Little endian Vs Big endian - c

Lets say I have 4Byte integer and I want to cast it to 2Byte short integer. Am I right that in both (little and big endian) short integer will consist of 2 least significant bytes of this 4Byte integer?
Second question:
What will be the result of such code in little endian and big endian processor?
int i = some_number;
short s = *(short*)&i;
IMHO in big endian processor 2 most significant bytes would be copied, and in little endian 2 least significant bytes would be copied.

Am I right that in both short integer will consist of 2 least significant bytes of this 4Byte integer?
Yes, by definition.
The difference between bigE and littleE is whether the least significant byte is at the lowest address or not. On a little endian processor, the lowest addresses are the least significant bits, x86 does it this way.
These give the same result on little E.
short s = (short)i;
short s = *(short*)&i;
On a big endian processor, the highest addresses are the least significant bits, 68000 and Power PC do it this way (actually Power PC can be both, but PPC machines from Apple use bigE)
These give the same result on big E.
short s = (short)i;
short s = ((short*)&i)[1]; // (assuming i is 4 byte int)
So, as you can see, little endian allows you to get at the least significant bits of an operand without knowning how big it is. little E has advantages for preserving backward compatibility.
So what's the advantage of big endian? It creates hex dumps that are easier to read.
Really, the engineers at Motorola thought that easing the burden of reading hex dumps was more important than backward compatibility. The engineers at Intel believed the opposite.

Yes. When you convert values, you don't have to worry about endianness.
Yes. When you convert pointers, you do.

First of all, you may already know it but let me mention that the size of int is not guaranteed to be 4 bytes and that of short, 2 bytes across all platforms.
If in your first question you mean something like this:
int i = ...;
short s = (short)i;
then yes, s will contain the lower byte(s) of i.
I think the answer to your second question is also yes; at the byte level the endianness of the system does come into play.

You should be aware that your second example
int i = some_number;
short s = *(short*)&i;
is not valid C code as it violates strict aliasing rules. It is likely to fail under some optimization levels and/or compilers.
Use unions for that:
union {
int i;
short s;
} my_union;
my_union.i = some_number;
printf("%d\n",my_union.s);
Also, as others noted, you can't assume that your ints will be 4 bytes. Better use int32_t and int16_t when you need specific sizes.

If you really want to convert an int to a short, then just do that:
short int_to_short(int n) {
if (n < SHRT_MIN) return SHRT_MIN;
if (n > SHRT_MAX) return SHRT_MAX;
return (short)n;
}
You don't have to even worry about endian, the language handles that for you. If you are sure n is within the range of a short, then you can skip the check, too.

Related

Operating Rightmost/Leftmost n-Bits, Not All the Bits of A Integer Type Data Variable

