged("FirstName");
}
get
{
return _fName;
}
}
public string LastName
{
set
{
_lName = value;
NotifyPropertyChanged("LastName");
}
get
{
return _lName;
}
}
public Person(string fName, string lName) : base()
{
FirstName = fName;
LastName = lName;
}
public override string ToString()
{
return String.Format("{0} {1}", FirstName, LastName);
}
private void NotifyPropertyChanged(String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
}
I've chosen to use the ObservableCollection because it implements INotifyCollectionChanged. The public variable is exposed which allows you to bind to the resource declared in the Xaml. (Better code, make the var private and have a property that exposes the variable through a get!)
The ListBox _List needs to have its ItemsSource property set in Code Behind!!! without this whenever you change the list (add, delete etc) the UI is not updated. AND in fact you do not need the binding in the ListBox at all because we set the source in Code behind it is nice however in that in the designer with this bound control you can see that the binding is working because there are four names added when instantiating the PersonList.
The ObservableCollection needs to have the INotifyCollectionChanged added. Without this, when a property is changed the UI is NOT changed.
The properties that are to be exposed to the UI need to be implement in the object that is contained within the ObservableCollection (in my case the class Person exposed both FirstName and LastName) and then these properties can be bound in the Xaml (see the textBlocks's)
INotifyPropertyChanged requires that you implement a PropertyChanged event i.e. public event PropertyChangedEventHandler PropertyChanged;
To actually fire that event the "Person" object needs to implement code to do that, which in my case is the NotifyPropertyChanged Method. Each time a property is set, I call this method, which in turn looks to see is the PropertyChanged event is not null, and if not, then it raises that event.
Here is the key to property changes, without adding the , INotifyPropertyChanged to the Observable collection PropertyChanged is null.
Hope this helps someone
Here is the working code i have: The text and background color property do change when I click the button (but for a micro second) and are then set back to the default text/color. Seems like RaisePropertyChanged is being triggered again and again. Can somebody help point what I am doing wrong?
MainWindow.xaml code
<Window x:Class="BuiltIn_Custom_Commands_Eg.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<StackPanel HorizontalAlignment="Center">
<TextBlock Text="{Binding txtblck_text, StringFormat=Default: {0}}" Padding="10" FontStyle="Italic" Background="{Binding txtblck_color}"/>
<Button Content="Change Color" Width="100" Height="30" Margin="20" Command="{Binding OkCommand}" />
</StackPanel>
</Grid>
ViewModel Code:
class Example_ViewModel : ViewModelBase
{
#region Properties
private string _txtblck_text;
private Brush _txtblck_color;
public ICommand OkCommand {get; set;}
public string txtblck_text
{
get { return _txtblck_text; }
set
{
_txtblck_text = value;
RaisePropertyChanged("txtblck_text");
}
}
public Brush txtblck_color
{
get { return _txtblck_color; }
set
{
_txtblck_color = value;
RaisePropertyChanged("txtblck_color");
}
}
#endregion
#region Constructor
public Example_ViewModel()
{
OkCommand = new myCommand(myOkExecute, myCanOkExecute);
}
#endregion
private void myOkExecute(object parameter)
{
txtblck_color = Brushes.CadetBlue;
//RaisePropertyChanged("txtblck_color");
txtblck_text = "You Clicked me!!!";
//RaisePropertyChanged("txtblck_text");
}
private bool myCanOkExecute(object parameter)
{
txtblck_color = Brushes.Yellow;
txtblck_text = "You havent clicked me!!!";
return true;
}
}
The CanExecute method will and should be called whenever bindings change. Therefore changing a binding in the Execute method (color) will cause CanExecute to be called again.
Instead, why dont you initialize the colors private member once in the constructor as follows.
public Example_ViewModel()
{
OkCommand = new myCommand(myOkExecute, myCanOkExecute);
_txtblck_color = = Brushes.Yellow;
}
Note, the same is also true for the text property. Normally all property private member should be set up with defaults on initialize (constructor) as this avoids unnecessary calls to INotifyPropertyChanged.
Also, in order to test how the code is behaving and to confirm this just set some breakpoints in the CanExecute method to see how the program flow is behaving.
