WPF and Active Objects - wpf

I have a collection of "active objects". That is, objects that need to preiodically update themselves. In turn, these objects should be used to update a WPF-based GUI.
In the past I would just have each object include it's own thread, but that only makes sense when working with a finite number of objects with well-defined life-cycles. Now I'm using objects that only exist when needed by a form so the life cycle is unpredicable. Also, I can have dozens of objects all making database and web service calls.
Under normal circumstances the update interval is 1 second, but it can take up to 30 seconds due to timeouts.
So, what design would you recommend?

You may use one dispatcher (scheduler) for all or group of active objects. Dispatcher can process high priority tasks at the first place then other ones.
You can see this article about the long-running active objects with code to find out how to do it. In additional I recommend to look at Half Sync/ Half Async pattern.
If you have questions - welcome.

I am not an expert, but I would just have the objects fire an event indicating when they've changed. The GUI can then refresh the necessary parts of itself (easy when using data binding and INotifyPropertyChanged) whenever it receives an event.

I'd probably try to generalize out some sort of data bus, if possible, and when objects are 'active' have them add themselves to a list of objects to be updated. I'd especially be tempted to use this pattern if the objects are backed by a database, as that way you can aggregate multiple queries, instead of having to do a single query per each object.
If there end up being no listeners for a specific object, no big deal, the data just goes nowhere.
The core updater code can then use a single timer (or multiple, or whatever is appropriate) to determine when to get updates. Doing this as more of a dataflow, and less of a 'state update' will probably save a lot of sanity in the end.

Related

Keeping repository synced with multiple clients

I have a WPF application that uses entity framework. I am going to be implementing a repository pattern to make interactions with EF simple and more testable. Multiple clients can use this application and connect to the same database and do CRUD operations. I am trying to think of a way to synchronize clients repositories when one makes a change to the database. Could anyone give me some direction on how one would solve this type of issue, and some possible patterns that would be beneficial for this type of problem?
I would be very open to any information/books on how to keep clients synchronized, and even be alerted of things other clients are doing(The only thing I could think of was having a server process running that passes messages around). Thank you
The easiest way by far to keep every client UI up to date is just to simply refresh the data every so often. If it's really that important, you can set a DispatcherTimer to tick every minute when you can get the latest data that is being displayed.
Clearly, I'm not suggesting that you refresh an item that is being edited, but if you get the fresh data, you can certainly compare collections with what's being displayed currently. Rather than just replacing the old collection items with the new, you can be more user friendly and just add the new ones, remove the deleted ones and update the newer ones.
You could even detect whether an item being currently edited has been saved by another user since the current user opened it and alert them to the fact. So rather than concentrating on some system to track all data changes, you should put your effort into being able to detect changes between two sets of data and then seamlessly integrating it into the current UI state.
UPDATE >>>
There is absolutely no benefit from holding a complete set of data in your application (or repository). In fact, you may well find that it adds detrimental effects, due to the extra RAM requirements. If you are polling data every few minutes, then it will always be up to date anyway.
So rather than asking for all of the data all of the time, just ask for what the user wants to see (dependant on which view they are currently in) and update it every now and then. I do this by simply fetching the same data that the view requires when it is first opened. I wrote some methods that compare every property of every item with their older counterparts in the UI and switch old for new.
Think of the Equals method... You could do something like this:
public override bool Equals(Release otherRelease)
{
return base.Equals(otherRelease) && Title == otherRelease.Title &&
Artist.Equals(otherRelease.Artist) && Artists.Equals(otherRelease.Artists);
}
(Don't actually use the Equals method though, or you'll run into problems later). And then something like this:
if (!oldRelease.Equals(newRelease)) oldRelease.UpdatePropertyValues(newRelease);
And/Or this:
if (!oldReleases.Contains(newRelease) oldReleases.Add(newRelease);
I'm guessing that you get the picture now.

Short lived DbContext in WPF application reasonable?

