I have the following code
<Canvas Width="800" Height="600">
...
<local:UpgradeLandDialog x:Name="upgradeDialog" Canvas.Left="250" Canvas.Top="200" HorizontalAlignment="Center" VerticalAlignment="Center" Opacity="0">
<local:UpgradeLandDialog.LayoutTransform>
<ScaleTransform ScaleX="0" ScaleY="0" CenterX="400" CenterY="300"/>
</local:UpgradeLandDialog.LayoutTransform>
</local:UpgradeLandDialog>
</Canvas>
In the UserControl I animate the ScaleTranform to 1. I want UserControl to "grow" from its center, but it "grows" from the upper left corner of it. The values in CenterX and CenterY do nothing. How can I make it Scale as I want?
You can use RenderTransformOrigin="0.5,0.5" on the control you want to animate.
You can change your code like this:
<Canvas Width="800" Height="600" RenderTransformOrigin="0.5,0.5">
<local:UpgradeLandDialog x:Name="upgradeDialog" Canvas.Left="250" Canvas.Top="200" HorizontalAlignment="Center" VerticalAlignment="Center" Opacity="0">
<local:UpgradeLandDialog.LayoutTransform>
<ScaleTransform ScaleX="0" ScaleY="0"/>
</local:UpgradeLandDialog.LayoutTransform>
</local:UpgradeLandDialog>
</Canvas>
Remove (CenterX="400" CenterY="300") and add (RenderTransformOrigin="0.5,0.5") to the Canvas. This way if you have a container with dynamic width and height, it can scale from the center without problem.
To make it grow from its center, you'll have to animate its margins as well (at half the rate at which you animate the width and height).
I ran into this problem not too long ago as well. I ended up repositioning the user control at every layout update to simulate a custom point based growth.
This does work for me. Did I miss something?
<Rectangle StrokeThickness="1" Stroke="Black" Width="200" Height="200">
<Rectangle.RenderTransform>
<ScaleTransform
ScaleX="{Binding ElementName=slider, Path=Value}"
ScaleY="{Binding ElementName=slider, Path=Value}"
CenterX ="100" CenterY="100"/>
</Rectangle.RenderTransform>
</Rectangle>
Even though this is an old post, I thought I'd share my findings, since it took me way too long to figure out this fairly simple solution.
Flipping the y-axis was easy, but I couldn't get CenterX and CenterY working. I really needed to be able to set the origin at any position I wanted.
Solution: nested canvasses.
<Canvas HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Canvas Canvas.Left="{Binding MyOriginLeft}" Canvas.Bottom="{Binding MyOriginBottom}">
<Canvas.LayoutTransform>
<ScaleTransform ScaleX="1" ScaleY="-1"/>
</Canvas.LayoutTransform>
<!-- This now does what you expect it to do, independent of position of origin -->
<Line X1="10" Y1="20" X2="30" Y2="40" Stroke="Black" StrokeThickness="1"/>
</Canvas>
</Canvas>
Related
I want to create a custom usercontrol to represent a player in a 2D map.
I had an ellipse to represent the player but I want to have on the border of the ellipse an arrow to indicate where the player is looking.
This is what I tried :
<Ellipse Width="17" Height="17" Stroke="Black" Fill="White" HorizontalAlignment="Center" />
<Path Data="M5,0 0,5 5,10" Fill="White" Stroke="Black" VerticalAlignment="Center" >
<Path.LayoutTransform>
<RotateTransform Angle="10"/>
</Path.LayoutTransform>
</Path>
the result :
That looks like what I want (it's not properly aligned but that's not the point here).
The problems are :
I know the position of the ellipse's center without the arrow
When the arrow will be on the right the relative position of the ellipse's center will be different --> I could solve this problem using a square control
My Circle has a textblock on top (Horitonzal + vertical center) to
display its id
How to move the arrow depending on the position looked ? I thought the easier might be to calculate an angle and rotate the whole control.
