How can I use GLUT with CUDA on MACOSX? - c

I'm having problems compiling a CUDA program that uses GLUT on MacOsX. Here is the command line I use to compile the source:
nvcc main.c -o main -Xlinker "-L/System/Library/Frameworks/OpenGL.framework/Libraries -lGL -lGLU" "-L/System/Library/Frameworks/GLUT.framework"
And here is the errors I get:
Undefined symbols:
"_glutInitWindowSize", referenced from:
_main in tmpxft_00001612_00000000-1_main.o
"_glutInitWindowPosition", referenced from:
_main in tmpxft_00001612_00000000-1_main.o
"_glutDisplayFunc", referenced from:
_main in tmpxft_00001612_00000000-1_main.o
"_glutInitDisplayMode", referenced from:
_main in tmpxft_00001612_00000000-1_main.o
"_glutCreateWindow", referenced from:
_main in tmpxft_00001612_00000000-1_main.o
"_glutMainLoop", referenced from:
_main in tmpxft_00001612_00000000-1_main.o
"_glutInit", referenced from:
_main in tmpxft_00001612_00000000-1_main.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
I am aware that I haven't specified any lib for GLUT but I just can't find it! Does anybody know where it is? By the way, there doesn't seem to be a way to use the GLUT.framework when compiling with nvcc.
Thanks a lot,
omegatai

Looks like you probably already have your answer, but for future reference, you can just use
-Xlinker -framework,OpenGL,-framework,GLUT
instead of the whole
-L/System/Library/Frameworks/OpenGL.framework/Libraries -lGL -lGLU
when working with nvcc. Source: http://forums.nvidia.com/index.php?showtopic=163995

Here it is:
http://developer.apple.com/mac/library/samplecode/glut/index.html

None of these solutions worked for me. What I needed was just:
-framework GLUT -framework openGL -lGLEW

Related

Why doesn't gcc link an SDL 2.0 C project? (macOS) [duplicate]

This question already has answers here:
What is an undefined reference/unresolved external symbol error and how do I fix it?
(39 answers)
How to use SDL with gcc?
(1 answer)
Closed 3 years ago.
I wrote a simple Chip-8 emulator in C (mostly taking inspiration from this; to be honest, just rewriting it in C). It uses SDL 2.0, which I definitely have installed.
As I tried compiling the files (gcc main.c chip8.c -o chip8), I got this stack of errors:
Undefined symbols for architecture x86_64:
"_SDL_CreateRenderer", referenced from:
_main in main-638d2a.o
"_SDL_CreateTexture", referenced from:
_main in main-638d2a.o
"_SDL_CreateWindow", referenced from:
_main in main-638d2a.o
"_SDL_GetError", referenced from:
_main in main-638d2a.o
"_SDL_Init", referenced from:
_main in main-638d2a.o
"_SDL_PollEvent", referenced from:
_main in main-638d2a.o
"_SDL_RenderClear", referenced from:
_main in main-638d2a.o
"_SDL_RenderCopy", referenced from:
_main in main-638d2a.o
"_SDL_RenderPresent", referenced from:
_main in main-638d2a.o
"_SDL_RenderSetLogicalSize", referenced from:
_main in main-638d2a.o
"_SDL_UpdateTexture", referenced from:
_main in main-638d2a.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I'm very sure I used the correct #include (#include "SDL2/SDL.h"). This is my project structure:
chip-8
—— main.c
–– chip8.c
–– chip8.h
–– INVADERS (rom file)
Why doesn't the linker work with this? Are any other compiler flags required?
Why doesn't the linker work with this? Are any other compiler flags required?
Yes, you need to tell the linker which libraries to link against, e.g.:
-lSDL2
See How to use SDL with gcc?

