ADO.NET DataServices with Prism - silverlight

I've start using prism with silverlight 3, but, we are trying to implement it to work with ADO.NET DataServices. The "DataServiceQuery" query type required to use with Silverlight, requires a Asyncronous call to be fired after the query. This will break ous Prism Pattern by what I can see.
Any ideas to get only the data of the query to use in Prism Pattern? Correct-me anyone if i'm wrong!

Making an Asynchronous call to your server doesn't break "Prism Pattern". When your view needs to query the server, its viewmodel fires an asynchronous request and provides a callback. Once callback is called, it handles the result and updates whatever properties it exposes to a view. This will result in view updating according to bindings you set up in your xaml.

PL is exactly right. There's really no patterns that Prism encourages that are incompatible with ADO.NET Data Services. There are just a few things you should know.
Here's a small sample. It's a little tricky... the complete event will sometimes fire outside of the UI thread, so you have to handle it with the dispatcher (at least in SL2 you did):
public class MyViewModel : BaseViewModel
{
public Customer CustomerResult
{
...
}
NorthwindEntities svcContext = null;
public MyViewModel()
{
svcContext =
new NorthwindEntities(new Uri("Northwind.svc", UriKind.Relative));
DataServiceQuery<Customers> query =
svcContext.Customers.Expand("Orders");
// Begin the query execution.
query.BeginExecute(WorkComplete, query);
}
private void WorkComplete(IAsyncResult result)
{
DataServiceQuery<Customers> query =
result.AsyncState as DataServiceQuery<Customers>;
Customers returnedCustomer =
query.EndExecute(result).FirstOrDefault();
//Execute with the dispatcher
Dispatcher.CurrentDispatcher.BeginInvoke( () =>
{
CustomerResult = returnedCustomer;
});
}
}
Of course there is no exception handling in here, but you get the picture hopefully.

Related

PRISM IEventAggregator.GetEvent<>() deos not return the correct event

I am trying to get EventAggregator to work in my PRISM app. I know there are several tutorials and guides and discussions, but it seems non of them can address the issue I encounter. Here is my current setup.
I have several modules and each module has the functionality to open a new modal window. I need to open the modal window of module B from module A. Seems pretty straight-forward. I am attempting to use an IEventAggregator to fire an event from module B and catch it in module A and this is not working. After several hours of researching I decided to use the Shell to subscribe to all events because this would eliminate the possibility that the subscriber get garbage collected before the event is triggered. If the Shell is the subscriber it cannot be GCed because it is always active, right? Yes, but this is not working as well. Here is some code:
The event itself (note using PRISM 4.1):
public class OpenNewPurchaseWindowEvent : CompositePresentationEvent<Customer>
{
}
Subscribing in the Shell like this:
public ShellView(IEventAggregator eventAggregator)
{
this.eventAggregator = eventAggregator;
InitializeComponent();
var newPurchaseEvent = this.eventAggregator.GetEvent<PRISM.DbApp.Shared.OpenNewPurchaseWindowEvent>();
this.openNewPurchaseWindowEventToken = newPurchaseEvent.Subscribe(OpenNewPurchase);
}
And trying to fire the event from Module B:
var eventt = this.eventAggregator.GetEvent<PRISM.DbApp.Shared.OpenNewPurchaseWindowEvent>();
eventt.Publish(vm.SelectedCustomer);
In the constructor of this module I get the IEventAggregator:
public CustomersView(IEventAggregator eventAggregator)
{
this.eventAggregator = eventAggregator;
InitializeComponent();
this.DataContext = vm = new CustomersViewModel();
}
In theory this should be working, but it is not and I cannot understand why. Here is something interesting as well.
Event subscription goes well but when I try to trigger the event and inspect the IEventAggregator just before publishing the event I get this:
It seems like there are two events and one of them has 1 subscriber the other does not. Interestingly the GetEvent<>() returns the one that has 0 Subscribers thus publishing it has no effect.
Can anyone explain why this is happening? Are there any suggestions regarding the approach I am trying to implement? Is there any better approach?