My first idea was to draw using any vector drawing software (illustrator for instance) the path, and get the coordinates of the path, and paste them in WPF.
then just rotate the usercontrol.
But doing this will also rotate the text and I don't want the text to rotate.
I'm stuck on this one, I hope my problem is enough described to be understood.
EDIT My first try :
<ControlTemplate TargetType="ContentControl">
<Grid Width="34" Height="34">
<Path x:Name="contour_forme"
Stroke="{TemplateBinding BorderBrush}"
StrokeThickness="1"
Stretch="Uniform"
Width="28"
Height="22"
HorizontalAlignment="Left"
Fill="{TemplateBinding Background}"
Data="M28.857,53.500 C24.537,53.487 20.477,52.380 16.938,50.443 C16.938,50.443 16.938,50.500 16.938,50.500 C16.938,50.500 16.785,50.350 16.785,50.350 C12.845,48.157 9.579,44.924 7.317,41.032 C7.317,41.032 -6.176,27.755 -6.176,27.755 C-6.176,27.755 8.206,14.530 8.206,14.530 C10.380,11.316 13.289,8.649 16.681,6.736 C16.681,6.736 16.938,6.500 16.938,6.500 C16.938,6.500 16.938,6.581 16.938,6.581 C20.525,4.615 24.641,3.496 29.021,3.509 C42.835,3.551 53.996,14.775 53.951,28.580 C53.906,42.385 42.670,53.542 28.857,53.500 ZM29.004,8.507 C17.953,8.474 8.965,17.400 8.929,28.443 C8.893,39.487 17.822,48.467 28.873,48.500 C39.924,48.533 48.912,39.608 48.948,28.564 C48.985,17.520 40.056,8.540 29.004,8.507 Z"
>
<Path.LayoutTransform>
<RotateTransform Angle="0" />
</Path.LayoutTransform>
</Path>
<TextBlock Style="{DynamicResource StyleTextes}" Foreground="White" VerticalAlignment="Center" HorizontalAlignment="Center"
Text="5"
/>
</Grid>
</ControlTemplate>
With the result :
As you can see I didn't manage to center the text inside my 22px circle.
My arrow is about 6 px height so I've created a control of 22 (circle's size expected) + 2 * 6px depending on the arrow position.
But when I try to rotate my path doing :
<Path.LayoutTransform> <RotateTransform Angle="90" />
</Path.LayoutTransform>
I have the following result :
I'm not sure on how I can keep the circle of my path in the center of the control when I rotate the path.
Just apply the RotateTransform to the "image" but not to the text.
Also I would use a render transform instead of a layout transform.
<Canvas Canvas.Left="206.333" Canvas.Top="119" Height="80" Width="80">
<Path Data="M244,99.333333 L210.16667,109.50034 244.83334,125.50034" Fill="#FFF4F4F5" Stretch="Fill" Stroke="Black" RenderTransformOrigin="0.5,0.5" Height="60" Canvas.Left="3" Canvas.Top="5" Width="60">
<Path.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="70"/>
<TranslateTransform/>
</TransformGroup>
</Path.RenderTransform>
</Path>
<TextBlock TextWrapping="Wrap" Text="TextBlock" Height="20" Width="80" Canvas.Top="30" TextAlignment="Center"/>
</Canvas>
I try to get into creation of custom controls with for WPF. I found many good
tutorials and advises on the web so I started width a really simple example to get
my hands dirty and get some practice. I figured out that the issue stumbled across
is not really related to the subject of custom controls. So I extracted the xaml code to a simple wpf form.
<Window x:Class="WpfVerticalAigmentTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="200" Width="200">
<Grid>
<Grid Height="40" Background="LightCyan" VerticalAlignment="Center">
<Path Stroke="Red"
StrokeThickness="20" VerticalAlignment="Center" >
<Path.Data>
<LineGeometry StartPoint="0,0" EndPoint="100,0"></LineGeometry>
</Path.Data>
</Path>
</Grid>
</Grid>
My expectation was to get a line centered in the grid and claiming the half of the stroke thickness on each side from the center. But as the linked image shows differs from my expectation.