In his book on DbContext, #RowanMiller shows how to use the DbSet.Local property to avoid 1.) unnecessary roundtrips to the database and 2.) passing around collections (created with e.g. ToList()) in the application (page 24). I then tried to follow this approach. However, I noticed that from one using [} – block to another, the DbSet.Local property becomes empty:
ObservableCollection<Destination> destinationsList;
using (var context = new BAContext())
{
var query = from d in context.Destinations …;
query.Load();
destinationsList = context.Destinations.Local; //Nonzero here.
}
//Do stuff with destinationsList
using (var context = new BAContext())
{
//context.Destinations.Local zero here again;
//So no way of getting the in-memory data from the previous using- block here?
//Do I have to do another roundtrip to the database here to get the same data I wanted
//to cache locally???
}
Then, what is the point on page 24? How can I avoid the passing around of my collections if the DbSet.Local is only usable inside the using- block? Furthermore, how can I benefit from the change tracking if I use these short-lived context instances not handing over any cache data to each others under the hood? So, if the contexts should be short-lived for freeing resources such as connections, have I to give up the caching for this? I.e. I can’t use both at the same time (short-lived connections but long-lived cache)? So my only option would be to store the results returned by the query in my own variables, exactly what is discouraged in the motivation on page 24?
I am developing a WPF application which maybe will also become multi-tiered in the future, involving WCF. I know Julia has an example of this in her book, but I currently don’t have access to it. I found several others on the web, e.g. http://msdn.microsoft.com/en-us/magazine/cc700340.aspx (old ObjectContext, but good in explaining the inter-layer-collaborations). There, a long-lived context is used (although the disadvantages are mentioned, but no solution to these provided).
It’s not only that the single Destinations.Local gets lost, as you surely know all other entities fetched by the query are, too.
[Edit]:
After some more reading in Julia Lerman’s book, it seems to boil down to that EF does not have 2nd level caching per default; with some (considerable, I think) effort, however, ones can add 3rd party caching solutions, as is also described in the book and in various articles on MSDN, codeproject etc.
I would have appreciated if this problem had been mentioned in the section about DbSet.Local in the DbContext book that it is in fact a first level cache which is destroyed when the using {} block ends (just my proposal to make it more transparent to the readers). After first reading I had the impression DbSet.Local would always return the same reference (Singleton-style) also in the second using {} block despite the new DbContext instance.
But I am still unsure whether the 2nd level cache is the way to go for my WPF application (as Julia mentions the 2nd level cache in her article for distributed applications)? Or is the way to go to get my aggregate root instances (DDD, Eric Evans) of my domain model into memory by one or some queries in a using {} block, disposing the DbContext and only holding the references to the aggregate instances, this way avoiding a long-lived context? It would be great if you could help me with this decision.
http://msdn.microsoft.com/en-us/magazine/hh394143.aspx
http://www.codeproject.com/Articles/435142/Entity-Framework-Second-Level-Caching-with-DbConte
http://blog.3d-logic.com/2012/03/31/using-tracing-and-caching-provider-wrappers-with-codefirst/
The Local property provides a “local view of all Added, Unchanged, and Modified entities in this set”. Like all change tracking it is specific to the context you are currently using.
The DB Context is a workspace for loading data and preparing changes.
If two users were to add changes at the same time, they must not know of the others changes before they saved them. They may discard their prepared changes which suddenly would lead to problems for other other user as well.
A DB Context should be short lived indeed, but may be longer than super short when necessary. Also consider that you may not save resources by keeping it short lived if you do not load and discard data but only add changes you will save. But it is not only about resources but also about the DB state potentially changing while the DB Context is still active and has data loaded; which may be important to keep in mind for longer living contexts.
If you do not know yet all related changes you want to save into the database at once then I suggest you do not use the DB Context to store your changes in-memory but in a data structure in your code.
You can of course use entity objects for doing so without an active DB Context. This makes sense if you do not have another appropriate data class for it and do not want to create one, or decide preparing the changes in them make more sense. You can then use DbSet.Attach to attach the entities to a DB Context for saving the changes when you are ready.