Update DataContext from background thread

I fetch data for a wpf window in a backgroundthread like this [framework 4.0 with async/await]:
async void refresh()
{
// returns object of type Instances
DataContext = await Task.Factory.StartNew(() => serviceagent.GetInstances());
var instances = DataContext as Instances;
await Task.Factory.StartNew(() => serviceagent.GetGroups(instances));
// * problem here * instances.Groups is filled but UI not updated
}
When I include the actions of GetGroups in GetInstances the UI shows the groups.
When I update in a seperate action the DataContext includes the groups correclty but the UI doesn't show them.
In the GetGroups() method I inlcuded NotifyCollectionChangedAction.Reset for the ObservableCollection of groups and this doesn't help.
Extra strange is that I call NotifyCollectionChangedAction.Reset on the list only once, but is executed three times, while the list has ten items?!
I can solve the issue by writing:
DataContext = await Task.Factory.StartNew(() => serviceagent.GetGroups(instances));
But is this the regular way for updating DataContxt and UI via a backgound process?
Actually I only want to update the existing DataContext without setting it again?
EDIT: serviceagent.GetGroups(instances) in more detail:
public void GetGroups(Instances instances)
{
// web call
instances.Admin = service.GetAdmin();
// set groups for binding in UI
instances.Groups = new ViewModelCollection<Groep>(instances.Admin.Groups);
// this code has no effect
instances.Groups.RaiseCollectionChanged();
}
Here ViewModelCollection<T> inherits from ObservableCollection<T> and I added the method:
public void RaiseCollectionChanged()
{
var handler = CollectionChanged;
if (handler != null)
{
Trace.WriteLine("collection changed");
var e = new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset);
handler(this, e);
}
}
There's a few points that stand out in the async portion of your code:
I explain why we should avoid async void in my MSDN article. In summary, void is an unnatural return type for async methods, so it has some quirks, particularly around exception handling.
We should prefer TaskEx.Run over StartNew for asynchronous tasks, as I explain on my blog.
While not exactly required, it's a good idea to follow the guidelines in the Task-based Asynchronous Pattern; following those naming conventions (etc) will help other developers to maintain the code.
Based on these, I also recommend my intro to async blog post.
On to the actual problem...
Updating data-bound code from background threads is always tricky. I recommend that you treat your ViewModel data as though it were part of the UI (it is a "logical UI", so to speak). So it's fine to retrieve data on a background thread, but updating the actual VM values should be done on the UI thread.
These changes make your code look more like this:
async Task RefreshAsync()
{
var instances = await TaskEx.Run(() => serviceagent.GetInstances());
DataContext = instances;
var groupResults = await TaskEx.Run(() => serviceagent.GetGroups(instances));
instances.Admin = groupResults.Admin;
instances.Groups = new ObservableCollection<Group>(groupResults.Groups);
}
public GroupsResult GetGroups(Instances instances)
{
return new GroupsResult
{
Admin = service.GetAdmin(),
Groups = Admin.Groups.ToArray(),
};
}
The next thing you need to check is whether Instances implements INotifyPropertyChanged. You don't need to raise a Reset collection changed event when setting Groups; since Groups is a property on Instances, it's the responsibility of Instances to raise INotifyPropertyChanged.PropertyChanged.
Alternatively, you could just set DataContext last:
async Task RefreshAsync()
{
var instances = await TaskEx.Run(() => serviceagent.GetInstances());
var groupResults = await TaskEx.Run(() => serviceagent.GetGroups(instances));
instances.Admin = groupResults.Admin;
instances.Groups = new ObservableCollection<Group>(groupResults.Admin.Groups);
DataContext = instances;
}
Seems there's a bit of confusion on what DataContext is. DataContext is not some special object that you have to update. It's a reference to the object or objects that you want to bind to your UI. Whenever you make changest to these objects, the UI get's notified (if you implement the proper interfaces).
So, unless you explicitly change the DataContext, your UI can't guess that now you want to show a different set of objects.
In fact, in your code, there is no reason to set the DataContext twice. Just set it with the final set of objects you want to display. In fact, since you work on the same data, there is no reason to use two tasks:
async Task refresh()
{
// returns object of type Instances
DataContext=await Task.Factory.StartNew(() => {
var instances = serviceagent.GetInstances();
return serviceagent.GetGroups(instances);
});
}
NOTE:
You should neer use the async void signature. It is used only for fire-and-forget event handlers, where you don't care whether they succeed or fail. The reason is that an async void method can't be awaited so no-one can know whether it succeeded or not.
I discovered that RaiseCollectionChanged has no influence on the property Groups where the DataContext is bound to. I simply have to notify: instances.RaisePropertyChanged("Groups");.

