Silverlight DataGrid: Hiding columns using VisualStateManager - silverlight

Is it possible to hide a column of a datagrid, without using codebehind?
E.g. by using the VisualStateManager?
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:data="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data"
x:Class="Buttons.MainPage"
Width="640" Height="480">
<StackPanel x:Name="LayoutRoot" Width="624" HorizontalAlignment="Right" Margin="0,0,8,0" >
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="EditStates">
<VisualState x:Name="ReadOnly" />
<VisualState x:Name="Edit">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ShownInEditMode" Storyboard.TargetProperty="(UIElement.Visibility)" BeginTime="00:00:00" Duration="00:00:00.0010000">
<DiscreteObjectKeyFrame KeyTime="00:00:00">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<data:DataGrid AutoGenerateColumns="False" ItemsSource="{Binding BBRNumbers}">
<data:DataGrid.Columns>
<data:DataGridTextColumn Header="AlwaysShown" Width="80" Binding="{Binding Municipality}" />
<data:DataGridTextColumn Header="ShownInEditMode" Width="73" Binding="{Binding Estate}" Visibility="Collapsed" />
</data:DataGrid.Columns>
</data:DataGrid>
</StackPanel>
Calling the following should then hide the column, but this doesnt work.
VisualStateManager.GoToState(this, "Edit", false);
Any ideas?

I haven't been able to come up with a simple solution to this as yet. However its only fair that I at least tell you why this isn't working. In order to animate a property the property needs to be DependencyProperty. The Visibility property of the DataGridColumn is not a DependencyProperty, hence it does not animate.

You can try setting column width = 0

You can either subclass DataGrid or create an attached property to toggle Visibility. However, unlike Opacity, you can't really 'animate' Visibility unless you enable FluidLayout in the VisualStateManager.
For more info regarding the fluid UI, please take a look at http://www.microsoft.com/design/toolbox/tutorials/fluidui/

Related

Setting an Initial VisualState in WPF

When using the VisualStateManager in WPF there can be a requirement to transition to a VisualState on control initialization. As far as I can tell there is no way to declare an initial state in Xaml, leaving you with the limited option of transitioning to the required state in your code behind after initialization.
Using code behind is not always desirable, and if you are using a Binding to control your VisualStates then not always possible.
So the question is: how do you set an initial VisualState in WPF without setting it in the code behind?
Too long for a comment
Binding "should" make no difference. If it works fine from code-behind it's bound to work from xaml unless there is something really weird in the Bindings.
All of blend's actions can be considered as a xaml helper tool. End result is you get some xaml that blend creates for you. If you do not want to use blend. Just add the xaml yourself in VS.
For this very thing the GoToStateAction can be coded such as
<Window ...
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
...>
...
<Button x:Name="button"
Style="{DynamicResource ButtonStyle1}">
<i:Interaction.Triggers>
<i:EventTrigger>
<ei:GoToStateAction StateName="YourState"
TargetObject="{Binding ElementName=button}" />
</i:EventTrigger>
</i:Interaction.Triggers>
</Button>
You'll need the corresponding references in your project as well.
On a side-note do try blend. It has it's advantages in specific places. You prolly would not replace typing xaml directly, but it serves as a good helper tool. Ignoring it completely unless forced to is pointless IMO.
You can directly bind any control with visual state at the time of initialisaton itself in xaml.
You need to create one dependency property to change the state.
hope below code can help you .
<Grid model:StateManager.VisualStateProperty="{Binding VisibilityState}" >
<Grid.RowDefinitions>
<RowDefinition Height="48" />
<RowDefinition Height="97" />
<RowDefinition Height="65" />
<RowDefinition Height="297" />
</Grid.RowDefinitions>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisibleStateGroup">
<VisualState x:Name="VisibleState">
<Storyboard Duration="0:0:0">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="myGrid" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="CollapsedState">
<Storyboard Duration="0:0:0">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="myGrid" Storyboard.TargetProperty="(UIElement.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid Name="myGrid" Grid.Row="0" Grid.ColumnSpan="2" >
<Grid.ColumnDefinitions>
<ColumnDefinition Width="383*" />
<ColumnDefinition Width="383*" />
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0" Orientation="Horizontal" Margin="0,0,15,0" HorizontalAlignment="Right" VerticalAlignment="Center">
<Label Content="MyName"></Label>
</StackPanel>
</Grid>
Dependency property code for visual state change
public class StateManager : DependencyObject
{
public static string GetVisualStateProperty(DependencyObject obj)
{
return (string)obj.GetValue(VisualStatePropertyProperty);
}
public static void SetVisualStateProperty(DependencyObject obj, string value)
{
obj.SetValue(VisualStatePropertyProperty, value);
}
public static readonly DependencyProperty VisualStatePropertyProperty =
DependencyProperty.RegisterAttached(
"VisualStateProperty",
typeof(string),
typeof(StateManager),
new PropertyMetadata((s, e) =>
{
var propertyName = (string)e.NewValue;
var ctrl = s as Grid;
if (ctrl == null)
throw new InvalidOperationException("This attached property only supports types derived from FrameworkElement.");
var transitionWorked = System.Windows.VisualStateManager.GoToElementState(ctrl, (string)e.NewValue, true);
//MessageBox.Show(transitionWorked.ToString());
}));
}