"Resulting visualization"
So it look like I missed a detail about the line shape or linegeomtry. How do I get the the line displayed as shown in the following image?
"Expected result"
You need to match the Width and Height of the LineGeometry to the Width and Height of the Path and set the VerticalAlignment property to Bottom:
<Grid Height="20" Width="200" Background="LightCyan" VerticalAlignment="Center">
<Path Stroke="Red" StrokeThickness="20" VerticalAlignment="Bottom">
<Path.Data>
<LineGeometry StartPoint="0,0" EndPoint="200,0"></LineGeometry>
</Path.Data>
</Path>
</Grid>
If your goal is your the expectaions, and not the way how u have reached this, I could prefer to you this:
<Grid>
<Grid Height="40" Background="LightCyan" VerticalAlignment="Center">
<Border BorderThickness="10" VerticalAlignment="Center" BorderBrush="Red" />
</Grid>
</Grid>
The problem here is that the starting point of the XY Coordinates of the Path starts on the top left, and the stroke expands in both directions but thereby only makes the Path bigger to the bottom (I can't really tell you why, but that's just what seems to happen).
You can see this pretty good in the Design View:
To work around this simply move your Y Coordinates down half of the stroke size.
<Grid Height="40"
VerticalAlignment="Center"
Background="LightCyan">
<Path VerticalAlignment="Center"
Stroke="Red"
StrokeThickness="20">
<Path.Data>
<LineGeometry StartPoint="0,10" EndPoint="100,10" />
</Path.Data>
</Path>
</Grid>
Or wrap it in another control (Canvas is the commonly used controls for Paths) with the desired height:
<Grid Height="40"
VerticalAlignment="Center"
Background="LightCyan">
<Canvas Height="20" VerticalAlignment="Center">
<Path Stroke="Red"
StrokeThickness="20">
<Path.Data>
<LineGeometry StartPoint="0,10" EndPoint="100,10" />
</Path.Data>
</Path>
</Canvas>
</Grid>
And you are good to go:
I have to show some circles with scale function, but I need the strokethickness stay the same. How can I achieve that? Thanks.
<Grid x:Name="SelectedPanel"
HorizontalAlignment="Stretch" VerticalAlignment="Stretch"
RenderTransformOrigin="0.5,0.5" IsHitTestVisible="False">
<Grid.RenderTransform>
<ScaleTransform
ScaleX="{Binding some binding}"
ScaleY="{Binding some binding}"/>
</Grid.RenderTransform>
<Ellipse
Stroke="#09C900"
StrokeThickness="3"
StrokeDashArray="5 2"
StrokeDashOffset="6"
RenderTransformOrigin="0.5,0.5"/>
</Grid>
Well, if you apply the ScaleTransform to the Ellipse the StrokeThickness will grow with the rest of the element.
I suggest you manipulate Width and Height of the Ellipse instead.
Something like this...
<Ellipse
Stroke="#09C900"
StrokeThickness="3"
StrokeDashArray="5 2"
StrokeDashOffset="6"
Width="{some binding}"
Height="{some binding}"/>
I'd like to resize a circle on my canvas with the help of a slider. This circle can be moved around on the canvas by some drag&drop stuff I did in code behind, so its position is not fixed.
I have bound the slider's value to an ellipse's height and width. Unfortunately, when I use the slider, the circle gets resized with its top left point (actually the top left point of the rectangle it's sitting in) staying the same during the operation.
I would like to resize it with its center point being constant during the operation. Is there an easy way to do this in XAML? BTW, I already tried ScaleTransform, but it didn't quite do what I wanted.