Notify property changed in WCF service

I have a WPF application which calls WCF service methods through a Client which exposes these methods. Is there any way to bind my application to a property of the service, and to get notified when this property changes? I know INotifyPropertyChanged but I have some doubts about its efficiency in this case... Thanks
EDIT : Actually, all I want is my application to be notified of the changes that happen on the server side.
There are a couple of questsions here. You can bind your code to the client end of a WCF service and by using a partial class definition you can add an INotifyPropertyChanged interface to it so that it meets your design. But actually wiring up the mechanism for pushing updates from the server would be much harder.
In fact, Events will work over WCF, and reasonably performant i.e. you won't have the delay associated with polling. However I wouldn't try to squeeze your WCF code into fitting the INotifyPropertyChanged pattern. Instead use a more bespoke interface for the client/server comms and then expose the INotifyPropertyChanged back in the ViewModel.
Just add a delegate to your service, then call the service from your view model or code behind and reflect the changes with your properties that implement the INotifyPropertyChanged interface:
In Service:
public delegate void ServcieUpdate(SomeDataType data);
public ServcieUpdate OnServcieUpdated { get; set; }
When data is updated:
if (OnServcieUpdated != null) OnServcieUpdated(data);
In view model:
private ServiceClient serviceClient = new ServiceClient();
private ObservableCollection<SomeDataType> data = new
ObservableCollection<SomeDataType>();
public YourViewModel()
{
serviceClient.OnServiceUpdated += OnServcieUpdated;
}
public ObservableCollection<SomeDataType> Data
{
get { return data; }
set { data = value; NotifyPropertyChanged("Data");
}
public void OnServcieUpdated(SomeDataType data)
{
Data = data;
}
Please take a look at the Delegates (C# Programming Guide) page on MSDN in you are unfamiliar with using delegate objects.

Replacing methods that use backgroundworker to async / tpl (.NET 4.0)

My questions are many. Since I saw. NET 4.5, I was very impressed. Unfortunately all my projects are .NET 4.0 and I am not thinking about migrating. So I would like to simplify my code.
Currently, most of my code that usually take enough time to freeze the screen, I do the following:
BackgroundWorker bd = new BackgroundWorker();
bd.DoWork += (a, r) =>
{
r.Result = ProcessMethod(r.Argument);
};
bd.RunWorkerCompleted += (a, r) =>
{
UpdateView(r.Result);
};
bd.RunWorkerAsync(args);
Honestly, I'm tired of it. And that becomes a big problem when there is a logic complex user interaction.
I wonder, how to simplify this logic? (Remember that I'm with. Net 4.0) I noticed a few things by google, but not found anything easy to implement and suitable for my needs.
I thought this solution below:
var foo = args as Foo;
var result = AsyncHelper.CustomInvoke<Foo>(ProcessMethod, foo);
UpdateView(result);
public static class AsyncHelper
{
public static T CustomInvoke<T>(Func<T, T> func, T param) where T : class
{
T result = null;
DispatcherFrame frame = new DispatcherFrame();
Task.Factory.StartNew(() =>
{
result = func(param);
frame.Continue = false;
});
Dispatcher.PushFrame(frame);
return result;
}
}
I am not sure about the impact is on manipulating the dispatcher frame.
But I know That it would work very well, for example, I could use it in all the events of controls without bothering to freeze the screen.
My knowledge about generic types, covariance, contravariance is limited, maybe this code can be improved.
I thought of other things using Task.Factory.StartNew and Dispatcher.Invoke, but nothing that seems interesting and simple to use. Can anyone give me some light?
You should just use the Task Parallel Library (TPL). The key is specifying the TaskScheduler for the current SynchronizationContext for any continuations in which you update the UI. For example:
Task.Factory.StartNew(() =>
{
return ProcessMethod(yourArgument);
})
.ContinueWith(antecedent =>
{
UpdateView(antecedent.Result);
},
TaskScheduler.FromCurrentSynchronizationContext());
Aside from some exception handling when accessing the antecedent's Result property, that's all there is too it. By using FromCurrentSynchronizationContext() the ambient SynchronizationContext that comes from WPF (i.e. the DispatcherSynchronizationContext) will be used to execute the continuation. This is the same as calling Dispatcher.[Begin]Invoke, but you are completely abstracted from it.
If you wanted to get even "cleaner", if you control ProcessMethod I would actually rewrite that to return a Task and let it own how that gets spun up (can still use StartNew internally). That way you abstract the caller from the async execution decisions that ProcessMethod might want to make on its own and instead they only have to worry about chaining on a continuation to wait for the result.
UPDATE 5/22/2013
It should be noted that with the advent of .NET 4.5 and the async language support in C# this prescribed technique is outdated and you can simply rely on those features to execute a specific task using await Task.Run and then execution after that will take place on the Dispatcher thread again automagically. So something like this:
MyResultType processingResult = await Task.Run(() =>
{
return ProcessMethod(yourArgument);
});
UpdateView(processingResult);
How about encapsulating the code that is always the same in a reusable component? You could create a Freezable which implements ICommand, exposes a property of Type DoWorkEventHandler and a Result property. On ICommand.Executed, it would create a BackgroundWorker and wire up the delegates for DoWork and Completed, using the value of the DoWorkEventHandler as event handler, and handling Completed in a way that it sets its own Result property to the result returned in the event.
You'd configure the component in XAML, using a converter to bind the DoWorkEventHandler property to a method on the ViewModel (I assume you've got one), and bind your View to the component's Result property, so it gets updated automatically when Result does a change notification.
The advantages of this solution are: it is reusable, and it works with XAML only, so no more glue code in your ViewModel just for handling BackgroundWorkers. If you don't need your background process to report progress, it could even be unaware that it runs on a background thread, so you can decide in the XAML whether you want to call a method synchronously or asynchronously.
A few months have passed, but could this help you?
Using async/await without .NET Framework 4.5