Your problem is that you shouldn't do any setting of your properties in your myCanOkExecute...because it is that that is being called and changing your properties back to the yellow, etc.
The CanExecute methods of Commands could be called multiple times and sometimes when you don't expect ...e.g. when the focus changes to a different control, when certain controls are being edited/sent keypress, after a Command has been executed, when someone calls CommandManager.InvalidateRequerySuggested, etc.
Thus what's happening is your myCanOkExecute is being called shortly after you have clicked and executed your button.
I am new to WPF. I have created a WPF project, and add the following class
public class MessageList:INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
private List<string> list = new List<string>();
public List<string> MsgList
{
get { return list; }
set
{
list = value;
OnPropertyChanged("MsgList");
}
}
public void AddItem(string item)
{
this.MsgList.Add(item);
OnPropertyChanged("MsgList");
}
}
Then in the main window I added a ListBox and below is the xaml content
<Window.DataContext>
<ObjectDataProvider x:Name="dataSource" ObjectType="{x:Type src:MessageList}"/>
</Window.DataContext>
<Grid>
<Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="52,44,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" />
<ListBox Height="233" IsSynchronizedWithCurrentItem="True" HorizontalAlignment="Left" Margin="185,44,0,0" Name="listBox1" VerticalAlignment="Top" Width="260" ItemsSource="{Binding Path=MsgList}" />
</Grid>
Here is the source code of MainWindow.cs
public partial class MainWindow : Window
{
private MessageList mlist = null;
public MainWindow()
{
InitializeComponent();
object obj = this.DataContext;
if (obj is ObjectDataProvider)
{
this.mlist = ((ObjectDataProvider)obj).ObjectInstance as MessageList;
}
}
private void button1_Click(object sender, RoutedEventArgs e)
{
this.mlist.AddItem(DateTime.Now.ToString());
}
}
My question is after I clicked the button, there isn't any content displayed on the Listbox, what is the reason?
You should use an ObservableCollection instead of a List to notify the UI of collection changes.
You asked for a reason, while devdigital gave you the solution its worth mentioning why it is not working, and why his fix works:
Your mlist is bound to the ListBox and its all working well. Now you press the button and you add an entry to your list. The listbox just won't know about this change, because your list has no way of telling "Hey i just added a new item". To do that, you need to use a Collection implementing INotifyCollectionChanged, like the ObservableCollection. This is very similar to your OnPropertyChanged if you modify a property on your MessageList it also calls the OnPropertychanged method which fires the PropertyChanged event. The Databinding registers to the PropertyChanged event and now knows when you updated your property and automatically updates the UI. The same is necessary for Collections if you want this automatic updating of the UI on collections.
The culprit is the string items... string items being of primitive type, do not refresh bindings on the list box when you do the OnPropertyChanged
Either use observable collection or call this in your button1_Click() function...
listBox1.Items.Refresh();
Very simple issue here. I have some checkboxes with their IsChecked bindings set to properties in my viewmodel.The binding mode is twoway. However, when they are checked, the viewmodel property isnt updated. I found a post about setting the clickmode of the checkbox and I have tried all the options:Hover, Press and Release. None of these fix the issue.
Is your property a nullable bool like the CheckBox.IsChecked?
Otherwise verify all that is needed for the MVVM pattern to work: your property is public with a getter and a setter, implementing INotifyPropertyChanged, etc.
Are the other properties binding properly? Your DataContext may be wrong...
Try this:
<Window x:Class="WpfTestApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" >
<StackPanel>
<CheckBox Width="250" Height="30" IsChecked="{Binding Path=IsTrue, Mode=TwoWay}" />
<TextBlock Text="{Binding Path=IsTrue}" />
</StackPanel>
</Window>
Create ViewModel:
public class MainWindowViewModel :INotifyPropertyChanged
{
private bool _isTrue;
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChange(string propertyName)
{
if(PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
public bool IsTrue
{
get { return _isTrue; }
set
{
_isTrue = value;
OnPropertyChange("IsTrue");
}
}
}
Bind to View Model in MainWindow.cs code behind
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DataContext = new MainWindowViewModel();
}
}