callbacks inside a DLL? - c

I have a callback inside a C DLL (static void __stdcall) . I want another program to register it as such (by passing it the func ptr) and then call the calback inside the DLL. I have had no luck so far. However, the same callback works if its inside a regular C++ program. I am now wondering if having callbacks in a DLL is even possible. Any help will be appreciated!
Thanks.
Adding some code:
C# app:
[DllImport("DLLfilename.dll")]
public static extern void DLL_SetCallback(CallbackDelegate pfn);
public delegate void CallbackDelegate();
//setDelegate() is called in init() of the C# app
public void setDelegate()
{
CallbackDelegate CallbackDelegateInstance = new CallbackDelegate(callback);
DLL_SetCallback(CallbackDelegateInstance);
}
public void callback()
{
//This is the function which will be called by the DLL
MessageBox.Show("Called from the DLL..");
}
C DLL:
//is linked to externalLibrary.lib
#include "externalLibrary.h"
typedef void (__stdcall CallbackFunc)(void);
CallbackFunc* func; //global in DLL
//Exported
extern "C" __declspec(dllexport) void DLL_SetCallback(CallbackFunc* funcptr)
{
//setting the function pointer
func = funcptr;
return;
}
//Exported
extern "C" __declspec(dllexport) void RegisterEventHandler(Target, Stream,&ProcessEvent , NULL)
{
//ProcessEvent is func to be caled by 3rd party callback
//Call third-party function to register &ProcessEvent func-ptr (succeeds)
...
return;
}
//This is the function which never gets called from the 3rd party callback
//But gets called when all the code in the DLL is moved to a standard C program.
void __stdcall ProcessEvent (params..)
{
//Do some work..
func(); //Call the C# callback now
return;
}

Your question is a little confusing. Are you saying that you have a non-exported function within a DLL, which you wish to take the address of and pass to some external code, which will call it back? That's perfectly reasonable to do. If it's not working, here are the things to look at.
1) Make sure that the calling convention is correct on the definition of the function, the type of the function pointer within your DLL, and the type of the function pointer as declared in the external code.
2) Within your DLL, attempt to call the callback through the same function pointer that you're passing to the external code.
3) If (1) is correct, and (2) works, then fire up your debugger, put a breakpoint on the line where you're trying to call the callback from external code, and then drop into disassembly. Step through the call and see where it ends up.

Related

Is it possible to prevent function override in a C shared library?

I am developing a shared library on Linux in C using GCC. I noticed that any function in the shared library can be overridden by redefining it in the main application. Is there a way to prevent specific functions from being overridden in a shared library?
If you don't need to export that function to the world, make it static
static void a() {
}
void b() {
a();
}
the main application will have no way to directly call a, but maybe you don't need that.
If you want to also export that function the the world, you could do:
static void real_a() {
/* the actual implementation */
}
void a() { /* wrapper for export */
real_a();
}
void b() { /* your library code has to call the real function */
...
real_a();
}
The main application can still override a, but that does not influence the library code, which is calling real_a internally.

Static declaration follows non static declaration?

I know its basic but I am not familiar with C and I couldn't understand the answers here in the subject .
Inside a C file I have this functions :
void uart_event_handle(app_uart_evt_t * p_event)
{
}
static void uart_init(void)
{
}
void initialize()
{
uart_init();
}
The static function uart_init() was inside some example program main.c , i am trying to put it inside another C file ( this one)
The error occurs only when I call : uart_init(); . Otherwise it will not happen.
Declaring a function static makes it invisible outside the translation unit. This is similar to declaring fields private in a class, because static "hides" the function from all other files.
This lets you define a new function with the same name in some other file without worrying about name collisions. At the same time, static makes it impossible to call the function from outside the .c file where it is defined.
Your example provides a use case for making static functions: initialize becomes part of the "public" interface of the library, while uart_init remains hidden.