VS2012 Setup like WPF window animated SizeToContent

I'm trying to achieve the same animation than VS2012 setup window, autosizing and centering on every content size change in a nice animated way.
The problem is that it can't be done purely by code as I don't know the final window size (for what I rely on SizeToContent="WidthAndHeight"), but letting SizeToContent="WidthAndHeight" by it's own does not allow me to animate the transition
Is there any way to do it?
I think the simplest way to achieve this is to use custom visual states within your window class. I made a small test project that you can download here: https://dl.dropboxusercontent.com/u/14810011/ResizingWindow.zip
You need Visual Studio 2012 to execute it.
The Main Window XAML looks like this:
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ResizingWindow"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
x:Name="Window" x:Class="ResizingWindow.MainWindow"
Title="MainWindow" Width="350" Height="300" WindowStyle="None" ResizeMode="NoResize" WindowStartupLocation="CenterScreen">
<Window.DataContext>
<local:MainWindowViewModel />
</Window.DataContext>
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="ExtendedStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.6">
<VisualTransition.GeneratedEasingFunction>
<CubicEase EasingMode="EaseOut"/>
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TextBlock">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)" Storyboard.TargetName="Window">
<EasingDoubleKeyFrame KeyTime="0" Value="300"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Extended">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)" Storyboard.TargetName="Window">
<EasingDoubleKeyFrame KeyTime="0" Value="400"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TextBlock">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid.RowDefinitions>
<RowDefinition Height="300"/>
<RowDefinition Height="100"/>
</Grid.RowDefinitions>
<Border Background="#FF6C6C6C">
<Grid>
<TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Hey, I here is some really cool content." VerticalAlignment="Top" FontSize="32" FontFamily="Segoe UI Light" TextAlignment="Center" Margin="0,50,0,0"/>
<CheckBox Content="I want to see more" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="0,0,0,15" IsChecked="{Binding ShowAdditionalContent}">
<i:Interaction.Behaviors>
<ei:DataStateBehavior Binding="{Binding ShowAdditionalContent}" Value="False" TrueState="Normal" FalseState="Extended"/>
</i:Interaction.Behaviors>
</CheckBox>
<Button Content="" HorizontalAlignment="Right" VerticalAlignment="Top" FontFamily="Segoe UI Symbol" FontSize="21.333" Style="{DynamicResource ButtonStyle}" Margin="0,5,5,0" Click="CloseMainWindow"/>
</Grid>
</Border>
<Border Grid.Row="1" Background="#FF383838">
<TextBlock x:Name="TextBlock" TextWrapping="Wrap" Text="You can see this, when the check box is activated." FontFamily="Segoe UI Light" FontSize="18.667" TextAlignment="Center" HorizontalAlignment="Center" VerticalAlignment="Center" Foreground="Silver"/>
</Border>
</Grid>
</Window>
The aspects you have to notice are the following:
The main window consists of a grid whose second row is hidden by default. This is achieved by setting the window height to 300 while the grid actually uses 400 logical units. One could also calculate this height dynamically during runtime, but for this simple example, this is not necessary.
The second row becomes visible when the "Extended" visual state is activated. This is actually done using the check box which updates the corresponding view model and the attached DataStateBehavior (this is part of the Blend SDK) that responds to it. When the state is changed, this behavior ensures that the corresponding visual state is activated, i.e. "Normal" when the checkbox is unchecked and "Extended" when it is checked.
The WindowStyle is set to None and the ResizeMode is set to NoResize. This ensures that no border is shown around the window. There is also the option to set AllowTransparency to true but I wouldn't recommend that as this has some serious performance implications. Notice that the default Minimize, Maximize/Restore and Quit buttons will not be present in this modus, too.
Please feel free to ask if you have further questions.