In a programming-task, I have to add a smaller integer in variable B (data type int)
to a larger integer (20 decimal integer) in variable A (data type long long int),
then compare A with variable C which is also as large integer (data type long long int) as A.
What I realized, since I add a smaller B to A,
I don't need to check all the digits of A when I compare that with C, in other words, we don't need to check all the bits of A and C.
Given that I know, how many bits from the right I need to check, say n-bits,
is there a way/technique to check only those specific n-bits from the right (not all the bits of A, C) to make the program faster in c programming language?
Because for comparing all the bits take more time, and since I am working with large number, the program becomes slower.
Every time I search in the google, bit-masking appears which uses all the bits of A, C, that doesn't do what I am asking for, so probably I am not using correct terminology, please help.
Addition:
Initial comments of this post made me think there is no way but i found the following -
Bit Manipulation by University of Colorado Boulder
(#cuboulder, after 7:45)
...the bit band region is accessed via a bit band alías, each bit in a
supported bit band region has its own unique address and we can access
that bit using a pointer to its bit band alias location, the least
significant bit in an alias location can be sent or cleared and that
will be mapped to the bit in the corresponding data or peripheral
memory, unfortunately this will not help you if you need to write to
multiple bit locations in memory dependent operations only allow a
single bit to be cleared or set...
Is above what I a asking for? if yes then
where I can find the detail as beginner?
Updated question:
Is there a way/technique to check only those specific n-bits from the right (not all the bits of A, C) to make the program faster in c programming language (or any other language) that makes the program faster?
Your assumption that comparing fewer bits is faster might be true in some cases but is probably not true in most cases.
I'm only familiar with x86 CPUs. A x86-64 Processor has 64 bit wide registers. These can be accessed as 64 bit registers but the lower bits also as 32, 16 and 8 bit registers. There are processor instructions which work with the 64, 32, 16 or 8 bit part of the registers. Comparing 8 bits is one instruction but so is comparing 64 bits.
If using the 32 bit comparison would be faster than the 64 bit comparison you could gain some speed. But it seems like there is no speed difference for current processor generations. (Check out the "cmp" instruction with the link to uops.info from #harold.)
If your long long data type is actually bigger then the word size of your processor, then it's a different story. E.g. if your long long is 64 bit but your are on a 32 bit processor then these instructions cannot be handled by one register and you would need multiple instructions. So if you know that comparing only the lower 32 bits would be enough this could save some time.
Also note that comparing only e.g. 20 bits would actually take more time then comparing 32 bits. You would have to compare 32 bits and then mask the 12 highest bits. So you would need a comparison and a bitwise and instruction.
As you see this is very processor specific. And you are on the processors opcode level. As #RawkFist wrote in his comment you could try to get the C compiler to create such instructions but that does not automatically mean that this is even faster.
All of this is only relevant if these operations are executed a lot. I'm not sure what you are doing. If e.g. you add many values B to A and compare them to C each time it might be faster to start with C, subtract the B values from it and compare with 0. Because the compare-operation works internally like a subtraction. So instead of an add and a compare instruction a single subtraction would be enough within the loop. But modern CPUs and compilers are very smart and optimize a lot. So maybe the compiler automatically performs such or similar optimizations.
Try this question.
Is there a way/technique to check only those specific n-bits from the right (not all the bits of A, C) to make the program faster in c programming language (or any other language) that makes the program faster?
Yes - when A + B != C. We can short-cut the comparison once a difference is found: from least to most significant.
No - when A + B == C. All bits need comparison.
Now back to OP's original question
Is there a way/technique to check only those specific n-bits from the right (not all the bits of A, C) to make the program faster in c programming language (or any other language) that makes the program faster?
No. In order to do so, we need to out-think the compiler. A well enabled compiler itself will notice any "tricks" available for long long + (signed char)int == long long and emit efficient code.
Yet what about really long compares? How about a custom uint1000000 for A and C?
For long compares of a custom type, a quick compare can be had.
First, select a fast working type. unsigned is a prime candidate.
typedef unsigned ufast;
Now define the wide integer.
#include <limits.h>
#include <stdbool.h>
#define UINT1000000_N (1000000/(sizeof(ufast) * CHAR_BIT))
typedef struct {
// Least significant first
ufast digit[UINT1000000_N];
} uint1000000;
Perform the addition and compare one "digit" at a time.
bool uint1000000_fast_offset_compare(const uint1000000 *A, unsigned B,
const uint1000000 *C) {
ufast carry = B;
for (unsigned i = 0; i < UINT1000000_N; i++) {
ufast sum = A->digit[i] + carry;
if (sum != C->digit[i]) {
return false;
}
carry = sum < A->digit[i];
}
return true;
}

"Bit-fields are assigned left to right on some machines and right to left on others"- unable to get the concept from "The C Programming Language" book