How to implement a background worker thread queue

I'm trying to implement my first application using the MVVM pattern. I've manged to get most things working, but now I'm facing a problem with the following (IMHO pretty common) scenario:
Pressing a Button (View) shall invoke a Method (Model). Using a ICommand (ViewModel) this is pretty easy. But what to do if a time consuming operation has to be executed?
My current solution required me to implement a WorkQueue class containing WorkQueueItems. The WorkQueue has a Thread associated with it which executes the WorkQueueItems. Each WorkQueueItem has a Name, a Status and a Progress which is updated during execution.
Each Window has its own WorkQueue - visualized as StatusBar.
My problem: How can a ViewModel find the appropriate WorkQueue? Do I have to pass the WorkQueue to each ViewModel I create (this would be really be annoying)? Or are there other mechanism I could use?
I'm not really familiar with RoutedCommands - tough the basic concept seems to go into this direction. What'd love to see is a solution where I can bind a WorkQueueItem to a Command/Event which then bubbles up to the containing Window where it is added to the Window's WorkQueue.
I also considered making WorkQueue a Singleton - but this only works if I only have one Window at a time.
With the later .Net Frameworks (4.0+) and WPF you can utilize the System.Threading.Tasks library to provide a lot of this work under the hood.
If say your Command on your needs to update a property on your View Model, but it has to wait for the information, you simply start a task to perform the IO:
this.FindDataCommand = new RelayCommand<string>(
/* ICommand.Execute */
value =>
{
Task.Factory
.StartNew<IEnumerable<Foo>>(() => FindData(value))
.ContinueWith(
task =>
{
this.foundData.Clear();
this.foundData.AddRange(task.Result);
},
TaskScheduler.FromCurrentSynchronizationContext());
},
/* ICommand.CanExecute */
value => !String.IsNullOrWhitespace(value));
Breaking this down into manageable parts, we're starting a new task which calls some method IEnumerable<Foo> FindData(string). This is the plain old boring synchronous code you've always written. Likely it already exists on your view model!
Next we tell the framework to start a new task when that one finishes using ContinueWith, but to do it on the WPF Dispatcher instead. This allows you to avoid the hassles of cross-thread problems with UI elements.
You can extend this for monitoring with a helper class:
public class TaskManager
{
private static ConcurrentDictionary<Dispatcher, TaskManager> _map
= new ConcurrentDictionary<Dispatcher, TaskManager>();
public ObservableCollection<WorkItem> Running
{
get;
private set;
}
public TaskManager()
{
this.Running = new ObservableCollection<WorkItem>();
}
public static TaskManager Get(Dispatcher dispatcher)
{
return _map.GetOrAdd(dispatcher, new TaskManager());
}
// ...
Using this class in XAML would be along the lines of adding its instance to your Window's ViewModel:
public TaskManager CurrentTaskManager
{
get { return TaskManager.Get(Dispatcher.CurrentDispatcher); }
}
// <StatusBarItem Content="{Binding CurrentTaskManager.Running.Count}" />
You would then add a method to your TaskManager to handle the adding of tasks to and from the Running collection:
public Task<TResult> StartNew<TResult>(Func<TResult> work)
{
var task = Task.Factory
.StartNew<TResult>(work);
// build our view model
var workItem = new WorkItem(task);
this.Running.Add(workItem);
// Pass the result back using ContinueWith
return task.ContinueWith(
t => { this.Running.Remove(workItem); return t.Result; },
TaskScheduler.FromCurrentSynchronizationContext());
}
Now we simply change our FindDataCommand implementation:
TaskManager.Get(Dispatcher.CurrentDispatcher)
.StartNew<IEnumerable<Foo>>(() => FindData(value))
.ContinueWith(
task =>
{
this.foundData.Clear();
this.foundData.AddRange(task.Result);
},
TaskScheduler.FromCurrentSynchronizationContext());
The WorkItem class could expose the properties on the Task class to the UI, or it could be extended to encapsulate a CancellationToken to support cancellation in the future.
I'm not sure I got the question right, but I feel that using buil in Dispatcher would solve your problem and you do not need implementing WorkQueue manually since Dispatcher implements such a queue for you and able dispatching "worker items" to the UI/any thred using predefined set of priorities. You can execute an operation either synchronously or asynchronously using Dispatcher.Invoke() or Dispatcher.BeginInvoke()
Useful links:
MSDN Magazine: WPF Threads, Build More Responsive Apps With The Dispatcher

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