Function callback from C to Swift

I have this C function that simply calls back another function passed as a parameter
void call_my_function(void (*callback_function)())
{
callback_function();
}
This is C test code:
void func_to_call() // a simple test function passed in as a callback
{
printf("function correctly called");
}
void test() // entry point
{
void (*foo)();
foo = &func_to_call;
call_my_function(foo); // pass the address of "func_to_call()" to "call_my_function()"
}
Essentially, from test(), I call call_my_function() passing in the address of func_to_call(), and then call_my_function() calls back func_to_call().
From swift I see correctly the functions test() and func_to_call(), but it seems that
void call_my_function(void (*callback_function)())
is not recognized (use of unresolved identifier)
If I remove the parameter void (*callback_function)() then the function is recognized again.
What can I do to pass a Swift function address to C and have it called back? Is it possible?
Thanks
Apple confirmed me, on the dev forum, that it is not supported now, and requested me to fill a new request on the bugreporter.
Moreover, I give to the readers another detail:
It seems that in the compiled binary the symbols for all swift functions are already available and bridged to be accessible from C (even in a swift-only app)
I made an app called FunctionTest, iPhone App with this function in a swift file
func thisIsATestFunction()
{
println("test")
}
compiled, and then from Terminal:
nc /Users/xxx/Library/Developer/Xcode/DerivedData/FunctionTest-hhrbtzsuyrdoftfnbakosvenaiak/Build/Products/Debug-iphonesimulator/FunctionTest.app/FunctionTest
U _NSStringFromClass
U _OBJC_CLASS_$_NSString
U _OBJC_CLASS_$_UIResponder
U _OBJC_CLASS_$_UIViewController
U _OBJC_CLASS_$_UIWindow
000088c8 S _OBJC_CLASS_$__TtC12FunctionTest11AppDelegate
00008888 S _OBJC_CLASS_$__TtC12FunctionTest14ViewController
.........
.........
00003840 T __TF12FunctionTest19thisIsATestFunctionFT_T_ <--- this is my test function
Calling from c the address 00003840 executed the function
void (* func)() = 0x00003840;
func(); // the swift function is executed
So I think that this is already work-in-progress...hoping that they will implement this functionality in the next releases :-)

How can I check that all my init functions have been called?

