How to center text around point using xaml - silverlight

I would like to be able to place the word "hello" centered on a specific point. I need to do this completely in XAML without extra code. Best I can tell, all the text alignment properties/styles in XAML act on text within some bounding canvas or other element.
Since I don't know the length of the text I want to center, I can't center it using my own code.
The reason I need to solve the problem entirely in XAML is that I'm not using WPF to create the XAML, I'm writing it directly to an XML DOM. It will then be loaded into a Silverlight or WPF control for display.
In most graphic languages, including SVG, which is where my code originated, text can be aligned against a "stationary point" without a bounding box.
Any suggestions appreciated

(Yes, I know this question is old.)
The effectiveness of this solution may vary with the version of Silverlight or the .NET Framework you are using, and I haven't tried it with Silverlight for Windows Phone 7. I wrote a version for stand-alone WPF applications, and I wrote another version that also works in Silverlight.
First, the version that works in Silverlight and WPF. Please note that you will need to refactor the code a little bit if you aren't using a Canvas to provide an absolute position for the center of your TextBlock. For example, you may be using a TranslateTransform to position your text.
<Canvas>
<Canvas.Resources>
<ScaleTransform x:Key="transform" ScaleX="-1" ScaleY="-1" />
</Canvas.Resources>
<Grid RenderTransform="{StaticResource transform}" RenderTransformOrigin="-.25 -.25">
<TextBlock RenderTransform="{StaticResource transform}">
Hello!
</TextBlock>
</Grid>
</Canvas>
Second, the version that works only in WPF. It doesn't work in Silverlight because it depends on the presence of the Canvas.Right and Canvas.Bottom attached properties. UniformGrid isn't in Silverlight either, but that code could have been replaced by a regular Grid with 2 star-length rows and columns.
<Canvas>
<UniformGrid Rows="2" Columns="2"
DataContext="{Binding ElementName=textBox1}"
Width="{Binding Path=ActualWidth}"
Height="{Binding Path=ActualHeight}">
<Canvas>
<TextBlock Name="textBox1" Canvas.Right="0" Canvas.Bottom="0">
Hello!
</TextBlock>
</Canvas>
</UniformGrid>
</Canvas>
By the way, there may be more efficient ways to solve this problem available. I am making no guarantees!

Related

Image with Multiple Clickable Areas

I have an image that I want various parts of to be clickable. I found a comment in the question below mentioning this was possible with Expression Designer. I haven't been able to find a guide on how to do this. I understand that I have to export the image from Designer to Visual Studio. Is there a better way of achieving this or how do I go about creating the xaml for these clickable sections?
best way for clickable image map in wpf
Personally I'd use the second answer to that question i.e. do something like this:
<Canvas>
<Image Source="background.png"/>
<Ellipse Canvas.Left="82" Canvas.Top="88" Width="442" Height="216" Fill="Transparent" Cursor="Hand" MouseDown="Ellipse_MouseDown_1"/>
<Ellipse Canvas.Left="305" Canvas.Top="309" Width="100" Height="50" Fill="Transparent" Cursor="Hand" MouseDown="Ellipse_MouseDown_2"/>
</Canvas>
Then you can drag and resize the shapes in DevStudio using it's XAML editor's design mode.

Having difficulty using Z-Index in WPF

I've followed some examples trying to layer a rectangle over the WebBrowser object:
Here is the MSDN example link. (I got it to work)
Layers issue using Z-Index
Here is the code I'm trying to get to work:
<Grid>
<Canvas Margin="2,4,0,-450" >
<Rectangle Height="452" Canvas.ZIndex="1000" Name="rectangle1" Stroke="Black" Width="524" Opacity=".5" Fill="#8CBABABA" Canvas.Top="-7" Canvas.Left="-3" />
<WebBrowser Name="mapBrowser" Canvas.ZIndex="999" Margin="5,5,5,5" Height="452" Width="516" Canvas.Top="-11" />
</Canvas>
</Grid>
I'm trying to make the WebBrowser appear grayed out by making the rectangle appear over top of it. I'll also disable it.
Can anybody point to what I'm doing wrong?
I solved this issue by creating a .png image which I placed in the same space as the webbrowser. It looks like a grayed-out version of what first appears in the webbrowser. Then I conditionally hid the webbrowser which makes the image visible. This is the only way I've found to make it work using .Net 4.0.

Skinning Control Backgrounds - Better Performance?