I was going through the text "The C Programming Language" by Kernighan and Ritchie. While discussing about bit-fields at the end of that section, the authors say:
"Fields are assigned left to right on some machines and right to left on others. This means that although fields are useful for maintaining internally-defined data structures, the question of which end comes first has to be carefully considered when picking apart externally-defined data; programs that depend on such things are not portable."
- The C Programming Language [2e] by Kernighan & Ritchie [Section 6.9, p.150]
Strictly I do not get the meaning of these lines. Can anyone please explain me with a possible diagram?
PS: Well I have taken a computer organization and architecture course. I know how computers deal with bits and bytes. In a computer system, the smallest unit of information is a single bit which can be either 0 or 1. 8 such bits form a byte. Memories are byte-addressable, which means that each byte in the memory has an address associated with it. But usually, the processors have word lengths as 2 bytes (very old systems),4 bytes, 8 bytes... This means in one memory cycle, the CPU can take up a word length number of bytes from the main memory and put it inside its registers. Now how these bytes are placed in registers depends on the endianness of the system.
But I do not get what the authors mean by "left to right" or "right to left". The words seem like they are related to the endianness but endianness depends on the CPU and C compilers have nothing to do with it... The question which comes to my mind is "left to right" of "what"? What object are the authors referring to?
When a structure contains bit-fields, the C implementation uses some storage unit to hold them (or multiple storage units if needed). The storage unit might be one eight-bit byte or it might be four bytes, or it might be other sizes—this is a determination made by each C implementation. The C standard only requires that it be addressable, which effectively means it has to be a whole number of bytes.
Once we have a storage unit, it is some number of bits. Say it is 32 bits, and number the bits from 31 to 0, where, if we consider the bits to represent a binary numeral, bit 0 represents 20, and bit 31 represents 231. Note that Kernighan and Ritchie are imprecise to use “left” and “right” here. There is no inherent left or right. We usually write numerals with the most significant digits on the left, so we might consider bit 31 to be the leftmost and bit 0 to be the rightmost.
Now we have a storage unit with some number of bits and some labeling for those bits (31 to 0 or left to right). Say you want to put two bit-fields in them, say fields of width 7 and 5.
Which 7 of the bits from bit 31 to bit 0 are used for the first field? Which 5 of the bits are used for the second field?
We could use bits 31-25 for the first field and bits 24-20 for the second field. Or we could use bits 6-0 for the first field and bits 11-7 for the second field.
In theory, we could also use bits 27-21 for the first field and bits 15-11 for the second field. However, the C standard does say that “If enough space remains, a bit-field that immediately follows another bit-field in a structure shall be packed into adjacent bits of the same unit” (C 2018 6.7.2.1 11). “Adjacent” is not formally defined, but we can assume it means consecutively numbered bits. So, if the C implementation puts the first field in bits 31-25, it is required to put the second field in bits 24-20. Conversely, it it puts the first field in bits 6-0, it must put the second field in 11-7.
Thus, the C standard requires an implementation to arrange successive bit-fields in a storage unit from left-to-right or from right-to-left, but it does not say which.
(I do not see anything in the standard that says the first field must start at one end of the storage unit or the other, rather than somewhere in the middle. That would lead to wasting some bits.)
When you write:
struct {
unsigned int version: 4;
unsigned int length: 4;
unsigned char dcsn;
you end up with a big headache you weren't expecting because your code is non-portable.
When you set version to 4 and length to 5, some systems may set the first byte of the structure to 0x45 and other systems may set the first byte of the structure to 0x54.
When I went to college this thing was #ifdef'd as follows (incorrect):
struct {
#if BIG_ENDIAN
unsigned int version: 4;
unsigned int length: 4;
#else
unsigned int length: 4;
unsigned int version: 4;
#endif
unsigned char dcsn;
but this is still rolling the dice as there's no rule that the order of the bits in the bytes in a bitfield corresponds to the order of bytes in the word in the machine. I would not be surprised that when you cross-compile the bit order in the struct comes from the host machine's rules while the bit order of integers comes from the target machine's rules (as it must). In theory the code could be corrected by having a separate #ifdef for BIG_ENDIAN_BITFIELD but I've never seen it done.
Here is some demonstration code. The only goal is to demonstrate what you are asking about. Clean coding etc. is neglected.
#include <stdio.h>
#include <stdint.h>
union
{
uint32_t Everything;
struct
{
uint32_t FirstMentionedBit : 1;
uint32_t FewOTherBits :30;
uint32_t LastMentionedBit : 1;
} bitfield;
} Demonstration;
int main()
{
Demonstration.Everything =0;
Demonstration.bitfield.LastMentionedBit=1;
printf("%x\n", Demonstration.Everything);
Demonstration.Everything =0;
Demonstration.bitfield.FirstMentionedBit=1;
printf("%x\n", Demonstration.Everything);
return 0;
}
If you use this here https://www.tutorialspoint.com/compile_c_online.php
the output is
80000000
1
But in other environments it might easily be
1
80000000
This is because compilers are free to consider the first mentioned bit the MSB or the LSB and correspondingly the last mentioned bit to be the LSB or MSB.
And that is what your quote describes.