How do you create a deconstructor (or similar) in APEX that runs right before an object is destroyed?

My application has many aggregate fields that need to be updated when any related record is changed, added or deleted. The relationships and calculations are somewhat involved, so I created a class that handles all of the calculations for all of the related tables. There is some SOQL and DML overhead involved in the calculations, so the class handles everything in bulk.
I would like to have the updateAll() method on this class run no more than once per request on all of the records that have been added to its queue. But, there doesn't appear to be "deconstructor-like" functionality in APEX that would automatically get called right before this calculator object was destroyed.
What is the best way to implement this pattern in APEX?
Yes, there is no way to detect or predict object destruction, since its essentially JSP in the background (shhh, they don't want you to know, it's the "no software" thing ;) ir probably follows its lifetime mechnisms but you can't rely on that.
We actually handle our aggregation in triggers or in te reporting (depending on whether aggregation needs to be stored). Triggers also receive batches as List rather than one-by-one row which allows for batch aggregation and allows us to satisfy the pesky governor. Unfortunately if you have multi-table aggregates you'll need to have triggers for all of them and rerun them for every batch
Here's what I did. I created a Calculator class that recalcs every related aggregate/calculated field in a ~10 table/object relationship. I used triggers on each of those objects to make the calculator class run on the set of related object families to the objects that were changed. I used a static variable on the calculator class to check if the calculator was running in each of the triggers so that they would only call the calculator if it wasn't currently running. It works well enough. A bit inefficient, but stays below governor limits and works in bulk very well. And, I can grow with it...

What's the workaround for not being able to pass heap objects to a future method?

This seriously is one of the biggest thorns in my side. SFDC does not allow you to use complex objects or collections of objects as parameters to a future call. What is the best workaround for this?
Currently what I have done is passed in multiple parallel arrays of primitives which form a complete object based on the index. Meaning if I need to pass a collections of users, I may pass 3 string arrays, say - Name[], Id[], and Role[]. Name[0], Id[0]. and Role[0] are the first user, etc. This means I have to build all these arrays and build the future method to reconstruct the relevant objects on the other end as well.
Is there a better way to do this?
As to why, once an Apex "transaction" is complete, the VM is destroyed. And generally speaking, salesforce will not serialize your object graph for resuming at a future time.
There may be a better way to get this task done. Can the future method query for the objects it needs to act on? Perhaps you can pass the List of Ids and the future method can use this in a WHERE clause. If it's a large number of objects, batch apex may be useful to avoid governor limits.
I would suggest creating a new custom object specifically for storing the information required in your custom apex class. You can then insert these into the database and then query for the records in the #future method before using them for the callout.
Then, once the callout has completed successfully you can then delete those records from the database to keep things nice and tidy.
My answer is essentially the same. What I do is prepare a custom queue object with all relevant Ids (User/Contact/Lead/etc.) along with my custom data that then gets handled from the #Future call. This helps with governor limits since you can pull from the queue only what your callout and future limitations will permit you to handle in a single thread. For Facebook, for example, you can batch up 20 profile updates per single callout. Each #Future allows 10 callouts and each thread permits 10 #Future calls which equals 2000 individual Facebook profile updates - IF you're handling your batches properly and IF you have enough Salesforce seats to permit this number of #Future calls. It's 200 #Future calls per user per 24 hours last I checked.
The road gets narrow when you're performing triggered callouts, which is what I assume you're trying to do based on your need to callout in an #Future method in the first place. If you're not in a trigger, then you may be able to handle your callouts as long as you do them before processing any DML. In other words, postpone any data saves in any particular thread until you're done calling out.
But since it sounds like you need to call out from a trigger, batching it up in sObjects is really the way to go. It's a bit of work, but essentially serializing your existing heap data is the road to travel here. Also consider doing this from an hourly scheduled Batch Apex call since with the queue approach you'll be able to process all of your callouts eventually. If you run into governor limits (or rather, avoid hitting them) in a particular thread, it will wake up an hour later and finish the work left in your queue. Launching that process looks something like this:
String jobId = System.schedule('YourScheduleName', '0 0 0-23 * * ?', new ScheduleableClass());
This will instantiate an instance of ScheduleableClass once an hour which would pull the work from your queue object and process the maximum amount of callouts.
Good luck and sorry for the frustration.
Just wanted to give my answer on how I do this very easily in case anyone else stumbles across this question. Apex has functions to easily serialize and de-serialize objects to and from JSON encoding. Let's say I have a list of cases that I need to do something with in a future call:
String jsonCaseList = '';
List<Case> caseList = [SELECT id, Other fields FROM Case WHERE some conditions];
//Populate the list
//Serialize your list
jsonCaseList = JSON.serialize(caseList);
//Pass jsonCaseList as a string parameter to your future call
futureCaseActivity(jsonCaseList);
#future
public static void futureCaseActivity(string jsonCases){
//De-serialize the string back into a list of cases
List<Case> futureCaseList = (List<Case>)JSON.deserialize(jsonCases, List<Case>);
//Do whatever you want with your cases
for(Case c : futureCaseList){
//Stuff
}
Update futureCaseList;
}
Anyway, seems like a much better option than adding database clutter with a new custom object and prevents needing to query the database again for info you already have, which just makes me hurt inside.
Almost forgot to add the link: https://developer.salesforce.com/docs/atlas.en-us.apexcode.meta/apexcode/apex_json_json.htm