sorry if this question is overly simple, but I'm having a hard time figuring out how to create backgrounds to controls - in the hopes that it will improve app performance.
I have 9 different controls. All of them have a background. The backgrounds are made up of either images, other controls or both. All of those backgrounds have another background.
Think of this like Power Point with slides, slide layouts and slide masters - inherited in that order. I have 9 slides / controls.
The first 3 controls have the same "control layout" (let's call it
ControlLayout1). ControlLayout1 gets some of it's elements from ControlMaster1.
The second 3 controls also have the same control layout, but it is
different from the first. Let's call it ControlLayout2. It also
inherits from ControlMaster1.
The final set of 3 controls are different again. We can call them
ControlLayout3. But this time, they inherit from a different master - ControlMaster2.
Right now in each control I'm writing out all the XAML each time separately. I'm thinking there must be a way to not write these in each of these each item. Ideally, what I would like to create is one set of XAML that can be reused.
Here's some pseudo-XAML:
<UserControl x:Name="Control1">
<MyBackground (ControlLayout1)/>
</UserControl>
<UserControl x:Name="Control2">
<MyBackground (ControlLayout2)/>
</UserControl>
<UserControl x:Name="Control3">
<MyBackground (ControlLayout3)/>
</UserControl>
And then somewhere for ControlLayouts (I don't know, like Application.Resources or elsewhere)
<Canvas x:Name="ControlLayout1">
<MyMasterBackground (ControlMaster1)/>
</Canvas>
<Canvas x:Name="ControlLayout2">
<MyMasterBackground (ControlMaster1)/>
<TextBox Text="The Control 2">
</Canvas>
<Canvas x:Name="ControlLayout3">
<MyMasterBackground (ControlMaster2)/>
<TextBox Text="The Control 3">
</Canvas>
And then for the ControlMasters
<Canvas x:Name="ControlMaster1">
<Canvas.Background>
<ImageBrush ImageSource="/Images/image1.jpg" />
</Canvas.Background>
</Canvas>
<Canvas x:Name="ControlMaster2">
<Canvas.Background>
<ImageBrush ImageSource="/Images/image2.jpg" />
</Canvas.Background>
<TextBox Text="Control Master 1">
</Canvas>
Once defined, the ControlLayouts and ControlMasters never need to change - they are static.
Beyond just having a smaller XAP if I can put these all in one location and reuse the XAML, I'm hoping performance will be improved in my app as the ControlLayouts automatically get BitmapCached or something like that.
So first, is there a good strategy to implement the above (the ControlLayouts and Masters do not have any code-behind)? Secondly will performance be improved in loading of Control1, Control2, etc.? Finally, if they were pure usercontrols (i.e. they had some code behind), would that be better for performance?
Thanks in advance!
What you ask for is a combination of a few things:
About the Background thing: just create a dependency property (let's call it MyBackgroundDP) of type Brush in the code behind of a UserControl, and bind it to your XAML like:
<UserControl ...>
<Grid Background={"Binding MyBackgroundDP, RelativeSource={RelativeSource Mode=FindAncestor, AncestoryType=UserControl}}">
<!-- More XAML declarations -->
</Grid>
</UserControl>
To create the dependency property, you can use the built in snippet in visual studio: propdp
Simply write "propdp" and that TAB twice. Fill up the fields and it's all good.
Alright so that was easy enough, right? ;)
Now the tougher part: making so-called master pages.
Actually it's not that much different from the background thing.
Declare another dependency property, only this time of type object, or FrameworkElement (better).
Then in your XAML, you declare a kind of placeholder: ContentControl. Let's call it MyContentDP for this example:
<UserControl ...>
<Grid Background={"Binding MyBackgroundDP, RelativeSource={RelativeSource Mode=FindAncestor, AncestoryType=UserControl}}">
<ContentControl ContentTemplate="{Binding MyContentDP, RelativeSource={RelativeSource Mode=FindAncestor, AncestoryType=UserControl}}" />
</Grid>
</UserControl>
You can then fine tune whatever else you want to provide in this "master view", add a border around the Grid, put some flowers, you name it.
Once you're done, this is how you use it, assuming it was called MyUserControl
<Window ...
xmlns:local="...reference_to_your_usercontrol_dll/exe">
<Grid>
<local:MyUserControl MyBackgroundDP="Red">
<local:MyUserControl.MyContentDP>
<!-- More XAML declarations here -->
</local:MyUserControl.MyContentDP>
</local:MyUserControl>
</Grid>
</Window>
Now the performance point:
If you put all the XAML for this as a Custom control (which is DIFFERENT from a UserControl), you can then put all the XAML in your App.xaml
Why? because parsing XAML can be an intensive operation, and if you make WP7/SL parse it at runtime whenever you need it, you lose performance.
Instead, your App.xaml gets parsed at startup, then it's in memory. That's what's done in the loading of your application. You would get a performance boost, although it would be minimal for controls made of few XAML, it is still a good practice.
Hope this helps,
Bab.

OpacityMask not working with WPF WindowsFormsHost?

I'm trying to put a rounded border on a control which is hosted through a WindowsFormHost object. It seems like no matter what I set for OpacityMask, it has no effect on the rendering. Is there something I've missed?
Here is the XAML code I am using. The child control is added at run-time. I've tried various combinations of masks, none of which worked for me. Any help would be appreciated. Thanks!
<WindowsFormsHost Background="#FF2BBA62" Height="414" Width="516" Margin="176.5,223,309.5,92" Name="vcxHost1" UseLayoutRounding="False" ClipToBounds="True" >
<WindowsFormsHost.OpacityMask>
<VisualBrush>
<VisualBrush.Visual>
<Rectangle Height="10" Width="100" Name="border1" />
</VisualBrush.Visual>
</VisualBrush>
</WindowsFormsHost.OpacityMask>
</WindowsFormsHost>
I suspect it doesn't work for the same reason that the z-indexing doesn't work. From the linked doc: "A hosted Windows Forms control is drawn in a separate HWND, so it is always drawn on top of WPF elements."
See the paragraph on Layout Limitations ...
http://msdn.microsoft.com/en-us/library/ms744952.aspx
This may also be helpful ... http://msdn.microsoft.com/en-us/library/ms742522.aspx

String Length in Pixels

How can I obtain the lenght of a string (given a font , size weight etc) in Pixels? I have seen recomendations to try System.Drawing.Graphics.* but that Assembly / Namespace doesn't seem to be available to me in silverlight.
I hope to center a text box under an image, but the text is provided dynamically.
Since your goal is to Centre the TextBox don't mess around with calculating width etc. Just tell the Container to centre the textbox.
eg.
<Grid>
<Image Source="ToolBox Avatar.png" Stretch="Fill"/>
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" Text="TextBlock" TextWrapping="Wrap"/>
</Grid>
Thought I not familiar with developing for Silverlight, I think that this might be of use to you.

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