Difference between Control Template and Data Template in wpf - wpf

Can someone elaborate the difference between ControlTemplate and DataTemplate in wpf?
What should one use in case of custom controls? Like for example a StackPanel which possibly has an image and a TextBox?
It seems confusing in some cases where you define a custom control using the 'Content' property.
It would be great if an example of how each can be used in different scenarios can be provided.

A ControlTemplate is used to change the look of an existing control. So if you don't want your buttons to look rectangular, you can define a control Template which makes them look oval or any irregular shape. It's a way to customize 'look-less' stock WPF controls ; an alternative to writing your own user-controls. More details
A DataTemplate is used to specify how an instance of a specific class (usually a Data Transfer object - an object with properties) is to be rendered visually. e.g. define a DataTemplate to visualize a Customer instance in a listbox displaying all customers. More details

Related

In WPF (or silverlight or WP7), should a picture wall derive from ItemsControl or Panel?

Assume that I need to create a class called PictureWall, which will be used to show pictures.
Now I find that Panel and ItemsControl can both be used to hold Children elements. So should the class PictureWall derive from Panel? or should it derive from ItemsControl.
Note: This is not a real requirement, it's just a hypothetical question. The real question is: when should I create a subclass of Control (or ItemsControl) and when should I create a subclass of Panel?
Note 2: This imagined picture wall control is not to be used in one application only. It may be used by other developers. If it derives from Panel or ItemsControl, it'll expose the property named Children to other developers. So in this case, deriving from Control is a better idea, right?
Note 3: This imagined picture wall control has its own default way of loading certain pictures (for example, pulling pictures from a server) and it does not want this way to be messed around. If this is the case, then we should not inherit ItemsControl, right?
Panel is a container that is used to arrange its children. For example: Grid with a title and one button on the bottom and an image on center - Grid is very flexible to help you move stuff and arrange them when you change the size of window etc.
ItemsControl is a control that helps you with a collection of items. Let's take a concrete example: Listbox. You can very easly show a list of items, applay template to all of them, so on and so forth.
Control class is basically a UI element that can have its own template.
Note that, it is a way much better to define own UserControl, edit template or style of your PictureWall, insted of subclassing (there are many advantages, for example you can use Blend to redefine the style).
Edit:
# note2
If I were you I would make my own User Control to reuse existing controls to make what I want. If that won't be enough I would subclass Control.
[StyleTypedProperty(Property = "FooStyle", StyleTargetType = typeof(Control))]
public partial class MyDangControl: Control
{
...
# note3
This is a bad idea to combine all in one. You should split the logic that fetch the data form yout Picture Wall. For instance, user presses thumbnail to download the image and whole UI hangs. Horrible UX.
To be crystal clear, let me quote Pro WPF in C# 2010
Control
This is the most common starting
point when building a control
from scratch. It’s the base class for
all user-interactive widgets. The
Control class adds properties for
setting the background and foreground,
as well as the font and alignment of
content. The control class also places
itself into the tab order (through the
IsTabStop property) and introduces the
notion of double-clicking (through the
MouseDoubleClick and
PreviewMouseDoubleClick events). But
most important, the Control class
defines the Template property that
allows its appearance to be swapped
out with a customized element tree for
endless flexibility.
ContentControl
This is the base class for controls
that can display a single piece of
arbitrary content. That content can be
an element or a custom object that’s
used in conjunction with a template.
(The content is set through the
Content property, and an optional
template can be provided in the
ContentTemplate property.) Many
controls wrap a specific, limited type
of content (like a string of text in a
text box). Because these controls
don’t support all elements, they
shouldn’t be defined as content
controls.
ItemsControl
ItemsControl is the base class for
controls that wrap a list of items but
don’t support selection, while
Selector is the more specialized base
class for controls that do support
selection. These classes aren’t often
used to create custom controls,
because the data templating features
of the ListBox, ListView, and TreeView
provide a great deal of flexibility.
Panel
This is the base class for controls
with layout logic. A layout control
can hold multiple children and
arranges them according to specific
layout semantics. Often, panels
include attached properties that can
be set on the children to configure
how the children are arranged.
They both can be used to display elements, but really an ItemsControl offers much more functionality. In addition, an ItemsControl doesn't really display it's elements, it leverages a Panel to do that.
An ItemsControl can display a list of items, which may or may not be UIElements/Visuals. The items can be templated using a configurable DataTemplate, which ultimately determines how the item is displayed. In addition, then items can be bound to an observable collection so it will automatically update.
Neither of these features are supported by a Panel. DataTemplates can be used, but you have to manually create an associated ContentControl/ContentPresenter and add it to your panel.
Ultimately, their functions are different. A Panel is used to display UIElements/Visuals. An ItemsControl is used to display any type of data and apply templates as needed.