I am writing a large C program for embedded use. Every module in this program has an init() function (like a constructor) to set up its static variables.
The problem is that I have to remember to call all of these init functions from main(). I also have to remember to put them back if I have commented them out for some reason.
Is there anything clever I do to make sure that all of these functions are getting called? Something along the lines of putting a macro in each init function that, when you call a check_inited() function later, sends a warning to STDOUT if not all the functions are called.
I could increment a counter, but I'd have to maintain the correct number of init functions somewhere and that is also prone to error.
Thoughts?
The following is the solution I decided on, with input from several people in this thread
My goal is to make sure that all my init functions are actually being called. I want to do
this without maintaining lists or counts of modules across several files. I can't call
them automatically as Nick D suggested because they need to be called in a certain order.
To accomplish this, a macro included in every module uses the gcc constructor attribute to
add the init function name to a global list.
Another macro included in the body of the init function updates the global list to make a
note that the function was actually called.
Finally, a check function is called in main() after all of the inits are done.
Notes:
I chose to copy the strings into an array. This not strictly necessary because the
function names passed will always be static strings in normal usage. If memory was short
you could just store a pointer to the string that was passed in.
My reusable library of utility functions is called "nx_lib". Thus all the 'nxl' designations.
This isn't the most efficient code in the world but it's only called a boot time so that
doesn't matter for me.
There are two lines of code that need to be added to each module. If either is omitted,
the check function will let you know.
you might be able to make the constructor function static, which would avoid the need to give it a name that is unique across the project.
this code is only lightly tested and it's really late so please check carefully before trusting it.
Thank you to:
pierr who introduced me to the constructor attribute.
Nick D for demonstrating the ## preprocessor trick and giving me the framework.
tod frye for a clever linker-based approach that will work with many compilers.
Everyone else for helping out and sharing useful tidbits.
nx_lib_public.h
This is the relevant fragment of my library header file
#define NX_FUNC_RUN_CHECK_NAME_SIZE 20
typedef struct _nxl_function_element{
char func[NX_FUNC_RUN_CHECK_NAME_SIZE];
BOOL called;
} nxl_function_element;
void nxl_func_run_check_add(char *func_name);
BOOL nxl_func_run_check(void);
void nxl_func_run_check_hit(char *func_name);
#define NXL_FUNC_RUN_CHECK_ADD(function_name) \
void cons_ ## function_name() __attribute__((constructor)); \
void cons_ ## function_name() { nxl_func_run_check_add(#function_name); }
nxl_func_run_check.c
This is the libary code that is called to add function names and check them later.
#define MAX_CHECKED_FUNCTIONS 100
static nxl_function_element m_functions[MAX_CHECKED_FUNCTIONS];
static int m_func_cnt = 0;
// call automatically before main runs to register a function name.
void nxl_func_run_check_add(char *func_name)
{
// fail and complain if no more room.
if (m_func_cnt >= MAX_CHECKED_FUNCTIONS) {
print ("nxl_func_run_check_add failed, out of space\r\n");
return;
}
strncpy (m_functions[m_func_cnt].func, func_name,
NX_FUNC_RUN_CHECK_NAME_SIZE);
m_functions[m_func_cnt].func[NX_FUNC_RUN_CHECK_NAME_SIZE-1] = 0;
m_functions[m_func_cnt++].called = FALSE;
}
// call from inside the init function
void nxl_func_run_check_hit(char *func_name)
{
int i;
for (i=0; i< m_func_cnt; i++) {
if (! strncmp(m_functions[i].func, func_name,
NX_FUNC_RUN_CHECK_NAME_SIZE)) {
m_functions[i].called = TRUE;
return;
}
}
print("nxl_func_run_check_hit(): error, unregistered function was hit\r\n");
}
// checks that all registered functions were called
BOOL nxl_func_run_check(void) {
int i;
BOOL success=TRUE;
for (i=0; i< m_func_cnt; i++) {
if (m_functions[i].called == FALSE) {
success = FALSE;
xil_printf("nxl_func_run_check error: %s() not called\r\n",
m_functions[i].func);
}
}
return success;
}
solo.c
This is an example of a module that needs initialization
#include "nx_lib_public.h"
NXL_FUNC_RUN_CHECK_ADD(solo_init)
void solo_init(void)
{
nxl_func_run_check_hit((char *) __func__);
/* do module initialization here */
}
You can use gcc's extension __attribute__((constructor)) if gcc is ok for your project.
#include <stdio.h>
void func1() __attribute__((constructor));
void func2() __attribute__((constructor));
void func1()
{
printf("%s\n",__func__);
}
void func2()
{
printf("%s\n",__func__);
}
int main()
{
printf("main\n");
return 0;
}
//the output
func2
func1
main
I don't know how ugly the following looks but I post it anyway :-)
(The basic idea is to register function pointers, like what atexit function does.