Jansson on Xcode

I am trying to test Jansson on Xcode 7.3.1. I installed according to the instructions, then used cMake when that didn't work, which also didn't work. I think Xcode is having trouble finding the Jansson library. I have modified the project header and library paths in many different ways, after extensive suggestions from searching out this problem. Xcode is able to find the header. Note also that I am able to install Jansson and run it in Eclipse. Any insight would be appreciated.
Here is the error log from Xcode:
Ld /Users/corrychapman/Library/Developer/Xcode/DerivedData/JanssonDev-dispcmnteuwiedaiazlbkwtztfcu/Build/Products/Debug/JanssonDev normal x86_64
cd /Users/corrychapman/Desktop/jansson-2.11/JanssonDev
export MACOSX_DEPLOYMENT_TARGET=10.11
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -L/Users/corrychapman/Library/Developer/Xcode/DerivedData/JanssonDev-dispcmnteuwiedaiazlbkwtztfcu/Build/Products/Debug -L/usr/local/lib -L/Users/corrychapman/Desktop/jansson-2.11/JanssonDev -F/Users/corrychapman/Library/Developer/Xcode/DerivedData/JanssonDev-dispcmnteuwiedaiazlbkwtztfcu/Build/Products/Debug -filelist /Users/corrychapman/Library/Developer/Xcode/DerivedData/JanssonDev-dispcmnteuwiedaiazlbkwtztfcu/Build/Intermediates/JanssonDev.build/Debug/JanssonDev.build/Objects-normal/x86_64/JanssonDev.LinkFileList -mmacosx-version-min=10.11 -Xlinker -no_deduplicate -Xlinker -dependency_info -Xlinker /Users/corrychapman/Library/Developer/Xcode/DerivedData/JanssonDev-dispcmnteuwiedaiazlbkwtztfcu/Build/Intermediates/JanssonDev.build/Debug/JanssonDev.build/Objects-normal/x86_64/JanssonDev_dependency_info.dat -o /Users/corrychapman/Library/Developer/Xcode/DerivedData/JanssonDev-dispcmnteuwiedaiazlbkwtztfcu/Build/Products/Debug/JanssonDev
Undefined symbols for architecture x86_64:
"_json_array_get", referenced from:
_main in main.o
"_json_array_size", referenced from:
_main in main.o
"_json_delete", referenced from:
_json_decref in main.o
"_json_loads", referenced from:
_main in main.o
"_json_object_get", referenced from:
_main in main.o
"_json_string_value", referenced from:
_main in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Found it. Build Settings -> Linking -> Other Linker Flags: -ljansson

Undefine symbols for architecture x86_64 using FFTW

Ceeloss-MacBook-Pro:desktop ceelos$ gcc -o prog -I/usr/local/include test.c
Undefined symbols for architecture x86_64:
"_fftw_destroy_plan", referenced from:
_main in test-IBqBdS.o
"_fftw_execute", referenced from:
_main in test-IBqBdS.o
"_fftw_plan_dft_1d", referenced from:
_main in test-IBqBdS.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Ceeloss-MacBook-Pro:desktop ceelos$
What's this telling me?
It's telling you that you forgot to use -L and -l to tell gcc where the FFTW libraries are and what they're called.

Compile simple hello world ZeroMQ C example, compile flags?

Trying to compile the example hello_world.c from the zeromq tutorial:
http://zguide.zeromq.org/page:all#Ask-and-Ye-Shall-Receive
Pretty sure I have everything installed in OSX Mountain Lion.
clang -Wall hwserver.c -o hwserver
gives me an error:
Undefined symbols for architecture x86_64:
"_zmq_bind", referenced from:
_main in hwserver-OgrEe6.o
"_zmq_ctx_new", referenced from:
_main in hwserver-OgrEe6.o
"_zmq_msg_close", referenced from:
_main in hwserver-OgrEe6.o
"_zmq_msg_data", referenced from:
_main in hwserver-OgrEe6.o
"_zmq_msg_init", referenced from:
_main in hwserver-OgrEe6.o
"_zmq_msg_init_size", referenced from:
_main in hwserver-OgrEe6.o
"_zmq_msg_recv", referenced from:
_main in hwserver-OgrEe6.o
"_zmq_msg_send", referenced from:
_main in hwserver-OgrEe6.o
"_zmq_socket", referenced from:
_main in hwserver-OgrEe6.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I'm not the most experienced in C. Not sure if I sure be adding a compiler flag for the zmq dylib or headers or my $PATH being off.
in /usr/local/lib:
libzmq.3.dylib
libzmq.a
libzmq.dylib
libzmq.la
and in /usr/local/include:
zmq.h
zmq_utils.h
and echo $PATH:
/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/lib/:/usr/local/include/
You list the ZeroMQ libraries in your question, but you do not actually link with them. Change the command line to this:
clang -Wall hwserver.c -o hwserver -L/usr/local/lib -lzmq
Explanation of the extra arguments:
-L/usr/local/lib tells the linker to add a path (/usr/local/lib) to the library search path.
-lzmq tells the library to link with the zmq library.
The $PATH environment variable have nothing to do with this, it just tells the shell where to look for commands.

Error while compiling ncurses app on Mac OS X

I'm trying to compile ncurses based app on Mac OS X 10.6.8 but I get this error.
Undefined symbols for architecture x86_64:
"_initscr", referenced from:
_main in ccf8K8YG.o
"_printw", referenced from:
_main in ccf8K8YG.o
"_stdscr", referenced from:
_main in ccf8K8YG.o
"_wrefresh", referenced from:
_main in ccf8K8YG.o
"_wgetch", referenced from:
_main in ccf8K8YG.o
"_endwin", referenced from:
_main in ccf8K8YG.o
What could be the problem ?
I'm pretty sure this is because you're not including the ncurses library when compiling.
Try adding:
-lncurses
when compiling.
For example (for C++):
g++ -o hello main.cpp -lncurses
Or using gcc (for C):
gcc -o hello main.cpp -lncurses
This short command will compile and execute:
gcc -o hello main.cpp -lncurses && ./hello
This was my issue, I hope this helps someone.

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