Self Tracking Entities Traffic Optimization

I'm working on a personal project using WPF with Entity Framework and Self Tracking Entities. I have a WCF web service which exposes some methods for the CRUD operations. Today I decided to do some tests and to see what actually travels over this service and even though I expected something like this, I got really disappointed. The problem is that for a simple update (or delete) operation for just one object - lets say Category I send to the server the whole object graph, including all of its parent categories, their items, child categories and their items, etc. I my case it was a 170 KB xml file on a really small database (2 main categories and about 20 total and about 60 items). I can't imagine what will happen if I have a really big database.
I tried to google for some articles concerning traffic optimization with STE, but with no success, so I decided to ask here if somebody has done something similar, knows some good practices, etc.
One of the possible ways I came out with is to get the data I need per object with more service calls:
return context.Categories.ToList();//only the categories
...
return context.Items.ToList();//only the items
Instead of:
return context.Categories.Include("Items").ToList();
This way the categories and the items will be separated and when making changes or deleting some objects the data sent over the wire will be less.
Has any of you faced a similar problem and how did you solve it or did you solve it?
We've encountered similiar challenges. First of all, as you already mentioned, is to keep the entities as small as possible (as dictated by the desired client functionality). And second, when sending entities back over the wire to be persisted: strip all navigation properties (nested objects) when they haven't changed. This sounds very simple but is not at all trivial. What we do is to recursively dig into the entities present in trackable collections of say the "topmost" entity (and their trackable collections, and theirs, and...) and remove them when their ChangeTracking state is "Unchanged". But be carefull with this, because in some cases you still need these entities because they have been removed or added to trackable collections of their parent entity (so then you shouldn't remove them).
This, what we call "StripEntity", is also mentioned (not with any code sample or whatsoever) in Julie Lerman's - Programming Entity Framework.
And although it might not be as efficient as a more purist kind of approach, the use of STE's saves a lot of code for queries against the database. We are not in need for optimal performance in a high traffic situation, so STE's suit our needs and takes away a lot of code to communicate with the database. You have to decide for your situation what the "best" solution is. Good luck!
You can find an Entity Framework project item at http://selftrackingentity.codeplex.com/. With version 0.9.8, I added a method called GetObjectGraphChanges() that returns an optimized entity object graph with only objects that have changes.
Also, there are two helper methods: EstimateObjectGraphSize() and EstimateObjectGraphChangeSize(). The first method returns the estimate size of the whole entity object along with its object graph; and the later returns the estimate size of the optimized entity object graph with only object that have changes. With these two helper methods, you can decide whether it makes sense to call GetObjectGraphChanges() or not.

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