Printing actual bit representation of integers in C

I wanted to print the actual bit representation of integers in C. These are the two approaches that I found.
First:
union int_char {
int val;
unsigned char c[sizeof(int)];
} data;
data.val = n1;
// printf("Integer: %p\nFirst char: %p\nLast char: %p\n", &data.f, &data.c[0], &data.c[sizeof(int)-1]);
for(int i = 0; i < sizeof(int); i++)
printf("%.2x", data.c[i]);
printf("\n");
Second:
for(int i = 0; i < 8*sizeof(int); i++) {
int j = 8 * sizeof(int) - 1 - i;
printf("%d", (val >> j) & 1);
}
printf("\n");
For the second approach, the outputs are 00000002 and 02000000. I also tried the other numbers and it seems that the bytes are swapped in the two. Which one is correct?
Welcome to the exotic world of endian-ness.
Because we write numbers most significant digit first, you might imagine the most significant byte is stored at the lower address.
The electrical engineers who build computers are more imaginative.
Someimes they store the most significant byte first but on your platform it's the least significant.
There are even platforms where it's all a bit mixed up - but you'll rarely encounter those in practice.
So we talk about big-endian and little-endian for the most part. It's a joke about Gulliver's Travels where there's a pointless war about which end of a boiled egg to start at. Which is itself a satire of some disputes in the Christian Church. But I digress.
Because your first snippet looks at the value as a series of bytes it encounters then in endian order.
But because the >> is defined as operating on bits it is implemented to work 'logically' without regard to implementation.
It's right of C to not define the byte order because hardware not supporting the model C chose would be burdened with an overhead of shuffling bytes around endlessly and pointlessly.
There sadly isn't a built-in identifier telling you what the model is - though code that does can be found.
It will become relevant to you if (a) as above you want to breakdown integer types into bytes and manipulate them or (b) you receive files for other platforms containing multi-byte structures.
Unicode offers something called a BOM (Byte Order Marker) in UTF-16 and UTF-32.
In fact a good reason (among many) for using UTF-8 is the problem goes away. Because each component is a single byte.
Footnote:
It's been pointed out quite fairly in the comments that I haven't told the whole story.
The C language specification admits more than one representation of integers and particularly signed integers. Specifically signed-magnitude, twos-complement and ones-complement.
It also permits 'padding bits' that don't represent part of the value.
So in principle along with tackling endian-ness we need to consider representation.
In principle. All modern computers use twos complement and extant machines that use anything else are very rare and unless you have a genuine requirement to support such platforms, I recommend assuming you're on a twos-complement system.
The correct Hex representation as string is 00000002 as if you declare the integer with hex represetation.
int n = 0x00000002; //n=2
or as you where get when printing integer as hex like in:
printf("%08x", n);
But when printing integer bytes 1 byte after the other, you also must consider the endianess, which is the byte order in multi-byte integers:
In big endian system (some UNIX system use it) the 4 bytes will be ordered in memory as:
00 00 00 02
While in little endian system (most of OS) the bytes will be ordered in memory as:
02 00 00 00
The first prints the bytes that represent the integer in the order they appear in memory. Platforms with different endian will print different results as they store integers in different ways.
The second prints the bits that make up the integer value most significant bit first. This result is independent of endian. The result is also independent of how the >> operator is implemented for signed ints as it does not look at the bits that may be influenced by the implementation.
The second is a better match to the question "Printing actual bit representation of integers in C". Although there is a lot of ambiguity.
It depends on your definition of "correct".
The first one will print the data exactly like it's laid out in memory, so I bet that's the one you're getting the maybe unexpected 02000000 for. *) IMHO, that's the correct one. It could be done simpler by just aliasing with unsigned char * directly (char pointers are always allowed to alias any other pointers, in fact, accessing representations is a usecase for char pointers mentioned in the standard):
int x = 2;
unsigned char *rep = (unsigned char *)&x;
for (int i = 0; i < sizeof x; ++i) printf("0x%hhx ", rep[i]);
The second one will print only the value bits **) and take them in the order from the most significant byte to the least significant one. I wouldn't call it correct because it also assumes that bytes have 8 bits, and because the shifting used is implementation-defined for negative numbers. ***) Furthermore, just ignoring padding bits doesn't seem correct either if you really want to see the representation.
edit: As commented by Gerhardh meanwhile, this second code doesn't print byte by byte but bit by bit. So, the output you claim to see isn't possible. Still, it's the same principle, it only prints value bits and starts at the most significant one.
*) You're on a "little endian" machine. On these machines, the least significant byte is stored first in memory. Read more about Endianness on wikipedia.
**) Representations of types in C may also have padding bits. Some types aren't allowed to include padding (like char), but int is allowed to have them. This second option doesn't alias to char, so the padding bits remain invisible.
***) A correct version of this code (for printing all the value bits) must a) correctly determine the number of value bits (8 * sizeof int is wrong because bytes (char) can have more then 8 bits, even CHAR_BIT * sizeof int is wrong, because this would also count padding bits if present) and b) avoid the implementation-defined shifting behavior by first converting to unsigned. It could look for example like this:
#define IMAX_BITS(m) ((m) /((m)%0x3fffffffL+1) /0x3fffffffL %0x3fffffffL *30 \
+ (m)%0x3fffffffL /((m)%31+1)/31%31*5 + 4-12/((m)%31+3))
int main(void)
{
int x = 2;
for (unsigned mask = 1U << (IMAX_BITS((unsigned)-1) - 1); mask; mask >>= 1)
{
putchar((unsigned) x & mask ? '1' : '0');
}
puts("");
}
See this answer for an explanation of this strange macro.