XAML animation of height of control with dynamic content

I have a panel that should be minimized unless the user hovers the mouse over the panel. It is implemented using a storyboard that lets the height of the panel grow when the use puts the mouse over the control. At the moment the target height is hard coded to 400 which is a bad solution as the content of the panel will be different each time the application starts (it is static during execution).
How do you create an animation that lets the panel grow to the size of the current content?
<Window x:Class="MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="500" Width="525">
<Grid>
<Border Margin="10,0" Background="LightGray" HorizontalAlignment="Left" VerticalAlignment="Top" CornerRadius="0,0,8,8">
<Border.Effect>
<DropShadowEffect Opacity="0.5"/>
</Border.Effect>
<Border.Triggers>
<EventTrigger RoutedEvent="Border.MouseEnter">
<BeginStoryboard>
<BeginStoryboard.Storyboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Height"
From="25"
To="400"
Duration="0:0:0.2" />
</Storyboard>
</BeginStoryboard.Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Border.MouseLeave">
<BeginStoryboard>
<BeginStoryboard.Storyboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Height"
From="400"
To="25"
Duration="0:0:0.2" />
</Storyboard>
</BeginStoryboard.Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
<StackPanel Margin="5">
<TextBlock Height="25" Text="My items panel" />
<ListBox MinWidth="150" MinHeight="100" ItemsSource="{Binding MyItems}" />
</StackPanel>
</Border>
</Grid>
Edit: I have tried with binding to the Height of the StackPanel but that didn't really help as it didn't take the margins of the stackpanel into account thus making the panel shorter than needed.
<DoubleAnimation Storyboard.TargetProperty="Height"
From="{Binding ElementName=NameOfStackPanel, Path=ActualHeight}"
To="25"
Duration="0:0:0.2" />
You could create a converter to handle adding the margins to the ActualHeight of your StackPanel. You could even use a multivalue convertor so you could bind the margin too and not have to hardcode a fudge factor. Finally, you could probably wrap your stackpanel in another panel (without margins) and bind to the height of that instead.

How to dynamically change the Visual Behavior of a control in XAML

How to change the visual behavior dynamically through VisualStateManager without changing visual structure (Appearance) of an existing control.
I have a scenario where i have a DataTemplate defined in ItemsControl to generate list of CheckBoxes and associated TextBoxes.
XAML:
<DataTemplate>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="0.2*" />
<ColumnDefinition Width="0.8*" />
</Grid.ColumnDefinitions>
<CheckBox Grid.Column="0" x:Name="chkBox" />
<TextBox Grid.Column="1" x:Name="txtBox" />
</Grid>
</DataTemplate>
I wanted to hide associated TextBoxes initially but later when CheckBox is Checked the associated TextBox should appear. So i wrote VisualStateManager but i don't have exact idea how can i use it or achieve the desired behavior.
VisualStateManager:
<vsm:VisualStateManager.VisualStateGroups>
<vsm:VisualStateGroup x:Name="CheckStates">
<vsm:VisualState x:Name="Checked">
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="txtBox" Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<vsm:Visibility>Collapsed</vsm:Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</vsm:VisualState>
<vsm:VisualState x:Name="Unchecked">
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="txtBox" Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<vsm:Visibility>Visible</vsm:Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</vsm:VisualState>
</vsm:VisualStateGroup>
</vsm:VisualStateManager.VisualStateGroups>
I don't know if you can target another control's properties with Visual States - it may be possible, but I'm not sure if you can.
Have you tried using Interactivity?
For this to work you need a reference to the System.Windows.Interactivity DLL (not sure where that is located - it might come with Microsoft Expression Blend/Studio). You also need to import these:
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
And then this code should work to show the textbox:
<CheckBox Grid.Column="0" x:Name="chkBox">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Checked">
<ei:ChangePropertyAction TargetObject="{Binding ElementName=txtBox}" PropertyName="Visibility" Value="Visible"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Checkbox>
and to change it back:
<i:EventTrigger EventName="UnChecked">
<ei:ChangePropertyAction TargetObject="{Binding ElementName=txtBox}" PropertyName="Visibility" Value="Collapsed"/>
</i:EventTrigger>
Both triggers should be inside the checkbox < checkbox >HERE< /checkbox >. This code is not tested, so it may not be exactly correct. If it doesn't work, just search on ChangePropertyAction and you'll find better examples than this one. I'm not sure how this will react inside of an itemscontrol... but I believe it will work.

Button click changes visibility of a DataGrid with a Trigger in WPF

Hi i am trying to find some way to when a button is clicked changes the visibility of other control, like a DataGrid with a Trigger in XAML.
The button only changes the visibility of the DataGrid to Visible, it does other things in Code Behind, but this is something that i think that can be done in a Style with a Trigger.
I tried to find a solution and it seems to be possible to do but i can't understand how.
Thanks in advance.
<Button Content="Button!">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.Target="{x:Reference dataGrid}"
Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0:0:0"
Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
{x:Reference dataGrid} references a DataGrid with the name dataGrid, alternatively you could just use Storyboard.TargetName. You would normally use the Storyboard.Target property if you do binding or references to resources.
Just a suggestion, but how about, for something more understandable, having a Checkbox enabling/disabling the DataGrid display? This is what I usually do:
<DockPanel LastChildFill="True">
<CheckBox DockPanel.Dock="Right" VerticalAlignment="Center" x:Name="DisplayBox"
Content="Display grid" Margin="4" IsChecked="False"/>
<DataGrid Visibility="{Binding ElementName=DisplayBox, Path=IsChecked, Converter={StaticResource BoolToVisibilityConverter}}" />
</DockPanel>
And of course, you'll have to implement the appropriate converter

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