Difference between styles and control templates

I'd like to know what the differences between an Style (for a control) and a control template are.
Best regards,
Gonzalo
A style controls the individual properties of a control. For instance, a button style can say, "For every button, use this background." A style is changing a single property on a control.
A control template is actually handling how the control displays its bound data. Instead of saying, "I want to override a control's properties," you are assembling together other smaller controls into a single control that can present different views of the bound data.
Previously in WinForms, if you wanted to write a custom list box (say that had an icon next to each item), you had to inherit from the ListView control and override the painting methods. This involved a ton of experimentation - huge pain. With WPF templates, you can use XAML to construct smaller controls together and bind them to different properties of the parent control. You are actually defining the Visual Tree for the control.
See this article for an in-depth explanation by Charles Petzold.
Imagine your control is a house.
A Style is conceptually similar to putting down a new carpet and painting the walls. The house itself is still the same but its outward appearance is different.
A ControlTemplate is the equivalent of knocking down a wall or adding a conservatory. The actual structure of the house has changed.
Use a Style when you want to change the outward appearance of the control E.G. it's background colour or the thickness of it's border.
Use a ControlTemplate when you need to change the underlying structure of the control. This is useful when you want to change the layout of certain aspects of a control. A good example is in this article which re-templates a TabControl to look like the navigator from Microsoft Outlook.

using MVVM and WPF for a realistic visualizations

I currently need to create a visual representation of a ferry system that displays the actual ferries their position on the sea and the state of their cargo. The ferries contain trucks and the trucks contain cars. I need to display the actual trucks and their xy postion on the deck. When the ferries are loaded the postions of the trucks are updated frequently so the look animated. Also I need to display the actual cars on the trucks. Trucks, cars and ferries have some states that need to be displayed too. So I have a hierarchical structure of data that I need to visualize in a rather realistic manner.
What would be a good way to implement this kind of stuff in WPF? Should I use MVVM with one TreeView control and create a HierarchicalDataTemplates for sea, ferry, truck and car and a ControlTemplate for the TreeView? Or should I better use UserControls and compose and update them in code instead of databinding to observable collections of the ViewModel. Do you have any experience with this? How would you do this? Could you sketch out class/control setup?
I'd recommend making a "lookless" control as opposed to making user controls. Generally I use user controls as glue/container for my lookless controls. An example of a lookless control is the Button class. It contains a default style and in Blend, you can modify the style all you like. It also supports the visual state manager so you can change how the presentation looks when states change. You can think of the codebehind of a lookless control as a mini ViewModel. Here it is ok to mix some presentation stuff and your domain classes.
If you follow this same design, you could create a Ferry lookless control. This control would have a set of it's own dependency properties (possibly listening to the OnChange of the DP).
Your Ferry control may have an ObservableCollection DP called "Trucks".
Then in your Themes\generic.xaml, create a default style for your Ferry control. Your default style may have an ItemsControl with an ItemsSource={TemplateBinding Trucks}. The ItemsControl panel template, could be your own custom panel for arranging the Trucks, or maybe you use a Canvas. For the ItemsControl items template, you would have something like this:
<DataTemplate>
<mynamespace:TruckControl/>
</DataTemplate>
You Truck control, would also be a lookless control with it's own default style, and it's data context will already be set, so you can directly do the {Binding Path=xyz}. Your Truck control could also set it's Canvas.Left/Top (if you chose to use a canvas in the pervious items control..or maybe it doesn't set its position at all if you made a custom panel for it) or a render transform as to put it at the correct X,Y. You could also use the items control in the truck's template to render out the cars in the same fashion you rendered out the trucks in the ferry control. Also its possible to create states for the VisualStateManager as to make it fully Blend supportable. So if a truck goes into a "problem state" you could easily style that state in blend to make it blink red, for instance.
I know it sounds like a lot to digest, but in the end having stylable controls all supporting an MVVM model will make your life 1000000x easier.
I'd suggest studying Microsoft's silverlight toolkit to get a good idea how to do lookless controls and such. Try looking at a simple control, like the DatePicker ( http://silverlight.codeplex.com/SourceControl/changeset/view/25992# ) One caveat is ignore DatePicker.xaml file (it's just a mirror of what gets put in generic.xaml and nothing bad would happen if you just deleted it).
The things you should pay close attention to are:
1.) The attributes on the class. These help Blend know how to deal with your control.
2.) The OnApplyTemplate override. This is where you can pull out specific elements from your template. These are known as "parts" and you will see the parts tab in Blend. The attributes in #1 can define what "parts" are in the template and what type they are expected to be.
3.) The DefaultStyleKey = typeof(...) in the constructor. This tells Silverlight what default template to use in the generic.xaml
4.) Look at Themes\generic.xaml. This is a special hardcoded file location that stores all your default templates. Search for the DatePicker style and you will get the idea :)
Good luck!
I just wanted to let you know, how I actually implemented it. It turned out that it was not necessary at all, to write custom controls or UserControls for this. All I did, was writing datatemplates for the car, ship, ferry, truck etc ViewModels. For example the datatemplate for the FerryViewModel contained an ItemsControl with a ItemsPanel of type Canvas (to be able to position the trucks) and an ItemTemplate that was a DataTemplate for TruckViewModel. A very simple and fast approach.
I'd suggest having one user control handle all the drawing. Otherwise you can get lost the the hierarchy of objects. Also it makes it easier if another item was added, say people in cars, trucks and ferries.
If your model is hierarchical then you can just pass in the top level into the control, and let the control sort itself out.
MVVM works well for existing controls, but existing WPF controls only work if there's a control that's close to what you need, and with a few tweaks would work. I can't think of a standard control in WPF that's close to what you need, so it's time to write a new control.
WPF works really really well with view models. If you can keep code behind away until specifically needed then you can separate ui from data so much more easily. It will allow your ui's to be some much more upgradeable if the data model doesn't change between different display.