When to use bit-fields in C

On the question 'why do we need to use bit-fields?', searching on Google I found that bit fields are used for flags.
Now I am curious,
Is it the only way bit-fields are used practically?
Do we need to use bit fields to save space?
A way of defining bit field from the book:
struct {
unsigned int is_keyword : 1;
unsigned int is_extern : 1;
unsigned int is_static : 1;
} flags;
Why do we use int?
How much space is occupied?
I am confused why we are using int, but not short or something smaller than an int.
As I understand only 1 bit is occupied in memory, but not the whole unsigned int value. Is it correct?
A quite good resource is Bit Fields in C.
The basic reason is to reduce the used size. For example, if you write:
struct {
unsigned int is_keyword;
unsigned int is_extern;
unsigned int is_static;
} flags;
You will use at least 3 * sizeof(unsigned int) or 12 bytes to represent three small flags, that should only need three bits.
So if you write:
struct {
unsigned int is_keyword : 1;
unsigned int is_extern : 1;
unsigned int is_static : 1;
} flags;
This uses up the same space as one unsigned int, so 4 bytes. You can throw 32 one-bit fields into the struct before it needs more space.
This is sort of equivalent to the classical home brew bit field:
#define IS_KEYWORD 0x01
#define IS_EXTERN 0x02
#define IS_STATIC 0x04
unsigned int flags;
But the bit field syntax is cleaner. Compare:
if (flags.is_keyword)
against:
if (flags & IS_KEYWORD)
And it is obviously less error-prone.
Now I am curious, [are flags] the only way bitfields are used practically?
No, flags are not the only way bitfields are used. They can also be used to store values larger than one bit, although flags are more common. For instance:
typedef enum {
NORTH = 0,
EAST = 1,
SOUTH = 2,
WEST = 3
} directionValues;
struct {
unsigned int alice_dir : 2;
unsigned int bob_dir : 2;
} directions;
Do we need to use bitfields to save space?
Bitfields do save space. They also allow an easier way to set values that aren't byte-aligned. Rather than bit-shifting and using bitwise operations, we can use the same syntax as setting fields in a struct. This improves readability. With a bitfield, you could write
directions.alice_dir = WEST;
directions.bob_dir = SOUTH;
However, to store multiple independent values in the space of one int (or other type) without bitfields, you would need to write something like:
#define ALICE_OFFSET 0
#define BOB_OFFSET 2
directions &= ~(3<<ALICE_OFFSET); // clear Alice's bits
directions |= WEST<<ALICE_OFFSET; // set Alice's bits to WEST
directions &= ~(3<<BOB_OFFSET); // clear Bob's bits
directions |= SOUTH<<BOB_OFFSET; // set Bob's bits to SOUTH
The improved readability of bitfields is arguably more important than saving a few bytes here and there.
Why do we use int? How much space is occupied?
The space of an entire int is occupied. We use int because in many cases, it doesn't really matter. If, for a single value, you use 4 bytes instead of 1 or 2, your user probably won't notice. For some platforms, size does matter more, and you can use other data types which take up less space (char, short, uint8_t, etc.).
As I understand only 1 bit is occupied in memory, but not the whole unsigned int value. Is it correct?
No, that is not correct. The entire unsigned int will exist, even if you're only using 8 of its bits.
Another place where bitfields are common are hardware registers. If you have a 32 bit register where each bit has a certain meaning, you can elegantly describe it with a bitfield.
Such a bitfield is inherently platform-specific. Portability does not matter in this case.
We use bit fields mostly (though not exclusively) for flag structures - bytes or words (or possibly larger things) in which we try to pack tiny (often 2-state) pieces of (often related) information.
In these scenarios, bit fields are used because they correctly model the problem we're solving: what we're dealing with is not really an 8-bit (or 16-bit or 24-bit or 32-bit) number, but rather a collection of 8 (or 16 or 24 or 32) related, but distinct pieces of information.