Of course atexit implementation is different)
In the main module we can have something like this:
typedef int (*function_t)(void);
static function_t vfunctions[100]; // we can store max 100 function pointers
static int vcnt = 0; // count the registered function pointers
int add2init(function_t f)
{
// todo: error checks
vfunctions[vcnt++] = f;
return 0;
}
...
int main(void) {
...
// iterate vfunctions[] and call the functions
...
}
... and in some other module:
typedef int (*function_t)(void);
extern int add2init(function_t f);
#define M_add2init(function_name) static int int_ ## function_name = add2init(function_name)
int foo(void)
{
printf("foo\n");
return 0;
}
M_add2init(foo); // <--- register foo function
Why not write a post processing script to do the checking for you. Then run that script as part of your build process... Or better yet, make it one of your tests. You are writing tests, right? :)
For example, if each of your modules has a header file, modX.c. And if the signature of your init() function is "void init()"...
Have your script grep through all your .h files, and create a list of module names that need to be init()ed. Then have the script check that init() is indeed called on each module in main().
If your single module represents "class" entity and has instance constructor, you can use following construction:
static inline void init(void) { ... }
static int initialized = 0;
#define INIT if (__predict_false(!initialized)) { init(); initialized = 1; }
struct Foo *
foo_create(void)
{
INIT;
...
}
where "__predict_false" is your compiler's branch prediction hint. When first object is created, module is auto-initialized (for once).
Splint (and probably other Lint variants) can give a warning about functions that are defined but not called.
It's interesting that most compilers will warn you about unused variables, but not unused functions.
Larger running time is not a problem
You can conceivably implement a kind of "state-machine" for each module, wherein the actions of a function depend on the state the module is in. This state can be set to BEFORE_INIT or INITIALIZED.
For example, let's say we have module A with functions foo and bar.
The actual logic of the functions (i.e., what they actually do) would be declared like so:
void foo_logic();
void bar_logic();
Or whatever the signature is.
Then, the actual functions of the module (i.e., the actual function declared foo()) will perform a run-time check of the condition of the module, and decide what to do:
void foo() {
if (module_state == BEFORE_INIT) {
handle_not_initialized_error();
}
foo_logic();
}
This logic is repeated for all functions.
A few things to note:
This will obviously incur a huge penalty performance-wise, so is
probably not a good idea (I posted
anyway because you said runtime is
not a problem).
This is not a real state-machine, since there are only two states which are checked using a basic if, without some kind of smart general logic.
This kind of "design-pattern" works great when you're using separate threads/tasks, and the functions you're calling are actually called using some kind of IPC.
A state machine can be nicely implemented in C++, might be worth reading up on it. The same kind of idea can conceivably be coded in C with arrays of function pointers, but it's almost certainly not worth your time.
you can do something along these lines with a linker section. whenever you define an init function, place a pointer to it in a linker section just for init function pointers. then you can at least find out how many init functions have been compiled.
and if it does not matter what order the init functions are called, and the all have the same prototype, you can just call them all in a loop from main.
the exact details elude my memory, but it works soemthing like this::
in the module file...
//this is the syntax in GCC..(or would be if the underscores came through in this text editor)
initFuncPtr thisInit __attribute((section(.myinits)))__= &moduleInit;
void moduleInit(void)
{
// so init here
}
this places a pointer to the module init function in the .myinits section, but leaves the code in the .code section. so the .myinits section is nothing but pointers. you can think of this as a variable length array that module files can add to.
then you can access the section start and end address from the main. and go from there.
if the init functions all have the same protoytpe, you can just iterate over this section, calling them all.
this, in effect, is creating your own static constructor system in C.
if you are doing a large project and your linker is not at least this fully featured, you may have a problem...
Can I put up an answer to my question?
My idea was to have each function add it's name to a global list of functions, like Nick D's solution.
Then I would run through the symbol table produced by -gstab, and look for any functions named init_* that had not been called.
This is an embedded app so I have the elf image handy in flash memory.
However I don't like this idea because it means I always have to include debugging info in the binary.