What are your 'best practices' for writing custom controls in WPF

I have started writing some custom controls for a highly visual project. I was wondering what are your 'best practices' when coding WPF custom controls?
If you want your custom control to support direct content like this:
<CustomObject>
Direct content example 1
</CustomObject>
<!-- or -->
<CustomObject>
<Button Content="Direct content example 2" />
</CustomObject>
Then you need to use the ContentPropertyAttribute which tells WPF which property is actually being set when you write xaml like this.
The attribute can be used like this:
[ContentProperty("NameOfProperty")]
public class CustomObject
{
[...]
ContentControl uses this attribute to set the Content property but note that the property can be called anything; the WPF TextBox, for example uses this attribute to set the Text property.
E.G.
[ContentProperty("Text")]
The property also does not have to be a dependency property (see the MSDN documentation example for evidence of this).
Finally, this attribute is specific to the xaml parser and not to ContentControl and can be used with any type which can be seen from the TextBox example above (TextBox does not derive from ContentControl).
Keep property names the same as the property names for built-in Controls if you can do so without changing their meaning.
e.g. if you have a CustomerDisplayer custom control don't call the list of customers Customers, call it ItemsSource.
It might seem counter intuitive at first but it saves a lot of headache in the long run because future programmers can make a lot of assumptions about how a property called ItemsSource will act that they can't necessarily make about a Customers property.
Make sure the control can be re-styled and re-templated without changing the way the control operates. Don't make the control assume that the Listbox and Button are both within the same panel or that there even is a Listbox or Button. Check out the MSDN article on control authoring for some recommendations on how to do this.
Some content controls are dependant on the existence of other controls in their ControlTemplate. Typically this should be documented using the TemplatePart attribute.
The Combobox control, for example, is dependant on the existence of a TextBox and a Popup controls in its template.
This would be documented by placing the attribute on the class like so:
[TemplatePart(name="PART_EditableTextBox", type=typeof(TextBox))]
[TemplatePart(name="PART_Popup", type=typeof(Popup))]
public class Combobox : Selector
{
[...]
The naming convention is "PART_controlIdentifier".
The relevant items would then be given the same names in the control template so that they can be located in the OnApplyTemplate method.
This then allows the control to hook up to events, set properties and call methods on the controls contained in the template.
This attribute is for documentation purposes so that people designing custom control templates (and tools such as Expression Blend) know that the control is dependant on the existence of another.
Learn how to use both dependency properties and routed events (and how they work) so that you can use them effectively in your own control.
Both of these types provide services for integrating your control with the systems built into WPF.
By using these two features in your custom controls you will get the following advantages:
Dependency Properties provide support for databinding, animations and can be used in styles.
Routed Events can be propogated through the visual tree which means that other elements can handle the events.

Encapsulating and customizing a third party WPF control

I'm interested in customizing a 3rd party control, such as Telerik's RadGridView, as a standalone control, for example adding New Row and Delete Row buttons above the grid, yet still supporting XAML manipulation of the internals of the control by the window upon which my control exists (i.e. for the window to add its own style to a column of the grid).
Is there a way to add the buttons, etc. with templates? Styles?
My current "solution" is to inherit from the RadGridView, but I'm stuck on how to add the features I need.
Thanks!
My suggestion is to use composition over inheritance.
You can create your own control (UserControl should do the work). Then you can define the layout (may be in Grid panel): buttons on the top, RadGridView bellow them, etc. For custom column styling you can use DynamicResource trick. Set the styles of the columns you want to modified with DynamicResource. This way when the control is added to the logical(visual) tree; WPF will walk up the control tree and find appropriate resource. This way in each window/page resources you can define the different resource.
Another idea that come to my mind is that you can extract the buttons as a separate control. The only reference that they will need will be RadGridView and you can use binding with element name to provide it.
I would go the custom UserControl route instead of inheritance route. Styling and theming work strangely when you're dealing w/sub-classes. Unless you're planning on duplicating and modifying Telerik's ControlTemplates and DataTemplates, it can get pretty hairy.

Resources