The problems we solve using bit fields are problems where "packing" the information tightly has measurable benefits and/or "unpacking" the information doesn't have a penalty. For example, if you're exposing 1 byte through 8 pins and the bits from each pin go through their own bus that's already printed on the board so that it leads exactly where it's supposed to, then a bit field is ideal. The benefit in "packing" the data is that it can be sent in one go (which is useful if the frequency of the bus is limited and our operation relies on frequency of its execution), and the penalty of "unpacking" the data is non-existent (or existent but worth it).
On the other hand, we don't use bit fields for booleans in other cases like normal program flow control, because of the way computer architectures usually work. Most common CPUs don't like fetching one bit from memory - they like to fetch bytes or integers. They also don't like to process bits - their instructions often operate on larger things like integers, words, memory addresses, etc.
So, when you try to operate on bits, it's up to you or the compiler (depending on what language you're writing in) to write out additional operations that perform bit masking and strip the structure of everything but the information you actually want to operate on. If there are no benefits in "packing" the information (and in most cases, there aren't), then using bit fields for booleans would only introduce overhead and noise in your code.
To answer the original question »When to use bit-fields in C?« … according to the book "Write Portable Code" by Brian Hook (ISBN 1-59327-056-9, I read the German edition ISBN 3-937514-19-8) and to personal experience:
Never use the bitfield idiom of the C language, but do it by yourself.
A lot of implementation details are compiler-specific, especially in combination with unions and things are not guaranteed over different compilers and different endianness. If there's only a tiny chance your code has to be portable and will be compiled for different architectures and/or with different compilers, don't use it.
We had this case when porting code from a little-endian microcontroller with some proprietary compiler to another big-endian microcontroller with GCC, and it was not fun. :-/
This is how I have used flags (host byte order ;-) ) since then:
# define SOME_FLAG (1 << 0)
# define SOME_OTHER_FLAG (1 << 1)
# define AND_ANOTHER_FLAG (1 << 2)
/* test flag */
if ( someint & SOME_FLAG ) {
/* do this */
}
/* set flag */
someint |= SOME_FLAG;
/* clear flag */
someint &= ~SOME_FLAG;
No need for a union with the int type and some bitfield struct then. If you read lots of embedded code those test, set, and clear patterns will become common, and you spot them easily in your code.
Why do we need to use bit-fields?
When you want to store some data which can be stored in less than one byte, those kind of data can be coupled in a structure using bit fields.
In the embedded word, when one 32 bit world of any register has different meaning for different word then you can also use bit fields to make them more readable.
I found that bit fields are used for flags. Now I am curious, is it the only way bit-fields are used practically?
No, this not the only way. You can use it in other ways too.
Do we need to use bit fields to save space?
Yes.
As I understand only 1 bit is occupied in memory, but not the whole unsigned int value. Is it correct?
No. Memory only can be occupied in multiple of bytes.
Bit fields can be used for saving memory space (but using bit fields for this purpose is rare). It is used where there is a memory constraint, e.g., while programming in embedded systems.
But this should be used only if extremely required because we cannot have the address of a bit field, so address operator & cannot be used with them.
A good usage would be to implement a chunk to translate to—and from—Base64 or any unaligned data structure.
struct {
unsigned int e1:6;
unsigned int e2:6;
unsigned int e3:6;
unsigned int e4:6;
} base64enc; // I don't know if declaring a 4-byte array will have the same effect.
struct {
unsigned char d1;
unsigned char d2;
unsigned char d3;
} base64dec;
union base64chunk {
struct base64enc enc;
struct base64dec dec;
};
base64chunk b64c;
// You can assign three characters to b64c.enc, and get four 0-63 codes from b64dec instantly.
This example is a bit naive, since Base64 must also consider null-termination (i.e. a string which has not a length l so that l % 3 is 0). But works as a sample of accessing unaligned data structures.