Can I replace a Linux kernel function with a module?

Im getting into kernel work for a bit of my summer research. We are looking to make modifications to the TCP, in specific RTT calculations. What I would like to do is replace the resolution of one of the functions in tcp_input.c to a function provided by a dynamically loaded kernel module. I think this would improve the pace at which we can develop and distribute the modification.
The function I'm interested in was declared as static, however I've recompiled the kernel with the function non-static and exported by EXPORT_SYMBOL. This means the function is now accessible to other modules/parts of the kernel. I have verified this by "cat /proc/kallsyms".
Now I'd like to be able to load a module that can rewrite the symbol address from the initial to my dynamically loaded function. Similarly, when the module is to be unloaded, it would restore the original address. Is this a feasible approach? Do you all have suggestions how this might be better implemented?
Thanks!
Same as Overriding functionality with modules in Linux kernel
Edit:
This was my eventual approach.
Given the following function (which I wanted to override, and is not exported):
static void internal_function(void)
{
// do something interesting
return;
}
modify like so:
static void internal_function_original(void)
{
// do something interesting
return;
}
static void (*internal_function)(void) = &internal_function_original;
EXPORT_SYMBOL(internal_function);
This redefines the expected function identifier instead as a function pointer (which can be called in a similar manner) pointing to the original implementation. EXPORT_SYMBOL() makes the address globally accessible, so we can modify it from a module (or other kernel location).
Now you can write a kernel module with the following form:
static void (*original_function_reference)(void);
extern void (*internal_function)(void);
static void new_function_implementation(void)
{
// do something new and interesting
// return
}
int init_module(void)
{
original_function_reference = internal_function;
internal_function = &new_function_implementation;
return 0;
}
void cleanup_module(void)
{
internal_function = original_function_reference;
}
This module replaces the original implementation with a dynamically loaded version. Upon unloading, the original reference (and implementation) is restored. In my specific case, I provided a new estimator for the RTT in TCP. By using a module, I am able to make small tweaks and restart testing, all without having to recompile and reboot the kernel.
I'm not sure that'll work - I believe the symbol resolution for the internal calls to the function you want to replace will have already been done by the time your module loads.
Instead, you could change the code by renaming the existing function, then creating a global function pointer with the original name of the function. Initialise the function pointer to the address of the internal function, so the existing code will work unmodified. Export the symbol of the global function pointer, then your module can just change its value by assignment at module load and unload time.
I once made a proof of concept of a hijack module that inserted it's own function in place of kernel function.
I just so happens that the new kernel tacing architecture uses a very similar system.
I injected my own function in the kernel by overwriting the first couple of bytes of code with a jump pointing to my custom function. As soon as the real function gets called, it jumps instead to my function that after it had done it's work called the original function.
#include <linux/module.h>
#include <linux/kernel.h>
#define CODESIZE 12
static unsigned char original_code[CODESIZE];
static unsigned char jump_code[CODESIZE] =
"\x48\xb8\x00\x00\x00\x00\x00\x00\x00\x00" /* movq $0, %rax */
"\xff\xe0" /* jump *%rax */
;
/* FILL THIS IN YOURSELF */
int (*real_printk)( char * fmt, ... ) = (int (*)(char *,...) )0xffffffff805e5f6e;
int hijack_start(void);
void hijack_stop(void);
void intercept_init(void);
void intercept_start(void);
void intercept_stop(void);
int fake_printk(char *, ... );
int hijack_start()
{
real_printk(KERN_INFO "I can haz hijack?\n" );
intercept_init();
intercept_start();
return 0;
}
void hijack_stop()
{
intercept_stop();
return;
}
void intercept_init()
{
*(long *)&jump_code[2] = (long)fake_printk;
memcpy( original_code, real_printk, CODESIZE );
return;
}
void intercept_start()
{
memcpy( real_printk, jump_code, CODESIZE );
}
void intercept_stop()
{
memcpy( real_printk, original_code, CODESIZE );
}
int fake_printk( char *fmt, ... )
{
int ret;
intercept_stop();
ret = real_printk(KERN_INFO "Someone called printk\n");
intercept_start();
return ret;
}
module_init( hijack_start );
module_exit( hijack_stop );
I'm warning you, when you're going to experiment with these kind of things, watch out for kernel panics and other disastrous events. I would advise you to do this in a virtualised environment. This is a proof-of-concept code I wrote a while ago, I'm not sure it still works.
It's a really easy principle, but very effective. Of course, a real solution would use locks to make sure nobody would call the function while you're overwriting it.
Have fun!
You can try using ksplice - you don't even need to make it non static.
I think what you want is Kprobe.
Another way that caf has mentioned is to add a hook to the original routine, and register/unregister hook in the module.

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