Thanks a bunch! :-)
Jan
<Canvas x:Name="MyCanvas">
<!-- this is needed for some adorner stuff I do in code behind -->
<AdornerDecorator Canvas.Left="10"
Canvas.Top="10">
<Ellipse x:Name="myEllipse"
Height="{Binding Path=Value, ElementName=mySlider}"
Width="{Binding Path=Value, ElementName=mySlider}"
Stroke="Aquamarine"
Fill="AliceBlue"
RenderTransformOrigin="0.5 0.5">
<Ellipse.RenderTransform>
<RotateTransform Angle="{Binding Path=Value, ElementName=myRotationSlider}" />
</Ellipse.RenderTransform>
</Ellipse>
</AdornerDecorator>
<Slider x:Name="mySlider"
Maximum="100"
Minimum="0"
Width="100"
Value="10"
Canvas.Left="150"
Canvas.Top="10" />
<Slider x:Name="myRotationSlider"
Maximum="360"
Minimum="0"
Width="100"
Value="0"
Canvas.Left="150"
Canvas.Top="50" />
</Canvas>
You can bind your Canvas.Left and Canvas.Top to your Height and Width via a ValueConverter.
Specifically (edit):
Create a property each for the Canvas.Left and Canvas.Top and bind to these.
Store the old values for Width and Heigth or the old slider value.
Whenever the slider is changed, get the incremental change "dx" by subtracting the stored value.
(Don't forget to update the stored value...)
Add dx to Width and Height property.
And, as Will said, add dx/2*-1 to Canvas.Left and Canvas.Top properties.
Does that make sense?
The problem is that you are using the SLIDER to adjust the width and height. Width and height are not calculated around RenderTransformOrigin; only RenderTransforms use that value.
Here's a corrected version (brb, kaxaml):
<Canvas x:Name="MyCanvas">
<!-- this is needed for some adorner stuff I do in code behind -->
<AdornerDecorator Canvas.Left="50" Canvas.Top="50">
<Ellipse
x:Name="myEllipse"
Width="10"
Height="10"
Fill="AliceBlue"
RenderTransformOrigin="0.5 0.5"
Stroke="Aquamarine">
<Ellipse.RenderTransform>
<TransformGroup>
<RotateTransform Angle="{Binding Path=Value, ElementName=myRotationSlider}"/>
<ScaleTransform
CenterX=".5"
CenterY=".5"
ScaleX="{Binding Path=Value, ElementName=mySlider}"
ScaleY="{Binding Path=Value, ElementName=mySlider}"/>
</TransformGroup>
</Ellipse.RenderTransform>
</Ellipse>
</AdornerDecorator>
<Slider
x:Name="mySlider"
Width="100"
Canvas.Left="150"
Canvas.Top="10"
Maximum="10"
Minimum="0"
SmallChange=".01"
Value="1"/>
<Slider
x:Name="myRotationSlider"
Width="100"
Canvas.Left="150"
Canvas.Top="50"
Maximum="360"
Minimum="0"
Value="0"/>
</Canvas>
Of course, this will probably not work for you. Why? Well, the ScaleTransform I used zooms not only the circle but also the border; as the circle gets bigger the border does as well. Hopefully you won't care about this.
Also, realize when combining transforms (scale then rotate in this case) that they are applied in order, and one may affect how another is done. In your case, you would not notice this. But if, say, you were doing a rotate and translate, the order would be relevant.