Another example: Using this feature to break a TCP packet header into its components (or other network protocol packet header you want to discuss), although it is a more advanced and less end-user example. In general: this is useful regarding PC internals, SO, drivers, an encoding systems.
Another example: analyzing a float number.
struct _FP32 {
unsigned int sign:1;
unsigned int exponent:8;
unsigned int mantissa:23;
}
union FP32_t {
_FP32 parts;
float number;
}
(Disclaimer: Don't know the file name / type name where this is applied, but in C this is declared in a header; Don't know how can this be done for 64-bit floating-point numbers since the mantissa must have 52 bits and—in a 32 bit target—ints have 32 bits).
Conclusion: As the concept and these examples show, this is a rarely used feature because it's mostly for internal purposes, and not for day-by-day software.
To answer the parts of the question no one else answered:
Ints, not Shorts
The reason to use ints rather than shorts, etc. is that in most cases no space will be saved by doing so.
Modern computers have a 32 or 64 bit architecture and that 32 or 64 bits will be needed even if you use a smaller storage type such as a short.
The smaller types are only useful for saving memory if you can pack them together (for example a short array may use less memory than an int array as the shorts can be packed together tighter in the array). For most cases, when using bitfields, this is not the case.
Other uses
Bitfields are most commonly used for flags, but there are other things they are used for. For example, one way to represent a chess board used in a lot of chess algorithms is to use a 64 bit integer to represent the board (8*8 pixels) and set flags in that integer to give the position of all the white pawns. Another integer shows all the black pawns, etc.
You can use them to expand the number of unsigned types that wrap. Ordinary you would have only powers of 8,16,32,64... , but you can have every power with bit-fields.
struct a
{
unsigned int b : 3 ;
} ;
struct a w = { 0 } ;
while( 1 )
{
printf("%u\n" , w.b++ ) ;
getchar() ;
}
To utilize the memory space, we can use bit fields.
As far as I know, in real-world programming, if we require, we can use Booleans instead of declaring it as integers and then making bit field.
If they are also values we use often, not only do we save space, we can also gain performance since we do not need to pollute the caches.
However, caching is also the danger in using bit fields since concurrent reads and writes to different bits will cause a data race and updates to completely separate bits might overwrite new values with old values...
Bitfields are much more compact and that is an advantage.
But don't forget packed structures are slower than normal structures. They are also more difficult to construct since the programmer must define the number of bits to use for each field. This is a disadvantage.
Why do we use int? How much space is occupied?
One answer to this question that I haven't seen mentioned in any of the other answers, is that the C standard guarantees support for int. Specifically:
A bit-field shall have a type that is a qualified or unqualified version of _Bool, signed int, unsigned int, or some other implementation defined type.
It is common for compilers to allow additional bit-field types, but not required. If you're really concerned about portability, int is the best choice.
Nowadays, microcontrollers (MCUs) have peripherals, such as I/O ports, ADCs, DACs, onboard the chip along with the processor.
Before MCUs became available with the needed peripherals, we would access some of our hardware by connecting to the buffered address and data buses of the microprocessor. A pointer would be set to the memory address of the device and if the device saw its address along with the R/W signal and maybe a chip select, it would be accessed.
Oftentimes we would want to access individual or small groups of bits on the device.
In our project, we used this to extract a page table entry and page directory entry from a given memory address:
union VADDRESS {
struct {
ULONG64 BlockOffset : 16;
ULONG64 PteIndex : 14;
ULONG64 PdeIndex : 14;
ULONG64 ReservedMBZ : (64 - (16 + 14 + 14));
};
ULONG64 AsULONG64;
};
Now suppose, we have an address:
union VADDRESS tempAddress;
tempAddress.AsULONG64 = 0x1234567887654321;
Now we can access PTE and PDE from this address:
cout << tempAddress.PteIndex;

does 8-bit processor have to face endianness problem?

If I have a int32 type integer in the 8-bit processor's memory, say, 8051, how could I identify the endianess of that integer? Is it compiler specific? I think this is important when sending multybyte data through serial lines etc.
With an 8 bit microcontroller that has no native support for wider integers, the endianness of integers stored in memory is indeed up to the compiler writer.
The SDCC compiler, which is widely used on 8051, stores integers in little-endian format (the user guide for that compiler claims that it is more efficient on that architecture, due to the presence of an instruction for incrementing a data pointer but not one for decrementing).
If the processor has any operations that act on multi-byte values, or has an multi-byte registers, it has the possibility to have an endian-ness.
http://69.41.174.64/forum/printable.phtml?id=14233&thread=14207 suggests that the 8051 mixes different endian-ness in different places.
The endianness is specific to the CPU architecture. Since a compiler needs to target a particular CPU, the compiler would have knowledge of the endianness as well. So if you need to send data over a serial connection, network, etc you may wish to use build-in functions to put data in network byte order - especially if your code needs to support multiple architectures.
For more information, see: http://www.gnu.org/s/libc/manual/html_node/Byte-Order.html
It's not just up to the compiler - '51 has some native 16-bit registers (DPTR, PC in standard, ADC_IN, DAC_OUT and such in variants) of given endianness which the compiler has to obey - but outside of that, the compiler is free to use any endianness it prefers or one you choose in project configuration...
An integer does not have endianness in it. You can't determine just from looking at the bytes whether it's big or little endian. You just have to know: For example if your 8 bit processor is little endian and you're receiving a message that you know to be big endian (because, for example, the field bus system defines big endian), you have to convert values of more than 8 bits. You'll need to either hard-code that or to have some definition on the system on which bytes to swap.
Note that swapping bytes is the easy thing. You may also have to swap bits in bit fields, since the order of bits in bit fields is compiler-specific. Again, you basically have to know this at build time.
unsigned long int x = 1;
unsigned char *px = (unsigned char *) &x;
*px == 0 ? "big endian" : "little endian"
If x is assigned the value 1 then the value 1 will be in the least significant byte.
If we then cast x to be a pointer to bytes, the pointer will point to the lowest memory location of x. If that memory location is 0 it is big endian, otherwise it is little endian.
#include <stdio.h>
union foo {
int as_int;
char as_bytes[sizeof(int)];
};
int main() {
union foo data;
int i;
for (i = 0; i < sizeof(int); ++i) {
data.as_bytes[i] = 1 + i;
}
printf ("%0x\n", data.as_int);
return 0;
}
Interpreting the output is up to you.

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