Ah, what was I thinking? Just stick the ellipse in a Grid (simplest solution but other containers would work). The grid automatically takes care of centering the ellipse as it is resized. No need for any value converters! Here's the code:
<Canvas x:Name="MyCanvas">
<!-- this is needed for some adorner stuff I do in code behind -->
<Grid Width="100" Height="100">
<AdornerDecorator>
<Ellipse
x:Name="myEllipse"
Width="{Binding Path=Value, ElementName=mySlider}"
Height="{Binding Path=Value, ElementName=mySlider}"
Fill="AliceBlue"
RenderTransformOrigin="0.5 0.5"
Stroke="Aquamarine">
<Ellipse.RenderTransform>
<RotateTransform Angle="{Binding Path=Value, ElementName=myRotationSlider}"/>
</Ellipse.RenderTransform>
</Ellipse>
</AdornerDecorator>
</Grid>
<Slider
x:Name="mySlider"
Width="100"
Canvas.Left="150"
Canvas.Top="10"
Maximum="100"
Minimum="0"
Value="10"/>
<Slider
x:Name="myRotationSlider"
Width="100"
Canvas.Left="150"
Canvas.Top="50"
Maximum="360"
Minimum="0"
Value="0"/>
</Canvas>
Since you're using a Canvas, the location an element has is the location. If you want the Top,Left position to change you need to do it yourself. If you were using another Panel type, like a Grid, you could change the alignment of your Ellipse to place it in the same relative location no matter what the size. You could get that effect by adding a Grid inside your AdornerDecorator and centering the Ellipse but you'd also need to set the AdornerDecorator or Grid to a fixed size because they won't stretch in a Canvas.
The best solution you could use would be a ScaleTransform applied to the RenderTransform property with a RenderTransformOrigin of 0.5,0.5. You said you had problems with ScaleTransform but not what the problem was.
Wrap your Ellipse in a Grid of the maximum size. As long as it is smaller, the Ellipse will be centered in the Grid:
<Grid
Canvas.Left="10"
Canvas.Top="10"
Width="100"
Height="100">
<AdornerDecorator>
<Ellipse x:Name="myEllipse"
Height="{Binding Path=Value, ElementName=mySlider}"
Width="{Binding Path=Value, ElementName=mySlider}"
Stroke="Aquamarine"
Fill="AliceBlue"
RenderTransformOrigin="0.5 0.5">
<Ellipse.RenderTransform>
<RotateTransform Angle="{Binding Path=Value, ElementName=myRotationSlider}" />
</Ellipse.RenderTransform>
</Ellipse>
</AdornerDecorator>
</Grid>
You may need to adjust your dragging logic to handle dragging the Grid instead of the Ellipse itself.
I've found a very easy way to do this in plain XAML: set Margin="-1000000". Read more here: Positioning an element inside the Canvas by its center (instead of the top left corner) using only XAML in WPF
In my project I want to display a small logo on the side of a custom control. Since I have no canvas I thought maybe a Visual Brush would be a good Idea to place the logo in the background.
<VisualBrush>
<VisualBrush.Visual>
<Rectangle Width="200" Height="200" Fill="Red" />
</VisualBrush.Visual>
</VisualBrush>
But the Rectangle I am using right now is not 200x200. It takes the complete available space. Thats not what I want. I also tried a Viewbox and set the stretch property but the result is the same because in the end I don't need a simple Rectangle but a canvas with many path objects as children. A Viewbox supports only one child.
This there any way to get around this problem?
You need to set TileMode, Stretch, AlignmentX and AlignmentY properties on your VisualBrush:
<VisualBrush TileMode="None" Stretch="None" AlignmentX="Left" AlignmentY="Top">
<VisualBrush.Visual>
<Rectangle Height="200" Width="200" Fill="Red"></Rectangle>
</VisualBrush.Visual>
</VisualBrush>
Add Grid and this Set Vertical alligment to Top and Horizontal alignment to Right
Sample code
<VisualBrush x:Key="myVisual">
<VisualBrush.Visual>
<Grid>
<Rectangle Height="200" Width="200" Fill="Red" HorizontalAlignment="Right" VerticalAlignment="Top" ></Rectangle>
</Grid>
</VisualBrush.Visual>
</VisualBrush>
For me, I set the following attribute on the VisualBrush, and the VisualBrush now looks exactly like a MediaElement:
Stretch="Uniform"